Conversation should be what Sony can do to increase sales and help indies to sell better.why are people having a meltdown over an indie dev saying their games sold badly on one platform compared to the other two ?
Conversation should be what Sony can do to increase sales and help indies to sell better.why are people having a meltdown over an indie dev saying their games sold badly on one platform compared to the other two ?
Yeah, not like Switch had a major first party release that same day or anythingwhat are you doing bringing logic to this thread, shame on you. Everyone and their mother should still have some spare money to buy all the games released in the last couple of weeks!
I personally would prefer Sony to just do a better job at putting these games in your face instead of the devs just skipping the platform. My PS4 is my main platform for all games even indies over my X1X, Switch and PC. It sucks they seem to not do as well on there as other places and Sony themselves should be doing something on their end to help get these games out there so people know they exist.
Judging by the posts in this thread, it would probably be the best for indy devs to skip PlayStation in the future.
Who would be in charge of marketing in a situation like this? Is it on the dev? Do they have a marketing deal with Sony and they didn't follow through? Like a lot of people, I had no idea this game even existed until this thread.Conversation should be what Sony can do to increase sales and help indies to sell better.
Two of the most popular games on the PS5 reveal were indies (Kena and Bugsnax)
On Switch, that's definitely the case, albeit everything is kinda mixed together and the store is really just a big mess that makes discovering stuff difficult. XB1 also tends to support the bigger stuff over indie releases, like Sony, but there sections for indies, if memory serves me right, like SonyI don't own the other two consoles. If you open their digital store pages will a bunch of indie games be on the front page?
That definitely is not the case on PS4. All Sony wants to sell is their first party and their third party (kinda)exclusives.
I agree that on PS4 you have to specifically look for them. Is that not the case on Switch or Xbox?
It sounds shitty but I only pick up indies that look cool to me and have a ton of good reviews and word of mouths. I'm way more hesistant.
This feels threadmark-worthy.In regards to Xbox sales, Nowhere Prophet was also included in the Summer Spotlight promotion:
Xbox Sales and Specials | Xbox Canada
Check out Xbox sales and specials, and discover last minute deals on Xbox consoles, games, subscriptions, accessories and more. Shop nowwww.xbox.com
Who would be in charge of marketing in a situation like this? Is it on the dev? Do they have a marketing deal with Sony and they didn't follow through? Like a lot of people, I had no idea this game even existed until this thread.
Who would be in charge of marketing in a situation like this? Is it on the dev? Do they have a marketing deal with Sony and they didn't follow through? Like a lot of people, I had no idea this game even existed until this thread.
So this game came out a year ago on other platforms and the developers are wondering why it's a dud on the PS4? I mean, if it didn't generate a lot of word-of-mouth prior to it launching on the PS4 then I don't know what they expected. So many factors to consider- it's an old game already available elsewhere, price, genre, greater abundance of quality software to choose from...
Yep, because they were announced for PS5 would like to see the reception if it was announced as exclusive for one of the other consoles.
It came out in consoles at the same time.So this game came out a year ago on other platforms and the developers are wondering why it's a dud on the PS4? I mean, if it didn't generate a lot of word-of-mouth prior to it launching on the PS4 then I don't know what they expected. So many factors to consider- it's an old game already available elsewhere, price, genre, greater abundance of quality software to choose from...
I think the issue are your average indie games that aren't exclusive and get backed by first party marketing. Of course the chosen ones that get Sony spotlight are gonna perform well....but the rest seem to underperform - well at least compared to the other plattforms.Two of the most popular games on the PS5 reveal were indies (Kena and Bugsnax)
So this game came out a year ago on other platforms and the developers are wondering why it's a dud on the PS4? I mean, if it didn't generate a lot of word-of-mouth prior to it launching on the PS4 then I don't know what they expected. So many factors to consider- it's an old game already available elsewhere, price, genre, greater abundance of quality software to choose from...
came out the same day for all consoles. last year on PC.So this game came out a year ago on other platforms and the developers are wondering why it's a dud on the PS4? I mean, if it didn't generate a lot of word-of-mouth prior to it launching on the PS4 then I don't know what they expected. So many factors to consider- it's an old game already available elsewhere, price, genre, greater abundance of quality software to choose from...
Cool, why's he airing his dirty laundry like that? Just comes off as really sour grapes or something.
I own a ps4 and a switch. I work a shitty job at minimum wage with reduced hours thanks to the corona, idiots not wearing mask and following general advice, and spent $120+tax on GoT and Paper Mario. All I'm saying is that if the game didn't sell well, it's not because ps4 as a platform sucks, and more that there is MULTIPLE marketing factors that take effect on how it preformed.Yeah, not like Switch had a major first party release that same day or anything
I think the issue are your average indie games that aren't exclusive and get backed by first party marketing. Of course the chosen ones that get Sony spotlight are gonna perform well....but the rest seem to underperform - well at least compared to the other plattforms.
No one in this thread is saying PS4 as a platform sucks, the issues such as they are are all related to audience cultivation. Nothing directly to do with the PS4 itself as much as it comes down to Sony's broader messaging and marketing strategies.I own a ps4 and a switch. I work a shitty job at minimum wage with reduced hours thanks to the corona, idiots not wearing mask and following general advice, and spent $120+tax on GoT and Paper Mario. All I'm saying is that if the game didn't sell well, it's not because ps4 as a platform sucks, and more that there is MULTIPLE marketing factors that take effect on how it preformed.
but please, take this article as ammo for future my plastic box vs your plastic box threads.
Sony is probably the reason that studio is still alive.Yea, Playstation doesn't seem like a great platform for indies. It's so disappointing that Housemarque turned away from making arcade games due to their lack of success on Playstation.
I mean SoP would be a big deal for a non exclusive new indie IP - it's not like Nintendo had the game in a bunch of Directs.Yeah, they should start doing SoP to highlight indies monthly or something. The problem is that people always whine they didn't announced God of War or a new Uncharted.
So you really wonder why?This forum never stops to amaze me. Yesterday it was trashing a dev because he said gamepass was doing great for them, now trashing because one dev said the game didn't sell well on PS.
Yeah if I was that dev I'd feel pretty ticked off by their responseThe discount thing is bizarre. Too busy, really? Don't get that at all.
I have to think their games would be extremely successful on other platforms. The quality is definitely there.
The game that convinced them of that realization (Nex Machina) was self-published on Steam and PS4.Yea, Playstation doesn't seem like a great platform for indies. It's so disappointing that Housemarque turned away from making arcade games due to their lack of success on Playstation.
Based on what the publisher says, it implies that actual sales have been stronger on XboxNot defending Sony but did it actually sell more on Xbox than PS4 or did simply more people play it? (game pass)
Never heard about the game, will check it out now though.
I think there is a level on which this thread is about how PS4 as a platform might kind of suck for lower profile Indies right now, compared to the alternatives. And I think it's fair and not a real indictment of PS4 itself so much as its approach. "Oh, sure, it did fine on Switch because it looks like a portable game!" and "Oh, sure, it did better on Xbox because GamesPass and they promoted it in one of their summer indie things!" both kind of dance around the issue that those are both things that make those platforms more appealing and rewarding for devs to work on. Like, these aren't one-off freak occurrences and things that will stop being advantages elsewhere when the PS4 isn't dropping TLoUII and GoT--Switch will always be a more rewarding place of things you want portable. GamePass looks to continue to be a nice way to boost Indies for the foreseeable future, and MS is likely to keep doing spotlights of indie titles. It's just kind of weird watching people use those two things to hand-wave away the issue, when they seem to literally spotlight why PS4 for indie devs might be so unrewarding as to be not worth it. The Switch situation is enough to put the PS4 and Switch in different 'lanes' for Indies, but the Xbox comparison literally seems to be: Pfft of course it sold better on Xbox, Xbox has an ecosystem set up that supports Indies better. Which, yeah, that's the point, and what Sony might want to consider addressing long-term if they're interested in remaining as a constant target for indie development.No one in this thread is saying PS4 as a platform sucks, the issues such as they are are all related to audience cultivation. Nothing directly to do with the PS4 itself as much as it comes down to Sony's broader messaging and marketing strategies.
Calm down.
Yeah, this is kind of ridiculous. Nicole is a game released last week with a discount. Sounds like they got an asshole rep from Sony.Is everyone conveniently missing the fact that SONY told the publisher they were "too busy" to apply a launch discount on the game? That is freaking LAUGHABLE
Xbox Game Pass is doing great with day one indie releases. I think Sony should try to do the same with PlayStation Now. Shu already said an indie title would be added to the service monthly, but I am hoping it is more new games as compared to July's addition of Hello Neighbor. Would be pretty cool to see Bugsnax, Kena, and Stray launch on the service.People keep saying this with no explanation though, what is Xbox doing different? Yet proof in this thread has also shown various indie titles doing more business on PS4 and overall more Indie sales on PS4 compared to Xbox. So this game fell through the cracks? Why do some want to keep saying xbox is doing something better for indies? Seems to just be a toss away comment
Yeah, I agree with everything you said. There's a legitimate discussion to be had about Sony's broad long term strategy to inculcate interest in indies among their audience, but that's getting lost in the overly defensive posturing and fanboy shit slinging we have going on instead.I think there is a level on which this thread is about how PS4 as a platform might kind of suck for lower profile Indies right now, compared to the alternatives. And I think it's fair and not a real indictment of PS4 itself so much as its approach. "Oh, sure, it did fine on Switch because it looks like a portable game!" and "Oh, sure, it did better on Xbox because GamesPass and they promoted it in one of their summer indie things!" both kind of dance around the issue that those are both things that make those platforms more appealing and rewarding for devs to work on. Like, these aren't one-off freak occurrences and things that will stop being advantages elsewhere when the PS4 isn't dropping TLoUII and GoT--Switch will always be a more rewarding place of things you want portable. GamePass looks to continue to be a nice way to boost Indies for the foreseeable future, and MS is likely to keep doing spotlights of indie titles. It's just kind of weird watching people use those two things to hand-wave away the issue, when they seem to literally spotlight why PS4 for indie devs might be so unrewarding as to be not worth it. The Switch situation is enough to put the PS4 and Switch in different 'lanes' for Indies, but the Xbox comparison literally seems to be: Pfft of course it sold better on Xbox, Xbox has an ecosystem set up that supports Indies better. Which, yeah, that's the point, and what Sony might want to consider addressing long-term if they're interested in remaining as a constant target for indie development.
I think there is a level on which this thread is about how PS4 as a platform might kind of suck for lower profile Indies right now, compared to the alternatives. And I think it's fair and not a real indictment of PS4 itself so much as its approach. "Oh, sure, it did fine on Switch because it looks like a portable game!" and "Oh, sure, it did better on Xbox because GamesPass and they promoted it in one of their summer indie things!" both kind of dance around the issue that those are both things that make those platforms more appealing and rewarding for devs to work on. Like, these aren't one-off freak occurrences and things that will stop being advantages elsewhere when the PS4 isn't dropping TLoUII and GoT--Switch will always be a more rewarding place of things you want portable. GamePass looks to continue to be a nice way to boost Indies for the foreseeable future, and MS is likely to keep doing spotlights of indie titles. It's just kind of weird watching people use those two things to hand-wave away the issue, when they seem to literally spotlight why PS4 for indie devs might be so unrewarding as to be not worth it. The Switch situation is enough to put the PS4 and Switch in different 'lanes' for Indies, but the Xbox comparison literally seems to be: Pfft of course it sold better on Xbox, Xbox has an ecosystem set up that supports Indies better. Which, yeah, that's the point, and what Sony might want to consider addressing long-term if they're interested in remaining as a constant target for indie development.