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Koukalaka

Member
Oct 28, 2017
9,283
Scotland
Just booted up Control after the update, and the improvement is incredible. If you have the option, it's an absolute no-brainer for enabling ray-tracing and/or higher resolutions.
 

Betelgeuse

Member
Nov 2, 2017
2,941
Forgive me, as I've not followed DLSS development super closely.

Is the 2.0 implementation trained on a per-game basis like prior versions? Or is it game-agnostic and is readily applicable to different games without any training (or re-training)? In the latter case I suppose you'd say it's the inferencing that adapts the model to the specific game.
 

EvilBoris

Prophet of Truth - HDTVtest
Verified
Oct 29, 2017
16,680
Forgive me, as I've not followed DLSS development super closely.

Is the 2.0 implementation trained on a per-game basis like prior versions? Or is it game-agnostic and is readily applicable to different games without any training (or re-training)? In the latter case I suppose you'd say it's the inferencing that adapts the model to the specific game.
It's been trained on various pieces of game content, rather than just the specific game you are playing
 

BraXzy

Chicken Chaser
Member
Oct 25, 2017
2,431
Is there a way to reduce the sharpening effect DLSS adds or is that simply part of the tech that constructs the image?

It's incredibly impressive now, but the sharpening on text and some other elements gives it a rougher, upscaled look.
 

Betelgeuse

Member
Nov 2, 2017
2,941
It's been trained on various pieces of game content, rather than just the specific game you are playing
Gracias. Do you happen to know what outputs a game needs to make available for 2.0 to work? I seem to recall something about prior versions needing motion vectors, but I might be confusing that with some TAA implementation or something else.
 

EvilBoris

Prophet of Truth - HDTVtest
Verified
Oct 29, 2017
16,680
Gracias. Do you happen to know what outputs a game needs to make available for 2.0 to work? I seem to recall something about prior versions needing motion vectors, but I might be confusing that with some TAA implementation or something else.

This one needs the motion vectors, I don't think 1.0 did, which is why it has to be patched in
 

No Depth

Member
Oct 27, 2017
18,266
Are you actually getting 60 FPS with DLSS enabled on a 2080 TI at 3440x1440? "Quality" resolution mode for me drops to the low 50s quite often, "Balanced" doesn't improve it that much. Didn't try "Performance" yet.

With that same setup I get about 60 on quality, 90 on balanced, and 110 on performance.

Forgive me but where even are these "Quality" and "Performance" settings? All I see are High, Medium, Low for presets in all drop-down options.

I have the same setup as you guys in 21:9 and without touching a setting from last year(RTX all boxes on including DLSS with I think 960p-ish world res), my fps is identical(low 50's). Game looks a bit sharper and less fuzzy than I recall, but I'm confused here. Nothing seems different.

Do I not have the patch? My title screen tells me the DLC is now available so I assume it downloaded.
 

ppn7

Member
May 4, 2019
740
Is there a way to reduce the sharpening effect DLSS adds or is that simply part of the tech that constructs the image?

It's incredibly impressive now, but the sharpening on text and some other elements gives it a rougher, upscaled look.

Same question. I'm one of those who prefer keeping a little depth of field and soft image because otherwise with a too sharpened image, I can't stand the aliasing....
 

plagiarize

Eating crackers
Moderator
Oct 25, 2017
27,511
Cape Cod, MA
Forgive me but where even are these "Quality" and "Performance" settings? All I see are High, Medium, Low for presets in all drop-down options.

I have the same setup as you guys in 21:9 and without touching a setting from last year(RTX all boxes on including DLSS with I think 960p-ish world res), my fps is identical(low 50's). Game looks a bit sharper and less fuzzy than I recall, but I'm confused here. Nothing seems different.

Do I not have the patch? My title screen tells me the DLC is now available so I assume it downloaded.
When using DLSS 2, what we're calling "Performance" is the one with a rendering resolution half your output resolution. Balanced is the next highest one, and Quality the highest. Since we're using difference output resolutions (and since Youngblood used this naming convention) that's what we're calling them.

It's easier than saying 'when using a rendering resolution of 1440p scaled up to 4K by DLSS I'm getting x FPS', to instead just say 'using DLSS quality mode I'm getting x FPS at 4K'.
 

SleepSmasher

Banned
Oct 27, 2017
2,094
Australia
Forgive me but where even are these "Quality" and "Performance" settings? All I see are High, Medium, Low for presets in all drop-down options.

I have the same setup as you guys in 21:9 and without touching a setting from last year(RTX all boxes on including DLSS with I think 960p-ish world res), my fps is identical(low 50's). Game looks a bit sharper and less fuzzy than I recall, but I'm confused here. Nothing seems different.

Do I not have the patch? My title screen tells me the DLC is now available so I assume it downloaded.
We're just naming the DLSS resolutions available according to NVIDIA's naming conventions. Performance is the lowest DLSS resolution, Balanced the middle one and Quality the highest.
 

No Depth

Member
Oct 27, 2017
18,266
When using DLSS 2, what we're calling "Performance" is the one with a rendering resolution half your output resolution. Balanced is the next highest one, and Quality the highest. Since we're using difference output resolutions (and since Youngblood used this naming convention) that's what we're calling them.

It's easier than saying 'when using a rendering resolution of 1440p scaled up to 4K by DLSS I'm getting x FPS', to instead just say 'using DLSS quality mode I'm getting x FPS at 4K'.

We're just naming the DLSS resolutions available according to NVIDIA's naming conventions. Performance is the lowest DLSS resolution, Balanced the middle one and Quality the highest.

Oh thanks! I was literally going insane trying to find some option labeled as such somewhere.

Going to do a re-test now as I recall Performance was ~70-ish for me last year with all boxes ticked.
 

BraXzy

Chicken Chaser
Member
Oct 25, 2017
2,431
I had two options for resolution through DLSS (playing at 1080p originally) - are the three options only available for 4K native?
 

No Depth

Member
Oct 27, 2017
18,266
Ok, after testing all three DLSS rendering options, very little changed for me.

2070S, i9900k, 3440x1440p.
All settings checked on(RTX and High across board). However, no SSAO and Global Reflections off(doesn't RTX handle this anyway?)

Performance = 70-ish
Balanced = 55-ish
Quality = 47-ish

I guess I expected a change as the top and bottom are near identical to last year for me.

The game looks much crisper and sharper as I recall 'Performance'(ie. 720p DLSS) coming across pretty smeared looking and didn't want to use it back then. Now all three settings are barely distinguishable and I would happily keep it on Performance.
 

TSM

Member
Oct 27, 2017
5,821
pic1.png

I don't know if you can see it in game, but as DLSS is sharper, it is also more aliased.
But maybe as i said you won't notice it at good distance

The ringing to enhance high contrast edges is pretty gross in the DLSS picture. The badge goes from a flat blue to having a dark blue border, a white line under the hair coming across her forehead and her shoulders look like they have a forcefield effect going on. It has that early 00's DVD edge enhancement look going on.
 

Darktalon

Member
Oct 27, 2017
3,265
Kansas
Ok, after testing all three DLSS rendering options, very little changed for me.

2070S, i9900k, 3440x1440p.
All settings checked on(RTX and High across board). However, no SSAO and Global Reflections off(doesn't RTX handle this anyway?)

Performance = 70-ish
Balanced = 55-ish
Quality = 47-ish

I guess I expected a change as the top and bottom are near identical to last year for me.

The game looks much crisper and sharper as I recall 'Performance'(ie. 720p DLSS) coming across pretty smeared looking and didn't want to use it back then. Now all three settings are barely distinguishable and I would happily keep it on Performance.
The biggest change really is just that it looks much better, without the motion artifacts that they had before, and much sharper. There isn't really a performance increase except for now you can use the lower resolutions and it looks acceptable.

control-nvidia-dlss-2.0-comparison-004.png
 

No Depth

Member
Oct 27, 2017
18,266
The biggest change really is just that it looks much better, without the motion artifacts that they had before, and much sharper. There isn't really a performance increase except for now you can use the lower resolutions and it looks acceptable.

control-nvidia-dlss-2.0-comparison-004.png

Gotcha, indeed even the Performance option looks real crisp and clean compared to how I recall last year!

I had wrong expectations in thinking 2.0 led to an fps performance boost under same metrics is all. This is a solid update even at similar framerates given the added clarity.

Also can you or someone answer if Global Reflections is wasteful if RTX is handling reflections? Are they doing different things? I was always so confused on how to adjust that, so I kept it off.
 

Pargon

Member
Oct 27, 2017
11,996
Is there a way to reduce the sharpening effect DLSS adds or is that simply part of the tech that constructs the image?
It's incredibly impressive now, but the sharpening on text and some other elements gives it a rougher, upscaled look.
You probably have everyone complaining that earlier versions of DLSS were "blurry" to thank for that.
I've seen a lot of people praising it for being sharper than native resolution now.
 

Darktalon

Member
Oct 27, 2017
3,265
Kansas
Gotcha, indeed even the Performance option looks real crisp and clean compared to how I recall last year!

I had wrong expectations in thinking 2.0 led to an fps performance boost under same metrics is all. This is a solid update even at similar framerates given the added clarity.

Also can you or someone answer if Global Reflections is wasteful if RTX is handling reflections? Are they doing different things? I was always so confused on how to adjust that, so I kept it off.
I don't think Global Reflections does anything when RTX reflections are on. I get no difference between two screenshots or in fps with it set to high or off when RTX is on.
 

scitek

Member
Oct 27, 2017
10,054
Gotcha, indeed even the Performance option looks real crisp and clean compared to how I recall last year!

I had wrong expectations in thinking 2.0 led to an fps performance boost under same metrics is all. This is a solid update even at similar framerates given the added clarity.

Also can you or someone answer if Global Reflections is wasteful if RTX is handling reflections? Are they doing different things? I was always so confused on how to adjust that, so I kept it off.

Dictator did a good video on recommended RT settings last year.

 

Muhammad

Member
Mar 6, 2018
187
The change is transformative, it looks better than native in several areas. But native does look better in other places. It's a tie now, but will DLSS having massive fps increases.
 

Stacey

Banned
Feb 8, 2020
4,610
The change is transformative, it looks better than native in several areas. But native does look better in other places. It's a tie now, but will DLSS having massive fps increases.

Its surely now a no-brainer for all developers to adopt this method in their games. an rtx 2060 should get you through most of next gen with dlss 2.0 implemented.
 
OP
OP
ILikeFeet

ILikeFeet

DF Deet Master
Banned
Oct 25, 2017
61,987
Its surely now a no-brainer for all developers to adopt this method in their games. an rtx 2060 should get you through most of next gen with dlss 2.0 implemented.
since it's vendor dependent, I don't see usage being too widespread. maybe some UE4 games but that requires a specific branch of it. definitely the bigger games (that has Nvidia sponsorship )
 

laxu

Member
Nov 26, 2017
2,782
Its surely now a no-brainer for all developers to adopt this method in their games. an rtx 2060 should get you through most of next gen with dlss 2.0 implemented.

That's a good point, should make the 20xx series a more viable option for a longer time. I hope more game developers implement it. I'm guessing it is not all that involved to add considering how quickly Remedy was able to patch it in.

I think DLSS 2.0 needs some fine tuning to get rid of any haloing artifacts but other than that it does look either equal or even better than native. No small feat.

Does anyone have any theories why DLSS 2.0 breaks down if used directly at native resolution? It seems to be truly resolution agnostic at lower resolutions.
 

KKRT

Member
Oct 27, 2017
1,544
since it's vendor dependent, I don't see usage being too widespread. maybe some UE4 games but that requires a specific branch of it. definitely the bigger games (that has Nvidia sponsorship )
Its seperate UE branch for now, because its a beta, i'm certain it will be a standard feature in future versions, same will go for Unity.
 

Deleted member 11276

Account closed at user request
Banned
Oct 27, 2017
3,223
Interesting review, the 2060 basically reaches 2080 Ti Performance thanks to DLSS set at performance in 4K.

www.overclock3d.net

Did Nvidia fix DLSS? DLSS 2.0 Analysis with MechWarrior 5: Mercenaries - OC3D

Introduction – What is DLSS? Nvidia’s Deep Learning Super Sampling (DLSS) technology is a bold attempt to utilise AI hardware to make PC games run faster and potentially look better. Outside of raytracing, DLSS was set to be one of Nvidia’s killer RTX series features, using the power of...

25131810542l.jpg


Here's the image quality comparison: https://www.overclock3d.net/reviews...2_0_analysis_with_mechwarrior_5_mercenaries/2

This is really crazy.
 
OP
OP
ILikeFeet

ILikeFeet

DF Deet Master
Banned
Oct 25, 2017
61,987
Well so we can expect most of the next UE4 game to have the option right ? I hope so !
who knows, I guess for games already in development, it'll have to be a post release patch. the problem with being a separate branch of UE4 is that if the version doesn't line up with the version the game was made in, it could cause problems
 

cb1115

Member
Oct 25, 2017
2,347
could never get Control running like I wanted back at launch (2070/9700k @ 1440p), even with all the RT effects turned off. and when I did get it running above 60, I had that DX12 stuttering issue.

maybe i'll give it another shot now
 

ppn7

Member
May 4, 2019
740
who knows, I guess for games already in development, it'll have to be a post release patch. the problem with being a separate branch of UE4 is that if the version doesn't line up with the version the game was made in, it could cause problems

Maybe Epic Games will implement directly DLSS inside the UE4 in the next update ? But yeah for previous or current game version I don't Know what will happen.
I just want nvidia to release a RTX 3050 for 250€/$ and 2060S performance.
 

RonianAT

Member
Jul 23, 2019
140
Wow, does it really make good fps for 4k gaming on slower cards possible? Never heard about it. Does it have disadvantages?
 

Black_Stride

Avenger
Oct 28, 2017
7,388
Would it be possible to combine checkerboarding with DLSS? Random question, I know, but I'm genuinely curious.

You could but it would likely not be worth it.
DLSS is now fast enough and clear enough that CB wouldnt be bringing anything to the table.

Effectively you would be just adding CB artifacts to a currently almost perfect image for a performance hit.
 

dgrdsv

Member
Oct 25, 2017
11,849
Would it be possible to combine checkerboarding with DLSS? Random question, I know, but I'm genuinely curious.
A more interesting question is would it eventually be possible to combine DLSS and VRS?
This isn't the case in Youngblood right now, you can choose to activate only one of them.
With most next gen console games likely using VRS in some way or form its current incompatibility with DLSS may prove to be a huge issue for DLSS usage down the road. At the very least it may lead to the need to disable VRS when enabling DLSS.
 
OP
OP
ILikeFeet

ILikeFeet

DF Deet Master
Banned
Oct 25, 2017
61,987
it's probably because shading is inherently tied to resolution with VRS and DLSS is altering the resolution. does VRS work with dynamic resolution scaling?
 

BeI

Member
Dec 9, 2017
5,974
Dunno if I'm sold yet on DLSS after just trying it in Control at 1440p. I felt like maybe the character's face looked a bit worse with the Quality mode. Maybe gotta give it more time.
 

BreakAtmo

Member
Nov 12, 2017
12,830
Australia
I for one really want to see if DLSS 2.0 can be added to VR games and how it might hold up to that kind of scrutiny. Could be incredibly useful, as could that DLSS 2x concept if they ever get it up and running.

It has been usable since launch. 2.0 just increases the image fidelity beyond that of native.

No, actually, most DLSS 1.0 games could only use DLSS specifically at 4K from a 1440p native res. One of the big advances of DLSS 2.0 is that now you can use it at any resolution (another is that you don't have to make a airfield algorithm for each game).
 
Nov 8, 2017
13,099
I for one really want to see if DLSS 2.0 can be added to VR games and how it might hold up to that kind of scrutiny. Could be incredibly useful, as could that DLSS 2x concept if they ever get it up and running.



No, actually, most DLSS 1.0 games could only use DLSS specifically at 4K from a 1440p native res. One of the big advances of DLSS 2.0 is that now you can use it at any resolution (another is that you don't have to make a airfield algorithm for each game).

Dlss 2x can be hacked in yourself currently. Use dsr factor 4x to double your resolution, then activate dlss performance mode. What that means is you'll have your base resolution dlss up to double resolution, then that image downsampled to your display. EG dsr 4x factor at 1440p is 5k, or 4k for 1080p.
 

Poshi

Member
Oct 28, 2017
279
Sweden
I´m on RTX 2080TI (sli) and I7-7800X. Updated both the game (Control) and the latest drivers. Still unable to reach 4k 60fps using DLSS and RTX on (all of them). Reaching 45 fps and staying there. Is it even possible to reach stable 4k/60 with DLSS2?
 

Poison Jam

Member
Nov 6, 2017
2,984
Dunno if I'm sold yet on DLSS after just trying it in Control at 1440p. I felt like maybe the character's face looked a bit worse with the Quality mode. Maybe gotta give it more time.
If you just feel like maybe it looked a bit worse then I would say that's a huge win considering the massive performance uplift.
 

Ra

Rap Genius
Moderator
Oct 27, 2017
12,203
Dark Space
Yeah, the DLSS render options to scale to 1080p are 520p, 626p and 720p. (at least in Control)
And looks very very nice.
It has been usable since launch. 2.0 just increases the image fidelity beyond that of native.
I didn't ask that in the correct phrasing.

I suppose I meant, is it worth using at 1080p now?

I have a 1080p/240Hz display, so every frame I can steal back will be golden.
 

chipperrip

Member
Jan 29, 2019
432
DLSS was what initially had me on the fence for the RTX cards. If it had released in this DLSS 2.0 state, I would have likely bought a 20xx series card.