Have we? I have a single sentence in all my comms stating they are working on optimizations? I would like to see the significant pass-down on this for inclusion into my review.
My sincere thanks. No one I know of covering the game got contacted. I will just reach out to them and see if they have a plan for a prep and possible email blast or something.
A Day1 patch is on the way that should alleviate the little hitches that people see on the old Xbox codes. Hope that it'll get shared ASAP!Have we? I have a single sentence in all my comms stating they are working on optimizations? I would like to see the significant pass-down on this for inclusion into my review.
You might wanna get that gut checked out.
So Xbox reviewers will review a seemingly noticeably buggy pre-release version and they have no way to access the patch before their reviews go live to verify that it actually helps with the issues?
Excellent news. I'm only 5 hours into Ori 1 but so far the combat sucks and the platforming is just okay. If they could improve these aspects (not an easy task I know) then they could have an all-time great on their hands.
I'm really not sure there's a Metroidvania in existence with better platforming, but okay.Excellent news. I'm only 5 hours into Ori 1 but so far the combat sucks and the platforming is just okay. If they could improve these aspects (not an easy task I know) then they could have an all-time great on their hands.
Is this some joke I don't get? You can't be serious about the platforming...Excellent news. I'm only 5 hours into Ori 1 but so far the combat sucks and the platforming is just okay. If they could improve these aspects (not an easy task I know) then they could have an all-time great on their hands.
Excellent news. I'm only 5 hours into Ori 1 but so far the combat sucks and the platforming is just okay. If they could improve these aspects (not an easy task I know) then they could have an all-time great on their hands.
I'm really not sure there's a Metroidvania in existence with better platforming, but okay.
Is this some joke I don't get? You can't be serious about the platforming...
Obviously that was not my experience. I'm finding the platforming to be aggravating and clumsy thus far. Not asking you to feel the same.
kofi from press start has an early copy
street date is broken. Few cats In The press start chat were talking big shitThe very concept of "Aping HK really hard" is amusing considering HK borrows so heavily from other Metroidvanias.
Would be nice to see a single source being cited if there are "many people"
What do you mean clumsy? Of course we can agree to disagree, but it would be good if you can elaborate on the issues you are having with the platforming.Obviously that was not my experience. I'm finding the platforming to be aggravating and clumsy thus far. Not asking you to feel the same.
street date is broken. Few cats I. The press start chat were talking big shit
You should look up some of the funky stuff one can do with bash, that mechanic and learning how to flex it was super rad to me.Obviously that was not my experience. I'm finding the platforming to be aggravating and clumsy thus far. Not asking you to feel the same.
YouTube chat. It's a few boys out there in the black gaming community with copies. One knight, kofi, addict(I think), etc. kofi bought an Xbox just to play it he's had it since Friday.
YouTube chat. It's a few boys out there in the black gaming community with copies. One knight, kofi, addict(I think), etc. kofi bought an Xbox just to play it he's had it since Friday.
OkYeah I think i'll wait for a better source than stream chat to find out how it compares to the original.
Is this even English?street date is broken. Few cats I. The press start chat were talking big shit
Youre in vast minority on that one. Ori had problems, but the platforming was the one thing that was almost perfect. I could see getting frustrated by the sudden difficulty spikes in the escape scenarios since its all just memorize, die, repeat. Those were good for spectacle but poor as a gameplay experience.Obviously that was not my experience. I'm finding the platforming to be aggravating and clumsy thus far. Not asking you to feel the same.
You know busy at work. Almost lunch break.
I'm happy to go into detail, I just didn't want to derail the thread. For context I love 2D platformers with super responsive and precise gameplay. Mega Man is my favorite franchise, I have platinums in games like Celeste, Hollow Knight, Guacamelee, Rayman Origins, etc. Ori controls very differently from all of these games (which is fine). Ori moves with a lot of speed and a feel of sweeping roundness. Controlling Ori is like waving a wand. Ori is very small on screen which contributes to that feeling a bit. Floaty isn't the right word, but it distinctly feels like a game that was made in Unity (I didn't know if that was true while writing this, but I just looked it up and it is in fact made in Unity). Nothing to do with performance, just the feel of the movement.What do you mean clumsy? Of course we can agree to disagree, but it would be good if you can elaborate on the issues you are having with the platforming.
The controls are super responsive compared to HK for example, with enjoyable precision platforming sections. I can't think of any other MV where (precision) platforming was such a focus.
....naw it's Brooklyn.
Just about to put another shrimp on the barbecue.
I am diving into this on Gamepass hope i like it more. The first one was fun but the lack of bosses, Combat and level nature sort of did not scratch a metroidvanias itchJust finished 100% Hard Definitive Edition, 3rd time playing the game. Still have some issues with the game, namely a few QoL things, a few unfair feeling deaths because of visibility or camera, and the Def edition added abilities, which are a blast to use but I think break the design of certain sections and have too much utility overlap with the core game abilities. Great game overall though.
From the little I've seen of this I think it's going to be tremendously better so I'm very excited.
I 100% agree with you. Floaty is exactly the word I would use. Controlling Ori in the air has this weird acceleration to it that never feels good and makes precise jumps really hard to pull off. It's not tight at all.Ori controls very differently from all of these games (which is fine). Ori moves with a lot of speed and a feel of sweeping roundness. Controlling Ori is like waving a wand.
Floaty isn't the right word...
Hollow Knight was not a perfect platformer but I always felt that I was able to control HK with complete precision. Every little flinch was intentional and exactly where I expected it to go with 1:1 correlation to the button input. With Ori I often feel like I'm flying by the seat of my pants