It was certainly mentioned earlier in the thread, but is it worth it if I plan on using it as a PC vr headset only? How noticeable is the image compression? Any resolution diminution VS using the device alone?
It was certainly mentioned earlier in the thread, but is it worth it if I plan on using it as a PC vr headset only? How noticeable is the image compression? Any resolution diminution VS using the device alone?
I bought it with this in mind. I'm happy with it but you can definitely feel that the native Quest games are running better resolution-wise than PCVR (I'm using link). I remember thinking when i first boot up Alyx was that it looked like i just rubbed my eyes really hard or as if I'm not 100% focused in my eyes. But besides that, zero complaints so far. I'm pretty sure if you're a tinkerer kind you can get even more value out of it. I only got as far as to use it to play PCVR wirelessly but it takes quite a bit of work to optimize your settings tho, so been sticking with my link setup.
I haven't used a Link cable, but that doesn't sound right.I bought it with this in mind. I'm happy with it but you can definitely feel that the native Quest games are running better resolution-wise than PCVR (I'm using link). I remember thinking when i first boot up Alyx was that it looked like i just rubbed my eyes really hard or as if I'm not 100% focused in my eyes. But besides that, zero complaints so far. I'm pretty sure if you're a tinkerer kind you can get even more value out of it. I only got as far as to use it to play PCVR wirelessly but it takes quite a bit of work to optimize your settings tho, so been sticking with my link setup.
I haven't used a Link cable, but that doesn't sound right.
Depending on your GPU, SteamVR may choose to subsample the game if resolution is set to "auto".
With Virtual Desktop, the various quality settings determine the base rendering resolution (per eye) when SteamVR is manually set to 100%:
Half-Life: Alyx streamed to the Quest 2 at high/100% resolution was very noticeably sharper than anything I've seen running natively on the headset.
- Low: 1728x1824
- Medium: 2016x2112
- High: 2496x2592
Unfortunately my GTX 1070 can only keep the game running at a smooth 80 FPS when I drop it to 30% though - which is 2734x1420. But it's still not bad compared to native apps.
You can see some color banding in shadows or gradients, but I didn't find it too distracting at higher bit-rates using HEVC - never to the point that I would prefer to use a tethered headset.
I do seem to recall that people were saying the Link cable was using a lower resolution than Virtual Desktop at launch though.
I think that was supposed to be fixed with the V23 update, but again: I don't have a long enough USB-C cable to really try it out, and I prefer being untethered.
How is this for someone who's not tech savvy and typically doesn't play games?
My dad messaged me yesterday asking my advice about what VR headset to buy because he wanted one to play games, which caused me to do a spit take 'cause he's never had much interest in playing games past Mario Kart on the N64. I have no idea why he wants one lmao, but I told him I'd do some research.
My parents don't have a computer outside a crappy personal laptop and from what I understand the Quest line is designed to be able to be played computer-free, correct? I think the biggest barrier to entry is price. I looked into PSVR prices because I have my PS4 now sitting on a shelf and could give it to him, but it's almost as expensive as the Quest 2. I have a feeling the price will probably scare him off when it comes down to it
Sorry, I should have clarified, I'm Canadian so the 64GB model is $399.99 lol. I guess that's another question; is 64GB storage good enough? How big are VR games typically? My knee jerk reaction was that it was kind of low, but obviously the 256GB is even more expensiveIt was definitely fixed with v23. If you want highest resolution/quality, Link is now the undisputed way to play (although VD is still preferable for anything that involves movement/turning). The defaults are pretty low, though, so if you don't go into the advanced settings and manually override things, v23 isn't going to change much of anything.
Yes, as long as he stays away from PCVR, it's the simplest VR platform out there. Great quality and ease of use that anyone can handle. 299.99 is expensive? I'm blown away that something like Quest 2 can exist at that price point. Best value from a tech POV in all of gaming.
Sorry, I should have clarified, I'm Canadian so the 64GB model is $399.99 lol. I guess that's another question; is 64GB storage good enough? How big are VR games typically? My knee jerk reaction was that it was kind of low, but obviously the 256GB is even more expensive
This is the one to get.How is this for someone who's not tech savvy and typically doesn't play games?
My dad messaged me yesterday asking my advice about what VR headset to buy because he wanted one to play games, which caused me to do a spit take 'cause he's never had much interest in playing games past Mario Kart on the N64. I have no idea why he wants one lmao, but I told him I'd do some research.
My parents don't have a computer outside a crappy personal laptop and from what I understand the Quest line is designed to be able to be played computer-free, correct? I think the biggest barrier to entry is price. I looked into PSVR prices because I have my PS4 now sitting on a shelf and could give it to him, but it's almost as expensive as the Quest 2. I have a feeling the price will probably scare him off when it comes down to it
Most are probably under 1GB. And even the bigger ones are still fairly small. You can fit a bunch of games onto a 64GB unit. More than any reasonable person would ever play at once. So as long as you don't mind occasionally deleting something not being played, it's really not an issue.
Thanks to both of you. I'll let my dad know that it wants a VR headset to get this one. Much appreciatedThis is the one to get.
Oculus headsets are the only stand-alone ones which don't require a PC or console, and Quest 2 is the best one yet - despite them having got the price down to $299.
My mother - who has never had an interest in anything more than word-puzzle games despite my best efforts over the years, who took a lot of convincing to try it, was absolutely blown away by the Quest - to the point that she was thinking of getting one herself.
To my surprise, of all the demos and experiences she went through, SUPERHOT VR was her favorite by far.
VR really is that different - especially untethered, if you can have a space which is at least something like 2×3m.
Honestly, I can't notice it. I've seen people on Reddit complaining about being able to see compression artifacts on title screens and stuff, but you'll see compression artifacts on title screens on any HMD. If that's the best they got, I'm skeptical of all their claims TBH.
The resolution is essentially whatever resolution you encode the images at. You can actually send images that are outputting at the native resolution of the Quest 2 if your GPU has the horsepower. Most, if not all, native Quest games are running sub-sampled. So if you have the GPU power, PCVR will actually display at a higher resolution than native Quest stuff.
I bought it with this in mind. I'm happy with it but you can definitely feel that the native Quest games are running better resolution-wise than PCVR (I'm using link). I remember thinking when i first boot up Alyx was that it looked like i just rubbed my eyes really hard or as if I'm not 100% focused in my eyes. But besides that, zero complaints so far. I'm pretty sure if you're a tinkerer kind you can get even more value out of it. I only got as far as to use it to play PCVR wirelessly but it takes quite a bit of work to optimize your settings tho, so been sticking with my link setup.
Hmm, this is a good point. I think my dad would get into VR. He loves gadgets, and he wants to like games, but finds them far too complicated. I think if I put a Quest 2 in front of him, he'd really get into it.I had a similar experience. I have a dad who likes video games but is terrible at them and really only spends time playing puzzle games and roller coaster tycoon type stuff.
When he visited last year I had him play my Quest 1. He went home and bought one right away and now he spends 2+ hours a day in it, playing ALL kinds of games. And we play Co-Op stuff at least once a week, which has been an amazing way to stay in touch during the pandemic.
Mine gets extremely motion sick too, and even has difficulty travelling as a passenger in cars or buses.Hmm, this is a good point. I think my dad would get into VR. He loves gadgets, and he wants to like games, but finds them far too complicated. I think if I put a Quest 2 in front of him, he'd really get into it.
My mom would never go for it. She enjoys games when I put them in front of her, but she get motion sick really easily. Shit, even handheld cameras in movies make her sick.
It seems like either the design is flawed or the first batch has a manufacturing defect, as this is very common.Sad day, my elite strap with battery broke today. Very gentle handling and limited use. You have to shrink it down to fit it into the case, that's when it happened. Was planning on bringing it to Thanksgiving, turned the dial to shorten it and the arm snapped.
Is there a way to report this to Oculus or do I just take it back to Best Buy? They're sold out of the strap unfortunately.
I'm looking for experiences people have had with running two quests on virtual desk top on the same WiFi router. Wife and I would really like to explore this but can't find anything.
wether it's personal experience of someone here or link to video/article it would be appreciated. I haven't been able to find anything. We can buy two link cables but would prefer wireless.
I would recommend going into the Virtual Desktop Discord. It's very active and the developer is in there all day answering questions and helping people troubleshoot.
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I would assume that's also using two different computers.I'm looking for experiences people have had with running two quests on virtual desk top on the same WiFi router. Wife and I would really like to explore this but can't find anything.
wether it's personal experience of someone here or link to video/article it would be appreciated. I haven't been able to find anything. We can buy two link cables but would prefer wireless.
I'm glad to hear that it helped, and you have it all set up now.Paragon I just wanted to thank you for the instructions you gave me to make Virtual Desktop work. I'm set up and everything works the way I was hoping it would.
I would assume that's also using two different computers.
I expect the best result will be achieved from buying another access point (connected via Ethernet) to create a second wireless network running on a non-overlapping channel. You can probably do that for less than $100.
Trying to run two high-bandwidth, latency-sensitive devices off the same network seems like a bad idea.
Yes, you have to add a credit card (im assuming for some sort of verification) to become a "Dev", but you can remove it immediately after. I just have my Paypal linked.I need support here.
Just came back from store with an Oculus Quest 2, just bought Virtual Desktop on the Oculus platform, installed the Oculus app on my PC and phone and installed the Virtual Desktop and Sidequest app on my PC as well. Want to play some Steam VR games.
I seem to hit something that I don't see in most tutorials I see, normally it says I just need to flip the 'Dev Mode' switch from the Oculus app on my phone, but then it says I need to go to X page where it asks me my CC number and such.
Do I really need to give my CC card #? I've been going with Paypal all the way through this. :\
Alright then...will do that I guess.Yes, you have to add a credit card (im assuming for some sort of verification) to become a "Dev", but you can remove it immediately after. I just have my Paypal linked.
Yes, you have to add a credit card (im assuming for some sort of verification) to become a "Dev", but you can remove it immediately after. I just have my Paypal linked.
Ok, I managed to enable Dev Mode, got the VR Patch installed in the OQ2 via Sideloader.
Now when I boot Virtual Desktop and want to launch a game, say Thumper, it freezes for a while, sends me a warning that an external source tried to open an app, and when I click 'OK' to authorize it, it says 'could not find Oculus HMD'. Anyone can help with that?
EDIT: Nevermind, figured it out, I had to start STEAMVR from the VD app in the Oculus...finally!
Will check it out tonight. Just bought a couple games like SuperHot VR, Half Life Alyx and Trevor Saves the Universe, gonna dip into that a bit. It works surprisingly well with my old ass wi-fi router which is a pleasant surprise!Have you opened the Oculus app on your PC and gone to settings, general, and set unknown sources to "on"? Also, don't forget to get your free copy of Asgards Wrath. I think youll have to launch Oculus Link from your headset.
How is Lone Echo?
Also, should I get Boneworks from the Oculus store or the Steam store? Does it matter? (Streaming to headset with VD).
It adds a small amount of latency (10ms) but practically eliminates all stuttering - so the experience is much smoother.So whats the deal with this new video buffering thing?
Is it a new option in the settings? Does it increase video quality or decrease latency?
Having trouble finding any info other that "it now exists" in the patch notes lol
(in regards to Virtual Desktop)