I have a 1080 Ti and I'm growing to resent it purely for the lack of DLSS hahaha. God I want that feature so bad. But I absolutely cannot justifying upgrading my GPU when next gen consoles are a few months from release.
I couldn't run Control with max Raytracing in stable 60FPS@1440p DLSS2 on 2070S. I highly doubt Cyberpunk will be less demanding.With DLSS 2.0 you'll run it at 60fps with ray tracing, no reason to turn the main graphical showcase option off.
He who is not allowed to be posted here said a 2080ti ran it at 70-80 fps with every setting on at 1080p.I couldn't run Control with max Raytracing in stable 60FPS@1440p DLSS2 on 2070S. I highly doubt Cyberpunk will be less demanding.
Do we know the framerate of the demo? That run on a RTX2080TI and only at 1080p
DLSS and integer scaling too. I want that clean 1080p 120hz on my 4K TV while I wait for HDMI 2.1 sets to arrive.I have a 1080 Ti and I'm growing to resent it purely for the lack of DLSS hahaha. God I want that feature so bad. But I absolutely cannot justifying upgrading my GPU when next gen consoles are a few months from release.
That's good to hear. Still doubt stable 60 fps at 1440p on a 2070S. 1080p to 1440p alone is a big performance hit and a 2080ti is what, like 30% more powerful than a 2070S?He who is not allowed to be posted here said a 2080ti ran it at 70-80 fps with every setting on at 1080p.
I do not think RT reflections were available for the event - even though they are planned for launch.He who is not allowed to be posted here said a 2080ti ran it at 70-80 fps with every setting on at 1080p.
Yeah that would have surely knocked it down even more. That said it was with dlss 2.0 on tooI do not think RT reflections were available for the event - even though they are planned for launch.
Edit: on that note, what screens are people planning to use for this?
Reflections are usually the most expensive RT effect, as it needs more rays per pixel to "reflect" an image. Shadows, SSAO and GI use a lot less rays than reflections. If one setting will tank performance, it will be reflections :/My 2060 will cry, won't it? Especially because I usually run games at 1440p.
Maybe it'll be enough for 60 with DLSS 2.0 and RT reflections. I don't believe it, but maybe.
metro exodus RTX GI is pretty heavy on the gpuReflections are usually the most expensive RT effect, as it needs more rays per pixel to "reflect" an image. Shadows, SSAO and GI use a lot less rays than reflections. If one setting will tank performance, it will be reflections :/
I mean, of course, it's still RT :) But it's not the same to need 1 ray per 10x10 pixels than by 1x1
My 1440p 144Hz PC monitor. VRR is godsend so I don't have to worry about uneven fps and when they drop a bit below 60 occasionally.on that note, what screens are people planning to use for this?
maybe with 30fps lock its still doable ...3440 x 1440 / (Very) High settings / RT / DLSS 2.0
Yeah... I think 2080Ti is toast, give me that 3090.
Think about Geforce Now as renting an NVIDIA card from the cloud. Stadia/PS Now is more like renting a console
I do not think RT reflections were available for the event - even though they are planned for launch.
SkillUp claims he had RT in the demo he played (and that it's the " best implementation he's ever seen")
Supposedly all other, but reflection RT effects were up and running.
You trust him to spot the difference between SSR and RT reflections?
I feel we would've heard about it by now because it needs hardware support to run efficiently. If RDNA2 would have something like Tensor cores then I feel AMD or one of the console makers would've advertised it already. I doubt they're keeping it a secret.One would think that something similar will no doubt be implemented eventually.
They were up, or they weren't up? He said he was playing at 1080p/60 with ray tracing, yet strangely enough the B-roll footage Digital Foundry got was 4K/30 with no ray tracing. Seems kind of odd to give out that footage now if ray tracing was already available.
And doesn't SSR have obvious artifacts when characters or other objects interact with them in some way?
Supposedly all other, but reflection RT effects were up and running.
You trust him to spot the difference between SSR and RT reflections?
This is post next gen right here. I seriously doubt that the new consoles can support all of these rt effects at once.
Next gen games will look even better than this once developers start building game with mesh shader, VRS,SFS and RT from the ground up. Don't worry about that.This is post next gen right here. I seriously doubt that the new consoles can support all of these rt effects at once.
Next gen games will look even better than this once developers start building game with mesh shader, VRS,SFS and RT from the ground up. Don't worry about that.
I feel we would've heard about it by now because it needs hardware support to run efficiently. If RDNA2 would have something like Tensor cores then I feel AMD or one of the console makers would've advertised it already. I doubt they're keeping it a secret.
Or maybe you're talking about methods to upscale in general then we already have something like this on consoles: checkerboard rendering or even temporal upscaling.