but I'm not a fan of arguing which game is better since to me they're doing very different things within the genre.
I don't know if we were all that much inspired by Hollow Knight, they just tried to do a very different thing than what we are focusing on. Ori is and always has been a precision-platformer at heart. Our Design-Credo during the development of Will of the Wisps was to ensure that Will of the Wisps has to become to Blind Forest what Super Mario Bros 3 was to Super Mario Bros 1. The core stays intact, but everything gets major improvements.
but at the end of the day, let's be honest, it's just awesome that we see multiple high-quality 2d games get released again. So I'd say let's focus on that :)
You can sign up for 3 months for £1/€1, so you could always do that now and then have access until the end of April!I wonder if gamepass on PC will still be on beta prices in March. Playing this game for € 1 would be kinda amazing.
Still waiting for a physical Switch version of the first one.
Absolute mind boggling that there still isn't one, that's just money laying on the street and they just don't want it.
Kinda of, mostly towards the end.I finally started Ori and the Blind Forest in Xbox. I ignored it for so long. After only 30 minutes, I can gladly say I am excited for this game. Gonna keep going with the Blind Forest until I beat it. Does the game continue to have a story focus?
I got a lot of Zelda vibes from the game where they establish a story reason early on, give you a focus, and let you do your thing. I liked that.
I love this so much. Thank you! So excited for thisYeah, you can say that again... We finished Ori and the Blind Forest Definitive Edition in March of 2016 and then immediately started to work on Ori and the Will of the Wisps. It took us another 4 years again because we always wanted to make sure that WotW won't feel like a cheap cashgrab sequel. It would've been fairly easy to just take the stuff we had from Blind Forest and basically make a whole bunch of new levels and call it a day, but that's just not how Moon operates. We're trying to build the kinda studio that'll get the reputation Blizzard had pre-Activision: We always want gamers to know that when we shipped something, we tried our very best to deliver something remarkable. Ideally every game should become a masterpiece... even if it often feels like we're torturing ourselves, but in the end we're always happy if we were able to squeeze that last ounce of quality into something.
At the end of the day, the team always gets a huge push from seeing how fans react to the stuff that we made and we're currently in this weird state where we've lived and breathed Will of the Wisps for the past 4 years, but we've been very secretive overall, so most of you haven't seen anything yet. There's so much stuff in Will of the Wisps that will blow you folks away, things that we probably shouldn't even have done as a developer cause it was way too risky - but we did it anyway, cause everyone in the studio is constantly chasing quality.
I'm super proud of the team we built - It's not always been easy, but at the end of the day, I think we created something with Will of the Wisps that everyone will remember as something they'll be proud having been a part of.
So buckle up, folks, March 11th isn't far away anymore and I think Will of the Wisps is turning out to become an experience that most people didn't expect to come out of our studio. We're still small and scrappy, but I hope people will see Will of the Wisps as a true AAA-quality 2d game, something the industry usually doesn't support these days, cause it's a crazy thing to do.
Our folks who worked on Ori will take a short break after the release and then everyone will start working on the ARPG we've also been working on. This journey never ends, but I hope we'll make you all happy along the way :)
Yeah, you can say that again... We finished Ori and the Blind Forest Definitive Edition in March of 2016 and then immediately started to work on Ori and the Will of the Wisps. It took us another 4 years again because we always wanted to make sure that WotW won't feel like a cheap cashgrab sequel. It would've been fairly easy to just take the stuff we had from Blind Forest and basically make a whole bunch of new levels and call it a day, but that's just not how Moon operates. We're trying to build the kinda studio that'll get the reputation Blizzard had pre-Activision: We always want gamers to know that when we shipped something, we tried our very best to deliver something remarkable. Ideally every game should become a masterpiece... even if it often feels like we're torturing ourselves, but in the end we're always happy if we were able to squeeze that last ounce of quality into something.
At the end of the day, the team always gets a huge push from seeing how fans react to the stuff that we made and we're currently in this weird state where we've lived and breathed Will of the Wisps for the past 4 years, but we've been very secretive overall, so most of you haven't seen anything yet. There's so much stuff in Will of the Wisps that will blow you folks away, things that we probably shouldn't even have done as a developer cause it was way too risky - but we did it anyway, cause everyone in the studio is constantly chasing quality.
I'm super proud of the team we built - It's not always been easy, but at the end of the day, I think we created something with Will of the Wisps that everyone will remember as something they'll be proud having been a part of.
So buckle up, folks, March 11th isn't far away anymore and I think Will of the Wisps is turning out to become an experience that most people didn't expect to come out of our studio. We're still small and scrappy, but I hope people will see Will of the Wisps as a true AAA-quality 2d game, something the industry usually doesn't support these days, cause it's a crazy thing to do.
Our folks who worked on Ori will take a short break after the release and then everyone will start working on the ARPG we've also been working on. This journey never ends, but I hope we'll make you all happy along the way :)
Same!! It's beautiful 😁Congrats to Moon Studios!
I`ve already preordered the Collectors Edition.
Yeah, you can say that again... We finished Ori and the Blind Forest Definitive Edition in March of 2016 and then immediately started to work on Ori and the Will of the Wisps. It took us another 4 years again because we always wanted to make sure that WotW won't feel like a cheap cashgrab sequel. It would've been fairly easy to just take the stuff we had from Blind Forest and basically make a whole bunch of new levels and call it a day, but that's just not how Moon operates. We're trying to build the kinda studio that'll get the reputation Blizzard had pre-Activision: We always want gamers to know that when we shipped something, we tried our very best to deliver something remarkable. Ideally every game should become a masterpiece... even if it often feels like we're torturing ourselves, but in the end we're always happy if we were able to squeeze that last ounce of quality into something.
At the end of the day, the team always gets a huge push from seeing how fans react to the stuff that we made and we're currently in this weird state where we've lived and breathed Will of the Wisps for the past 4 years, but we've been very secretive overall, so most of you haven't seen anything yet. There's so much stuff in Will of the Wisps that will blow you folks away, things that we probably shouldn't even have done as a developer cause it was way too risky - but we did it anyway, cause everyone in the studio is constantly chasing quality.
I'm super proud of the team we built - It's not always been easy, but at the end of the day, I think we created something with Will of the Wisps that everyone will remember as something they'll be proud having been a part of.
So buckle up, folks, March 11th isn't far away anymore and I think Will of the Wisps is turning out to become an experience that most people didn't expect to come out of our studio. We're still small and scrappy, but I hope people will see Will of the Wisps as a true AAA-quality 2d game, something the industry usually doesn't support these days, cause it's a crazy thing to do.
Our folks who worked on Ori will take a short break after the release and then everyone will start working on the ARPG we've also been working on. This journey never ends, but I hope we'll make you all happy along the way :)
Yeah, you can say that again... We finished Ori and the Blind Forest Definitive Edition in March of 2016 and then immediately started to work on Ori and the Will of the Wisps. It took us another 4 years again because we always wanted to make sure that WotW won't feel like a cheap cashgrab sequel. It would've been fairly easy to just take the stuff we had from Blind Forest and basically make a whole bunch of new levels and call it a day, but that's just not how Moon operates. We're trying to build the kinda studio that'll get the reputation Blizzard had pre-Activision: We always want gamers to know that when we shipped something, we tried our very best to deliver something remarkable. Ideally every game should become a masterpiece... even if it often feels like we're torturing ourselves, but in the end we're always happy if we were able to squeeze that last ounce of quality into something.
At the end of the day, the team always gets a huge push from seeing how fans react to the stuff that we made and we're currently in this weird state where we've lived and breathed Will of the Wisps for the past 4 years, but we've been very secretive overall, so most of you haven't seen anything yet. There's so much stuff in Will of the Wisps that will blow you folks away, things that we probably shouldn't even have done as a developer cause it was way too risky - but we did it anyway, cause everyone in the studio is constantly chasing quality.
I'm super proud of the team we built - It's not always been easy, but at the end of the day, I think we created something with Will of the Wisps that everyone will remember as something they'll be proud having been a part of.
So buckle up, folks, March 11th isn't far away anymore and I think Will of the Wisps is turning out to become an experience that most people didn't expect to come out of our studio. We're still small and scrappy, but I hope people will see Will of the Wisps as a true AAA-quality 2d game, something the industry usually doesn't support these days, cause it's a crazy thing to do.
Our folks who worked on Ori will take a short break after the release and then everyone will start working on the ARPG we've also been working on. This journey never ends, but I hope we'll make you all happy along the way :)
Just replayed Blind forest. I'm telling you guys, the music in this game doesn't get enough love!
Super hyped. This is gonna kick off the amazing 2020 we're about to have!
Just popping in to say congrats and we all appreciate hearing your thoughts on the game, industry, etc.! Can't wait to play.Yeah, you can say that again... We finished Ori and the Blind Forest Definitive Edition in March of 2016 and then immediately started to work on Ori and the Will of the Wisps. It took us another 4 years again because we always wanted to make sure that WotW won't feel like a cheap cashgrab sequel. It would've been fairly easy to just take the stuff we had from Blind Forest and basically make a whole bunch of new levels and call it a day, but that's just not how Moon operates. We're trying to build the kinda studio that'll get the reputation Blizzard had pre-Activision: We always want gamers to know that when we shipped something, we tried our very best to deliver something remarkable. Ideally every game should become a masterpiece... even if it often feels like we're torturing ourselves, but in the end we're always happy if we were able to squeeze that last ounce of quality into something.
At the end of the day, the team always gets a huge push from seeing how fans react to the stuff that we made and we're currently in this weird state where we've lived and breathed Will of the Wisps for the past 4 years, but we've been very secretive overall, so most of you haven't seen anything yet. There's so much stuff in Will of the Wisps that will blow you folks away, things that we probably shouldn't even have done as a developer cause it was way too risky - but we did it anyway, cause everyone in the studio is constantly chasing quality.
I'm super proud of the team we built - It's not always been easy, but at the end of the day, I think we created something with Will of the Wisps that everyone will remember as something they'll be proud having been a part of.
So buckle up, folks, March 11th isn't far away anymore and I think Will of the Wisps is turning out to become an experience that most people didn't expect to come out of our studio. We're still small and scrappy, but I hope people will see Will of the Wisps as a true AAA-quality 2d game, something the industry usually doesn't support these days, cause it's a crazy thing to do.
Our folks who worked on Ori will take a short break after the release and then everyone will start working on the ARPG we've also been working on. This journey never ends, but I hope we'll make you all happy along the way :)
So Ori 3 March 11 2025 XSX 8k?
Thanks for this. You guys do great work. I can't wait to play it!Yeah, you can say that again... We finished Ori and the Blind Forest Definitive Edition in March of 2016 and then immediately started to work on Ori and the Will of the Wisps. It took us another 4 years again because we always wanted to make sure that WotW won't feel like a cheap cashgrab sequel. It would've been fairly easy to just take the stuff we had from Blind Forest and basically make a whole bunch of new levels and call it a day, but that's just not how Moon operates. We're trying to build the kinda studio that'll get the reputation Blizzard had pre-Activision: We always want gamers to know that when we shipped something, we tried our very best to deliver something remarkable. Ideally every game should become a masterpiece... even if it often feels like we're torturing ourselves, but in the end we're always happy if we were able to squeeze that last ounce of quality into something.
At the end of the day, the team always gets a huge push from seeing how fans react to the stuff that we made and we're currently in this weird state where we've lived and breathed Will of the Wisps for the past 4 years, but we've been very secretive overall, so most of you haven't seen anything yet. There's so much stuff in Will of the Wisps that will blow you folks away, things that we probably shouldn't even have done as a developer cause it was way too risky - but we did it anyway, cause everyone in the studio is constantly chasing quality.
I'm super proud of the team we built - It's not always been easy, but at the end of the day, I think we created something with Will of the Wisps that everyone will remember as something they'll be proud having been a part of.
So buckle up, folks, March 11th isn't far away anymore and I think Will of the Wisps is turning out to become an experience that most people didn't expect to come out of our studio. We're still small and scrappy, but I hope people will see Will of the Wisps as a true AAA-quality 2d game, something the industry usually doesn't support these days, cause it's a crazy thing to do.
Our folks who worked on Ori will take a short break after the release and then everyone will start working on the ARPG we've also been working on. This journey never ends, but I hope we'll make you all happy along the way :)
I am fully digital on Xbox, but in this case I've made an exception. Congratulations to the team!Congrats to Moon Studios!
I`ve already preordered the Collectors Edition.
They probably want to push people to GamePass anyway. It makes the service look even more attractive compared with these prices.For some reason the game is priced 40€ (399 NOK) in Norway on Steam and the MS store, while it's 30€ everywhere else. Pricing error? This has been a common theme with MS published games lately. They seem to convert the Euro way higher than everyone else. 1 Euro = 10 NOK.
Would like to actually buy it, but this semi-shady practice from a publisher makes me want to pick up the Game Pass version until there's a sale.
If so they should have made it 10$/€ more expensive everywhere instead of singling out one country.They probably want to push people to GamePass anyway. It makes the service look even more attractive compared with these prices.
I think I might have asked this before, but is there no plan for a PC collectors edition?
Is the game Play Anywhere where if I buy the Xbox CE, I could play it on my PC as well with a code included in the box?
:(Nothing announced and no, there's a disc in the box so there's no way to redeem it on PC.
For some reason the game is priced 40€ (399 NOK) in Norway on Steam and the MS store, while it's 30€ everywhere else. Pricing error? This has been a common theme with MS published games lately. They seem to convert the Euro way higher than everyone else. 1 Euro = 10 NOK.
Would like to actually buy it, but this semi-shady practice from a publisher makes me want to pick up the Game Pass version until there's a sale.