Ah, that's unfortunate. If you can't jostle the rock then I'm not sure what you can do.
Last edited:
That's super strange... this version was tested thousands of hours and I've never heard of this bug before. If you can't solve it at all, remember that there are backup save states: Just press up on your Save Slot and you can probably just load one shortly before this happened.
Just press up on your Save Slot and you can probably just load one shortly before this happened.
That's super strange... this version was tested thousands of hours and I've never heard of this bug before. If you can't solve it at all, remember that there are backup save states: Just press up on your Save Slot and you can probably just load one shortly before this happened.
I had the same problem with the combat and I'd say no. You will get a second attack, some kind of slam down, which felt a bit more satisfying to me compared to the shooting. And you can upgrade them for more impact. But it stays mostly the same.So after playing a little bit of the demo, I have to ask: does the combat get any better? The game is gorgeous, but pointing yourself in the right direction and mashing the button whenever there's an enemy nearby is not doing anything for me at all.
Pause? I was ready to quit. You don't get credit for doing well in one section. The water speeds up to reset your progress/how far ahead of it for each section.The Ginso Tree escape? Yeah, that's the first big test of your abilities and something that gives a lot of folk pause; the escapes sequences are basically the boss fights in this game.
That's good to know. It is good to know.If it's any consolation, that is the hardest part of the whole game. I seriously almost gave up on the game (the original version) at that section. I'm glad I didn't and saw it through.
I'm pretty sure I know which part you're talking about--and I totally agree that the platforming in this section ramps things up to 11--but for the most part I absolutely loved it. I think it was smart having the music not be interrupted after your inevitable death... it kinda made the scenario more of a "Keep going!"-type moment rather than a "git gud"-type one, if that makes any sense. I dunno, maybe I'm just so enamored w/ the game that I'm slowly becoming blinded to any potentially perceived faults lol
And this is an aside but fuck death counters. Fuck them to hell. I think they give me anxiety and that's a me thing. But games tie too much to avoiding death when it would be better to see that as an option. Hell, I was ready to quit whereas not seeing it may have been less stressful. End rant.
So after playing a little bit of the demo, I have to ask: does the combat get any better? The game is gorgeous, but pointing yourself in the right direction and mashing the button whenever there's an enemy nearby is not doing anything for me at all.
Pause? I was ready to quit. You don't get credit for doing well in one section. The water speeds up to reset your progress/how far ahead of it for each section.
Also, love the fact that i can turn off achievement notifications. I'm a huge min-maxer and completionist, but seeing as i can and will never 100% this (there's an achievement that would require you to never die or never use ability points) - i'm happy that i can just hide and forget the trophies.
Well, I just beat the game. First time playing it. Hard mode. 100% map completion across the board. All spirit wells and map shrines activated. All combat and moment-to-moment gameplay skill/trick achievements unlocked. All story achievements (obviously) gotten. All health/energy/ability orbs acquired. All secrets found (including the MIsty Woods one). DLC stuff done too. Only one ability tree maxed out. And since I'm playing on Hard, upgrade costs become absolutely astronomical.
I'll never go for achievements for the 3 hour clear, the no death clear, or the no ability points spent clear. So I guess I'll be stuck at 54/57 trophies, or however many it is.
Is it possible this just isn't for me? Even on easy mode I'm dying so much. Two hit kills with full health a few hours in.
The enemies and moving hazards have patterns, so success hinges greatly on your ability to read-and-react. The main exceptions are the sections where you are running from something, in which case, those rely on twitch reflexes and mastery of Ori's abilities (which expand as you play). It's really a wonderful game that is worth your time. It just requires some patience.Is it possible this just isn't for me? Even on easy mode I'm dying so much. Two hit kills with full health a few hours in.
I'm currently fast-tracking a completion of Hard Mode myself. I'd forgotten how almost unfairly difficult it seems at the beginning, since you're only starting off with the bare minimum Skills and Abilities, and enemies can pretty much one-shot you. Once you've unlocked traversal skills like Dash and Light Burst, the game becomes far more lenient (as lenient as Ori can be at any rate, heh), and you can do a fair amount of powering up quick. I went from only having three Energy and Life Cells each after the first escape sequence to eight and twelve Cells respectively. More than even the odds.
But yeah, you definitely have to be more choosy thanks to the upcharge on upgrade costs. I haven't touched the Combat tree like, AT ALL, but I'm wondering if excessive grinding is even required to unlock all the Abilities by the end? If you found all the orbs, I suppose that would have to be the case. I've already unlocked those Achievements via Normal, so I don't think I'd be hard up enough to try your rubber-band tactic. ;) I certainly understand the compulsion though, so good luck to you!
I hope the game still have some challenge. Beside that sequence, the game is in the easy side.If it's any consolation, that is the hardest part of the whole game. I seriously almost gave up on the game (the original version) at that section. I'm glad I didn't and saw it through.
Simply couldn't wait, and 19.99 is the kicker - totally worth it for portable
I did a comparison between Switch and Xbox One version of Ori: DE and it is amazing how well the game converted to the Switch.It runs perfectly on Switch. 1080p/60 on TVs, 720p/60 handheld. Both native.
The devs mentioned that it's using exactly the same assets as the XBO version, but has an updated engine and smoother animations for Ori's pre-rendered sprites (60 fps sprites on Switch vs. XBO's 30 fps sprites).
So if you want to get technical about it, it actually looks slightly better on Switch than on XBO.
It's better than HK IMHO because the checkpoint/save system is way, way more user friendly. The aspect of HK where if you die, you have to hunt down and kill your shadow to get all the shit you collected (between stops at benches) back was obnoxious. It was a nasty wart on an otherwise solid game.Man, playing for the first time and I'm heading to the volcano. Amazing game! Almost hollow night level. The upgrades are metroid level of greatness!
I liked the upgrade that you refill health when making a save point. There tends to be more stuff to refill your mana instead of your health in my memory.Even the first Metroid understood that killing enemies should give you health, since that encourages you to do it. Here it happens rarely and many times I've found myself with low health and no way to heal. Sure, you can save where you want so you will eventually make it, but I would have preferred classic save system and classic health system.
That helped, it's just that the system is ok to useless in my opinion. Still a little issue in a great game.I liked the upgrade that you refill health when making a save point. There tends to be more stuff to refill your mana instead of your health in my memory.
I'm with you on that one. Sometimes I also had a feeling, there is a bit of momentum to his movements.The movement of Ori often feels a bit too floaty. I would like a tad more weight in the movement just to make my landings feel a bit more precise.
I'm with you on that one. Sometimes I also had a feeling, there is a bit of momentum to his movements.
Can't say I had too much trouble with spotting the enemies though.