Think there will be swords in this one.
After TOW, I'm really excited for it.
What does that even mean? It was hyped up and marketed just like an AAA game. Pretty sure it still cost around $60.. devs can't just name it an AA game just to lower expectations.
Then what does?You really don't know what are you talking about if you think TOW was marketed like your average AAA game.
Private Division was created by Take-Two to make AA games, asking $60 does not make your game AAA at all.
Take-Two launch 'indie' publishing label Private Division
Reminding us all that the term 'indie' is meaningless, Take-Two Interactive--the multi-billion-dollar owners of GTA dev…www.rockpapershotgun.com
So anyone selling their AA games for less than $60 is pretty much throwing money away?Production value, budget and marketing.
Darksiders 3 was also sold for $60 and that's not AAA
Wasteland 3 is also being sold for $60 and that's not AAA as well
Ooh so it is Fantasy! I wonder if it really will be set in the Pillars universe.Think there will be swords in this one.
After TOW, I'm really excited for it.
So anyone selling their AA games for less than $60 is pretty much throwing money away?
I guess we'll just have to wait and see whatever AAA means in this context then. Not much of a descriptor beyond some vague ambition.Did i say that? No.
Pricing is subjective, there are AAA games that cost $50-70m to make and there are AAA games that cost up to $100m, just like there are games that cost $15-20m to make and they are all priced in the same range.
Darksiders 3 was made by a team of 40 people and priced at 60 bucks, THQ Nordic expectations were "a couple of thousand" copies and they were pretty happy with the results.
I hope the outcome is better than what we got previously in Outer Worlds.I guess we'll just have to wait and see whatever AAA means in this context then. Not much of a descriptor beyond some vague ambition.
Same here. I feel Obsidian has been at their best taking existing settings and telling stories within them (KOTOR2, Fallout: NV, NWN2: MotB).I hope the outcome is better than what we got previously in Outer Worlds.
It works if you go the Prey route..Shame that it's another First Person Melee & Ranged RPG, I don't think they're very good at that nor does that combo work especially well fora nyone other than Bethesda. Still nice to see they're thriving, look forward to what their first big project with MS backing will end up looking like.
Considering the quality of those in your average AAA game, doesn't seem like a universal thing.I think a lot of people don't realize that budget also affects the quality of writing and storytelling.
Considering the quality of those in your average AAA game, doesn't seem like a universal thing.
I think Avellone is independent. I know he's attached to the story mechanics of Dying Light 2 but he may be doing so as a contractor not as a techland employee.
its not outside the realm of possibility that he has multiple projects across different developers he's working on
Shame that it's another First Person Melee & Ranged RPG, I don't think they're very good at that nor does that combo work especially well fora nyone other than Bethesda.
If you look to most lists of highest selling RPGs, either by series or individual titles, the only First Person games that make the list are Elder Scrolls or Fallout. Once Cyberpunk 2077 comes out it's bound to shake that up, and who knows it might revitilize interest in games like that which other games like Deus Ex didn't manage to do, but going by the recent trends it doesn't look like a winning combo.
I agree. MS's acquisitions and rapid expansion towards the end of this generation is very impressive. They are now poised to claim the throne next gen.it's possible. i did warn that the studios they have been getting have really high cadence.
the studios MS has that are high cadence:(2 year) coalition, obsidian, playground, turn10, ninja theory, double fine (though that's historical indie sized games), inxile
medium cadence(3 year): 343 (they only had 2 releases 3 years apart then went into retooling)
low cadence or unknown(3-4 years+) mojang, compulsion, undead labs, rare, initiative, world's edge
Sony has been largely low cadence... also should note all of this is largely not concrete, either. There was a time when Rare's output was insane. I'm hoping the emergence of tools like quixel and the increasing prominence of Unity/Unreal will greaty increase fidelity while maintaining recent release cadence.
Think there will be swords in this one.
After TOW, I'm really excited for it.
Agreed. I wanted TOW to be great, but it completely failed to meet expectations set by their previous output. I don't know what TOW's budget was, but it felt kind of cheap. Like they didn't have the time or money to hire more/better writers or put together a truly interesting combat system.The Outer Worlds was a huge disappointment for me. Admittedly, my expectations were really high. I was hoping for another New Vegas.
Hopefully, this new game will be better.
That's really neither here nor there...
Pretty sure he's saying it doesn't matter if there's some genre overlap between games. Both studios have probably been working on them for quite a while now.
It think Matt is implying that the existence of Fable doesn't prevent Obsidian making another fantasy RPG.
"That's neither here nor there" is a delicate way of saying "that doesn't matter / that's irrelevant".
Yes but he's 100% sure not working with obsidian. He had a big fallout and he had a big problem the leadership (and said he wouldn't return to work there unless they were gone). It was pretty dramatic.