In December both the Collector's Edition and regular physical editions will be released :)Was there any confirmation the physical edition in December wasn't the collectors edition.
In December both the Collector's Edition and regular physical editions will be released :)Was there any confirmation the physical edition in December wasn't the collectors edition.
:0In December both the Collector's Edition and regular physical editions will be released :)
Yup, both Blind Forest and Will of the Wisps will be released physically at the same time :):0
And the first game too? The collectors edition is very enticing but I have future items in that month I've allocated to spend on. But standard physicals of both could be in the cards for me.
There aren't any plans to add xbl achievements right?Yup, both Blind Forest and Will of the Wisps will be released physically at the same time :)
In December both the Collector's Edition and regular physical editions will be released :)
Yes. There will be 3 physical SKUs: Ori and the Blind Forest, Ori and the Will of the Wisps and the Ori Collectors Edition that contains both games, the soundtracks and a ton of other stuff :)wait, so both games will be released phisically on Switch, separately!?
Long shot, but is there any chance of a 'regular' physical double pack for Switch, with Ori and the Blind Forest + Will of the Wisps on one cart?Yes. There will be 3 physical SKUs: Ori and the Blind Forest, Ori and the Will of the Wisps and the Ori Collectors Edition that contains both games, the soundtracks and a ton of other stuff :)
In December both the Collector's Edition and regular physical editions will be released :)
Yup, both Blind Forest and Will of the Wisps will be released physically at the same time :)
Yes. There will be 3 physical SKUs: Ori and the Blind Forest, Ori and the Will of the Wisps and the Ori Collectors Edition that contains both games, the soundtracks and a ton of other stuff :)
Yes. There will be 3 physical SKUs: Ori and the Blind Forest, Ori and the Will of the Wisps and the Ori Collectors Edition that contains both games, the soundtracks and a ton of other stuff :)
Yes. There will be 3 physical SKUs: Ori and the Blind Forest, Ori and the Will of the Wisps and the Ori Collectors Edition that contains both games, the soundtracks and a ton of other stuff :)
iam8bit is shipping it all around the world as far as I know, yes :)
iam8bit is shipping it all around the world as far as I know, yes :)
In December both the Collector's Edition and regular physical editions will be released :)
Thanks, but isn't that going to be a pretty hefty shipping price if somebody lives in Europe for example? There's also increased chances of damage when shipping long distance (and I'm sure nobody wants dents in their Collector's Edition box). It's a pith that the sole distribution point is in the US.
Is the Collector's Edition exclusive to the IAm8-Bit Store or will it be available elsewhere?
I don't mean to deride the hard work you and everyone at Moon have obviously put into the game, and I understand the compromises that needed to be made to even make this port happen. But as you say, mine is a subjective perspective, and given how everyone's sensitivity to framerate differs, I need to call it as I see it.
Dropped frames are to be expected, naturally, and I can't say that I'm at the mid to later sections of the game yet to make any judgment calls, but much of the areas immediately following Inkwater Marsh (specifically Kwolok's Hollow and The Wellspring) have, again, exhibited very real drops and stutters that I simply couldn't ignore. I don't use the word "rough" lightly, but when the game begins to exhibit stuttering that borders on half-second pauses, which results in hindrance to gameplay, I do think it's warranted. I am hoping the performance and experience are better going forward.
Like the original release, it's great to hear that these issues are being monitored and looked into. I'm sure I speak for everyone when I say that we just want this to be the very best game that it can be.
Thanks for the detailed reports, Temtastic Muns, we'll get that fixed up :)
We're on top of all of that, no worries. A patch that should iron these things out will drop soon :)Thomas, you and the other devs might be interested in reading the following new thread on the Switch subreddit, hopefully it will help with the bug fixing:
Reddit - Dive into anything
www.reddit.com
We're on top of all of that, no worries. A patch that should iron these things out will drop soon :)
Between Xbox One S struggling and Microsoft saying they wouldn't release more of their exclusives outside Xbox, I really thought so too, until some rumors about a Microsoft game coming to switch started around August Indie Showcase.I remember telling someone not to get their hopes up about a Switch version. Being wrong feels good sometimes.
Will the patch be in both the standard and collector's retail releases on cart?We're on top of all of that, no worries. A patch that should iron these things out will drop soon :)
Yup, of course.Will the patch be in both the standard and collector's retail releases on cart?
Standard Retail will be available all over Europe. Can't guarantee Amazon Spain, but it's likely :)thomasmahler will the regular physical edition of both games release in Europe? Will I be able to purchase it on, say, Amazon Spain? Or will I have to import it from the states? Thanks
A friend of mine told me " there is no way Switch could run this game" when he saw the 1st or 2nd trailer of Ori 2 lol.I remember telling someone not to get their hopes up about a Switch version. Being wrong feels good sometimes.
To be honest, even we thought the same thing for some time. After having a hell of a time to get perf issues ironed out on the Xbox, we all thought for a while that, on Switch, 30fps would probably be the best we'd ever get out of it and if that would've been the case, we most likely wouldn't have shipped the game on Switch.A friend of mine told me " there is no way Switch could run this game" when he saw the 1st or 2nd trailer of Ori 2 lol.
❤️ Moon rocksTo be honest, even we thought the same thing for some time. After having a hell of a time to get perf issues ironed out on the Xbox, we all thought for a while that, on Switch, 30fps would probably be the best we'd ever get out of it and if that would've been the case, we most likely wouldn't have shipped the game on Switch.
But then our Tech Team went silent for a while and when we heard from them again, hitting the 16.6ms required suddenly become more and more of a possibility. Suddenly our Art Team also had to get involved and soon we had builds where parts of it ran at 60fps and it was a thing of beauty. Then both departments kept dabbling away and the result is what we shipped.
It's honestly quite unbelievable to me how this thing came to pass, I was already heads down on the next game we're making, so I was just as surprised as everyone else. Getting to work with these insanely talented folks at Moon is a joy, every day you see some amazing stuff happening and it just inspires yourself to roll up your sleeves to really hit the nail on the head.
The fact your team is so insistent on your games running at 60fps, including ports, is so refreshing as a Switch owner.To be honest, even we thought the same thing for some time. After having a hell of a time to get perf issues ironed out on the Xbox, we all thought for a while that, on Switch, 30fps would probably be the best we'd ever get out of it and if that would've been the case, we most likely wouldn't have shipped the game on Switch.
But then our Tech Team went silent for a while and when we heard from them again, hitting the 16.6ms required suddenly become more and more of a possibility. Suddenly our Art Team also had to get involved and soon we had builds where parts of it ran at 60fps and it was a thing of beauty. Then both departments kept dabbling away and the result is what we shipped.
It's honestly quite unbelievable to me how this thing came to pass, I was already heads down on the next game we're making, so I was just as surprised as everyone else. Getting to work with these insanely talented folks at Moon is a joy, every day you see some amazing stuff happening and it just inspires yourself to roll up your sleeves to really hit the nail on the head.
To be honest, even we thought the same thing for some time. After having a hell of a time to get perf issues ironed out on the Xbox, we all thought for a while that, on Switch, 30fps would probably be the best we'd ever get out of it and if that would've been the case, we most likely wouldn't have shipped the game on Switch.
But then our Tech Team went silent for a while and when we heard from them again, hitting the 16.6ms required suddenly become more and more of a possibility. Suddenly our Art Team also had to get involved and soon we had builds where parts of it ran at 60fps and it was a thing of beauty. Then both departments kept dabbling away and the result is what we shipped.
It's honestly quite unbelievable to me how this thing came to pass, I was already heads down on the next game we're making, so I was just as surprised as everyone else. Getting to work with these insanely talented folks at Moon is a joy, every day you see some amazing stuff happening and it just inspires yourself to roll up your sleeves to really hit the nail on the head.
Physical editions are up on retail stores (at least in Europe) with a December 8th release date:
Really looking forward to these!!
Yes:Is the physical version of the Ori series only available as the Collector's Edition? Are there any plans for "Standard" versions to be sold in stores like Best Buy?
Is the physical version of the Ori series only available as the Collector's Edition? Are there any plans for "Standard" versions to be sold in stores like Best Buy?
Seems it applies to Europe. What about US?See this post:
Ori and the Will of the Wisps available on Nintendo Switch now. Physical Editions in December
In December both the Collector's Edition and regular physical editions will be released :)www.resetera.com
How rare do we expect this standard physical release to become?