Just finished this game...it's so great
I do wish there was more of a resolution for Shriek though, I thought that was sad
Just finished this game...it's so great
I do wish there was more of a resolution for Shriek though, I thought that was sad
"We had this idea for a secret area you could find that we were going to call The Owl Vale in the Silent Woods," Gritton says. "It was going to be this little pocket of the Silent Woods that was sealed away, it was protected behind some ruins, and when you'd go into it, it would be a little pocket of the forest that was still healthy, and there would be owl eggs that were safely tucked away. We ended up cutting that due to production, it was better to focus on the Golden Path.
"It was a small scale addition that would have been a very rewarding secret spot to find. It wouldn't have been the same as a typical secret spot, it would have been a lot harder to unlock to warrant the reward of finding this little story space. But I think that one could have been cool."
Van Leeuwen notes that there were other areas that were unfortunately cut, too. Among them was an oasis hidden in the desert, a large vine forest between the water mill and the Winter Forest called the Riverlands, and a section based on the Gorlek mines. Apparently, you can still see all of these areas if you turn off certain modes in the development engine, which show all of the blockouts. It's probably four times as many places and scenes and puzzles and areas," van Leeuwen says.
Thomas said a patch is coming and will be out in time to be on the retail cart as well.Any word from the developer addressing the crashing issues? I was really enjoying this game but put it down out of frustration from the constant crashes.
A premium hardcover volume that shows the art of Ori and the Will of the Wisps as you've never seen it before
Ori and the Will of the Wisps is one of those rare games that simply requires an art book; it is an exercise in pushing the boundaries of how beautiful a videogame can be. Its characters, environments and cinematics are industry-leading in their visual splendour and artistic direction—the world of Niwen is both cohesive and full of contrast, and the vast collection of concept art that birthed it is every bit as beautiful as you'd expect.
Future Press is proud to present The Art of Ori and the Will of the Wisps, a premium, art book, focused entirely on the wonderful concept art, sketches and storyboards that resulted in the creation of a true modern masterpiece. Each piece is accompanied by commentary from the artists at Moon Studios, and the book includes an in-depth interview with the game's artistic leads that makes for an enlightening journey through the game's development.
Limited Edition with a premium hardcover
Printed on high quality soft touch art paper
Thread-sewn binding for maximum page view and durability
More than 500 artworks in full size
Wow, thanks for this! Ordered immediatly!!Art book announced for the game:
The Art of Ori and the Will of the Wisps | FuturePress
www.future-press.com
Last month, we surprised everyone by fulfilling the number one community request since the launch of Ori and the Will of the Wisps: Bring it to the Switch! We heard you loud and clear and are so thankful for the support and love from the Ori community. Moon Studios have been hard at work improving your Ori experience on the Switch, and the update includes:
Stability fixes to address multiple memory crashes, a graphical crash, and a docked/undocked swap crash.
Spirit Trial leaderboards and ghosts updated to show your friends scores and routes.
Improved Spirit Trial framerate performance.
Fixed multiple instances of Ori falling out of world due to scene loading race conditions.
Curtailed internet popup warning when swapping from online to offline during gameplay.
To get the patch, simply connect to the internet and launch the game. An update message will appear on your Switch, select "Download," and the game will update.
We hope you enjoy the latest version of Ori and the Will of the Wisps on Switch, a Metacritic Must Play!
Just picked this up on the Switch and glad to hear there's a patch. I gotta download it and try it out. Loving the game but the few crashes are annoying. Something about this game makes me want to explore and get 100%. I usually hate exploring in other games, maybe because the map isn't too big.
I've had two instances now after updating where the sound effects glitch out. I can hear some audio like the bgm but things like the slash sounds from my spirit arc go away. They come back at random times later. I also feel like I'm experiencing momentary frame drops more oftenWould love to hear some user feedback as well - the patch should make the game very stable, you shouldn't experience any more crashes. Feel free to chime in :)
Just had another crash on the new update. To be fair it's been a long time since my last one though lolWould love to hear some user feedback as well - the patch should make the game very stable, you shouldn't experience any more crashes. Feel free to chime in :)
If you're on a high end PC or SX we can't wait for you to try the new high quality audio and graphics modes! The super sampled image quality and 120fps are bananas!
Can you offer any details on how the audio enhancements of "Dynamic Range and Convolution Reverb" translate into moment to moment gameplay?
With the extra CPU power we were able to throw a lot more processing at our realtime audio mix and did a big pass on everything to beef things up, add convolution reverbs and more complex realtime mixing techniques that lead to a cleaner, punchier and more dynamic mix. As well as higher quality source assets to top it off.
The game should sound more immersive, the ambience richer, the spaces are more realistic and the combat is a lot more tactile. The soundtrack sounds detailed as ever.
We then brought it over to PC as well as a new high quality audio option.
Hello, I have a question, in your experience is ray tracing something you have to design the game around early on for it to be worth it (performance wise), I know the next project is at an early stage and I am not sure if you can answer this, but have you guys considered it for the next project already? Has it been talked about?With the extra CPU power we were able to throw a lot more processing at our realtime audio mix and did a big pass on everything to beef things up, add convolution reverbs and more complex realtime mixing techniques that lead to a cleaner, punchier and more dynamic mix. As well as higher quality source assets to top it off.
The game should sound more immersive, the ambience richer, the spaces are more realistic and the combat is a lot more tactile. The soundtrack sounds detailed as ever.
We then brought it over to PC as well as a new high quality audio option.
Thank you and Moon for the improvements!If you're on a high end PC or SX we can't wait for you to try the new high quality audio and graphics modes! The super sampled image quality and 120fps are bananas!
Thank you and Moon for the improvements!
I have a question if you don't mind: Should I expect an improvement on the image quality at on PC 1080p with the new high quality mode if I already ran the game with the resolution scaler at 200% prior to this patch?
Thanks
If you're on a high end PC or SX we can't wait for you to try the new high quality audio and graphics modes! The super sampled image quality and 120fps are bananas!
Awesome, thank youAbsolutely. We have improved how the super sampling works internally and you will be able to go even higher now becuase in High Quality mode there'll be even more additional magic to make the image quality sharper.
For someone using a combination of High Quality Mode, and 200% Resolution Scale what is the recommended sharpening?Absolutely. We have improved how the super sampling works internally and you will be able to go even higher now becuase in High Quality mode there'll be even more additional magic to make the image quality sharper.
For someone using a combination of High Quality Mode, and 200% Resolution Scale what is the recommended sharpening?
I just started playing this on PC with a 2080ti and I could swear the first time I played it the game was smooth. I booted it up again and now the frame rate seems to be stuttering despite my FPS count showing 100+. I have graphics on high and the sliders at the default setting. Any way to fix this?
The optimizations are excellent since I last tried this on my GTX 1660, had to drop down to 1800p before to get a solid 60, now at 4k it's locked in balanced mode and my GPU is rarely even bothering to boost up to max clocks. Nice work guys.If you're on a high end PC or SX we can't wait for you to try the new high quality audio and graphics modes! The super sampled image quality and 120fps are bananas!
The optimizations are excellent since I last tried this on my GTX 1660, had to drop down to 1800p before to get a solid 60, now at 4k it's locked in balanced mode and my GPU is rarely even bothering to boost up to max clocks. Nice work guys.
That did the trick. Thanks a lot! I didn't even notice that option. I'm used to seeing resolution and window mode in the same "Display/graphics" section.On a PC this could be due to the swap chain / windows shennanigans and Gsync. You can try disabling Vsync and or trying different full screen modes - Exclusive might help.
It's also on Switch and PC (Steam, XGP), and doesn't take a beefy PC to run.Basically the only game I want from Microsoft atm
Unfortunately I'm on PS4 :'(
Don't really feel like streaming it with input lag and what not..