It'll be great. But I'd happily never play anything as tricky as the Ginsu Tree ever again.
I think he's working on their secret second project which has been in development since beginning of last year.Absolutely. As much as I enjoyed Ori 1, it had so much room for improvement.
Isn't the AM2R guy working at Moon Studios now? That guy clearly knows a lot about making good metroidvanias.
I think he's working on their secret second project which has been in development since beginning of last year.
Ah thanks for the clarification, and I feel privileged that you responded to my post. Ori is one of my favourite games of all time for so many reasons. It's a masterpiece. I really can't wait for WotW.Nope, Milton has been working on Will of the Wisps from the day he joined :) We also have Chris in our team, who's been doing a lot of the level design in the recent Rayman games. Talent-wise, the Moon team is pretty bananas now :D
Thats nice.Nope, Milton has been working on Will of the Wisps from the day he joined :) We also have Chris in our team, who's been doing a lot of the level design in the recent Rayman games. Talent-wise, the Moon team is pretty bananas now :D
I hope so! But I doubt it tbh, Ori 1 is still the best game on Xbox as far as I'm concerned but I don't think it got many GOTY awards at all.
Do we know anything about the story already? I mean we have maybe a little idea based on trailers but not much more?
Dont think that will be a issue looking at the trailers.I just hope that the devs realise that much of the success came from an emotional investment right from the start of the first game.
I love the gameplay, but I think that was what made it so popular.
Games are just like movies and music in that regard, you want to care.
I just hope that the devs realise that much of the success came from an emotional investment right from the start of the first game.
I love the gameplay, but I think that was what made it so popular.
Games are just like movies and music in that regard, you want to care.
I'm more worried that you folks will care too much... take that for what it's worth :) I'm happy with where we headed with the story, just make sure you'll play until the very, very end this time around.
I'm more worried that you folks will care too much... take that for what it's worth :) I'm happy with where we headed with the story, just make sure you'll play until the very, very end this time around.
For me the game became 'save scum the game'. Before I proceeded anywhere I would soul link, the constant dieing and having to retread really got old fast.I just finished the first game at the weekend, having played it in fits and spurts over the past couple of years. IT was so impressive, that I immediately started the Definitive Edition afterwards and played through about 50% of it just yesterday. The visuals and music and overall presentation are sublime, and the controls are so good and so fluid that it's a joy just to move around.
By far the biggest problem though, is the difficulty of the chase sequences. They are simply not balanced at all, and a real source of frustration. I mean Christ! The game actually tells you how many times you died and respawned during the playthrough and in 12 hours of overall play I died 874 times. Now, I'm not completely shit at videogames, but that's ridiculous. I know that you respawn instantly, but that number blew my mind. I died over 150 times on the last chase in the lava with the bird alone. Fucking ridiculous. I must've died 300+ times on the Ginzo tree.
The window of failure during the chase sequences is literally less than 1 second. It's fucking nuts! I get what they were going for with the whole 'by the skin of your teeth' style of escape. But c'mon! Jesus, I was going fucking nuts playing the game and they'd better fix it in the sequel.
What? that was an awesome sequence, and a huge part of why the game is awesome.It'll be great. But I'd happily never play anything as tricky as the Ginsu Tree ever again.
Still surprised more people do not see this as erring on the "forced" side of things. We barely know anything about these characters at the start of the game (nor do we end up learning much in the end). Can't feel emotionally invested by events if I don't care at all about the characters.
It's also great to see MS continue to get behind the series in a big way. Will of the Wisps was game #2 at their press conference this year if I remember right, following Halo Infinite.
They've even been pilling on the promotional pins for the game too.
No. They've been keeping all that extremely close to the vest aside from the trailers and filenames of art/screenshots.