You demonstrate the effects of latency with a pro, to remove the bottleneck of skill.For what its worth, its kinda a scam to show a pro doing it though, I mean shit, ever since I went semi pro in a game I've been able to see pretty much any notable amount of delay, but yeah, I don't really know how much it affects...non competitive people? If your muscle memory is 5ms later than someone elses you're definitely more limited but its not a gameender if you've been stuck with it your whole life. I don't think it'd work the same if I didn't have 6000 hours in one game.
...I say as I keep gsync off + ultra low latency and so forth and hate myself, something something do as I say not as I do >_>;
oh while I agree 100%, I'm just noting it really doesn't affect the average end user nearly as much as many assume it does, even those who are top 1% at whatever game they play ranked in.You demonstrate the effects of latency with a pro, to remove the bottleneck of skill.
Of course lower skill players may be affected to lesser degrees in the real world, but it's a case study in the effect existing at all, so you don't use average players.
when you never get ping below 70-80 all these wonders doesnt matter to you
I think it is not so much about the reaction of a person but more about two players who are facing each other getting the same information about the position of the other player. If they completely erase the peekers advantage and make it so that any hardware shows the same stuff on screen at the same time, then it is all about your reaction time.For what its worth, its kinda a scam to show a pro doing it though, I mean shit, ever since I went semi pro in a game I've been able to see pretty much any notable amount of delay, but yeah, I don't really know how much it affects...non competitive people? If your muscle memory is 5ms later than someone elses you're definitely more limited but its not a gameender if you've been stuck with it your whole life. I don't think it'd work the same if I didn't have 6000 hours in one game.
...I say as I keep gsync off + ultra low latency and so forth and hate myself, something something do as I say not as I do >_>;
This sounds like an adWith everything that Nvidia has going on, software wise, it's going to be really hard for AMD to convince me to switch over.
DLSS, RTX,Nvidia Reflex,RTX Voice, the new broadcasting software, etc....they're really focusing on so much of the right stuff.
nope. I have 35 mbps vdsl , directly connected to my modem via cable , and I live in Turkey. These numbers have improved over the years , I was playing battlefield bad company 2 with over 120 ping usually and gradually we have dropped below 100. Nowadays I play cod warzone and me and my friends all over our country mostly get 70-75 ping. The only game I got something below 50 is valorant , I tried the game a bit , was getting 20 something and thats because they have servers in Istanbul , I don't know any other huge game that has servers in our country so chasing ultra lag free solutions is just a waste of money and resources for me when my connection is like this.
That's a really informative video but it would have been nice to know if there are ways to reduce the latency without buying new, super expensive hardware.
And even if you have those, let's be real. You won't be able to play anything at the required 360fps for your 360Hz display that isn't purposefully designed to be less demanding like Valorant.
There are a multitude of ways to reduce your system latency:
- Reflex options in-game, as in Valorant and other games
- Ultra Low Latency option in NVIDIA Control Panel
- Game and Control Panel changes to settings, resolutions, VSync on/off, etc
- Higher frame rate
- More responsive monitors
- More responsive accessories
- GeForce Experience OC tuning
- And more
Seth detailed a ton of stuff in https://www.nvidia.com/en-us/geforce/news/reflex-low-latency-platform/, and he's got more in the works.
...I say as I keep gsync off + ultra low latency and so forth and hate myself, something something do as I say not as I do >_>;
This is a broad misconception. The leap from 30-60, 60-120 and particularly 120-240 benefits casual and less skilled players more than it does experts, streamers and pros probably due to the amount of time and practice they have to adapt.For what its worth, its kinda a scam to show a pro doing it though, I mean shit, ever since I went semi pro in a game I've been able to see pretty much any notable amount of delay, but yeah, I don't really know how much it affects...non competitive people? If your muscle memory is 5ms later than someone elses you're definitely more limited but its not a gameender if you've been stuck with it your whole life. I don't think it'd work the same if I didn't have 6000 hours in one game.
...I say as I keep gsync off + ultra low latency and so forth and hate myself, something something do as I say not as I do >_>;
With everything that Nvidia has going on, software wise, it's going to be really hard for AMD to convince me to switch over.
DLSS, RTX,Nvidia Reflex,RTX Voice, the new broadcasting software, etc....they're really focusing on so much of the right stuff.
For what its worth, its kinda a scam to show a pro doing it though, I mean shit, ever since I went semi pro in a game I've been able to see pretty much any notable amount of delay, but yeah, I don't really know how much it affects...non competitive people?
For what its worth, its kinda a scam to show a pro doing it though, I mean shit, ever since I went semi pro in a game I've been able to see pretty much any notable amount of delay, but yeah, I don't really know how much it affects...non competitive people? If your muscle memory is 5ms later than someone elses you're definitely more limited but its not a gameender if you've been stuck with it your whole life. I don't think it'd work the same if I didn't have 6000 hours in one game.
...I say as I keep gsync off + ultra low latency and so forth and hate myself, something something do as I say not as I do >_>;
WellbornWarrior
You're better off disabling Ultra-Low Latency mode and using a frame rate limit instead, since that will prevent the GPU from running completely maxed-out - which adds latency.
You want to keep GPU utilization below about 95%.
Disabling V-Sync is important for fixed refresh displays, but is negligible on a high refresh rate G-Sync monitor.
≤2ms difference between 238 FPS with G-Sync, and 2000+ FPS with V-Sync disabled.
I would argue that the screen tearing you get from disabling G-Sync would have more of a negative impact than 2ms.
LTT did a great video on this last year.The 360hz stuff shown on monday made me wonder how much it actually matters.
Wouldn't the LCD motion smearing make it pointless beyond a certain framerate?
WellbornWarrior
You're better off disabling Ultra-Low Latency mode and using a frame rate limit instead, since that will prevent the GPU from running completely maxed-out - which adds latency.
You want to keep GPU utilization below about 95%.
≤2ms difference between 238 FPS with G-Sync, and 2000+ FPS with V-Sync disabled.
I would argue that the screen tearing you get from disabling G-Sync would have more of a negative impact than 2ms.