I've never been more excited to double dip on games I already own on other platforms.
Does anyone have any recommendations on a portable power bank powerful enough to charge the Quest while playing?
I got an email from Oculus to say mine was processing for shipping yesterday, and still nothing has changed. I'm not getting it at launch after all, am I? :(
Not quite, the analogy was wrong. The innards are far less powerful than PSVR, in terms of memory, CPU power, GPU power, game size/storage. For raw system power, PSVR is Vegeta, Oculus Quest is Piccolo, Oculus Go is Krillin. PS4 Beat Saber for example has more graphical effects than on Quest. Quest display is quite a large resolution jump, with good IPD adjustment, but PSVR can do higher refresh rate (not supported in all games). Tracking on Quest blows PSVR out of the water, you no longer have to stay in front of that little camera view and if you turn around your controllers aren't blocked. Controllers too, they have real buttons, analogue sticks, a grip button, and know if your fingers are resting on buttons or not. And don't drift, ever. It's much closer to having hands in VR *and* having a real split gamepad.
It's my birthday tomorrow, and I feel the need to be impulsive and order the quest for delivery on Tuesday. Anyone know of anywhere that can still deliver for release date in the UK?
It's my birthday tomorrow, and I feel the need to be impulsive and order the quest for delivery on Tuesday. Anyone know of anywhere that can still deliver for release date in the UK?
Mine says 27th. I'd take 22nd!Same here :(
Got the email yesterday morning but order still says:
"Processing for shipping
Dispatches by May 22"
Hoping they don't dispatch it on the 22nd, that would suck.
Did you try it?I keep going back and forth on the Quest. I really want it but the graphic downgrades bother me more than it should. Honestly, cables never bothered me on my old Rift. I think I may get the S instead. I have until Monday to figure it out.
No, every video review and comparison say there is. Here's a comparison. The graphics look.... flatter, to me.
https://youtu.be/btb0gJT200U
No, every video review and comparison say there is. Here's a comparison. The graphics look.... flatter, to me.
https://youtu.be/btb0gJT200U
Go to 3:18 in.......yikes! Looks like a PC/Switch comparison.
The lighting being static would definitely account for looking "flatter". It's one of those things that definitely looks worse when doing side-by-side comparisons, though.
I'm a little concerned about the lack of gameplay videos from both Moss and Robo Recall. These are flagship launch titles and having almost no media whatsoever less than 72 hrs before launch doesn't really inspire confidence.
Any 5v 2A charger should be enough. VR oasis is using a 10000mah anker PD charger which he said is just about small enough to pack into the official travel case (if that matters). And there is a code flying around for $10 off on Amazon (check r/oculusquest ).
You'll need a suitable cable - included one is 10ft so too long. I'd say 3-4ft probably ok. Headset end is USBC and battery side is whatever your portable charger uses.
I wasn't saying PSVR was better, I was correcting the misinformation that PSVR was less powerful than Oculus Quest. It really isn't, by a long shot. If all people care about is graphical fidelity, this isn't the device for them.Don't forget you don't need a PS4 and aren't tethered as well which is huge. Wireless is a game changer for VR, even moreso I believe than FOV or screen resolution.
Needing an external processor (PC or PS4) along with the wires I think has slowed down adoption as all of that for VR has just been a hassle.
Get a hands-on demo sometime. Games always look better in VR, when all that depth and scale solidify.It's definitely not just lighting. Geometry detail is lower, foliage detail is reduced (and no AO, I think, but that was probably not a realistic expectation anyways), and textures are much lower-res (and in some cases seem practically non-existent, like on the grassy areas).
I knew Quest was going to perform worse, but I think I got fooled by everyone saying "it's not as bad as I thought it would be." I can see if I'd never seen the PC version that it might be acceptable, but I don't think I can unsee that comparison. It's pretty stark.
From what they've said it only supports Chromecast 3/Chromecast Ultra devices.
Get a hands-on demo sometime. Games always look better in VR, when all that depth and scale solidify.
I'd be okay with losing out on graphical quality in favor of portability, but the closer I come to pulling the trigger, the more I become concerned about games that the platform could miss out on entirely, physics-heavy stuff like Boneworks and whatnot.
I would go for a quest and wait for PS5 and hopefully psvr2 announcements and what they're going to offer. My guess is that PSVR2 will be either backwards compatiblewith PSVR or that the best haves will be ported to it and improved to make use of 6DOF, better controllers etc.I'm still torn between this and a PS4 + PSVR. I don't have a PS4 and the exclusives (Astrobot, Wipeout, Tetris Effect) are calling me more than wireless with the Quest. I'm well aware of the overlap between the two software libraries of course.
That plus the existing non VR PS4 titles I've missed out on..
Anyway not trying to hijack this thread. It's exciting that there's so many different viable and thriving VR options.
Wish I could afford both!
I'm still torn between this and a PS4 + PSVR. I don't have a PS4 and the exclusives (Astrobot, Wipeout, Tetris Effect) are calling me more than wireless with the Quest. I'm well aware of the overlap between the two software libraries of course.
That plus the existing non VR PS4 titles I've missed out on..
Anyway not trying to hijack this thread. It's exciting that there's so many different viable and thriving VR options.
Wish I could afford both!
I'd be okay with losing out on graphical quality in favor of portability, but the closer I come to pulling the trigger, the more I become concerned about games that the platform could miss out on entirely, physics-heavy stuff like Boneworks and whatnot.
Not sure I'd call it "moneyhatting" since Sony paid for the VR version's development. If they hadn't done that, the VR version wouldn't even exist.
Not sure I'd call it "moneyhatting" since Sony paid for the VR version's development. If they hadn't done that, the VR version wouldn't even exist.
I'm still torn between this and a PS4 + PSVR. I don't have a PS4 and the exclusives (Astrobot, Wipeout, Tetris Effect) are calling me more than wireless with the Quest. I'm well aware of the overlap between the two software libraries of course.
That plus the existing non VR PS4 titles I've missed out on..
Anyway not trying to hijack this thread. It's exciting that there's so many different viable and thriving VR options.
Wish I could afford both!
Moneyhatting is giving a developer who is working on a game extra money to guarantee exclusivity. It isn't having a regular publisher/developer relationship hiring a company to develop a game for them, that would not otherwise exist. Nobody for example thinks of Sony publishing Spider-Man for PS4 as "moneyhatting" Insomniac Games to guarantee exclusivity. Or Oculus hiring Epic to make Robo Recall for the Rift.
I have a 4-port charger at home which we use for all our phones/tablets etc. I'd rather use that to charge my quest Han take up another socket. Do I just need any old usb-a to usb-c cable? I think all the ports are 2.4A so should be ok to charge, just perhaps not as fast as the standard plug.
And for connecting to PC, can I get a little usb-c to usb-a converter to use with the included cable? Everyone seems so happy whe usb-c is used but I don't have any stuff that uses it so it's a PITA