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Oct 25, 2017
7,647
Imagine finishing/polishing games before slapping them on a disc and selling them to consumers. It's such an alien concept...

Games and 3d software are the only products I buy that are consistently shit at release. Software developers need higher standards instead of relying on the shitty "release broken, patch later" philosophy.

I agree but i bet all the push and rush is from the publisher wanting to get it out and not the developer having low standards

ori has already been delayed once too
 

Edge

A King's Landing
Banned
Oct 25, 2017
21,012
Celle, Germany
50-60 at native 4K is good enough for me. I'll never notice drops that minor
Same I bet it's hardly noticeable. That said I still really hope they can get to a locked 60fps/4K on X soon with further optimization.


Oh you will notice them, trust me. The game is so fast paced and build around movement that it just feels really bad when the 10fps drop hits, you get the feeling that the game slows down and it feels really choppy. Specially when the prologue runs almost stable and then you get to an area that runs like shit, at least that what it feels like then.
 

ghibli99

Member
Oct 27, 2017
17,704
Damn, I may just wait until XSX, assuming it works on it right out the gate and benefits from the beefier hardware. Will try on PC first though, although my rig isn't all that great either.
 

Edge

A King's Landing
Banned
Oct 25, 2017
21,012
Celle, Germany
More than 4 hours in & not a single major perfomnce issue on the Xbox One X with the game installed on the internal HD.
Some of y'all consoles/Hard-drives are either busted or you haven't cleared the cache in a while (un-plug the console, wait 10/15 mins & press on the on/off button for 10 seconds before plugging the console back in & turning it on)

Bollocks, it runs exactly like in the OT comparison video, everywhere, the fps drop in your game to 50 and under 40 just like everywhere else, has nothing to do busted consoles, lmao.
 

cowbanana

Member
Feb 2, 2018
13,664
a Socialist Utopia
I agree but i bet all the push and rush is from the publisher wanting to get it out and not the developer having low standards

ori has already been delayed once too

You're right about the publisher part. But sometimes I think that ambition and scope bloat get the better of some developers and make them struggle to finish on time/budget, so I wouldn't put it 100% on the publisher 100% of the time.
 

burgerdog

Member
Oct 27, 2017
9,081
People really need to stop with their magic consoles somehow not having any framerate issues. You just can't notice any of the frame drops. Will be interesting to see what DF says once their video is out.
 

exodus

Member
Oct 25, 2017
9,943
Very curious, considering the Switch version of Ori runs better than any other version, including the PC version.

I expected the new engine to carry forward all of those improvements. Hopefully something was overlooked for the initial release and it's addressed promptly.
 

TolerLive

Senior Lighting Artist
Verified
Nov 15, 2017
1,852
Redmond, WA
People really need to stop with their magic consoles somehow not having any framerate issues. You just can't notice any of the frame drops. Will be interesting to see what DF says once their video is out.
So if you cant notice any frame drops doesnt that mean you cant notice any performance issues, therefore meaning it plays well? 🤔

But for real. I understand optimizations and performance in games as an environment artist who works on games. The performance issues being discussed on this game are way overblown currently. Myself and the people in my circle who have played the game on our One Xs so far have not encountered any technical issues or hiccups that in any way have effected our experiences.
 

ss_lemonade

Member
Oct 27, 2017
6,648
Was the first game 60fps @ full 1080p on the base Xbox One? If so, this one almost sounds like a downgrade in terms of gameplay experience.
 

City 17

Member
Oct 25, 2017
913
Edit: Video covering the new patch




Performance is still variable but quite an improvement. From the footage available is looking more 50-60, which is much better but still off from a smooth 60. Hoping for further patches.

Neither one is the new patch per Moon Studios:
To be fair reviewers played the build on the right. The patch landed just a few hours ago and the version on the left is what was printed on physical disks a few months back. The only way anyone would play this is they would insert the physical retail disk into an offline console and play that way. Reviewers got early access digital codes and played the press review version. I knew this video would confuse people so felt that it's important to point out.

OP should be corrected.
 

Clay

Member
Oct 29, 2017
8,107
Kind of a bummer. I wish they gave an option to just lock it at 30, not ideal for a game like this but I'd rather that than fluctuating from 40-60.

I'm too excited for the game to not play it due to this, hopefully it isn't too bad. If I can't stand it I'll go ahead an wait for a patch.

Performance is more important than 4K, so that's pretty disappointing.

Yeah, that's true to, it doesn't seem like it would take too much effort to add a 1080p/60 option.

Was the first game 60fps @ full 1080p on the base Xbox One? If so, this one almost sounds like a downgrade in terms of gameplay experience.

The first game is 1080p/60 on the Switch.
 

Garcia el Gringo

Prophet of Truth
Member
Oct 25, 2017
2,660
NJ
I'm having trouble keeping up with news regarding the hottest patch drop - my Xbox One X is installing some 4.93GB update right now (and XBL downloads are uncharacteristically slow for me currently). Fingers crossed that it's the fix for essentially locked framerate on consoles base, S and X.

But I might just check if I can get performance locked to 60fps on my modest PC at 1080p if this update isn't the fix for console.
 

Edge

A King's Landing
Banned
Oct 25, 2017
21,012
Celle, Germany
Installed the brand new patch and tested some areas out, no changes at all. But if some of you have an Xbox One X, test it out for yourself. This exact position with the Ori head has 2 mosquito, one snail on the right and one red blobb, fighting there, after doing it 3 more times, I would even argue it goes under 30, maybe 25, it runs horrendous there.

Fighting in the area with the red dot also drops to easily 40 and under, it feels like slow motion when you jump around and hit attack.

MtbRa9c.png
 

elzeus

Member
Oct 30, 2017
2,887
Ok so last night I downloaded a 5.5GB update that was on top of the 5GB pre-order install and today there's a 4.93GB update.
 
OP
OP
Railgun

Railgun

Member
Oct 27, 2017
3,148
Australia
Installed the brand new patch and tested some areas out, no changes at all. But if some of you have an Xbox One X, test it out for yourself. This exact position with the Ori head has 2 mosquito, one snail on the right and one red blobb, fighting there, after doing it 3 more times, I would even argue it goes under 30, maybe 25, it runs horrendous there.

Fighting in the area with the red dot also drops to easily 40 and under, it feels like slow motion when you jump around and hit attack.

MtbRa9c.png
Well that's dissapointing to hear, also wouldn't be a Framerate analysis thread without people with magic consoles or people arguing Framerate drops don't matter.
 

samred

Amico fun conversationalist
Member
Nov 4, 2017
2,584
Seattle, WA
Playing it on PC and, unfortunately, even on a 144hz G-sync monitor, there's notable and fairly consistent judder. My strong guess is that it's judder caused by streaming assets, because that's generally the only kind of judder that manifests on a g-sync display. It's not too terrible, but it does very strongly take away from the feeling of a perfectly smooth game.

Also, because I'm sure people are curious, the game is installed on an M2 drive, so I couldn't really do better in the hard drive department.

fwiw, I barely noticed any judder on my 1440p/144Hz testing rig during the review period, but that's on an i7-8770k, RTX 2080Ti, 32GB RAM beast of a machine.

the lack of customizable PC settings is still confounding me in the meantime. the ONLY toggles are vsync and motion blur. (thankfully, turning vsync off results in an unlocked frame rate, hence the game DOES get up to an amazing 144Hz for me.)
 
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Solobbos

▲ Legend ▲
Member
Oct 27, 2017
1,822
What's the correct version to have? I have version 1.0.4193.0 on my Xbox One X, and I can't find an update. The framerate really chugs in a certain water area, also the game completely freezes for a second or twenty every now and then.
 

Cyclonesweep

Banned
Oct 29, 2017
7,690
Well that's dissapointing to hear, also wouldn't be a Framerate analysis thread without people with magic consoles or people arguing Framerate drops don't matter.
Or maybe don't have magic consoles and some people consoles are having issues?

Like the issues that edge is having at the frequency they are having it at doesn't seem to be the norm.
 
OP
OP
Railgun

Railgun

Member
Oct 27, 2017
3,148
Australia
Or maybe don't have magic consoles and some people consoles are having issues?

Like the issues that edge is having at the frequency they are having it at doesn't seem to be the norm.
This happens in almost all performance threads of games with Framerate drops. Some people just aren't sensitive to these things or just aren't bothered by them but that doesn't mean they're not there. Sometimes in the past it has been the result of memory leaks or other factors that can make performance inconsistent but that doesn't seem to be the case so far. Will know more when VGTech and Digital Foundry go hands on.
 

ss_lemonade

Member
Oct 27, 2017
6,648
Just started playing on my One X and huh. I was not expecting the very beginning of the game to already be running at 40-50 fps.

The scene after the bird tries to fly has a heavier framerate drop too. Maybe less than 20 fps? Felt broken to me
 
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JudgmentJay

Member
Nov 14, 2017
5,214
Texas
Performance is perfect on the Steam version. 120-144 FPS (@3840x1600 ultrawide) for the first 30 minutes with not a single hitch/stutter. No sound bugs either.
 

samred

Amico fun conversationalist
Member
Nov 4, 2017
2,584
Seattle, WA
Just started playing on my One X and huh. I was not expecting the very beginning of the game to already be running at 40-50 fps.

The scene after the bird tries to fly has a heavier framerate drop too. Maybe less than 20 fps? Felt broken to me

I ran into the same issue during my first Xbox One X test a few days ago, which had been on for roughly 60 days in a row without a power cycle. (No other software seems to have issues with this.) Do a complete power cycle of your xbox one x and see if that helps. That worked for me. I guess they didn't diagnose that bug after all.
 

leng jai

Member
Nov 2, 2017
15,117
I'll never understand why games on console run at native 4K when they drop frames constantly. There's nothing wrong with 1620p or 1440p.
 

ss_lemonade

Member
Oct 27, 2017
6,648
I ran into the same issue during my first Xbox One X test a few days ago, which had been on for roughly 60 days in a row without a power cycle. (No other software seems to have issues with this.) Do a complete power cycle of your xbox one x and see if that helps. That worked for me. I guess they didn't diagnose that bug after all.
Hmm, will have to try that tomorrow. I only tested like the first 10 minutes (basically just the prologue) and the performance was beyond awful



Tried the PC version just now and it looked great there. 120 fps at 3440x1440 but for some reason, there are these random microstutters that hurt the fluidity. Doesn't feel as polished as the previous game which I just finished the other day (played on both PC and Xbox One X)
 

Fredrik

Member
Oct 27, 2017
9,003
I'll never understand why games on console run at native 4K when they drop frames constantly. There's nothing wrong with 1620p or 1440p.
Or 1080p. Resolution over framerate is the weirdest decision, it's essentially about looking good at screenshots, not when playing.
I don't have a dedicated gaming PC anymore so if the Steam version is fine but the X version has performance issues because of forced 4K then I'll have to avoid this for now.
 

Gitaroo

Member
Nov 3, 2017
7,985
No hdr on pc is some serious BS, I played it with hdr on Xbx and it was essential, however the performance dip is too distracting.
 

ss_lemonade

Member
Oct 27, 2017
6,648
I ran into the same issue during my first Xbox One X test a few days ago, which had been on for roughly 60 days in a row without a power cycle. (No other software seems to have issues with this.) Do a complete power cycle of your xbox one x and see if that helps. That worked for me. I guess they didn't diagnose that bug after all.
So since I didn't have anything to do at the moment, I tried restarting my Xbox and you're right, seems like this fixed my performance issues. I have a new problem though. The initial loading time now takes forever! I was just staring at Ori running for what seemed like forever, followed by a black screen that lasted just as long. Then when I finally get to the title screen (and hope that the title screen even loads properly), loading my save file takes like another minute or more. I tried restarting the game three times and the result was the same everytime.

I wish I was exaggerating but I'm not. It literally takes more than 5 minutes just to get to the title screen for me.
 
OP
OP
Railgun

Railgun

Member
Oct 27, 2017
3,148
Australia
I'll never understand why games on console run at native 4K when they drop frames constantly. There's nothing wrong with 1620p or 1440p.
It's just odd they didn't use the dynamic resolution they're using on the One S. I'd much prefer the game to with dynamic resolution and some reconstruction before they ever start dropping the resolution cap. Though it doesn't have solid performance on the One S with dynamic resolution either so maybe the performance problems aren't resolution based.
Or 1080p. Resolution over framerate is the weirdest decision, it's essentially about looking good at screenshots, not when playing.
I don't have a dedicated gaming PC anymore so if the Steam version is fine but the X version has performance issues because of forced 4K then I'll have to avoid this for now.
I feel like a 4x decrease from 4K to 1080p for 10FPS drops is pretty extreme.
So since I didn't have anything to do at the moment, I tried restarting my Xbox and you're right, seems like this fixed my performance issues. I have a new problem though. The initial loading time now takes forever! I was just staring at Ori running for what seemed like forever, followed by a black screen that lasted just as long. Then when I finally get to the title screen (and hope that the title screen even loads properly), loading my save file takes like another minute or more. I tried restarting the game three times and the result was the same everytime.

I wish I was exaggerating but I'm not. It literally takes more than 5 minutes just to get to the title screen for me.
Maybe some kind of memory leak?
 

KodiakGTS

Member
Jun 4, 2018
1,097
I'm a bit frustrated. I downloaded the game and the patch and then started it up on the my 1X. I had horrific stuttering throughout the prologue. I decided to try to move the game to the internal HDD and clear some of the local caches etc and then restart. Once I did this the game wouldn't start at all (crashed after the splash screen).

Thinking somehow the game files got corrupted by the move, I deleted it entirely and re-downloaded directly to the internal HDD. I got to the loading screen with Ori running before the game stalled and crashed my 1X entirely.

After the subsequent restart it appears to finally be running properly (minimal framerate drops). Just not sure why they'd release it in this state. This is probably the game I'm most excited about this year besides Halo and it seems amazing so far. I'm just annoyed that they decided to tarnish it by not pushing the launch a few weeks to iron some of this stuff out more.
 

Falus

Banned
Oct 27, 2017
7,656
Played half hour. I don't find it really much better looking that blind forest. Mind you that i was stunned by the last one so.... but 4k/her doesnt pop to my face as much as expected or I saw in other game. It's not super crisp (one x oled )

Very beautiful anyway. Sadly I can't play this one on my laptop. It's too demanding. For not that much of a big step up. Anyway will play on Xbox
 

KeRaSh

I left my heart on Atropos
Member
Oct 26, 2017
10,249
Playing this on PC after work today.
Does the Game Pass PC pre-load version come with the day one patch already or should I check for another update before launching the game?
 

Theorry

Member
Oct 27, 2017
60,973
Now that update 1.0.4193.0 is out, the game has been fixed and is now an almost flawless experience.
We've updated our review and adjusted the score from 7.7 to 9.1
powerup-gaming.com

Ori and the Will of the Wisps Review (Xbox One) – Wisp You Were Here - PowerUp!

With update version 1.0.4193.0, the technical issues mentioned later in this review have been alleviated. The review and score have been updated accordingly. Following up the incredible Ori and the Blind Forest is one hell of a tall order. Moon Studios' first title was an exceptional combination...
 

Edge

A King's Landing
Banned
Oct 25, 2017
21,012
Celle, Germany
Jesus Christ, the fps tank so hard in this game when you battle, it's not even funny.
It's not fixed at all with the current patch.
This is a direct capture, 30fps, which is good in this case cause watch it and tell me you can't see how it tanks hard several times in this 30fps video, which means it goes under 30. Just tell me.



Xbox One X.

Tried to record a 60fps video with my phone but the brightness fucked up, still you can see how it drops all the time and is 60 just for brief moments.



Tried everything so far to solve it, switch hdd, delete cache with powering the x off completely and removing the cable, nothing helps.
Only thing left is trying another savegame, but I don't think that will help either, it's just extremely bad optimized and drops all the time between 50-59 while traveling and under 40 and more while fighting.