They obviously don't pay retail. But you're still conflating NVMe with "fast SSD". The SSD "demo" in the article went from 15s to 0.8. That's a 18.75x increase. If we assume the PS4 Pro 3Gbps (GBIT/s) Sata 2 drive is working at max speed, that gives a SSD speed of 56.25 Gbit/s (or 7GB/s). That's faster than any current high end NVMe PCIe SSD. There is 0 chance they putting in a big ol SSD for everyone to have fun with. Even with reduced cost, 1TB drive would be too much. The "demo" was most likely a highly tuned, best case scenario use of a hybrid/tiered SSD. E.g, a small (10-100GB) of high speed flash with larger amount of slower flash storage.
TLDR, yes, they're going to use (probably 100%) solid state storage in the PS5. No, it's not going to be a singular drive that provides 7GB/s throughput without any optimization from the developer.
It absolutely better.
Of course not. They'll show more. But it's a bizarre and disappointing way to reveal the console.
"Cerny Computer Entertainment", lol good one.Richard Leadbetter, Digital Foundry article:
Spec Analysis: Sony's surprise PlayStation 5 tech reveal
I dont want to bubble burst, but I have heard from two separate sources that what is shown off in editor in the rebirth demo vs. what occurs in the rendered out video is in fact not the same.I wonder if the ray tracing name drop is just fancy PR speak just like dropping the mention of 8k support. Ray tracing is extremely expensive on even RTX GPUs (it literally halves my framerate at 4k in Metro) and while the ray tracing benefits are obvious and appealing, i think devs can produce amazing envrionments without ray tracing.
See the rebirth demo screenshots below. Done on a single 1080Ti with no ray tracing.
I think next games can look just fine without ray tracing. I'd rather they spent the GPU resources elsewhere.
Phil alluded to there being two consoles. If he can have a cheaper $399 console, he might have an advantage on day 1.
Phil has also spent a lot of money creating new studios. They might not all be ready at launch but he should have enough AAA games with amazing next gen graphics to keep up with Sony.
Xbox still sells very well in the U.S and U.K, he might not catch up next gen but he can definitely compete better than he did this gen.
Yeah. But with what storage considering that games will be huge?
I'd switch back to console.
This is an indoor screenshot of Metro Exodus with no sun or sky, so it is not using Ray Traced Global Illumination in that screenshot, rather, just Ray Traced Ambient Occlusion.This is Metro with Ray tracing Global Illumination on.
I think next games can look just fine without ray tracing. I'd rather they spent the GPU resources elsewhere.
Which plan exactly? It's some hardware reveal, no real specs and some questionable bits that make little to no sense.
The game will load before even clicking the travel option.Note: that was on an early "low speed" version of the devkit. Not the finalized full speed hardware.
The Travelstar 5K1000 in the PS4Pro can sustain speeds of no more than 90MBps (and I'm being generous). This is sustained speed, say a a compressed file containing a level, forget about loading a bunch of assets from random parts of the disk it will fall to around 1MBps in random reads. A Pcie 4.0 NVME drive would be able to do a sustained transfer rate of 31500Mbps if it can bottleneck the port (minus overhead et al).
It's a big old SSD with a great interface and well performing flash.
That's something that should be there by default on that type of game honestly.
Leadbetter cites a 1TB SSD rumour in the article.
Would they really bother with PS3 and further back BC at this point? In day one.
...people thought it could be 2019?!I don't want to be smug and laugh at people who thought it'd be a 2019 release but..
The PS4 pro is a 5400 rpm HDD so it's definitely not getting anywhere near maximum SATA II speeds.They obviously don't pay retail. But you're still conflating NVMe with "fast SSD". The SSD "demo" in the article went from 15s to 0.8. That's a 18.75x increase. If we assume the PS4 Pro 3Gbps (GBIT/s) Sata 2 drive is working at max speed, that gives a SSD speed of 56.25 Gbit/s (or 7GB/s). That's faster than any current high end NVMe PCIe SSD. There is 0 chance they putting in a big ol SSD for everyone to have fun with. Even with reduced cost, 1TB drive would be too much. The "demo" was most likely a highly tuned, best case scenario use of a hybrid/tiered SSD. E.g, a small (10-100GB) of high speed flash with larger amount of slower flash storage.
TLDR, yes, they're going to use (probably 100%) solid state storage in the PS5. No, it's not going to be a singular drive that provides 7GB/s throughput without any optimization from the developer.
Hoped*
If I had to guess, they'll have a "cache drive" that's 64-120GB that loads the game you're playing. The game while not being played will still reside on old fashion platter spinning drives. Just my guess.Yeah. But with what storage considering that games will be huge?
The PS4 pro is a 5400 rpm HDD so it's definitely not getting anywhere near maximum SATA II speeds.
they'd have to take a massive loss if they want to sell hardware with those specs at 400.I can't imagine Sony want to rock the boat with an over $400 price. They may consider taking a loss on hardware because they will easily make up that revenue on software and services.
BC is confirmed so you should be able to play every PS4 game on it.Do we think that the big Sony exclusives will be cross buy? Buy on PS4 digital and play on PS5 later with upgrades?
Do we think that the big Sony exclusives will be cross buy? Buy on PS4 digital and play on PS5 later with upgrades?
Ikr?That's something that should be there by default on that type of game honestly.
As a team2019er, I concede. But I was on point with the SSD, tho.I don't want to be smug and laugh at people who thought it'd be a 2019 release but..
Which fools said that? They deserve to be shamed.I don't want to be smug and laugh at people who thought it'd be a 2019 release but..