Man, I am really curious as to what happens with 343 going forward if Halo Infinite doesn't come together in time for release
The video explicitly lists out and discusses each of the subpar aspects of the demo's visual presentation, as well as offers some educated guesses as to why these aspects are in the state that they are in. What about that is weird?Weird video. Literally no one knows fully. Its just a speculation video.
Weird video. Literally no one knows fully. Its just a speculation video.
Doesn't one of the designers post here? Or are they not allowed to speak about development prior to release?
Weird video. Literally no one knows fully. Its just a speculation video.
I don't know, man... fall 2021 would already make it 6 years since their last release. I don't think MS will allow another delay.
The delay could actually be about them finishing up the SP, removing tons of bugs, making MP stable and balanced.Weird video. Literally no one knows fully. Its just a speculation video.
Or you know, an actual 60 fps graphical juggernaut like Gears 5 from MS own studio...That may be true, but it's still not good enough. Not when Sony is putting out games that look like U4, TLOU2, GOW, GOT, and HZD.
Doesn't one of the designers post here? Or are they not allowed to speak about development prior to release?
Digital Foundry videos are very popular, sometimes they speculate on what a game does, what tech is used. One thing that comes to mind is their look at Dreams (PS4). They got stuff wrong in their speculation, but it was still interesting to see what they thought was going on.Weird video. Literally no one knows fully. Its just a speculation video.
Speculation Video about dreams? For my Video on dreams I just quoted a tech Design Brief their lead Programmer sent me about how dreams function at launch as the old siggraph presentations were out of date and no longer reflected the way the game did its rendering.Digital Foundry videos are very popular, sometimes they speculate on what a game does, what tech is used. One thing that comes to mind is their look at Dreams (PS4). They got stuff wrong in their speculation, but it was still interesting to see what they thought was going on.
I don't think NXG ever claim otherwise. Even the description says he's just expressing his thoughts on the matter, following many requests to do so. I don't see what's "weird" about it.Weird video. Literally no one knows fully. Its just a speculation video.
It was very interesting that NXG brings up the "tech debt" on account of his observations. Not only that, but today's article from Brad Sams corroborates the over-reliance on contract work and also the disconnect between studio management and the team/progress on the project, that are mentioned in the Glassdoor reviews.The point he brings up around tech debt is mentioned in numerous GlassDoor developer reviews with 343i, so I'm guessing he's on to something there.
Really interesting video across the board though.
No, I doubt it was technical or graphics related. The mouse and keyboard thing I think, it's been a while. I remember that one sticking out as MM already said they used controllers (including Move) to make their levels, especially since they were designing a game engine for players with controllers at the same time.Speculation Video about dreams? For my Video on dreams I just quoted a tech Design Brief their lead Programmer sent me about how dreams function at launch as the old siggraph presentations were out of date and no longer reflected the way the game did its rendering.
If I found one of theirs to be a bunch of speculation I would post the same thing if it was titled like that. And if I found it weird I would say the same. Just as people do here with all of ours, including my own when it gets posted.Digital Foundry videos are very popular, sometimes they speculate on what a game does, what tech is used. One thing that comes to mind is their look at Dreams (PS4). They got stuff wrong in their speculation, but it was still interesting to see what they thought was going on.
I don't think it's bad either, but that's what I look at them for. Just like the Ex EA dev that react to game videos. The Cherno, he speculate too and get stuff wrong sometimes, miss things as well, but so what? It's interesting.If I found one of theirs to be a bunch of speculation I would post the same thing if it was titled like that. And if I found it weird I would say the same. Just as people do here with all of ours, including my own when it gets posted.
But what does DF have to do with this video? I am now more confused than normal lol. Just cause its tech? Or did they call them out or something?
I didn't say it was bad. You guys need to calm down around this stuff lol. I just said it was weird is all. The title and the content didn't match.
What? I didn't say it was wrong. Just that the title didn't fit the content.The Cherno, he speculate too and get stuff wrong, but so what? It's interesting.
I was actually surprised by this clip in NXgamer's video. it makes halo 5 look very dated and cartoonish while making Halo Infinite look like a serious upgrade.
It's far closer to RDR2 than Halo 5, let alone Halo 4. I think the issue is with the combat sections which are missing some of the post processing effects NX gamer touched on. they look very dull with the new lighting engine and focus on little more realism. And I think ray traced lighting and reflections will enhance the look of those combat encounters, but having the enviornment get lit by explosions and other effects.
No, a game engine developer that has a youtube channel where he talk about engine development, and sometimes watch game videos since they are popular.What? I didn't say it was wrong. Just that the title didn't fit the content.
What the hell is a Cerno? You mean Mark Cerny?
Man I hate visor cam.I'm not seeing what you are seeing from this gif. Halo 5 is the one that looks better than Infinite from that gif; Infinite looks so bland, static, and lifeless.
Yea I feel the same. From that gif halo5 looks much betterI'm not seeing what you are seeing from this gif. Halo 5 is the one that looks better than Infinite from that gif; Infinite looks so bland, static, and lifeless.
I'm not seeing what you are seeing from this gif. Halo 5 is the one that looks better than Infinite from that gif; Infinite looks so bland, static, and lifeless.
why it continues to be stupid when people say 4 and 5 look better than Infinite.
Halo Infinite looks nowhere near Halo 5 in terms of graphics, and it's not even a discussion.
Halo Infinite looks bland, flat with sub-par special effects and models. And it's even worse when NX Gamer does a comparison with base Xbox One games like Metro, Modern Warfare's Multiplayer and Doom Eternal...
Halo 5 isn't open world or even close to running a constant 60 FPS either.
The Xbox One version currently targeting 60fps is a pretty massive assumption.
So if I am understanding all his points correctly, his suggestions here were:
All in all, he seems to be saying that Infinite on Next Gen doesn't even look as good as many examples he can give from Current Gen. Somehow 343 is years behind when they should be Microsoft's juggernaut on the cutting edge. But he believes if they do all these things, Halo Infinite will look great at launch. And he believes that the majority of this is realistically possible within 1 extra year of dev time.
- Limit old base X1 version to 30fps and put the extra headroom to use, so that their baseline graphical effects are sturdier, and those benefits will scale up to the XSX at 60fps.
- Animate the environment more, rely less on static billboards. More foliage, more density, more animation. Mentions good examples like Ghost of Tsushima and Horizon Zero Dawn.
- More light sources. There are barely any point lights or directional lights. Weapon/laser fire is totally flat & dead, no interaction with the world. Mentions Doom Eternal as a good example of how to handle projectile lighting.
- Better utilize material based lighting to differentiate surfaces from each other. Infinite seems to use old lighting methods and is even missing effects from prior Halo games. Brings up Metro Exodus as good use of materials on base X1.
- More interaction with the world. For example, the warthog leaving tracks and kicking up more mud or water. In general having more of an impact on the world around the player.
- Improve per-object motion blur. Use more post processing to add depth to the image.
- Regardless of graphics, it simply wasn't a good demonstration of the game either. It didn't show off the game well, it was boring.