Came here to post this, amazing moment!
Ash Tray Maze is the first visual effect in ages that's literally made my fucking jaw drop.I feel like Mario has a bunch of these. Whenever the games use a special effect to pull of an NPC or a bright object they always look fantastic.
I also nominate the ashtray maze from Control
Holy shit!The windmill lake in Ico:
it has full reflection (you can see the windmill move in the reflection), water refraction, and geometry water surface ripples.
You only see it in that one spot, but you don't forget it. It looks so fresh, and deep, and tangible. It's maybe the most effective "water" in the game, to this day.
This absolutely and the liquor that Ryuji Goda pours and allows to overflow in Kiwami 2 was incredible. I can't find a video of it.
Was just revisting those on PS2 the other day. Games look really good, and those FMV to gameplay transitions are really well done. Not quite as seamless as the famous Lost Odyssey transition on X360 posted earlier, but still pretty incredible to see this on PS2. They motion matched certain parts of films with realtime graphics, and do the transition mid-cut:Not sure if anyone knows what I'm talking about but the video game adaptions for Two Towers and Return of the King had this really cool effect of playing clips from the movie and it would seamlessly transition into the game engine. Blew my mind as a kid.
Fascinating. If only they made a simple rally racing game with proper 3D cars out of this idea, rather than this sprite-based weirdness. Also, what a missed opportunity to make the visuals 100% better by just timestamping the video with 'shadow intensity' parameter, so that player and npc cars can be lightened and darkened when they move into shadowed areas of the video. How did something so simple not occur to them.I was watching Macaw45 stream this ultra rare 90s PC game that was only released in Germany (so rare there's no youtube footage of it). The game touts having 50 kilometers of road footage which they recorded with cameras Google style. The way they managed to fit all of this on a CD-ROM is really interesting as they're using some kind of one-off patented technology. If you watch carefully, the footage appears to be interlaced with some kind of quantized/tile-based scaling/distortion technology in order to conserve the amount of frames used. Really interesting "compression" technology that is very of its time and uniquely tailored for such a situation.
super mario galaxy has a bunch of one off levels that have this sort of thing
- the fur effects for the queen bee in honeyhive galaxy was amazing
- the reflections and transparencies in the ice mario skates around in freeze flame galaxy
- not an 'effect' per se, but i was always impressed with how round and smooth bowser jr.'s face was. virtually no blocky edges!
all this stuff is more impressive given that it was done on the wii
Greninja's substitute doll in Smash is the best graphic in video games.
Bahamut's arrival and casting of Ultima Sword in Final Fantasy XV, coupled with that music and finished off with Diamond Dust from Shiva is an absolutely stunning, 11/10 moment in an otherwise mediocre game.
Skip to 3:00 for Bahamut
I was hoping someone would point that out
Totally. It feels... kind of black and unknown the way a real lake does. Amazing to see team ico just flex super hard there (and it serves a gameplay purpose, as it's easy to fall off the windmill and the water provides safe padding)The windmill pond in Ico:
it has full reflection (you can see the windmill move in the reflection), water refraction, and geometry water surface ripples.
You only see it in that one spot, but you don't forget it. It looks so fresh, and deep, and tangible. It's maybe the most effective "water" in the game, to this day.
For being an early GameCube game that I can't imagine had a large budget, Mario Party 4 had some really good looking water.
Heavy spoiler but the visual effects in this fight for LR always impressed me. Fits everything about the fight perfectly. A mixture of warping, ethereal effects and said enemy partially merged with the stage.
Flashy spells, hell, flashiness in general is something the series was always good at, even going back to the first game in the trilogy, it's nice to see those effects hold up.
Lightning returns! oh you edited before I responded haha. Sometimes I forget using abbreviations expecting everyone else to know isn't the smartest thing to do.What is LR? I'm hesitant to blindly click something you called a heavy spoiler!
edit: Er, Lightning Returns?
Best thing about this was that I was so immersed in the game that didn't even stand out.
That's a compliment.
LOOK AT THAT BREAD.
From Yakuza: Like a dragon
Worth every penny the devs spent to get it right.