Max Payne 3 just nails the actual impact (TLoU 2 does it really well too), makes it just so much more satisfying. Bullet Time is like my gaming crack though.
You have an accesability option to activate bullet time in TLOU 2.. is hella fun.
Max Payne 3 just nails the actual impact (TLoU 2 does it really well too), makes it just so much more satisfying. Bullet Time is like my gaming crack though.
Max Payne 3 just nails the actual impact (TLoU 2 does it really well too), makes it just so much more satisfying. Bullet Time is like my gaming crack though.
Better check the gif I posted before.
Is the best system we have ever seen in a TPS.
I mean, the thread title was that it was one of the best. Those are also some of the best. I don't see a problem here?Not Gears 5 and its super-tight refinement of classic Gears gameplay?
Not Splatoon 2 and its super-responsive gyro aiming and snappy kid-to-squid movement?
Not Control with its unique abilities assigned to different buttons on a controller, giving every action a distinct input and output?
Not Sunset Overdrive and its kinetic rail grinding and combat?
Not Resident Evil 2 and its weighty movement that makes navigating around zombies feel both natural and dangerous?
"We" ?Better check the gif I posted before.
Is the best system we have ever seen in a TPS.
I saw, really looking forward to messing with it when I do my NG+ easy action focused playthrough.You have an accesability option to activate bullet time in TLOU 2.. is hella fun.
That's fair, though I'd cut it some slack as it's a last gen game vs probably like top 5 best sounding games ever. RDR2 I thought really nailed the sound and also had really good impact, but just controlled way worse than either. Got me so exited at first as I thought they'd finally nail MP3's gunplay in their open world games.Max Payne 3 fails to make guns feel powerful with the sound design though, TLOU 2 is way ahead on making them sound satisfying.
???Not feeling it. I think once the dust settles with this one people will see its as mediocre as the first when it comes to anything outside of the narrative (where it excels).
Third person, you're right about first person!I don't think anything this Gen really holds a candle to Doom Eternal and Ultrakill.
MP3 is extremely responsive. You can't really do a game where the main mechanic is diving around in slow mo and not have some level of animation priority though. it's kind of the point.
The combat flow is just incredible.
30 hrs to beat the game. And I never once got tired of the gameplay. It's simply amazing
L.M.A.ONot feeling it. I think once the dust settles with this one people will see its as mediocre as the first when it comes to anything outside of the narrative (where it excels).
InFamous did everything Control did(in terms of gameplay) better a decade ago. Also, pretty much every game ever made has different actions mapped to different buttons on the controller, giving each a distinct input......whatNot Control with its unique abilities assigned to different buttons on a controller, giving every action a distinct input and output?
Yes how ? Honestly sometimes I just don't understand.
Incredible encounter design as well. Almost all major encounters feel like small multi-player maps.
It's mostly functional with some good sound design, and that's about the most interesting thing worth saying about it.
No, it's not the best. Not even close.
I can't tell if this is a serious post or not
But yeah the game is pretty good. Not the best shooter (fps or tps) I've played, nor the best stealth game or stealth/shooter game but probably at least top 20 this gen in my opinion.
I see some people push the idea that it was universally agreed the original game was just mediocre to play with a good story. I really don't think that's the case. Loads of people liked the game for how it played, a lot of them so much so that they stuck around for its multiplayer. Others don't feel that way and that's fine, but it's not some universal truth. I know I wouldn't love the original game as much as I do if I felt it was just mediocre to play, one of the things I liked about it (and still like today) is how it plays and Part II expands and refines it brilliantly.Always hear such radically different opinions about ND games and spoken so objectively. I've always felt nuts thinking Last of Us is a satisfying fun game to play and Part 2 takes it up a notch and is much more fluid and enjoyable.
And whats with the opinions of "it plays like garbage" never have examples of compared to what? There are these magical hidden illusive games out there that control flawlessly and look incredible during it.
Always hear such radically different opinions about ND games and spoken so objectively. I've always felt nuts thinking Last of Us is a satisfying fun game to play and Part 2 takes it up a notch and is much more fluid and enjoyable.
And whats with the opinions of "it plays like garbage" never have examples of compared to what? There are these magical hidden illusive games out there that control flawlessly and look incredible during it.
ThisNot Gears 5 and its super-tight refinement of classic Gears gameplay?
Not Splatoon 2 and its super-responsive gyro aiming and snappy kid-to-squid movement?
Not Control with its unique abilities assigned to different buttons on a controller, giving every action a distinct input and output?
Not Sunset Overdrive and its kinetic rail grinding and combat?
Not Resident Evil 2 and its weighty movement that makes navigating around zombies feel both natural and dangerous?
This is such an embarassing post as the OP does not exclude those games at all.Not Gears 5 and its super-tight refinement of classic Gears gameplay?
Not Splatoon 2 and its super-responsive gyro aiming and snappy kid-to-squid movement?
Not Control with its unique abilities assigned to different buttons on a controller, giving every action a distinct input and output?
Not Sunset Overdrive and its kinetic rail grinding and combat?
Not Resident Evil 2 and its weighty movement that makes navigating around zombies feel both natural and dangerous?