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Which game had a greater impact on the medium?

  • The Legend of Zelda: Ocarina of Time

    Votes: 1,949 74.0%
  • Final Fantasy VII

    Votes: 685 26.0%

  • Total voters
    2,634

Solid SOAP

One Winged Slayer
Member
Nov 27, 2017
8,245
In the late 90s, two games were released which changed the scope of gaming forever.

396e4974-d018-4d02-8ec7-3c2759ef5843.jpg


The Legend of Zelda: Ocarina of Time created an explorable 3D space for gamers like no other. "Z-Targeting" changed the way we approach obstacles in 3D games to a degree where we still see said feature in games today, and the world was immersive to the point where we could literally look around our environment in a 1st person perspective. This was done all while crafting nearly a dozen intricately woven dungeons that were challenging and fun to explore for players, not to mention the cohesive 3D world which was again a first for the medium.

Final_Fantasy_VII_Box_Art.jpg


Final Fantasy VII holds a different, yet similarly impactful legacy. This game was one of the first ever to combine CGI cutscenes with rich characters and world development within a video game. These feats were all accomplished while iterating on innovations from previous titles in the series, ultimately creating a game that was able to combine tried and true rich gameplay with a story unprecedented in gaming.

--

So, between the two, which do you think had the greater impact on the scope of gaming?

I'm choosing Ocarina of Time, as I believe its gameplay innovations (targeting NPCs/enemies, exploring 3D space, etc.) will outlast the impact of Final Fantasy VII's innovations. Many games today tell great stories, but not every game needs to tell a story to fulfill its purpose as a game. However, I'm confident that almost every 3D game that came out after Ocarina of Time must've had SOME kind of inspiration from that game, be it looking at things in a first person perspective, targeting, etc.

Alternatively, if you played both on or near release, which game left a greater impact on you at the time?
 

Dolce

Member
Oct 25, 2017
14,252
Games like Final Fantasy VII were extremely important in terms of bringing a new generation of female gamers into the scene. The importance of FFVII and future RPGs really cannot be understated in terms of that.

Edit: Just to make it more clear, I don't say this thinking that Ocarina of Time is less responsible, just that it's harder to quantify versus what we know of the popularity of JRPGs with women and of course anecdotal experiences. I don't think FFVII is more influential, but I also don't think it's less. I didn't end up voting in the poll for that because figuring out what is more or less influential is tough.
 
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Transistor

Hollowly Brittle
Administrator
Oct 25, 2017
37,156
Washington, D.C.
Definitely Ocarina of Time, for many of the reasons you mentioned.

Final Fantasy VII is an amazing game, but for the most part it's just the same thing in 3D.
 
OP
OP
Solid SOAP

Solid SOAP

One Winged Slayer
Member
Nov 27, 2017
8,245
Games like Final Fantasy VII were extremely important in terms of bringing a new generation of female gamers into the scene. The importance of FFVII and future RPGs really cannot be understated in terms of that.
I'm noticing this as I play Final Fantasy VII now. I have always loved Zelda, but the fact that FFVII let's you take charge as several female protagonists must've been huge for the time.
 

Deleted member 59109

User requested account closure
Banned
Aug 8, 2019
7,877
OoT. I didn't play either of these during the time of release, and I admit I don't like JRPGs so might be biased, but I just see OoT mentioned a lot more. I feel like FF7 might have been mostly impactful for people who like JRPGs, while OoT was more influential to a wider audience.
 

Henry Jones Jr

Avenger
Oct 27, 2017
1,731
Ocarina probably hard the larger impact on the industry by quite a margin.

FF7 had a larger impact on me personally.
 

Indelible

Member
Oct 27, 2017
13,672
Canada
This is tough, FF VII opened the floodgates for JRPGs in North America but Ocarina perfected movement in 3D. I might lean towards FF VII because we might not have gotten a lot of the Japanese games we did without it.
 

Ultima_5

Member
Oct 25, 2017
7,673
OoT. set the standard for how to make a 3d action game. stuff like lock on and what not are still used today.

FF7 was huge , and introduced many people to RPGs, but that would've happened anyway in a year or two when pokemon came out.


Games like Final Fantasy VII were extremely important in terms of bringing a new generation of female gamers into the scene. The importance of FFVII and future RPGs really cannot be understated in terms of that.

basis of this? i feel like many female gamers love zelda. its not like FF primarily targets women.
 

Dark Knight

One Winged Slayer
Member
Oct 25, 2017
19,305
Honestly that's a tough call. I'm going to say OoT for revolutionizing 3D gameplay, FF7 for cinematic and deep story, and popularizing the JRPG genre. So, both are just as influential but in very different ways.
 

DrForester

Mod of the Year 2006
Member
Oct 25, 2017
21,696
Ocarina of Time and it's not close at all.

I think you'd be hard pressed to find ANY game more influential than OoT. OoT is the framework for how 3d action/adventure games are made to this day.
 

Aaronrules380

Avenger
Oct 25, 2017
22,461
I feel like FFVII's main innovations have largely become completely entirely obsolete since they were largely based around the way it used stuff like pre rendered environments and the like to make more impressive presentation with the hardware of the time, but most of those solutions have been completely abandoned in the modern era where those hardware limitations aren't really necessary anymore.
 

Biggersmaller

Banned
Oct 27, 2017
4,966
Minneapolis
Ocarina of Time. It was the first the 3rd person adventure game with an open-world in 3D. FFVII, while a game I thoroughly enjoyed - was very similar to a 16-bit JRPG with added cutscenes.

The choice that haunts me is MGS vs Ocarina.
 

Cactuar

Banned
Nov 30, 2018
5,878
Final Fantasy VII changed JRPGs forever, not only how they were created, but made them popular outside of Japan. It also helped the Sony PlayStation rule that generation even though it was the new kid on the block. It's one of the games that made the PlayStation. This is all in addition to what it did for the JRPG genre.
 

Iori Loco

Member
Nov 10, 2017
2,288
Ocarina. A singe button having multiple actions based on context, z targeting, even some items like the hookshot, or a bunch of puzzles have been ripped off in other games.
 

Rickenslacker

Member
Oct 25, 2017
8,415
I don't think of OoT as being influential as I see a lot of its stated influence to be eventualities. Mega Man Legends had lock on beforehand, for instance. Other games had you capable of looking around in first person while not being first person games, like Metal Gear Solid. So I don't see OoT as having any overt influence rather than perhaps bringing up the expectations of quality.
 

ghibli99

Member
Oct 27, 2017
17,784
I might be over-simplifying it, but it feels like we've moved past a lot of the design elements of FF7, but a lot of games still use a lot of the core things that were in Ocarina. At the time though, both were simply powerhouse titles that made each of their respective platforms must-owns. At the time, I think FF7 deserves the most credit for essentially blowing the doors wide-open on JRPGs becoming far more popular worldwide, and the importance/impact of that can't be understated.
 

Ovvv

Attempted to circumvent ban with alt account
Banned
Jan 11, 2019
10,030
FF7 (and MGS) did a ton for the dominant movie-style-narratives that exist today so I'mma have to go with that. Also opened the floodgates for JRPGs in the West.

A lot of the stuff being attributed to OoT in this thread was done by prior games. Not exactly by niche franchises, either lol
 

Deleted member 76797

Alt-Account
Banned
Aug 1, 2020
2,091
Z targeting is still widely used and fucking brilliant. I wonder what gaming would be like right now if we never got SM64 and OoT.
 
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OP
Solid SOAP

Solid SOAP

One Winged Slayer
Member
Nov 27, 2017
8,245
Today, I feel that the JRPG genre isn't huge, but turn and luck based combat and systems are. So many mobile titles use turn based combat and have luck related systems that wouldn't exist without the popularity of Final Fantasy games.
 

Dogui

Member
Oct 28, 2017
8,809
Brazil
FFVII is more influential in terms of production values. It's pretty much the first actual AAA game, with some huge investment in marketing and stuff. It's the original videogame super production. But in a gameplay perspective, it's not exactly a huge influence, as you could say even Jrpgs in general were not super inspired on it in a mechanical level, tho they obviously copied the cinematic flow, cg cutscenes and etc...

Ocarina of Time is more influential as a 3D game that molded much of the level design style we see nowadays. It's a lot more influential than FFVII in a pure gameplay perspective.
 

Jon God

Member
Oct 28, 2017
2,295
Both?

Cinematic gaming with set pieces wouldn't be the same without Final Fantasy VII, and lock on systems wouldn't be the same without Zelda64.
 

Ovvv

Attempted to circumvent ban with alt account
Banned
Jan 11, 2019
10,030
Z targeting is still widely used and fucking brilliant. I wonder what gaming would be like right now if we never got SM64 and OoT.

Z targetting already existed in Mega Man Legends. Did it just as good, too.

It also did big 3D adventure with dungeons and an interconnected world before OoT, too.
 
Oct 8, 2019
9,143
Final Fantasy VII was one of the main reasons why Playstation won that generation, was a massive change in how the stories of games are shown with its extensive use of cutscenes, the story had an actual political view being expressed, was the first game to be sold mainly with the use of commercial, and cause a massive boost in popularity for JRPGs. Like the spiritual successor Suikoden made more money on kickstarter than the Spiritual Successor to Megaman.

Ocraina of Time wasnt even the most revolutionary game on the N64, Super Mario 64 was.
 

jonjonaug

Member
Oct 25, 2017
5,674
OOT and it's not even remotely close. Basically any third-person action game (and stuff in lots of other genres) afterward has taken something from it.
  • One of the first major 3D open world games with attention placed on detail instead of size (not procedurally generated like early Elder Scrolls games).
  • The camera system
  • Context sensitive buttons
  • Z-targeting and the general flow of combat
  • Horseback riding (some kind of vehicle in a 3D open world game with unique mechanics that isn't just "you move faster" like Daggerfall's horses)
  • All of the cutscenes are rendered entirely in-engine, something not even Metal Gear Solid did (MGS was mostly in-engine but used Codec and some other stuff to get around technical limitations and budget constraints). The way the cutscenes were staged was also really novel for the time.
Probably some other stuff I'm forgetting too. There's a quote from the VP of Rockstar that goes somethiing like "Anyone who makes 3D games who says they haven't taken something from Mario 64 or OOT is lying" and it's the truth.
 

Jhey Cyphre

Member
Oct 25, 2017
3,087
FFVII is more influential in terms of production values. It's pretty much the first actual AAA game, with some huge investment in marketing and stuff. It's the original videogame super production. But in a gameplay perspective, it's not exactly a huge influence, as you could say even Jrpgs in general were not super inspired on it in a mechanical level, tho they obviously copied the cinematic flow, cg cutscenes and etc...

Ocarina of Time is more influential as a 3D game that molded much of the level design style we see nowadays. It's a lot more influential than FFVII in a pure gameplay perspective.

Took the words right out of my mouth. I don't see the blueprints of FFVII all over JRPGs in the same way I see OoT all over... basically everything.
 

Ovvv

Attempted to circumvent ban with alt account
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Jan 11, 2019
10,030
Took the words right out of my mouth. I don't see the blueprints of FFVII all over JRPGs in the same way I see OoT all over... basically everything.

Any video game with a big focus on cinematic style storytelling has FF7 DNA. You see that blueprint everywhere, not just in RPGs.
 

Jencks

Member
Oct 25, 2017
8,451
Ocarina of Time. The dungeons honestly feel like the first time anyone nailed 3D level design in an adventure game at that point. Not to mention other things like combat and general structure.
 

Jhey Cyphre

Member
Oct 25, 2017
3,087
Any video game with a big focus on cinematic style storytelling has FF7 DNA. You see that blueprint everywhere, not just in RPGs.

I don't see this at all. To me, FFVII was just the natural translation of what came before it with a prettier visual veneer. Games like FFVI and Chrono Trigger already had elaborate cinematic cutscenes.
 

jonjonaug

Member
Oct 25, 2017
5,674
Today, I feel that the JRPG genre isn't huge, but turn and luck based combat and systems are. So many mobile titles use turn based combat and have luck related systems that wouldn't exist without the popularity of Final Fantasy games.
Dragon Quest came first and had a bigger impact in Japan and on other games like it.
Any video game with a big focus on cinematic style storytelling has FF7 DNA. You see that blueprint everywhere, not just in RPGs.
OOT's in-engine cutscenes with actual cinematic camera angles were more of an influence on how to deliver cutscenes in games than FF7's mostly fixed-angle cutscenes (prerendered ones aside).

EDIT

Like, take this bit from the opening of the game where Navi flies through Kokiri Forest. There is nothing at the time that comes close to this level of fidelity for in-engine cutscene presentation. So much of the game's cutscenes is just Nintendo going "hey everyone, we're in 3D now, here's what you can do with the camera!".

 
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RomanticHeroX

Member
Oct 27, 2017
2,886
Ocarina, easily. It set the standard for how dynamic combat works in 3D games. Things like Demon's Souls and Devil May Cry still show a clear lineage back to Ocarina. FF7, meanwhile, got the West to pay greater attention to JRPGs (and Japanese media more broadly), but its influences are narrower in scope and duration. I think the broadest, obvious influence it had was to standardize static CG backgrounds, 3D battle sequences, and CG movies. All those things are featured heavily in JRPGs on the PSOne, but not really influential to other genres or on other platforms. I think this is proven by the fact that even JRPGs released today don't look or play like FF7. I think something like MGS was a bigger influence in terms of video game storytelling. Both are great games, but Ocarina is much more influential.
 

Mory Dunz

Member
Oct 25, 2017
36,394
I feel people forget how cinematic OoT was for its time

FF7 had prerendered cutscenes of course and a huge focus on story, but OoT was doing what FF7 didn't do ingame in terms of the cinematography, camerawork, facial expressions, and character models that could animate more freely (and mocap iirc). An early example is Link leaving Kokiri forest, or Navi flying, learning literally any song, or the final boss of course.
OoT wasn't like a 2D mario or something.

felt like pointing that specific part out, I didn't vote cause I don't have an answer.
Just something I've noticed.
 

Ovvv

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10,030
I don't see this at all. To me, FFVII was just the natural translation of what came before it with a prettier visual veneer. Games like FFVI and Chrono Trigger already had elaborate cinematic cutscenes.

I mean, if we're going this route and just absolutely ignoring the context and impact of FF7's execution of those things, then none of the stuff being attributed to OoT wasn't already done before in terms of design. Z targeting, proper 3D dungeons, a connected world had already been executed at a high level by Mega Man Legends.

But we're not doing that. FF7 and MGS were the big trigger for the whole movie-like style that took over video game storytelling. Hell, a huge part of the marketing for FF7 was "it's like a movie!" The reason it took off in the West was in large part due to that. It was marketed like a movie with production values to match.
 

Lork

Member
Oct 25, 2017
843
Z targetting already existed in Mega Man Legends. Did it just as good, too.

It also did big 3D adventure with dungeons and an interconnected world before OoT, too.
"Did it just as good" lmao

You literally can't move while locked on in MML. It wasn't until the sequel that you could at least strafe (still awkward compared to Z-targeting's free movement). I wonder if anything happened in the meantime that might have served as inspiration?