Yep, it doesn't make sense, it straight fuck any possibility for the game to do well in an already competitive space.The bigger story here is Sony not bothering to apply the discount I think..
Yep, it doesn't make sense, it straight fuck any possibility for the game to do well in an already competitive space.The bigger story here is Sony not bothering to apply the discount I think..
Yep, I originally bought into the PS4 after the indie showcase. People just want to play AAA games on here and nothing else, but gaming is bigger than that corporate bullshit.
Except the game didnt flop in other platforms! The publisher is jsut saying "we were told PS4 sales for indies were bad but we didnt expect it to be this bad".this feels to me like a Cliffy B. situation, blaming Ps4 for the Lawbreakers flop. Ps4 goes superb for Undertale and Lucas Pope (Obra Dinn, Paper's Please) and many, many other indies.
holy fuck the fanboy-ism in this post.Well it seems PlayStation gamers are less interested in indies than others ecosystem
Yet PS4 achieved record software sales almost each quarter, you can't win everywhere
Sad to hear for the developers !
Some of these replies are just gross. "Well it's a phone game!!!"The fact that people are using this thread as an opportunity to bash the game...
"Complaining"
He commented about his game and how it's performing, he always does that, but go on.
The bigger story here is Sony not bothering to apply the discount I think. That's just peak "we don't give a fuck" behaviour.
Yep, it doesn't make sense, it straight fuck any possibility for the game to do well in an already competitive space.
Its not like this game would be the most valueable kind of content available on Switch either - so i dont quite get this argument.
Which is weird, because i remember clearly they waving the indie flag like nobody's business. Actually it was pretty much used as one of the bullet points on how Sony was much better than MS, even though MS was giving exposition to indie games for quite some time.Not that it's Sony's fault but maybe PlayStation gamers are just more into big games or high production games? If indie devs are struggling to sell on PS4 in comparison to other platforms maybe the the PlayStation audience leans more heavily to be interested in big AA games or AAA games. Sony continues to release really big first party games and maybe that's causing their audience to prefer those type of games? Some people used to complain about PS shows with heavy indie influence before so idk maybe there's some correlation.
This is definitely the weirdest part to me. I feel like it requires a bit more explanation from the publisher.
Like, I would think there'd be more explanation than that.
Somehow I doubt you have 376 games but if you do, damn :P Good luck!I've got more games in my backlog than are available on Game Pass, trust me I am already beyond the pale
Not sure where you're getting your info, but DMC5 (another big game) got released onto Game Pass a month after its release. The new Yakuza game will be launching directly into Game Pass also (EDIT: might be wrong on this one), and bigger AA and AAA launches will only get more frequent now that Game Pass has 10 million subscribers. They are going to continue investing in both third party AAA as well as first party going day and date, in addition to indies like you said :)im not trying to console war, and all those larger games came later on and will drop off a lot faster. the majority of content on gamepass will be indies they will help round out their service ,allow for them to have way better exposure and offer the best value. when those AAA 3rd parties are permanent on game pass day and date you can come and tell me i was wrong.
What fanboyism ?Except the game didnt flop in other platforms! The publisher is jsut saying "we were told PS4 sales for indies were bad but we didnt expect it to be this bad".
holy fuck the fanboy-ism in this post.
I remember this one and is a curious story: released day and date with Uncharted: The Lost Legacy, after six months of exclusivity on Xbox/PC. I'm not surprised it performed so poorly.There a many examples like for example Thimbleweed Park or Monster Boy
I agree on that front, yes. Big indies work, just like shown by Cuphead or Fall Guys this very week; anything under that is ignored by the community.Yeah, I'm speaking more to the apparent general pattern that seems to be indies underperforming non PlayStation
You should see the eShop or the Xbox Store. There is huge competition for indie games everywhere right now.Obviously very disappointing for this dev but it doesn't surprise me. There's just so much competition on the PS Store these days. I'd be interested to know, outside of the aforementioned discount, whether he feels there's more Sony could have done to help promote it or if this is just the nature of the beast at this point.
Sorry, it sounded like you were mocking indies by saying "who cares, Sony is breaking software sales records!"What fanboyism ?
It's just fact, PS4 gamers are more interested in AAA games (or at least full games) given data because it set software sales record
And indies seems to have poor sales on PS4, and that's sad for the developers
This is definitely the weirdest part to me. I feel like it requires a bit more explanation from the publisher.
Like, I would think there'd be more explanation than that.
There was a PSBLOG post about the game.whether he feels there's more Sony could have done to help promote it or if this is just the nature of the beast at this point.
Somehow I doubt you have 376 games but if you do, damn :P Good luck!
Not sure where you're getting your info, but DMC5 (another big game) got released onto Game Pass a month after its release. The new Yakuza game will be launching directly into Game Pass also, and bigger AA and AAA launches will only get more frequent now that Game Pass has 10 million subscribers. They are going to continue investing in both third party AAA as well as first party going day and date, in addition to indies like you said :)
Somehow I doubt you have 376 games but if you do, damn :P Good luck!
This thread is a bunch of fanboy drivel.
The bottom line is people buy what they want. The majority of PS4 either did not know about or did not want this game.
Would a discount from Sony have helped? Maybe, but doubt. I think the issue is NOT that PS4 owners do not have the money, but that you are
fighting for mindshare on a Sony console do to the sheer amount of content
Xbox pays upfront for a game on GamePass, so you can consider the game "sold" well. There's just a lot of factors here that can prevent this game to sell well on PS4.
If you think the publisher just sent a mail to whoever was his counterpart in Sony for the publishing process, and accepted the "no" face lying down, then you've never seen marketing on any company, not only videogames. The marketing team probably pushed a lot at Sony to get the launch discount, beacuse its their freaking job (and it obviously worked on the other consoles).i dont know the process, is it they say this is our price and thats it, or the messed up and said no sony we want this price and didnt get a response or what.
"Commenting" how PlayStation is a bad place for Indies after 3 days on the store is borderline whiny.
Firstly, how much did it sell on the Switch, specifically? For all we know it could be 50 copies. It's been only 3 days and a lot of people haven't even heard of the game.
Secondly who's publishing it? No More Robots. I haven't heard of a single game from this pub. Have they had a spot on any sizzle reel, PS blog post or on any State of Play? That's usually where Sony pushes indies. Maybe go with a different pub with a better presence on that storefront?
Again, forgoing an entire platform because the stars didn't align with your latest release seems rash and smacks of whinging.
Gamepass on console has at least 83 ID at Xbox titles, on top of that larger games constantly move on and off of it, also they list 360 games as well. Like i said before indies will be the more perm staple with other games like that moving on and off of it.Somehow I doubt you have 376 games but if you do, damn :P Good luck!
Not sure where you're getting your info, but DMC5 (another big game) got released onto Game Pass a month after its release. The new Yakuza game will be launching directly into Game Pass also, and bigger AA and AAA launches will only get more frequent now that Game Pass has 10 million subscribers. They are going to continue investing in both third party AAA as well as first party going day and date, in addition to indies like you said :)
Are you talking about Yakuza 7?Somehow I doubt you have 376 games but if you do, damn :P Good luck!
Not sure where you're getting your info, but DMC5 (another big game) got released onto Game Pass a month after its release. The new Yakuza game will be launching directly into Game Pass also, and bigger AA and AAA launches will only get more frequent now that Game Pass has 10 million subscribers. They are going to continue investing in both third party AAA as well as first party going day and date, in addition to indies like you said :)
pretty hilarious.
Honestly commenting on sales like this should be way more common. They also commented that they'd been warned about low PS4 sales from other publishers of indie games and it came to pass. Makes sense that they're considering not going down that avenue again, especially if the PS Store 'didn't have time' to apply a discount as the guy has said."Commenting" how PlayStation is a bad place for Indies after 3 days on the store is borderline whiny.
Firstly, how much did it sell on the Switch, specifically? For all we know it could be 50 copies. It's been only 3 days and a lot of people haven't even heard of the game.
Secondly who's publishing it? No More Robots. I haven't heard of a single game from this pub. Have they had a spot on any sizzle reel, PS blog post or on any State of Play? That's usually where Sony pushes indies. Maybe go with a different pub with a better presence on that storefront?
Again, forgoing an entire platform because the stars didn't align with your latest release seems rash and smacks of whinging.
Of course the 5% ratio is not the normal one. If we take a big indie game like Dead Cells (which recently crossed 3m I think), launch sales were about 4:1 in favor to Switch. Still it was a huge indie release, discoverability is more of an issue with the smaller guns (that needs help from the platform holders to raise awareness).I remember this one and is a curious story: released day and date with Uncharted: The Lost Legacy, after six months of exclusivity on Xbox/PC. I'm not surprised it performed so poorly.
Its success on Switch is phenomenal, however.
thats a bit of a stretch, what exactly do you want sony to do for every single indie? they got a PS Blog Post, they have a store section for indies. what else can they do to promote a game? hand the game in peoples hands?We may not know the process, but you don't need to have a marketing PhD to know that if the disocunt was successfully applied in two of the three stores, the problem wasn't the marketing team. Sony just doesn't give a damn anymore for indies that aren't big, like Cuphead.
lol The Switch has plenty of indie games that come out weekly and, even now, plenty are buying the likes of Animal Crossing and Paper Mario. Never mind that the game also sold well on the Xbox One, not ever PS4 owner is going to get Ghost of Tsushima or The Last of Us Part 2, and most folk don't just buy a game just to have something to playAfter watching the gameplay it is definitely not my thing. I don't know what the problem is, different demographic maybe? I have a ps4 and a switch. If I only had switch I may have given it a shot as I would have fuck all else to play now. Glad they sold well on switch though even if it isn't my kind of game