Unfortunately, if you have any other VR headset options, from PlayStation VR to anything more powerful, I urge you to consider playing the game on those, instead. Moss's gorgeous art design has been hobbled to run at a decent clip on Oculus Quest's hardware, and the results look smeary and flat. Quill has thankfully been rendered with great polygonal care and still animates beautifully (especially when you lean in to examine her up-close details), but other characters and creatures have been downgraded, while environs suffer from a serious reduction in shadows, reflections, particle effects, and other artful touches. That said, the game still benefits from clever art direction, and it's a trip to lean into a scene full of tiny characters and appreciate their finely detailed designs, so if Quest is your only option, don't shy away.