Ok fair points, but honestly I think when you power up and progress further you may well feel different.I'm happy to go into detail, I just didn't want to derail the thread. For context I love 2D platformers with super responsive and precise gameplay. Mega Man is my favorite franchise, I have platinums in games like Celeste, Hollow Knight, Guacamelee, Rayman Origins, etc. Ori controls very differently from all of these games (which is fine). Ori moves with a lot of speed and a feel of sweeping roundness. Controlling Ori is like waving a wand. Ori is very small on screen which contributes to that feeling a bit. Floaty isn't the right word, but it distinctly feels like a game that was made in Unity (I didn't know if that was true while writing this, but I just looked it up and it is in fact made in Unity). Nothing to do with performance, just the feel of the movement.
Hollow Knight was not a perfect platformer but I always felt that I was able to control HK with complete precision. Every little flinch was intentional and exactly where I expected it to go with 1:1 correlation to the button input. With Ori I often feel like I'm flying by the seat of my pants; the arc of the jump has such a strange launch and motion to it that I constantly find myself running into the most basic of obstacles. Wall jumps are connected to the wall in such a way that it's often unpredictable at which point I'm actually going to launch. I don't mind dying in HK, Celeste, and Mega Man, because I always know exactly why it happened and that it was 100% my fault, whereas in Ori I honestly feel like I have died several times because the level design is unclear (such as ceilings suddenly stomping you out of nowhere, or all the glowing effects obscuring hazards) or just because at a base level I didn't feel like I could even control Ori. I can beat the kaizo levels in Mario Maker, but in this game I feel like I'm ramming headfirst into a basic goomba over and over again, which is extremely frustrating.
We'll see how the rest of the game goes. I think I'm only halfway through so there are undoubtedly some more moves to collect. Maybe there will be a breakthrough moment where it clicks and I feel like I am the character instead of feeling like I am telling an asset in a game engine where to go. Or maybe it's just not for me, who knows.
HK is a Unity game too btw. My issue with HK is the input lag on all console versions; in fact the only way I could tolerate it enough to fully enjoy the game in the end was playing at 120hz in PC with Gsync/NULL enabled.
Ori runs on a heavily modified/customised version of Unity (Moonity!).