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cowbanana

Member
Feb 2, 2018
13,712
a Socialist Utopia
I'm not sure about Steam version but this is a play anywhere title so you can continue on PC Microsoft Store version without any issues.

The only problem is that this version is not working great for me either...

From what I've heard, Steam version is the best when it comes to performance.

I have zero issues with the Microsoft Store version, it's buttery smooth on my old i7-4770k/GTX 980 running from SSD. I don't think the store matters a whole lot compared to various other factors that influence how your PC runs the game.
 

Omeganex9999

Member
Oct 25, 2017
765
London
I'm not sure about Steam version but this is a play anywhere title so you can continue on PC Microsoft Store version without any issues.

The only problem is that this version is not working great for me either...

From what I've heard, Steam version is the best when it comes to performance.

I see. That's a shame. I've got Game Pass Ultimate, no Steam version for me. :(

I guess I'll stick with the Xbox One X, hoping the performance patch drops soon. I'll try to restart the console, the drops are ruining the experience for me. :(

EDIT:

I have zero issues with the Microsoft Store version, it's buttery smooth on my old i7-4770k/GTX 980 running from SSD. I don't think the store matters a whole lot compared to various other factors that influence how your PC runs the game.

Oh, guess I should give it a try then
 

Aurongel

Attempted to circumvent ban with alt account
Banned
Oct 28, 2017
7,065
So far this is running shockingly well on a 4790K and GTX 970. Although I have experienced several bugs and animation errors.
 

Deleted member 29682

User requested account closure
Banned
Nov 1, 2017
12,290
Hot damn I like this game! Taking it very slowly and exploring everything with a fine tooth comb.

Even when the game wants you to go route A, I'll first check route B, C, D, and E just to make sure I'm not missing anything.

Would love to know how far into the game :)
Just got to the part where I can to find the 4 wisps

I'd say you're about 1/3rd of the way through.
 

Pakesaker

Member
Oct 25, 2017
568
Omaha, NE
I've tried playing this a couple of times and no matter what I try it doesn't seem smooth even at high FPS. I also keep getting audio blips that take me out of the experience. I'm on PC, installed to SSD, with a 2080 TI, framerate limited to 160 with RTSS. I think I'm going to wait and see if it gets fixed with a patch.
 

Big G

Member
Oct 27, 2017
4,605
Game keeps crashing my console when I try to load it up. Multiple reinstalls, still no fix.
Is your console shutting down during the "Ori running" loading animation? That's what I've been hit with a few times now (playing on X). Super irritating.

Game is rough as hell. I'm still really enjoying it in spite of it, but yeah...it's real rough.

Loving the game as much as the first one but the performance side really leaves a lot to be desired.
Regular short freezes are very annoying and the last two times i tried to boot the game up it completely shut down the console. Anybody else had that happen? Both times i could start the game correctly at the second attempt but still...not a good look unfortunately.
Yep, it's not just you.

One of the real bummers is that you get so many mobility upgrades to move much more fluidly and quickly through environments, but it feels like going "too fast" from one area to another is the crux of a lot of those hitches. I hold my breath every time it locks up for more than 2 seconds, lol.
 

Deleted member 18400

User requested account closure
Banned
Oct 27, 2017
4,585
So would you guys say this game is easier or harder than the first? I loved Blind Forest so much, but man some of the chase scenes in that game made me (a normally calm gamer) debate the merits of boomeranging my controller into a wall.
 

IamPeacock

Member
Feb 9, 2018
790
Belgium
Did not like the darkness at all.
And that boss gave me a hard time too.

Was there a strategy to use?
I kept button mashing hoping to inflict enough damage.

First time in 8 hours of playing I felt I didn't have control enough.
 

Deleted member 29682

User requested account closure
Banned
Nov 1, 2017
12,290
Did not like the darkness at all.
And that boss gave me a hard time too.

Was there a strategy to use?
I kept button mashing hoping to inflict enough damage.

First time in 8 hours of playing I felt I didn't have control enough.

Depends what was giving you trouble.

My strategy was to dodge under it when it attacks with its claws and get 2-3 hits in with the hammer before it recovered. Reflected the spit attacks back with Bash for good damage, 2 ground pounds with the hammer dealt with the little spiders and just clung to the wall to avoid the beam. Whenever I had plenty of energy to spare, I'd chuck a Spirit Spike for a ton of damage.

In general, the game gives you enough options to deal with projectiles that keeping your distance from troublesome enemies is a pretty consistent strategy.
 

vaderise

Member
Oct 30, 2017
1,913
Antalya / Turkey
I'm near the end of the game and this game is SO GOOD. I was also a huge fan of the first game as well but Will of The Wisps is A LOT better. Combat is actually enjoyable, there is a lot less backtracking, frustrating shit from the first game is reduced to a minimum and generally level design is just better this time.
Boss battles are also fantastic.

However one thing Will of the Wisps fails at is PERFORMANCE. It is fucking atrocious. On Xbox One S, the frame rate dips are distracting but they are tolerable. What is not tolerable is GAME FREEZING or CRASHING at every 5 minutes. First Ori ran PERFECTLY on a Nintendo Switch. I know this one is more graphically demanding but is it so demanding that is feels like an Alpha build on the Xbox One?

Whatever. Despite the game running like dogshit, this is still a SPECTACULAR game.



So would you guys say this game is easier or harder than the first? I loved Blind Forest so much, but man some of the chase scenes in that game made me (a normally calm gamer) debate the merits of boomeranging my controller into a wall.
A lot easier.
1) You can assign perks depending on what is giving you trouble.
2) Platforming is a lot less frustrating. A lot less insta-death scenarios. Spikes are giving you less damage. Enemy placement is better.
 

SmartWaffles

Member
Nov 15, 2017
6,246
Did not like the darkness at all.
And that boss gave me a hard time too.

Was there a strategy to use?
I kept button mashing hoping to inflict enough damage.

First time in 8 hours of playing I felt I didn't have control enough.
Claw attack: dodge to the side
Spit projectiles: bash them back at her
Horizontal beam: jump high and stick to the wall.

All her attacks have very clear visual cue.
 

Mentalist

Member
Mar 14, 2019
18,024
Did not like the darkness at all.
And that boss gave me a hard time too.

Was there a strategy to use?
I kept button mashing hoping to inflict enough damage.

First time in 8 hours of playing I felt I didn't have control enough.

There are ways to make combat easier.


with the right combo of shards, you can spec yourself to to heal every time you do melee damage. There's a shard that gives you energy each time you do melee damage, and another that converts excess energy to health. You can use that combo to restore health by hitting small spiders.

There's also a Shard that does bonus damage to airborne enemies- I think that might apply to bosses?

Oh, and if you use the Flash power you get in that area, you will do constant AOE damage to the boss as long as the sphere's touching it.
 

IamPeacock

Member
Feb 9, 2018
790
Belgium
There are ways to make combat easier.


with the right combo of shards, you can spec yourself to to heal every time you do melee damage. There's a shard that gives you energy each time you do melee damage, and another that converts excess energy to health. You can use that combo to restore health by hitting small spiders.

There's also a Shard that does bonus damage to airborne enemies- I think that might apply to bosses?

Oh, and if you use the Flash power you get in that area, you will do constant AOE damage to the boss as long as the sphere's touching it.

Cool, didn't know about the last one.

I defeated it after 3 tries, it wasn't extremely hard.
But first time since playing I needed to step it up.
 

voodoo

Member
Oct 26, 2017
466
Thanks for the giveaway febLey !
So would you guys say this game is easier or harder than the first? I loved Blind Forest so much, but man some of the chase scenes in that game made me (a normally calm gamer) debate the merits of boomeranging my controller into a wall.

As someone who enjoyed both on normal level difficulty, it definitely felt more of a challenge for me. Mostly because of a key mechanic which had me brain freeze during some chase sequences (specifically
one bumper used to temporarily pause time when bashing nearby objects, and the other grabbing nearby surfaces/objects without pausing time
). But it only felt impossible until the lightbulb moment happens, and you realise what is needed.
 
Nov 19, 2017
142
There are ways to make combat easier.


with the right combo of shards, you can spec yourself to to heal every time you do melee damage. There's a shard that gives you energy each time you do melee damage, and another that converts excess energy to health. You can use that combo to restore health by hitting small spiders.

There's also a Shard that does bonus damage to airborne enemies- I think that might apply to bosses?

Oh, and if you use the Flash power you get in that area, you will do constant AOE damage to the boss as long as the sphere's touching it.

Thise are all nice but I went there first and had like one of those shards. That boss fight was a huge pain in the ass for me. I must have done it 50+ times. The checkpoints took too long to activate between the various stages of the fight.
 

Ponchito

Member
Oct 28, 2017
2,231
Mexico City
So pissed off, how the hell do you beat:

Kwolok in Luma Pools, I easily get to the underwater part, but then there is no way to heal yourself underwater, or is it? I get only to do damage when he throws out the fish missiles or else I get wrecked. Any advice?
 

Deleted member 29682

User requested account closure
Banned
Nov 1, 2017
12,290
So pissed off, how the hell do you beat:

Kwolok in Luma Pools, I easily get to the underwater part, but then there is no way to heal yourself underwater, or is it? I get only to do damage when he throws out the fish missiles or else I get wrecked. Any advice?

If you've got the Spirit Spike, you can just leap out of the water and chuck one then get back to evading. They do a ton of damage. Also remember that you can bash the yellow spit and fish missiles back at him, they do a lot of damage too. Melee in general is not great for this boss.
 

Ponchito

Member
Oct 28, 2017
2,231
Mexico City
If you've got the Spirit Spike, you can just leap out of the water and chuck one then get back to evading. They do a ton of damage. Also remember that you can bash the yellow spit and fish missiles back at him, they do a lot of damage too. Melee in general is not great for this boss.

Thank you, I don't have the Spike yet 😕. Any way to heal in the second phase?
 

Deleted member 29682

User requested account closure
Banned
Nov 1, 2017
12,290
Thank you, I don't have the Spike yet 😕. Any way to heal in the second phase?

Not normally, but a combination of certain spirit shards can get you some kind of healing on hit, but only if you're not using energy for anything else. Buying/upgrading the shard that gives you more health pips or the one with more damage resistance could be useful.
 

BennyWhatever

Member
Oct 27, 2017
4,798
US
So pissed off, how the hell do you beat:

Kwolok in Luma Pools, I easily get to the underwater part, but then there is no way to heal yourself underwater, or is it? I get only to do damage when he throws out the fish missiles or else I get wrecked. Any advice?
If you have Sentry, you can hang out at the top of the water, jump out, place a sentry, then hang out there. When the tentacles come out, the sentry will kill them and you get like energy orbs, life orbs, and stuff for killing them. It's how I beat it. I always got happy when he did that attack because it made it so that I'd heal a little bit.
 

coldsagging

Member
Oct 27, 2017
5,895
Stuck in Baurs reach.

I've used the fire to unfreeze stuff and theres a way to upwards with a gust of wind but the wind is blocked and I can't find the switch to unblock it. I also cant seem to get back up from where I came from.

Any help?
 

Deleted member 29682

User requested account closure
Banned
Nov 1, 2017
12,290
Stuck in Baurs reach.

I've used the fire to unfreeze stuff and theres a way to upwards with a gust of wind but the wind is blocked and I can't find the switch to unblock it. I also cant seem to get back up from where I came from.

Any help?

I think you need to Bash off a fireball from the cauldron to get back to where you were.
 

nanskee

Prophet of Truth
Member
Oct 31, 2017
5,071
I feel like the bugs and loading issues get worse as you progress. I'm going to stop playing for now and wait for the patch. Unfortunate.

The game runs quite bad on Xbox one s.
 

nanskee

Prophet of Truth
Member
Oct 31, 2017
5,071
Just gotten past this spot and One X also seems to have troubles with this particular area. Frame rate is all over the place and game froze once for 3/4 seconds.
It doesn't become unplayable or anything but it's very 'unpleasant' to look at.
Gets better soon after, hopefully this is as bad as it gets and there's nothing like this anywhere else in the game.
I just finished that area, it's quite awful, performance wise.
 

Ketchup

Member
Nov 5, 2017
170
thomasmahler it's great to have you in this thread so we can share our thoughts directly with the team and hear your feedback too. I've previously worked in the games industry from tester all the way up to UI/UX artist on some of the biggest brands out there so i know the struggles that go on working in any game, as well as dealing with the feedback after launch. So i hope my feedback is taken constructively and not as a complaint as you guys have done a great job here and i know a lot of love and attention was poured into it.

To start im a huge fan of the original game, it has a couple of issues (Trial and error chase sequences, hit boxes being a bit too large on spikes etc) but is generally a fantastic and wonderful game and i was really looking forward to this follow up.

For the first half of the game i thought most things were an improvement. The combat was much better, the level design was fun and till the half way point it had mostly been a positive improvement all round. But that half way point has some serious issues. Firstly, as the world opens up and you are given your own choices it made the game frustrating to play and navigate. Where as the original like all metroidvania types of games had certain areas locked away until you had the right item, this game allowed you to go too far into an area only to be road blocked by that required item and not knowing where to go next. It should have been tantalising, knowing theres somewhere you can go later on where as here you were already half way down the path before you hit the dead end. Basically there is an order you need to do things but because the game allows you to do it how you want it creates huge player frustration and with little guidance.

The added weapons are great at first but by the end i found they were just a gimmick for a certain area of the game. The first game had perfect controls where as here the new stuff was just bloat and made the controllers more fiddly as a result. The level layouts also lacked that free flowing movement. In the original i could go all around the map like superman by the end of the game, bashing off objects, lanterns, enemies and barely touching the ground where as here often i am just forced to run along the ground or stop and wait to time my jump. I never felt super powered and amazing at the end here as i did in the original which is a shame.

But the biggest issue is the chase sequences. It's like you learnt all the wrong lessons from the original game. The original games chase sequences were hair pulling frustration at times and were basically memory tests. If you didn't know the layout by heart you would fail, again and again as enemies, objects and set pieces happened with no warning. Here they are even worse with terrible rubber banding that means unless you need speed runner perfection or you will die over and over again. It's clear to me you have matched your testers abilities and not those of actual players. What should be exhilarating and exciting just become frustrating and make me want to turn off the game. I understand you want to keep pressure on the player but there are ways to do this without frustrating the player. Look at Super Metroid where you have the escape sequence and feel like you won't make it until the end when you realise you had quite a bit of time to spare. Why the chase sequences can't slow down as the player does (until such a point where you have to kill them to show they can't just stop) is beyond me. Why after the 20th death the sequences don't play slower to give the player a chance i don't know either. I would say im a skilled player, fully completing the original twice and completing this (on normal) yet those chase sequences kill all enthusiasm for what should be amazing. Don't let your testers guide you on difficulty, too many developers fall into that trap, go with your instinct or get other game players (not focus testing groups, i bet you know just like i do how unreliable those can be) and make it so they have pressure but in a safer environment. Give the player time and space to mess up without dying. Far to often i'd miss a jump slightly and could never recover from it.

To add to the chase scenes its not always obvious where you are meant to hide. Sometimes it's unclear i was meant to hide behind that bit of cloth as other objects look like i was meant to hide behind them or other objects look like i can clearly be seen but actually i couldn't be. It's never always totally clear where im meant to go next especially as landing in some places kills you instantly where as landing five foot further doesn't. Give the player some time to breath and figure out there steps instead of giving them an instant failure. There's one scene in particular where you are being chased by an avalanche and the path through is blocked by an odd facing twig. Clearly you are meant to go under it but in the split second i have to see it and figure out if its a foreground or background element i end up flying into it and then have to go backwards (thus dying) to get past. Stuff like that is not good UX as it really breaks the flow for a player coming across it for the first time and then having to be sent right back to the beginning to try again making it feel super cheap.

The challenge rooms are a pain too. Combat isn't a strong point of Ori, if Ori could block rather than evade then maybe but as it is sometimes the player, especially early on is overwhelmed by enemies or doesn't even know how many waves there will be to recover. So these become a pain rather than fun even if many of them are optional. Boss battles also suffer from this as you don't know what phase they are in, attacks are sometimes signposted but with no time to evade and Ori clearly shows how Nintendo get this stuff perfect where as Ori is a bit rough around the edges. All it takes is some tweaking to make them great. What im saying is the boss battles are not bad, just a bit more work would have made them enjoyable and a challenge rather than a war of attrition.

Finally, checkpoints in boss fights and chase sequences. I hate having to do stuff over and over again, i've shown i can do it and two later bosses clearly show that you thought check points were required but every one and every chase scene should have had them. Don't make the player redo stuff they've already done, especially if it's difficult.

Some of the platforming needs a tweak too. Again this is where Nintendo gets things perfect and Ori is a bit rough. Theres been many times where i've either been caught on a pixel of an object and unable to move, especially on the ground. Or more often jumps have to be pixel perfect which just leads to player frustration especially in tight situations. Often it can mean you feel you're not meant to get to that area yet when in fact you can, it's just you choose the wrong place to jump from or the wrong height to activate a second move. Either let the player make the jump cleanly or don't rather than me thinking i was lucky i somehow got up there and maybe glitched my way to an area i kinda shouldn't have. Again it's just moving placement of things.

This is me ignoring all the bugs, bugs happen, so i won't discuss those as i know they are as disappointing to you as they are to the player but Ori and the Will of the Wisps is like a rough diamond. Beautiful to look at, fun to enjoy but be careful as you might hurt yourself on it. I don't know how big a studio Moon is (and it's certainly a company i'd love to have on my CV) but these little polishing missteps turn what could be a GOTY to just a pretty great game with some huge frustrations. To me Ori WotW tries the bigger and better sequel approach but doesn't really do things better. Stuff like the hub world is interesting but didn't add too much for me, the weapons and shards again didn't add too much for me either and are a bit overcomplicating the controls. TBH i think im going to go and play the original again, i loved how powered i felt by the end which this game never really matched.

Theres a few other things i could mention, the music whilst great never hit the same highs as that original theme, the story ending isn't what i wanted (but again i did not like the ending to the original Ori either) but honestly on the whole it's a great game, just a let down over the original. I hope we see an Ori 3 or actually i'd love to see a Sonic the Hedgehog game using this engine, Ori is fast and has the platforming skills to do a Sonic game justice any day. In any case i will look forward to what Moon do next as whilst this post has mostly been criticism (which is easy to do than to praise) it's the only complaints i have in what is otherwise a great game, so thanks again to you and the team for the hardwork in making a great game.
 
Oct 28, 2017
925
Thanks!
5 slots ? Yeah I only have 3 shards slots still, 4 energy cells and basically no upgrades besides hammer and that power you can use to convert energy to vitality.

Combat has been fairly easy until now but now I guess it's time to go back for some shopping and side quests.
How do I get more slots for shards btw?

Combat shrines
 

Ponchito

Member
Oct 28, 2017
2,231
Mexico City
You can attack the tentacles that he sends after you. I was so worried about dodging them but saw this later when someone was playing on twitch.
If you have Sentry, you can hang out at the top of the water, jump out, place a sentry, then hang out there. When the tentacles come out, the sentry will kill them and you get like energy orbs, life orbs, and stuff for killing them. It's how I beat it. I always got happy when he did that attack because it made it so that I'd heal a little bit.

Thank you! I will try this.
 

Mentalist

Member
Mar 14, 2019
18,024
So pissed off, how the hell do you beat:

Kwolok in Luma Pools, I easily get to the underwater part, but then there is no way to heal yourself underwater, or is it? I get only to do damage when he throws out the fish missiles or else I get wrecked. Any advice?
If you already have Flash from Mouldwood Depths, turn it on and it will deal proximity damage even underwater
 

SmartWaffles

Member
Nov 15, 2017
6,246
Stuck in Baurs reach.

I've used the fire to unfreeze stuff and theres a way to upwards with a gust of wind but the wind is blocked and I can't find the switch to unblock it. I also cant seem to get back up from where I came from.

Any help?
The block is solved by getting the light burst ability later. Leave and return when you have it.

To leave the area, bash another fireball up.
 

CarlSagan94

Member
Nov 3, 2018
946
I adore this game so much, just for the combat the game is better than Blind Forest. Seriously the full upgraded bow is so broken, I wipe the floor with any enemy now. I think I am approaching the end so I'll share more of my thoughts but so far my only two disappointments are the escape sequences and the story, both of which were better in Blind Forest. Everything else is brilliant however.

I also unfortunately just discovered how to take screenshots with Nvidea, now I keep pausing the game to take them.
 

HypedBulborb

Banned
Oct 31, 2017
1,921
So I just completed my second run to get the beat the game in 4 hours, beat the game without using shards and beat the game without spending any light orbs achievements. I got all of them except the light orbs achievement but I didn't buy anything? Is this a known bug? thomasmahler
 

TolerLive

Senior Lighting Artist
Verified
Nov 15, 2017
1,852
Redmond, WA
I dont understand how some people have such a hateful relationship with the chase/escape sequences. Im not a particularly great platformer but I dont think I died during any of these sequences or boss battles (on normal).
 

HypedBulborb

Banned
Oct 31, 2017
1,921
I dont understand how some people have such a hateful relationship with the chase/escape sequences. Im not a particularly great platformer but I dont think I died during any of these sequences or boss battles (on normal).
Yeah, people just need to git gud. The escape sequences are freaking amazing.

Also, I really like that there are no checkpoints during the escape sequences. One of the best feelings in gaming is nailing an escape sequence in one go.
 

Bedameister

Member
Oct 26, 2017
5,944
Germany
I dont understand how some people have such a hateful relationship with the chase/escape sequences. Im not a particularly great platformer but I dont think I died during any of these sequences or boss battles (on normal).
They're not too bad in this game. I hated them in the first game tho.
And the one in the desert, that one sucked. If you have to do them from scratch more than 5 times it just gets annoying
 

ced

Member
Oct 27, 2017
2,755
Is anyone playing on an XB1 having unplayable performance issues? The frame rate is really chugging for me and I'm getting these freezes that can last up to 5 secs in the middle of playing and especially when loading the map and exiting it. It's incredibly frustrating.
 

Claris

Member
Oct 29, 2017
146
I stopped playing last night after getting the feather, and when starting again I was unable to use it anymore. Is this a known bug? I had to reload a backup save.
 

newdivide

Member
Oct 7, 2019
93
Is anyone playing on an XB1 having unplayable performance issues? The frame rate is really chugging for me and I'm getting these freezes that can last up to 5 secs in the middle of playing and especially when loading the map and exiting it. It's incredibly frustrating.

Yup, can't believe they published the game in this state.
 

Trup1aya

Literally a train safety expert
Member
Oct 25, 2017
21,363
So, this boss midway through is kicking my ass so bad.
the once good toad; second form is spanking me hard
I believe it might have something to do with me rushing, saving money as usual and not buying or earning upgrades but damn, combat had been so easy up until now.

The OST Is incredible, the game is beautiful and plays wonderfully but performance on One X is all over the place for no apparent reason, it gets really bad in spots. Hopefully the patch does improve things

So pissed off, how the hell do you beat:

Kwolok in Luma Pools, I easily get to the underwater part, but then there is no way to heal yourself underwater, or is it? I get only to do damage when he throws out the fish missiles or else I get wrecked. Any advice?

Here's how I beat him in under 2 min
he kicked my ass too at first. Then I realize that when I'm on land, all I need to do is continuously dash from one side of the map to the other to avoid his "hand" attack. Dont try to time it, just keep moving until he stops. Then when he starts to throw spit bombs, I bash them back in his direction, and throw a spike in his eye in between spit bombs.

When your in the water, bash the swimming enemies out of the water and into his face.

When he jumps in the water to try to eat you, you can quickly dash out of the water and hit him in the eye with a spike, if you do so before he blocks the exit with his arm.
 
Last edited:

pheobo

Member
Nov 26, 2017
38
I just finished the game and I'm so in love with it! I can't remember the last time a game got me so emotional, especially the ending. I really really hope there will be a sequel in the future, I would hate to think that we wouldn't get more Ori again...
 

lvl 99 Pixel

Member
Oct 25, 2017
44,699
30 hours for me on normal difficulty. I should state that a lot of that time was just exploring everywhere for secrets during play, and sometimes just letting the music play in the background lol. Must pickup the OST at some point.

I spent about 18 hrs on Hard going for 100%. There's significantly more to it than the first game.

Here they are even worse with terrible rubber banding that means unless you need speed runner perfection or you will die over and over again.

I felt they were easier than the original game and most of them could be cleared very easily? you don't need to be anywhere near perfect/speed runner.
I can't agree with basically anything you said.