Right, thing is I've not seen any rumours about Lockhart having a disc drive, so I was kind of ignoring that idea. If there were then yes $249 seems very likely for the lowest spec, but I don't really think they will introduce 3 models at once.
I mean, it does add up.he predicts correctly the 499-399 ps5 range
then
goes ahead and makes a funny prediction like series S 349
I love debate and discussion, the only way I just wanted to reply as I know that a 16 min video is always hard to get across extacly what you meant, more so with only discussion points and no script.Ah yeah, if you include a $10 price hike compared to the retail sales price, then you would indeed get to that $20 margin. I guess DF didn't include that one, perhaps that's the difference between your number and theirs?
From the following document (page 8, second table, bottom row), it says that the full game download software unit sales ratio for the FY was 51%.
I do agree that the person who chooses an all digital console is more likely to put more money into digital services and DLC as well. What I'm not convinced by is that you can get someone to spend more on those services just by convincing them to buy an all-digital system. In other words, would the consumer who didn't use to put a lot of money in PS+ and into DLC be more likely to start doing more of that just because they happened to find that the digital consoles provided a bit more value for them? An alternative sequence of events could be that the people who spend more on services are also more likely to spend more money on digital full game purchases, and therefore would also be very likely to go with the all-digital sku. That is to say, you could simply be selecting people who already spend a lot of money on those services and on DLC and would have continued to do so on a disc drive system, only now you give them a system that is much cheaper ($100 potentially) without significantly changing their spending behaviour. Of course, things aren't this black and white, and segments of any kind of consumer you can imagine probably exist. The question is simply if this previous type of consumer does not represent a majority of your ultimate user base on the all-digital console, in which case you could be losing money from your decision to bring a digital-only sku to market.
For sure, I hope I didn't come across as trying to dismiss your discussion. I find it an interesting topic, and wanted to put in my opinion and discuss the points I wasn't yet convinced by.
I think this is where the SUB model comes in, may be even cheaper than $25 p/m
he predicts correctly the 499-399 ps5 range
then
goes ahead and makes a funny prediction like series S 349
This would be a great plan for many.I think it was youtuber Moore's Law is Dead who said that it may make sense for Lockhart to offer a $25/month plan that includes Live and Gamepass so people can go to next gen with no money down. I think it's a move that really makes sense.
Just because they're talking about "value over price" doesn't mean the PS5 is going to be wildly exspensive, especially not more than the Series X lmao. A PS5 at $500 has more value than a $400 PS4.Sony have made it very clear, again and again, that the PS5 is going to be eye-wateringly expensive. Repeatedly talking about high "value" rather than low price.
Discless PS5 $449, Discful PS5 $549
XSX $499, XSS $299
fair enough, but rumors are series S is digital anywayI do state that it may go $299 in the video, maybe less if they go all digital but the sub model is the "cheap" option really IF it is taken up.
The thing is if Series X was $399 I really don't see the purpose of Lockhart as it would be significantly weaker for only $100 less.
when launched, xbox 360 had a total cost of $525 for microsoft.Lol at people saying that Series X is 399$. MS doesn't run a charity. That would lose them over 100$ per console sold, and Game Pass is also losing money (in a vacuum, they later recuperate that loss from digital game sales). They would have to sell quite a few games and an XBLG subscription just to break even per console sold.
when launched, xbox 360 had a total cost of $525 for microsoft.
do you remember how much it was sold for day 1?
just sayin'...
Hmm, pretty interesting. Such behaviours definitely should play a role, yeah. It's way beyond what I could intuitively analyse using a numerical back-of-the-envelope math lol. Will be very interesting to see if we can find this choice of skus reflected in their future financial reports in whichever way it turned out to impact their business.I love debate and discussion, the only way I just wanted to reply as I know that a 16 min video is always hard to get across extacly what you meant, more so with only discussion points and no script.
The digital profiling will be done based on How much does Digital Library owners buy on average over x months. Then same for majority physical disc owner who is posibly more cost conscious as the lack owning something they paid for is a driving factor, it is for me. The drive to credit cards for example increased impulse purchases within retail, ditto contactless did the same. Then in the current pandemic they raised the floor limit and, hey ho, what do you know, consumers spent more within a transaction or at least increased within some retail areas. The psychology of purchase is a complex one, but not atually parting ways with money is a barrier to raising impulse purchases. The younger generation are more used to paying monthly for things, buying online, changing numbers between systems. This detachment can be a contributing factor in driving the smaller but more frequent purchases online. Disc buyers tend to look and then say, ah, I will check Ebay or Amazon and wait a day.
ask yourself this:That... is true, but it was 15 years ago. I don't think anyone will sell hardware at such a big loss anymore.
Removing the disc drive doesn't make the console that much cheaper. Maybe $20 cheaper? So it's basically the question of does Sony make closer to $30 or $80 more off giving the people an option to go digital, and thus skip the retailer cost. Considering the people willing to buy a digital-only console are in my estimation almost entirely buying digitally as it is, I say the savings are closer to 30, making $450 likelier than $400.PS5 Digital for 450 makes no sense to me because why would they make a second console to sell it for 50 less?
499 for PS5
399 for PS5D
Yeah. When the article came out about BOM going up to $420-$460, I assumed that meant $399 was the goal and the slight increase meant $399 might not be doable without a bigger loss. Thinking otherwise would suggest they were probably going for a $80-100 profit per console, which given their history, would be quiet something.As for Sony aiming for a 499 console, I don't really think it was an aim. I think while people talk a lot about the 450 bill of materials that the forbes article mentions, I think what people are forgetting, is that the framing of that article and the bill of materials is that Sony is struggling to keep costs down. What that will entail on actual price we honestly don't know. It's worth noting that the Playstation 4 bill of materials was 382 dollars, and once you account for manufacturing, packaging, shipping, labor etc, Sony was taking about a 40 dollar loss on the system, and they managed to break even with a game sale and a PS+ subscription.
even if that was the case, they can always produce 70-30 bluray-discless at start and carry the entire marketing power of 399 without the (supposed) lossIf the PS5 Digital was going to be $399, they'd announce the price point during the unveil. Ain't happening, it'll be a total waste of money for Sony.
Yeah, I really think the bigger context of "Sony is struggling to keep price down" is that the target was initially 399, and part of me legitimately wonders if the idea of a diskless SKU even exists, is because they want to hit 399.Yeah. When the article came out about BOM going up to $420-$460, I assumed that meant $399 was the goal and the slight increase meant $399 might not be doable without a bigger loss. Thinking otherwise would suggest they were probably going for a $80-100 profit per console, which given their history, would be quiet something.
I want a digital series xMy prediction is the PS5 with disc will be $499. The PS5 Digital will be $399. Microsoft are going to swing for the fence. I think they're going to try and match the digital price with their disk console. So Series X $399. There is a precedent there for eating $100+ on a console sale. They lost $125 per console at the launch of the Xbox 360. Then the Lockhart I could see them announcing a price of $299 but also saying if that is too expensive you can get one for $15/month for 18 months. Giving folks an entry level cost of $15/month would be huge.
As someone who literally does estimating of projects in the hundreds of millions of dollars every day I think what most folks do not understand is that bulk pricing is not what Microsoft or Sony are doing. They are getting pricing for components that the manufacturer has sold before they ever even make them. The manufacturer of those components has no burden of sale. That is not the same as walking into Costo and buying 100 of some item at a bulk price. They get better pricing than that.
The second point is his citing of the 80-20 digital split that Sony reported. In terms of retail-digital full game sales, the split is approximately 50-50 right now. That's not quite a fully digital future just yet, although the march of digital does go on, of course.
NXGamer tries so hard to build a brand, he must be real jealous of Digital Foundry lol
this isn't itNXGamer tries so hard to build a brand, he must be real jealous of Digital Foundry lol
I'm not sure I'm convinced by some of the points he makes. The first point I wonder about is his claim that per game sold digitally, the extra income for Sony/MS would be 10-15 dollars, and not 8 dollars (the number that Digital Foundry mentioned). I wonder if he isn't conflating the gains for Sony and the third party publishers: if COD is sold digitally, Sony's benefits come from the $60 being split 70-30, instead of the price after the retailer cut. But he includes the shipment, packaging and freighting costs in there, which are parts of the publisher's cost savings, not for Sony. Of course, for first party games, those gains fully apply, but the vast majority of software sold are third party games.
The second point is his citing of the 80-20 digital split that Sony reported. In terms of retail-digital full game sales, the split is approximately 50-50 right now. That's not quite a fully digital future just yet, although the march of digital does go on, of course.
Another point is more of a missing point rather than something he said that I don't agree with it. It has to do with the sometimes tacitly assumed notion that people with a PS5 disc drive edition won't buy any digital. It's not likely imo that you shift people who used to buy 100% physical to 100% digital just by offering a cheaper digital only edition, at least not en masse I don't think. You might just select for people who already are willing to buy a decent amount of games digitally anyway. As a result, the audience that buy the digital only edition won't represent a shift from 0% digital to 100% digital, so the gains per game sold on average are well below whatever the average extra profit of converting a physical to a digital sale would be.
Thank you.Just because they're talking about "value over price" doesn't mean the PS5 is going to be wildly exspensive, especially not more than the Series X lmao. A PS5 at $500 has more value than a $400 PS4.
Going for that much profit...Arrogant Sony is back, baby!!!!!Yeah. When the article came out about BOM going up to $420-$460, I assumed that meant $399 was the goal and the slight increase meant $399 might not be doable without a bigger loss. Thinking otherwise would suggest they were probably going for a $80-100 profit per console, which given their history, would be quiet something.
I haven't seen the vid yet but I think you're all wrong, there's no world where a $399 next gen console exists, let alone $499 just because one has a disc drive.
It's $499 and $549 PS5 and $499 XSX and the fact they haven't told you yet is all the proof you need. If it was $399 there wouldn't bethis hidden price war between Sony and MS and MS wouldn't need a Lockhart.
Why do you think Jim Ryan keeps mentioning value and things only being possible on ps5 when we know that isn't true for half the games announced on day 1? They're pushing the premium angle to make you think it's worth it.
The guy likes to talk about technology and gaming on his YouTube channel, like literally millions of other people on YT. Nothing wrong with that, and there's no need to be an asshole to him about itNXGamer tries so hard to build a brand, he must be real jealous of Digital Foundry lol
Yes I agree. People interested in the digital PS5 are the same people that buy mostly digital (or 100% digital) today. The difference in digital sales due to releasing a digital PS5 wouldnt make up for the intial loss due to selling so much cheaper.I'm not sure I'm convinced by some of the points he makes. The first point I wonder about is his claim that per game sold digitally, the extra income for Sony/MS would be 10-15 dollars, and not 8 dollars (the number that Digital Foundry mentioned). I wonder if he isn't conflating the gains for Sony and the third party publishers: if COD is sold digitally, Sony's benefits come from the $60 being split 70-30, instead of the price after the retailer cut. But he includes the shipment, packaging and freighting costs in there, which are parts of the publisher's cost savings, not for Sony. Of course, for first party games, those gains fully apply, but the vast majority of software sold are third party games.
The second point is his citing of the 80-20 digital split that Sony reported. In terms of retail-digital full game sales, the split is approximately 50-50 right now. That's not quite a fully digital future just yet, although the march of digital does go on, of course.
Another point is more of a missing point rather than something he said that I don't agree with it. It has to do with the sometimes tacitly assumed notion that people with a PS5 disc drive edition won't buy any digital. It's not likely imo that you shift people who used to buy 100% physical to 100% digital just by offering a cheaper digital only edition, at least not en masse I don't think. You might just select for people who already are willing to buy a decent amount of games digitally anyway. As a result, the audience that buy the digital only edition won't represent a shift from 0% digital to 100% digital, so the gains per game sold on average are well below whatever the average extra profit of converting a physical to a digital sale would be.
That's not to say that he is wrong and that Sony and MS can't make a digital edition that on balance eventually becomes more profitable, but I think the above points are importantto take into account as possible counterarguments in the economic case for digital only editions. MS and Sony will have done extensive market research, and see an opportunity to turn a bigger profit with a digital-only system on the market. But that of course doesn't mean they know for sure they can, either, especially if Sony goes $100 cheaper for the digital-only sku. In the end, there's always a risk that a plan turns out not to have worked as expected, so we should see in the coming years how their move to offer a potentially $100 cheaper (an assumption, of course) digital-only sku would contribute to their digital share.
NXGamer tries so hard to build a brand, he must be real jealous of Digital Foundry lol
Yes, thank you. Someone already mentioned. I didn't think JUST of the material though but i would have never guessed it could add up to anywhere close to 100$.
NXGamer tries so hard to build a brand, he must be real jealous of Digital Foundry lol
He saw he can cater to the PS audience with relative success, so he is seizing his opportunity and you can't fault him for that as you have many people like that on the Xbox side such as Dealer, Rand al Thor, and colteastwood. YouTube is about making money after all and as long as you don't fall for the "unbiased" gimmick they try to sell. Trust worthiness and honesty isn't their primary objective, but they can be entertaining in their own way so just enjoy it its free.
even if that was the case, they can always produce 70-30 bluray-discless at start and carry the entire marketing power of 399 without the (supposed) loss