Ars Technica's launch-week feature about day-one Quest games will go live by Wednesday morning. There's no embargo, so I can offer a few tidbits for now for my QUESTHEDZ:
1) Superhot VR includes no new content. It's still freakin' dope, but also freakin' short.
2) I recommend Racket Fury over Sports Scramble. Heartily. But I concede that this is largely about opinion; I enjoy Racket Fury's straight-ahead style over Sports Scramble's utter randomness.
3) TiltBrush currently needs a once-over in performance optimization. If you load particularly complex sketches from the pre-loaded gallery, you're in for some frame rate judders, but they're not consistent. Drawing from scratch, OTOH, works fine.
4) Beat Saber's interface seems like it might be incomplete. Doesn't currently include a DLC purchase interface. Also, in a really weird move, you have to buy the app anew on Quest, even if you bought it on the Rift, but any Quest DLC purchases carry over to the Rift version. (The same lack of Rift-to-Quest cross-buy applies to Superhot VR and Moss.)
5) Rec Room for Quest is currently buggy AF, in terms of random hard crashes. It otherwise appears to run pretty optimally.
6) We've yet to get any access to Robo Recall Unplugged or Moss Quest.
I can't promise to answer any launch week questions in this thread, but if you ask something interesting, I may have an answer for you in my Weds article, if not here.
There's definitely modes for each sport that allows you to disable "Scramble" and play them straight. Did you try this mode? Still weren't impressed?