"I don't want people to think this is a really hard, politically-charged game: it's supposed to be fun, it's supposed to be humorous"
This is a TRULY GARGANTUAN jump in logic here from what you quoted
I never saw the Legion as an evil faction. It wasn't my first choice (independent > House > NCR > Caesar's Legion), but I think that Caesar was a really interesting character and I enjoyed talking with him. He's convinced that he's doing the right thing and this is why I mean by "equally good." I don't want a villain that kills people just because he like that, but who is convinced that his choice is the only good choice (like Thanos).But, if you mean "equally good", as in that you don't get a Game Over screen or whatever, then, sure I guess...
"I don't want people to think this is a really hard, politically-charged game: it's supposed to be fun, it's supposed to be humorous"
I feel like the quote used for the title of the article, and thus the thread title, doesn't really capture the spirit of what he is talking about.
He's an evil guy by the metrics that count to me, but he and his faction are depicted in such a way that it's possible to rp characters who naturally and organically become aligned with the Legion. New Vegas definitely beats the evils of the Legion over your head, but the Legion is rarely depicted in such a one-sided fashion that it would reduce the character of any Legion-allied playthrough to that of a comically evil person who's gone full inFamous Bad Karma. Not to say that the Legion doesn't give an out for people who would play that character, but there's a number of reasons a person could see their character siding with the Legion beyond just their willingness or desire to conquer or enslave, and it's that sort of unsavory depth that helps give New Vegas the RP potential that it hasI never saw the Legion as an evil faction. It wasn't my first choice (independent > House > NCR > Caesar's Legion), but I think that Caesar was a really interesting character and I enjoyed talking with him. He's convinced that he's doing the right thing and this is why I mean by "equally good." I don't want a villain that kills people just because he like that, but who is convinced that his choice is the only good choice (like Thanos).
And it isn't just a good faction against a bad one. NCR has a lot of defaults (for example, it's absolutely not a democracy) and the same is true for House.
To paraphrase: It is a story about the nature of power and the ways in which those who have it can wield it over those that do not.
Definition of politics (according to Cambridge University): the activities of the government, members of law-making organizations, or people who try to influence the way a country is governed.
Hmmm.... nope, not seeing this being politically charged at all.
Yeah, I think it's how every game should be. A game shouldn't tell the player what is good and what isn't (unlike the narrator of the horrible ending of Fallout 3), but shows both sides and let the player chose what he thinks is good or not. The Witcher (1 & 2, it was one of the worst part of The Witcher 3) and Mass Effect 3 did it perfectly.He's an evil guy by the metrics that count to me, but he and his faction are depicted in such a way that it's possible to rp characters who naturally and organically become aligned with the Legion. New Vegas definitely beats the evils of the Legion over your head, but the Legion is rarely depicted in such a one-sided fashion that it would reduce the character of any Legion-allied playthrough to that of a comically evil person who's gone full inFamous Bad Karma. Not to say that the Legion doesn't give an out for people who would play that character, but there's a number of reasons a person could see their character siding with the Legion beyond just their willingness or desire to conquer or enslave, and it's that sort of unsavory depth that helps give New Vegas the RP potential that it has
Yeah, I think it's how every game should be. A game shouldn't tell the player what is good and what isn't (unlike the narrator of the horrible ending of Fallout 3), but shows both sides and let the player chose what he thinks is good or not. The Witcher (1 & 2, it was one of the worst part of The Witcher 3) and Mass Effect 3 did it perfectly.
I never expected to find such cravens at Obsidian. Chris Avellone's views of the company just proves ever more apt.
What is meant is what is said.
They are trying to reassure alt-right dimwits that their game about greedy corporations ruling an entire solar system and oppressing the populace through runaway capitalism ISN'T a political game. The sameway Fallout, a game with the exact same theme which opens with the phrase "War, war never changes," is also totally not political. It's a ludicrous assertion and nothing more than a thin attempt to cower from any potential uproar from manbabies too dimwitted to realize that Fallout is a political game and Caesar's Legion the bad guys.
The notion that they don't want to be "preachy" implies that the simple, obvious finding that oppression and runaway capitalism is bad is somehow a great burden to player's that they need not be lectured upon. That somehow player's feared that every quest would end with a 10 minute slideshow about The Wealth of Nations.
I never expected to find such cravens at Obsidian. Chris Avellone's views of the company just proves ever more apt.
Yup lol.
All these people saying "the full quote makes it better, clickbait title!!!!".. nope.
I mean, if we really want to get mad about milquetoast statements, the phrase:
"It is a story about the nature of power and the ways in which those who have it can wield it over those that do not."
Applies to LITERALLY EVERY STORY involving any conflict.
For the record, Avellone more or less said the same thing:
[note, he clarified later that he meant to type "I don't condemn" rather than "I don't condone"]
They are not. He didn't say the game was not political.
Also: not being preachy is actually a good thing for narrative storytelling and doesn't equal the game not having a clear view or message about the subject at hand.
Tell me what the fuck "preachy" means, go on. Because 99.9% of the time that word being used is by people upset that a thing even exists. For instance:
BioWare puts a gay character in a game.
BAAWAHHWHAWHAW, why is this game being so preachy?!?!?!?!?!
He's an evil guy by the metrics that count to me, but he and his faction are depicted in such a way that it's possible to rp characters who naturally and organically become aligned with the Legion. New Vegas definitely beats the evils of the Legion over your head, but the Legion is rarely depicted in such a one-sided fashion that it would reduce the character of any Legion-allied playthrough to that of a comically evil person who's gone full inFamous Bad Karma. Not to say that the Legion doesn't give an out for people who would play that character, but there's a number of reasons a person could see their character siding with the Legion beyond just their willingness or desire to conquer or enslave, and it's that sort of unsavory depth that helps give New Vegas the RP potential that it has
Save the fact that there is inherent "politics" associated with power as it relates to governance. He could have left it at that. Hell, they would have not have to say anything at all and let people sort out the interpretation post launch. But this is them going out of their way to invalidate inherent strong political nature of the game courtesy of the power and influence mega corporation have over their respective populace that the player is put in a position to make alterations to that could affect the lives of many.
Again, gamer culture has always been mostly trash. But the developers and publishers have helped perpetuate the aforementioned boundaries of what is or is not "politics" and redefine over time to suit their requirements. It has been happening over decades and only someone who is willfully ignorant or truly not in the know about the history of the medium would argue against the notion that the mess we are in pertaining to how "PoLiTicS" is defined is also due to the devs and pubs.
The game is set in a future world where megacorporations have begun colonizing and terraforming alien planets. As such, its plot heavily references the 'dark side' of capitalism.
Pick oneObsidian's creative director, Leonard Boyarsky has said the studio doesn't want to create a "politically-charged" game with The Outer Worlds.
I mean this is actually apt for most news nowadays but why single this thread out? It's pretty tame in comparison. Don't think this meme applies here.
I think the takeaway comes down to the perspective on what the developer thinks a game being political means. To most people here, it means having anything to do with anything, since everything is political. And to most people here, it's impossible to create something that isn't political.
So asking the question "Is this game political?" is like asking "Does it take electricity to play this game." No matter what the person answers, their answer is irrelevant.
Perhaps a better question would be
"Does this game reflect your idea of the way things should be?"
"Do the rewards for interactions within the game represent how you feel actions should be rewarded?"
"Did you write the game with the intention of teaching the player something?"
"Do you feel that the way the game could be read is applicable to your own viewpoints?"
etc.
We need a better class of question.
They're really trying to claim a game about megacorps exploiting workers and income inequality isn't political? OK
Set up for this game is it's a universe where capitalism has run so rampant corporations bought some planets and people are basically raised by corporate nation-states.It sounds more like he wants this game's politics not to be super on the nose so that it isn't labeled as a "political" game, even when it hasn't plenty of political undertones.
The political themes are there, but they aren't necessarily the focus.
Wow, there are some wildly over the top reactions in this thread. Reading the interview, I think the general point comes across quite well.
It's not a game that focuses on making deep social statements. Don't take it too seriously.
Set up for this game is it's a universe where capitalism has run so rampant corporations bought some planets and people are basically raised by corporate nation-states.
It's the most political game ever made
I concur.
Because of the entwined nature of power to rule and politics pertaining to governance, the simplest question to ask which the developers can skirt around without sounding unintentionally or intentionally vague or deceitful is: "Does this game have a message?"
Post of the day for me.
Your introduction to Caesar's Legion, in most playthroughs, is a literal crucifixion. The legion murders civilians, practices slavery, and is misogynistic as hell. They couldn't have signposted "these guys are evil" harder if they'd put a swastika on Caesar's armband. (They're even demonstrably worse at establishing order than the supposedly sclerotic NCR).
I never expected to find such cravens at Obsidian. Chris Avellone's views of the company just proves ever more apt.