Glad to hear DRS is working as expected - it's the best balance of image quality and performance :)
Happy to see that people like the HDR improvements - some defaults might be off if you had a previous save file and the look varies very strongly from device to device so we've tried to expose the min number of sliders so that everyone can get their image to be how they like it.
Having the image more "saturated" compared to SDR is normal, we're just able to push the color a lot more thanks to the wide gamut, something that wasn't possible before. It is going to look more vibrant and colorful than SDR but it's not a saturation burn, you just see more color :)
I personally don't like when games have this very grey and washed look in HDR and aren't fully pushing the capability of their TV / Monitors.
Big shutout to EvilBoris for all of the help and feedback on the HDR work on this patch - it's been absolutely invaluable and a huge help!
It's been a pleasure!
I hope it all works as it should out in the hands of players.
The game looks pretty fantastic with this new patch and also noticed it running more smoothly. I really enjoyed my time with the game but i must admit i havent played it since i beat the game due to the various technical issues. Looking forward to getting stuck back in but i'm rubbish at calibrating my HDR settings. Don't suppose you could give us some pointers on some good settings to use for that old faithful of HDR TV's the LG OLED B7?
Calibration will greatly depend on the TV mode you're using and the settings as well as viewing conditions.
First I'd wiggle the sliders just to make sure no previous values lingered (if you're playing on Xbox) from previous versions.
Then I'd start with tweaking the base brightness and finding the lowest value where you feel that the game isn't too dark for your viewing situation.
The lower you can keep it the more "juice" your TV will have for the brighter spots so the overall HDR effect will be more impressive.
Then you can play with the contrast and see what you like. This is what will give the game more "pop". Some people prefer it more to the left from the default value but it all depends on what kind of HDR image you're going for. I personally like it around-ish the default or slightly under, but pushing it too much to the left could flatten things out. Values below 1 might show more detail in some cases but will lose a lot of "bite" with things like combat and brightest highlights on the water, sunrays, etc.
Then I'd adjust the UI brightness so that the HUD and the text would be nicely readable for you and not too bright where it's uncomfortable.
The other settings should be pretty good at their defaults but you can play with the Richness depending on how much your TV is saturating the colors by itself. The game should look a lot "richer" than it is in HDR thanks to the expanded color gamut.
The Shadow Detail can be left at default, if you prefer more inky blacks you can try nudging it to the left or if you feel that you're not seeing enough detail in the shadows you can push it to the right and see what you like best.
It's best to adjust the settings while in game and not during the title screen, it is not the best place to "calibrate" things - it's always best to be able to see Ori, the HUD, etc.
Calibration will greatly depend on the TV mode you're using and the settings as well as viewing conditions.
First I'd wiggle the sliders just to make sure no previous values lingered (if you're playing on Xbox) from previous versions.
Then I'd start with tweaking the base brightness and finding the lowest value where you feel that the game isn't too dark for your viewing situation.
The lower you can keep it the more "juice" your TV will have for the brighter spots so the overall HDR effect will be more impressive.
Then you can play with the contrast and see what you like. This is what will give the game more "pop". Some people prefer it more to the left from the default value but it all depends on what kind of HDR image you're going for. I personally like it around-ish the default or slightly under, but pushing it too much to the left could flatten things out. Values below 1 might show more detail in some cases but will lose a lot of "bite" with things like combat and brightest highlights on the water, sunrays, etc.
Then I'd adjust the UI brightness so that the HUD and the text would be nicely readable for you and not too bright where it's uncomfortable.
The other settings should be pretty good at their defaults but you can play with the Richness depending on how much your TV is saturating the colors by itself. The game should look a lot "richer" than it is in HDR thanks to the expanded color gamut.
The Shadow Detail can be left at default, if you prefer more inky blacks you can try nudging it to the left or if you feel that you're not seeing enough detail in the shadows you can push it to the right and see what you like best.
It's best to adjust the settings while in game and not during the title screen, it is not the best place to "calibrate" things - it's always best to be able to see Ori, the HUD, etc.
I appreciate all the gifs! Continuing to think back on this game... really brilliant.Still trying to pace my playtime so I don't marathon it over a weekend but boy is it hard to pull myself away from the game. Was almost 1am before I clued in that I should really go to bed last night haha.
I was also poking through some screenshots on my usb drive when I saw this clip...
At least I can say it was a memorable side quest.
just finished it...so good. The ending is brutal.
Also seems I found a glitch...i maxed energy but and got the achievement...but it says I am missing one...so stuck at 99% :(
Oh...i skipped them...but the energy still says 19/20 despite me getting them all.Did you check the percentage after beating the game? Mine was 99% until I rolled credits.
Oh...i skipped them...but the energy still says 19/20 despite me getting them all.
That ending has me rattled; it really got me.
I feel exhausted.
Am I the only one who felt more gutted/sad at Shriek's end than Ori's?
I mean I hate Shriek for what she did to my owl friend of course and that was a gut punch... buuuuuut seeing her origin story, how her parents died and how she was just rejected and loathed just for how she was born from day 1, and having been miserable and unhappy and sad and lonely her whole life, and ending up just curling down in that dark hole was just the most tragic goddamn thing.
;__;
Shriek's history making her unable to accept that one act of kindness for what it was, and instead continuing to see Ori as a threat was a real downer. Peeling away the layers of decay during the fight, seeing the blue feathers underneath—driving the connection to that other orphaned owl you know of—and then that final scene...it's a doozy for sure.
The idea behind her was that we first showed her committing some unredeemable action... For the longest time in development, Shriek actually killed Ku in that moment. That was it, at that point, Ori's journey became about Ori doing all these things for her. We changed that fairly late in development after seeing the reactions of playtesters. Ku dying in that moment turned into an insanely heavy gut punch that made people want to stop the game right there. It was a super difficult decision internally for us to change the story and to soften the blow, but we did it because we ultimately wanted people to complete their journey instead of being so devastated that they couldn't finish the game after that moment.
The idea for Shriek was to point a light at bullying and show what could happen with people that are never shown any sort of compassion. At some point she was just too far gone due to her being shunned by everyone just because of her appearance and her funny walk on her stilted legs, etc. Hate is nurture, not nature - And we all sow those seeds and should be aware of what might happen to people that are being treated in this sorta way. And yeah, Ku also growing up with a disability, but growing up in the opposite way, with a family that loved and supported her wasn't an accident. We wanted to basically shows both sides of that story.
The AMA confirms thatShriek dies. It was a bit ambiguous, I was hoping she was just curling up to sleep but goddamn this is heartbreaking
Can anyone help? I'm stuck in Baur's Reach - how do I get into this section? I try chucking the light thing up and using that to boost me but find it impossible because the platform disappears fast so can't get a clean throw.
You need another ability from later in the game from the sand area.
Thank you! Do you mean the burrow ability? (I thought I'd got everything from the sand area)
Sorry to be a pain - I have that ability already? I can get in the area in the picture - I just can't jump any higher?
Oh looking at the pics again you probably need a super late game ability to get up there,Sorry to be a pain - I have that ability already? I can get in the area in the picture - I just can't jump any higher?
Sorry to be a pain - I have that ability already? I can get in the area in the picture - I just can't jump any higher?