I would say that if you go through Ch2 with the whole cast and find the shrines that allow you to access 2nd jobs, the game certainly becomes very smooth. I think that besides the final boss, the start of Ch2 was the only time I felt the game had some challenge, and indeed battles take longer at this point as you don't have access to many skills yet.I don't know man. I was in chapter 2....and did Chapter 2's with everyone and it was an absolute slog of a grind with all battles just taking forever.
Real question here. Do i need to get the second classes to make this go more smoothly and better equipment? The equipment is really expensive in the game as well.
Yeah, I think that is my issue. I just need to get those second jobs. Is there a general consensus about which classes pair the best together?I would say that if you go through Ch2 with the whole cast and find the shrines that allow you to access 2nd jobs, the game certainly becomes very smooth. I think that besides the final boss, the start of Ch2 was the only time I felt the game had some challenge, and indeed battles take longer at this point as you don't have access to many skills yet.
So, if you go through Ch2 with all 8 characters, I would say that the game won't feel like a slog anymore to you. However, the side effect is that there is a slow burn if you then play Ch3 with all 8 again, and finally Ch4 (happened to me and many others that played it this way - game is still great though).
Any good places to steal from?Second classes will be necessary moving forward and in regards to equipment you can always save scum and just steal things with low chances to be obtained.
Yes, but mostly when it comes to the secret 4 jobs - and you only need to worry about it late game. For instance, the most badass pairing isYeah, I think that is my issue. I just need to get those second jobs. Is there a general consensus about which classes pair the best together?
Thanks for the tip!Yes, but mostly when it come to the secret 4 jobs - but you will need to worry about it late game. For instance, the most badass pairing isTressa/Runelord
For pairing with regular jobs, don't worry so much as almost all of the pairings work out in some way. For instance, people like Olberic/Dancer. Some of my personal favorites (until I got the secret jobs) were Tress/Cleric and Cyrus/Thief (I guess this one is kind of unusual - but works!).
I have only played BD, but that game was waaaay more repetitive than OT.It's fine party growth and synergy we're fun but i think bravely default series is better
Then after robbing them you can challenge a lot of them to a duel with Olberic. Strolling into a town, robbing everyone, then knocking them unconscious is way more stupid and funny than it should be. Especially since we're supposed to be the heroes.
People really like Grandport for that, it's Tressa's chapter 4 location and has everything you could want. Just know that if you get caught stealing it will be ridiculous amount of money to fix your reputation.
People really like Grandport for that, it's Tressa's chapter 4 location and has everything you could want. Just know that if you get caught stealing it will be ridiculous amount of money to fix your reputation.
The combat was what kept me going. I absolutely loved the combat. I also loved the individual stories, but the combat is absolutely brilliant. It is a little disappointing thatbut as a whole it's brilliant.it all doesn't really condense into one narrative that ties all the characters together
Grandport was the last place I went in my playthrough of the chapters, so everything was basically worse than what I already had.I save scummed the hell out of that to generally avoid that lol
Octopath is open-world?
Now a price drop for the PC version can't come soon enough.
Yeah, I noticed but I am waiting for $30 or less. My backlog is big enough.
While it doesn't have procedurally generated levels and permanent death, EO borrows other elements associated with roguelikes, which in turn were inspired by tabletop games like Dungeons & Dragons. See the developers as the Dungeon Master that came up with set dungeons and threats. I guess dungeon crawler RPG is a more appropriate term which wikipedia calls it.
You can start by turning off DoF and bloom in engine.iniYeah, I noticed but I am waiting for $30 or less. My backlog is big enough.
Does it make the game look better?
yes it does. I meant bloom btw.
I shall make a note. Thanks.
This game was always good. To this day I don't get the hate it recieves here.
If anyone knows a better way to grind levels than spam BG and hope I get a 100x I'd love to hear it. The difficult spikes killed it 20 hours in for me but I enjoyed it before that
If anyone knows a better way to grind levels than spam BG and hope I get a 100x I'd love to hear it. The difficult spikes killed it 20 hours in for me but I enjoyed it before that
Honestly I would say it's less your level and more the strategy being used, some battles I found nearly impossible until I changed my party members and then everything went smoothly. The only grind should be if you want to do the final boss.
You can do this fairly early with the scholar's multi-hit AOE spells and the merchant's Donate BP skill.One of my biggest problems with it was that even when you got OP as hell, even trash monsters took time because you still had to break them to do good damage. These encounters became very tiresome, time consuming, and repetitive.
Sure, but it just feels like so much effort for stuff that you can just hold A on other RPGs to minimize. It's just unrewarding, and a large part of why many people call it "grindy" despite the complete lack of grinding necessity.You can do this fairly early with the scholar's multi-hit AOE spells and the merchant's Donate BP skill.
I have sunk 40 hours into the PC version and what a gem this is. The atmosphere and charm are top notch, but what's really standing out is the battle system. Who is saying that turned based combat is archaic? It works just as well today as it did 25 years ago.
Octopaths job system is some of the best I ever encountered. There are plenty of variation and strats, so I dont get bored with it. Not even the random encounters bothers me.
The overworld is pretty big and filled with towns. This is not something that we have been spoiled with lately. I also think the path actions are clever. Now you make every NPC useful in a way. The music is also good, and the graphics are a throw back to the old school games; though they went overboard with some effects. The story is fine, only negative is the party interaction I guess but I can overlook that.
I am plesantly surprised by this game. It is no FF6, but it is damn good. Probably a little underrated if you ask me. I like it better than Bravely Default. I am glad it made its way to PC.
increased scrutiny because console exclusive. happens all the time.
I have only played BD, but that game was waaaay more repetitive than OT.
only duel against people who blocks a door, that's the whole purpose of the mechanic.