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Deleted member 10737

User requested account closure
Banned
Oct 27, 2017
49,774
the funny thing is unlike the defensive people who think playstation doesn't need indies and people have enough AAA games to not want to bother with indies, sony themselves are focussing on them big time (specially close to the launch of PS5), recently on two occasions they've announced a bunch of them in a day and featured them on their youtube channel, twitter, and blog, and the PS5 showcase had many indie games in it. not to mention most state of plays have had indie games in them. so this is clearly something sony wants to improve.
 
Oct 27, 2017
6,390
Melbourne, Australia
Beyond this game looking far more suited to Switch (but with the dev claiming sales on Xbox are significantly better it's clear that's not the actual issue) I'm kind of not surprised. Anecdotally I find I never dive in to see what's new for sale on the PSN store these days or play much in the way of indies on the system unless they're really hyped. The only reason I tend to use the PSN store is to check out their sales lately.

Probably speaks to how Sony could do better helping indies market for their system and how they could better surface new releases. The storefront's definitely not great, dominated by larger releases and those with big publisher money. I feel like it takes a lot of button presses to get past all of the big stuff that's in your face to the actual latest releases.

It's a good looking storefront but doesn't seem to do its smaller games any favours.
 

Deleted member 45460

User requested account closure
Banned
Jun 27, 2018
1,492
I had given this one a go on game pass, it's really fun. Sad to see so many willingly shitting on it because it fits their personal preference for attacking anything anti their favorite brand/box.
 

Lyng

Editor at Popaco.dk
Verified
Oct 27, 2017
2,206
I personally would prefer Sony to just do a better job at putting these games in your face instead of the devs just skipping the platform. My PS4 is my main platform for all games even indies over my X1X, Switch and PC. It sucks they seem to not do as well on there as other places and Sony themselves should be doing something on their end to help get these games out there so people know they exist.

yup. And this should have been the main takeaway here
 

Deleted member 10847

User requested account closure
Banned
Oct 27, 2017
1,343
This forum never stops to amaze me. Yesterday it was trashing a dev because he said gamepass was doing great for them, now trashing because one dev said the game didn't sell well on PS.
 

vastick

Banned
May 4, 2019
132
So what are they complaining about exaclty? Sony not supporting indie games enough or the userbase not buying them? Either way, this kind of tweets can't possibly help their case. And i doubt the devs are happy with their publisher tweeting things like "i doubt we'll put any more games in PS4 after this"
 

zombiejames

Member
Oct 25, 2017
11,921
Conversation should be what Sony can do to increase sales and help indies to sell better.
Who would be in charge of marketing in a situation like this? Is it on the dev? Do they have a marketing deal with Sony and they didn't follow through? Like a lot of people, I had no idea this game even existed until this thread.
 

Deleted member 31817

Nov 7, 2017
30,876
Had never heard of it before 🤷‍♀️
 
Oct 26, 2017
9,827
I don't own the other two consoles. If you open their digital store pages will a bunch of indie games be on the front page?
That definitely is not the case on PS4. All Sony wants to sell is their first party and their third party (kinda)exclusives.
I agree that on PS4 you have to specifically look for them. Is that not the case on Switch or Xbox?
It sounds shitty but I only pick up indies that look cool to me and have a ton of good reviews and word of mouths. I'm way more hesistant.
On Switch, that's definitely the case, albeit everything is kinda mixed together and the store is really just a big mess that makes discovering stuff difficult. XB1 also tends to support the bigger stuff over indie releases, like Sony, but there sections for indies, if memory serves me right, like Sony

That's normally where I'm at too for most games. Aside from a few series that have proven themselves to me, I usually wait for positive reception, if the game looks cool to me
 

evilromero

Member
Oct 27, 2017
3,372
So this game came out a year ago on other platforms and the developers are wondering why it's a dud on the PS4? I mean, if it didn't generate a lot of word-of-mouth prior to it launching on the PS4 then I don't know what they expected. So many factors to consider- it's an old game already available elsewhere, price, genre, greater abundance of quality software to choose from...
 
Oct 25, 2017
16,262
Cincinnati
Who would be in charge of marketing in a situation like this? Is it on the dev? Do they have a marketing deal with Sony and they didn't follow through? Like a lot of people, I had no idea this game even existed until this thread.

Well they used to have Adam Boyes, who was their indie game champion essentially. He was very good at letting people know what was coming, once he left in 2016 it just felt like indies didn't matter to them anymore.
 

OnionPowder

Banned
Oct 25, 2017
9,323
Orlando, FL
Who would be in charge of marketing in a situation like this? Is it on the dev? Do they have a marketing deal with Sony and they didn't follow through? Like a lot of people, I had no idea this game even existed until this thread.

They originally asked Sony to apply a discount but Sony said they were too busy. That is pretty bad and really hurt their launch.

All stores have a big problem with smaller titles being discovered. Steam has been working on a lot of new options to try and "solve" that problem, but it's something that will always be an issue with these small budget releases. Marketing on the platform should be on the platform holder and they should focus on getting more titles discovered not just in sales that they orchestrate.

So this game came out a year ago on other platforms and the developers are wondering why it's a dud on the PS4? I mean, if it didn't generate a lot of word-of-mouth prior to it launching on the PS4 then I don't know what they expected. So many factors to consider- it's an old game already available elsewhere, price, genre, greater abundance of quality software to choose from...

Same release day as Switch, PS4 and Xbox. Came out on PC a while ago.
 

TheOther

Member
Jan 10, 2019
1,794
Texas
So this game came out a year ago on other platforms and the developers are wondering why it's a dud on the PS4? I mean, if it didn't generate a lot of word-of-mouth prior to it launching on the PS4 then I don't know what they expected. So many factors to consider- it's an old game already available elsewhere, price, genre, greater abundance of quality software to choose from...
It came out in consoles at the same time.
 

cw_sasuke

Member
Oct 27, 2017
26,354
Interesting news considering the market leader discussions we had in the other thread...were people said that Switch couldnt be considered a leader in any way because it doesn't provide a plattform and market where everyone can shine/eat. Even then I said....most or many Indies would disagree. The market is bigger than the AAA space.

So yeah more money is being made with focusing on AAA content for Sony - that doesn't mean it's the best plattform for every kind of game and developer as this news prove.
Two of the most popular games on the PS5 reveal were indies (Kena and Bugsnax)
I think the issue are your average indie games that aren't exclusive and get backed by first party marketing. Of course the chosen ones that get Sony spotlight are gonna perform well....but the rest seem to underperform - well at least compared to the other plattforms.
 

Damn Silly

Member
Oct 25, 2017
7,188
There are a few reasons the game might do worse on PS4 particularly currently -- though judging by Mike saying that he'd already heard it was bad, it indicates that it's a longer running issue -- and reasons that it would do better elsewhere (Switch portability + indie love atm; Xbox w/ Game Pass proving a boon to sales + Summer Spotlight), but just 5% is wild.
 

Titanpaul

Member
Jan 2, 2019
5,008
So this game came out a year ago on other platforms and the developers are wondering why it's a dud on the PS4? I mean, if it didn't generate a lot of word-of-mouth prior to it launching on the PS4 then I don't know what they expected. So many factors to consider- it's an old game already available elsewhere, price, genre, greater abundance of quality software to choose from...

nowhere prophet released on all three platforms simultaneously
 
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Deleted member 10737

User requested account closure
Banned
Oct 27, 2017
49,774
So this game came out a year ago on other platforms and the developers are wondering why it's a dud on the PS4? I mean, if it didn't generate a lot of word-of-mouth prior to it launching on the PS4 then I don't know what they expected. So many factors to consider- it's an old game already available elsewhere, price, genre, greater abundance of quality software to choose from...
came out the same day for all consoles. last year on PC.
 

totofogo

Member
Oct 29, 2017
5,543
Chicago
Cool, why's he airing his dirty laundry like that? Just comes off as really sour grapes or something.

Because this information is valuable to his peers / the industry. This isn't some dirty secret or rumor, he's sharing sales numbers. Other indie devs should know that it might not be worth the effort for them to port their titles to an ecosystem where he didn't find success. Is that a universal truth based on his one experience? No. But, his story helps paint the larger picture that is being discussed in this thread about why Playstation isn't the best spot for indies.
 

Drksage

Member
Oct 30, 2017
1,278
Yeah, not like Switch had a major first party release that same day or anything
I own a ps4 and a switch. I work a shitty job at minimum wage with reduced hours thanks to the corona, idiots not wearing mask and following general advice, and spent $120+tax on GoT and Paper Mario. All I'm saying is that if the game didn't sell well, it's not because ps4 as a platform sucks, and more that there is MULTIPLE marketing factors that take effect on how it preformed.

but please, take this article as ammo for future my plastic box vs your plastic box threads.
 

Rosebud

Two Pieces
Member
Apr 16, 2018
43,512
I think the issue are your average indie games that aren't exclusive and get backed by first party marketing. Of course the chosen ones that get Sony spotlight are gonna perform well....but the rest seem to underperform - well at least compared to the other plattforms.

Yeah, they should start doing SoP to highlight indies monthly or something. The problem is that people always whine they didn't announced God of War or a new Uncharted.
 

Bradbatross

Member
Mar 17, 2018
14,198
Yea, Playstation doesn't seem like a great platform for indies. It's so disappointing that Housemarque turned away from making arcade games due to their lack of success on Playstation.
 

Deleted member 58846

User requested account closure
Banned
Jul 28, 2019
5,086
I own a ps4 and a switch. I work a shitty job at minimum wage with reduced hours thanks to the corona, idiots not wearing mask and following general advice, and spent $120+tax on GoT and Paper Mario. All I'm saying is that if the game didn't sell well, it's not because ps4 as a platform sucks, and more that there is MULTIPLE marketing factors that take effect on how it preformed.

but please, take this article as ammo for future my plastic box vs your plastic box threads.
No one in this thread is saying PS4 as a platform sucks, the issues such as they are are all related to audience cultivation. Nothing directly to do with the PS4 itself as much as it comes down to Sony's broader messaging and marketing strategies.
Calm down.
 

kris_ffc

Member
Jun 3, 2020
457
The discount thing is bizarre. Too busy, really? Don't get that at all.

I genuinely had no idea this was on PS, which I guess is part of the problem.
 

cw_sasuke

Member
Oct 27, 2017
26,354
Yeah, they should start doing SoP to highlight indies monthly or something. The problem is that people always whine they didn't announced God of War or a new Uncharted.
I mean SoP would be a big deal for a non exclusive new indie IP - it's not like Nintendo had the game in a bunch of Directs.

But at least making sure they get the launch discount in would have helped....of course indie games will have trouble selling against a bunch of AAA games by bug publisher for less than 15 bucks.
 

Captain of Outer Space

Come Sale Away With Me
Member
Oct 28, 2017
11,312
I downloaded it on PC since it's on Game Pass, but why would I buy it on any platform? At least not until it's maybe 90% off somewhere.
 

Fredrik

Member
Oct 27, 2017
9,003
Not defending Sony but did it actually sell more on Xbox than PS4 or did simply more people play it? (game pass)

Never heard about the game, will check it out now though.
 

take_marsh

Member
Oct 27, 2017
7,263
It probably doesn't help that the store navigation on the PS4 is garbage.

"Too busy" to provide a launch discount on a title... tsk tsk, what lame-ass B2B support.
 

TripleBee

Prophet of Truth
Member
Oct 30, 2017
5,645
Vancouver
I feel like if you own multiple consoles, which many people do at this point in the gen - you generally just get the 1st party exclusives on PS4. At least for me that's the case.
 

tutomos

Banned
Oct 27, 2017
2,612
Pricing has to be right out of the gate, I mean if you cut the price of you game just after a few weeks that means you misjudged the price of your game. Crazy I couldn't find the game's stats on Steamspy, probably because it's very new and not a lot of activity going on. For all we know the game could sell 5k on the Switch and sold 250 on PS4, and that's low no matter where it is. We need to support indies more across all platforms but they need to price their games right.
 
Oct 25, 2017
2,944
No one in this thread is saying PS4 as a platform sucks, the issues such as they are are all related to audience cultivation. Nothing directly to do with the PS4 itself as much as it comes down to Sony's broader messaging and marketing strategies.
Calm down.
I think there is a level on which this thread is about how PS4 as a platform might kind of suck for lower profile Indies right now, compared to the alternatives. And I think it's fair and not a real indictment of PS4 itself so much as its approach. "Oh, sure, it did fine on Switch because it looks like a portable game!" and "Oh, sure, it did better on Xbox because GamesPass and they promoted it in one of their summer indie things!" both kind of dance around the issue that those are both things that make those platforms more appealing and rewarding for devs to work on. Like, these aren't one-off freak occurrences and things that will stop being advantages elsewhere when the PS4 isn't dropping TLoUII and GoT--Switch will always be a more rewarding place of things you want portable. GamePass looks to continue to be a nice way to boost Indies for the foreseeable future, and MS is likely to keep doing spotlights of indie titles. It's just kind of weird watching people use those two things to hand-wave away the issue, when they seem to literally spotlight why PS4 for indie devs might be so unrewarding as to be not worth it. The Switch situation is enough to put the PS4 and Switch in different 'lanes' for Indies, but the Xbox comparison literally seems to be: Pfft of course it sold better on Xbox, Xbox has an ecosystem set up that supports Indies better. Which, yeah, that's the point, and what Sony might want to consider addressing long-term if they're interested in remaining as a constant target for indie development.
 

Lueken

Member
Dec 15, 2017
622
Is everyone conveniently missing the fact that SONY told the publisher they were "too busy" to apply a launch discount on the game? That is freaking LAUGHABLE
Yeah, this is kind of ridiculous. Nicole is a game released last week with a discount. Sounds like they got an asshole rep from Sony.

People keep saying this with no explanation though, what is Xbox doing different? Yet proof in this thread has also shown various indie titles doing more business on PS4 and overall more Indie sales on PS4 compared to Xbox. So this game fell through the cracks? Why do some want to keep saying xbox is doing something better for indies? Seems to just be a toss away comment
Xbox Game Pass is doing great with day one indie releases. I think Sony should try to do the same with PlayStation Now. Shu already said an indie title would be added to the service monthly, but I am hoping it is more new games as compared to July's addition of Hello Neighbor. Would be pretty cool to see Bugsnax, Kena, and Stray launch on the service.
 

Deleted member 58846

User requested account closure
Banned
Jul 28, 2019
5,086
I think there is a level on which this thread is about how PS4 as a platform might kind of suck for lower profile Indies right now, compared to the alternatives. And I think it's fair and not a real indictment of PS4 itself so much as its approach. "Oh, sure, it did fine on Switch because it looks like a portable game!" and "Oh, sure, it did better on Xbox because GamesPass and they promoted it in one of their summer indie things!" both kind of dance around the issue that those are both things that make those platforms more appealing and rewarding for devs to work on. Like, these aren't one-off freak occurrences and things that will stop being advantages elsewhere when the PS4 isn't dropping TLoUII and GoT--Switch will always be a more rewarding place of things you want portable. GamePass looks to continue to be a nice way to boost Indies for the foreseeable future, and MS is likely to keep doing spotlights of indie titles. It's just kind of weird watching people use those two things to hand-wave away the issue, when they seem to literally spotlight why PS4 for indie devs might be so unrewarding as to be not worth it. The Switch situation is enough to put the PS4 and Switch in different 'lanes' for Indies, but the Xbox comparison literally seems to be: Pfft of course it sold better on Xbox, Xbox has an ecosystem set up that supports Indies better. Which, yeah, that's the point, and what Sony might want to consider addressing long-term if they're interested in remaining as a constant target for indie development.
Yeah, I agree with everything you said. There's a legitimate discussion to be had about Sony's broad long term strategy to inculcate interest in indies among their audience, but that's getting lost in the overly defensive posturing and fanboy shit slinging we have going on instead.
 

Splader

Member
Feb 12, 2018
5,063
This thread is crazy.

"the game sucks, so makes sense"

"Xbox has no games to play, so that's why".

Just blatant console warring, pretty ridiculous.

Sony used to be the bastion for indie games earlier in the generation. That role has switched with the very large success of ID@Xbox.
 

barjed

Project Lead
Verified
Aug 31, 2018
1,502
Some more data from us. PS4 for Regalia sold twice as much as Xbox. Xbox sales are at the level of our PC DLC sales - not very high.
 

Rowsdower

Prophet of Truth - The Wise Ones
Avenger
Oct 27, 2017
16,565
Canada
I think there is a level on which this thread is about how PS4 as a platform might kind of suck for lower profile Indies right now, compared to the alternatives. And I think it's fair and not a real indictment of PS4 itself so much as its approach. "Oh, sure, it did fine on Switch because it looks like a portable game!" and "Oh, sure, it did better on Xbox because GamesPass and they promoted it in one of their summer indie things!" both kind of dance around the issue that those are both things that make those platforms more appealing and rewarding for devs to work on. Like, these aren't one-off freak occurrences and things that will stop being advantages elsewhere when the PS4 isn't dropping TLoUII and GoT--Switch will always be a more rewarding place of things you want portable. GamePass looks to continue to be a nice way to boost Indies for the foreseeable future, and MS is likely to keep doing spotlights of indie titles. It's just kind of weird watching people use those two things to hand-wave away the issue, when they seem to literally spotlight why PS4 for indie devs might be so unrewarding as to be not worth it. The Switch situation is enough to put the PS4 and Switch in different 'lanes' for Indies, but the Xbox comparison literally seems to be: Pfft of course it sold better on Xbox, Xbox has an ecosystem set up that supports Indies better. Which, yeah, that's the point, and what Sony might want to consider addressing long-term if they're interested in remaining as a constant target for indie development.

This is a good post.

Maybe if Sony wants to highlight indies, they can make a Indies section in the PS Store. When you go to it, you see numerous indie games highlighted in a similar way to the What's Hot section. They have something like this now with PlayStation Indies, but I feel a general section would help instead of picking and choosing.

I said it before in the thread earlier, but only trending or popular games will show up front and center in the store, especially if one only looks at the What's Hot/Trending pages and the sales pages.

Hopefully with Yoshida in charge of indies, there will be a change for indie devs.
 

Lemony1984

Member
Jul 7, 2020
6,695
Literally never heard of this before seeing it on gamepass. It's fun. Switch is probably a better fit.