NVIDIA's RTX technologies like ray tracing and DLSS have been included into more games but has performance been improved enough? We've spent countless hours actually playing these games so let's take a deep look into ray tracing and DLSS and the framerate sacrifices you make by enabling them.
On a positive note, we have so many exciting games coming in 2020 that promise ray tracing (potentially not at launch, but sometime in the future), and at least that's kind of exciting. Until performance is not cut in half I think we should remain skeptical.
It has been a year, there's still some odd stuff like missing reflections, and big performance hits, but it looks like there's still a long way to go. Better hardware is needed. I'll be holding out for two more card cycles and hopefully by then AMD is showing their ray/path tracing cards.
For me, it might be a good thing Xbox Series X is waiting a year before first party games are built around it's new hardware as the lowest common denominator. This gives me extra time with my current build, with a window of what to expect while looking over at PS5 stuff (not ray tracing related, but in gauging what kind of next gen console ports recommended specs will be on PC, if one is needed at all). I'm going to wait as long as I can to jump on ray tracing. I need those frames, luckily I don't care for 4 or 8k.