Enjoy, people. One of my favorite JRPGs of all time. Go into it knowing what to expect, and I think you'll love it.
- Eight down-to-earth, self-contained short stories, rather than a single fantastical main storyline, although they're tied together via background information by the end.
- Party interactions in vignettes from Chapter 2s onward, but otherwise the characters are alone during the telling of their stories. Consequently, have some suspension of disbelief for gameplay-story segregation.
- Combat mechanics — breaking and boosting — are simple and intuitive, but deep in their potential gameplay. The game expects you to utilize them. Unlike many JRPGs, buffs and debuffs are absolutely crucial in Octopath, and affect bosses (so use poison, blind, leghold trap, etc!). The most efficient way to defeat bosses is to set up "burst windows" where your damage dealers have BP to unleash, are offensively buffed, and bosses defensively debuffed.
- You can go virtually anywhere in the world from the very beginning. It's open. If you can brave the journey, you can even go to endgame towns and get endgame equipment from the get-go.
- The scholar job's first passive reduces the encounter rate by 50%, allowing you to go entire screens without random battles, for those impatient with them.
- Don't pay much attention to "danger levels" and "recommended levels." Levels in Octopath mean relatively little compared to equipment (always be stealing/purchasing from NPCs), character build, and strategy. You should be able to tackle stuff within 10+ levels of you with some care. You should never, ever have to grind during main stories.
- Before moving on to Chapter 2 stories, I recommend exploring each Chapter 2 field area, because each contains a hidden shrine that will unlock the secondary job of whomever started in that region (e.g. Dancer - Sunlands; Apothecary - Riverlands). Unlocking the job system will massively increase your party's power and versatility.
- How you approach the game structurally is up to you — whether you do all eight of each chapter before moving on to the next, or pick parties of four to do one at a time. Whatever you choose, I recommend just doing whatever you want at the time. The game's open-ended structure makes it so players can burn themselves out. If you get tired of Chapter 2s, move on to Chapter 3s. If you get tired of story progression, go rob a town or explore dungeons or puzzle out some side quests. Each character's story has a markedly different tone, so do whatever you're in the mood for at the time.
If you ever harve questions, we're at your disposal in the OT. :)