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Oct 30, 2017
5,006
It still blows my mind that these people launched a store that was missing features that hat were common half a fucking decade ago.
 

Sidebuster

Member
Oct 26, 2017
2,408
California
Imagine releasing a non-shippable product so they could start profiting while telling bold lies about their roadmaps.

Meanwhile throwing money at the most removed people from the actual industry, the publishers, so you can hinder your competition while ignoring the fact that your platform is garbage.

Don't worry, Epic is holding tight to their republican playbook. They 'll spout a couple lies on twitter for use as talking points for all their idiot followers to repeat. Then they'll get rightfully called out on it, back peddle, then in a couple days say it again anyways. They'll pile up the lies so high so people who don't do their due diligence won't know what's real anymore and everyone will get used to it and stop calling them out as much and the effect will be lessened. By that time they'll have strong armed their way into the market and have done their damage.
 

Micael

Member
Oct 28, 2017
1,370
I don't understand all this launcher and store love/hate. If I can spend a few minutes, log into a storefront, purchase a game and start a download the store has done it's job. If I can then load up the game I purchased and play it the launcher has done it's job. I spend maybe a total of an hour in any give storefront over the course of an entire year. Probably less in launchers as I double click my desktop icon and start the game. Stores and launchers are pretty much a non-issue for me and those I know IRL and play with. We go wherever the game is and buy it and play it. What am I missing?

The literally hundreds of posts explaining why it isn't just another launcher/store, including the very one you replied to here https://www.resetera.com/threads/no...ril-were-released.114617/page-5#post-20401155 since someone pointed out there is an insane disparity between the 2 stores, and you basically ignored half the argument and implied people were basically making shit up.

Not that it is just a feature disparity even, you also have things like EGS games being more expensive, due to the fact they mostly lock them to their own store, which steam doesn't do, which allows for this thing called competition which actually does drive prices down, even if you don't care at all about having more than 1 launcher for your library, even if you don't care about specific features that are missing from EGS, you are still likely going to get worse prices.
 

Kyougar

Cute Animal Whisperer
Member
Nov 3, 2017
9,360
Came here to post this.

"Crunch is BAD"

" This developer should be ashamed, we want everything ASAP"

Era in a nutshell

"Epic is promissing stuff that they know they can't deliver in the timeframe they are giving, to redirect critique that their Storefront is barebones."
"Those Fortnite devs have insane crunch, they just take their time and don't overwork their Store workforce."

Era in a nutshell.
Did I do that right?

Corporations can now just overpromise things and people will defend them with the "at least they didn't use crunch" argument, regardless if the devs need to crunch or not. At least we can PRETEND that missed deadlines means no crunch for devs, Right?
 

TheCanisDirus

Member
Nov 13, 2017
2,304
The literally hundreds of posts explaining why it isn't just another launcher/store, including the very one you replied to here https://www.resetera.com/threads/no...ril-were-released.114617/page-5#post-20401155 since someone pointed out there is an insane disparity between the 2 stores, and you basically ignored half the argument and implied people were basically making shit up.

Not that it is just a feature disparity even, you also have things like EGS games being more expensive, due to the fact they mostly lock them to their own store, which steam doesn't do, which allows for this thing called competition which actually does drive prices down, even if you don't care at all about having more than 1 launcher for your library, even if you don't care about specific features that are missing from EGS, you are still likely going to get worse prices.

This "disparity" means nothing to me. I can buy a game, launch it and then play it. I don't know of or use any other weird launcher or store features. Maybe i'm an old shit... maybe i'm weird... who knows. All i know is those who i game with and know personally are similar in my usage and experience. Store=buy game. Launcher=make game play. If those things do that i'm stoked!

Fair point about price difference; however, that's nothing new, surprising or anything that will ever change. [insert trite line about Capitalism]
 

KingSnake

Member
Oct 25, 2017
18,001
You don't get to blame it on the Capitalism when you're defending the bad behaviour of capitalists. Or you do that and it's another disingenuous argument. Because this no longer be blamed on stupidity, it's obviously on purpose.
 
Nov 8, 2017
13,113
Thank you for posting some logical and succinct information instead of an irrational and clearly emotional response.

You're seeing very charged responses because this is basically the 1000th thread that touches on some of these issues and people come in and make "what's the big deal? It's just another icon to click on" posts regularly. Sometimes it's people who are just confused but other times it's people who do know why coming in to stir shit. You may have noticed a general trend in life which is when you're not mad about something, but someone else is, they seem dumb or irrational. That effect applies here too - people make an assessment, decide it doesn't bother them personally, then come in to dump on people who think it is a big deal. I'm not saying that's what you're doing, to clarify, I'm just trying to give some context. I don't think that the reflexive attacking of people (including you) is fair or acceptable.

So people want all their games through one store like Steam? I guess i can understand the appeal. I personally have no loyalty to any store and really don't mind using multiple launchers or storefronts. Feels like this fervor is a little self induced IMO.

It depends, some people care more about GoG than Steam (because they want their games to be DRM free). When epic makes deals, it keeps games off every other PC launcher, not just steam (with a few exceptions where they let it stay on the Windows 10 store, although that's a not much consolation since the Win 10 store is awful). So even if you really love itch.io as a store, Epic is keeping it off there. If you love the GoG DRM free policies, Epic is keeping it off there. If you love the features that Steam provides, Epic keeps it off there.

To give you a sense of some features that Steam provides which Epic to this day does not, you have -
  • Cloud saves
  • Leaderboard and matchmaking APIs for developers to use
  • Big picture mode (i.e. big screen gaming mode for convenient use on a TV)
  • Support for all sorts of controllers with rebinds, custom configurations you can share between people (including Steam's own hardware)
  • In-home streaming from computer to computer or to Android devices
  • Mod workshop (this is actually quite crucial for certain games, particularly strategy ones)
  • Surprisingly great Linux support for games that weren't ever released on Linux, making previously complicated WINE setups trivially easy to use
  • Suite of VR features
  • Family sharing to let people share your library when you're not using it

Epic's launcher is extremely light on features, even six months after launch. Just taking a look at the "recently added features" list on the Trello board should tell you how bad of a state it launched in - the ability to search and preloading are hot new features they've added in. Some totally hot upcoming features include a timer that tells you how long you've spent in a game, a shopping cart, library sorting, and wish lists. Some of these are not projected to arrive until up to six months from now. At least cloud saves might arrive in the next few months, assuming no extra delays. Shame if you needed to use them for the first 9 months of the Store's life with multiple exclusive high profile games attached to it.

EGS is still not available in China (one of Steam's huge growth areas), so if you were a gamer in that region enjoying Steam and suddenly games you were anticipating got pulled to go EGS exclusive for 12 months, then you're sitting that one out whether you want to or not.

People can and have ranted for hours about this, but I don't think some people understand just how far behind not only Steam but most other stores and launchers the Epic one is. Nobody except themselves forced them to launch in this state, and they deserve to be grilled for making that decision.

Whether or not you personally care, I hope you at least understand why some people do.
 

Alexandros

Member
Oct 26, 2017
17,815
Why would Epic care? They're not counting on winning over customers by providing a quality service, they're counting on forcing customers to buy from them because they have eliminated every other choice.
 

bmdubya

Member
Nov 1, 2017
6,505
Colorado
This "disparity" means nothing to me. I can buy a game, launch it and then play it. I don't know of or use any other weird launcher or store features. Maybe i'm an old shit... maybe i'm weird... who knows. All i know is those who i game with and know personally are similar in my usage and experience. Store=buy game. Launcher=make game play. If those things do that i'm stoked!

Fair point about price difference; however, that's nothing new, surprising or anything that will ever change. [insert trite line about Capitalism]
It's been shown that when games go exclusive to Epic, the price jumps up 10-15%. I can't remember the time I actually bought a game from Steam, I usually go to Humble or other third party stores because I usually find them cheaper than what they are on the Steam storefront. So yes, games increasing in price is something new with Epic locking down their store.
 

¡ B 0 0 P !

Banned
Apr 4, 2019
2,915
Greater Toronto Area
I'd be surprised if we get most of those features by the end of this year. Tim and Epic management seem more concerned with removing games from other storefronts than improving their own shit storefront.

I mean if consumers are stupid enough to reward such behaviour why waste revenue and man hours on fixing their store?

Just buy more exclusives! Much more easier! 🤑
 

Asriel

Member
Dec 7, 2017
2,458
This "disparity" means nothing to me. I can buy a game, launch it and then play it. I don't know of or use any other weird launcher or store features. Maybe i'm an old shit... maybe i'm weird... who knows. All i know is those who i game with and know personally are similar in my usage and experience. Store=buy game. Launcher=make game play. If those things do that i'm stoked!

Fair point about price difference; however, that's nothing new, surprising or anything that will ever change. [insert trite line about Capitalism]

But get ready to get criticized for not caring about Steam's "pro-consumer" features!
 

TheCanisDirus

Member
Nov 13, 2017
2,304
You're seeing very charged responses because this is basically the 1000th thread that touches on some of these issues and people come in and make "what's the big deal? It's just another icon to click on" posts regularly. Sometimes it's people who are just confused but other times it's people who do know why coming in to stir shit. You may have noticed a general trend in life which is when you're not mad about something, but someone else is, they seem dumb or irrational. That effect applies here too - people make an assessment, decide it doesn't bother them personally, then come in to dump on people who think it is a big deal. I'm not saying that's what you're doing, to clarify, I'm just trying to give some context. I don't think that the reflexive attacking of people (including you) is fair or acceptable.



It depends, some people care more about GoG than Steam (because they want their games to be DRM free). When epic makes deals, it keeps games off every other PC launcher, not just steam (with a few exceptions where they let it stay on the Windows 10 store, although that's a not much consolation since the Win 10 store is awful). So even if you really love itch.io as a store, Epic is keeping it off there. If you love the GoG DRM free policies, Epic is keeping it off there. If you love the features that Steam provides, Epic keeps it off there.

To give you a sense of some features that Steam provides which Epic to this day does not, you have -
  • Cloud saves
  • Leaderboard and matchmaking APIs for developers to use
  • Big picture mode (i.e. big screen gaming mode for convenient use on a TV)
  • Support for all sorts of controllers with rebinds, custom configurations you can share between people (including Steam's own hardware)
  • In-home streaming from computer to computer or to Android devices
  • Mod workshop (this is actually quite crucial for certain games, particularly strategy ones)
  • Surprisingly great Linux support for games that weren't ever released on Linux, making previously complicated WINE setups trivially easy to use
  • Suite of VR features
  • Family sharing to let people share your library when you're not using it

Epic's launcher is extremely light on features, even six months after launch. Just taking a look at the "recently added features" list on the Trello board should tell you how bad of a state it launched in - the ability to search and preloading are hot new features they've added in. Some totally hot upcoming features include a timer that tells you how long you've spent in a game, a shopping cart, library sorting, and wish lists. Some of these are not projected to arrive until up to six months from now. At least cloud saves might arrive in the next few months, assuming no extra delays. Shame if you needed to use them for the first 9 months of the Store's life with multiple exclusive high profile games attached to it.

EGS is still not available in China (one of Steam's huge growth areas), so if you were a gamer in that region enjoying Steam and suddenly games you were anticipating got pulled to go EGS exclusive for 12 months, then you're sitting that one out whether you want to or not.

People can and have ranted for hours about this, but I don't think some people understand just how far behind not only Steam but most other stores and launchers the Epic one is. Nobody except themselves forced them to launch in this state, and they deserve to be grilled for making that decision.

Whether or not you personally care, I hope you at least understand why some people do.

Thanks for taking the time to lay all of that out!

I was being honest when i said, "what am i missing?". I appreciate you trying to elaborate on why you think emotions seem to be running higher than logic warrants. To an extent i understand better now. It doesn't affect me at all but with the features you've listed... i can see how some could be very invested in those. That is a bummer then if those are things you've grown accustom to or really want - i get that now. Do i still think that everything is a little blown out of proportion - completely. Regardless, thanks again for the meaningful discourse!
 

Nome

Designer / Self-requested ban
Banned
Oct 27, 2017
3,312
NYC
Also, let's not forget that EGS had all the time in the world to get their store ready before they launched it. No roadmaps to be held against then. Arguments about "crunch" are just more disingenuous smokescreens.
This is not how modern service-oriented software development works. Again, you build and ship the minimum viable product (MVP).

This means that someone at Epic determined that the launch feature set was the bare minimum they needed to launch, and went with it. The ideology here is that the additional time and resources spent developing beyond the MVP do not account for the lost revenue and learnings from simply entering the market faster.

Now, this speaks nothing of their post-launch development, but without insight into what's going on at Epic, the kind of speculation in this thread basically amounts to the "lazy dev" argument.
 

Alexandros

Member
Oct 26, 2017
17,815
This is not how modern service-oriented software development works. Again, you build and ship the minimum viable product (MVP).

This means that someone at Epic determined that the launch feature set was the bare minimum they needed to launch, and went with it. The ideology here is that the additional time and resources spent developing beyond the MVP do not account for the lost revenue and learnings from simply entering the market faster.

Now, this speaks nothing of their post-launch development, but without insight into what's going on at Epic, the kind of speculation in this thread basically amounts to the "lazy dev" argument.

It has nothing to do with Epic being 'lazy'.
 

Micael

Member
Oct 28, 2017
1,370
"Epic is promissing stuff that they know they can't deliver in the timeframe they are giving, to redirect critique that their Storefront is barebones."
"Those Fortnite devs have insane crunch, they just take their time and don't overwork their Store workforce."

Era in a nutshell.
Did I do that right?

Corporations can now just overpromise things and people will defend them with the "at least they didn't use crunch" argument, regardless if the devs need to crunch or not. At least we can PRETEND that missed deadlines means no crunch for devs, Right?

Honestly the argument was disingenuous even when people were making this argument regarding fornite, about how people would complain if epic crunched to deliver updates, and complain if epic didn't crunch and didn't deliver updates, since it basically assumes a few things, first that epic as a company (not individuals) is crunching to satisfy users, which boy do I have a bridge to sell to people that believe this, and second that crunching will actually stop users from complaining about things.

It is never an argument that makes sense, but yeah having it apply to timeframes that epic itself gave out, for features of an already heavily under featured store, that were used as reasons why said feature disparity wasn't particularly important, is something.

But get ready to get criticized for not caring about Steam's "pro-consumer" features!

It is fine to not particularly care about certain features, steam has plenty of features I would not be upset if they disappeared, even big ones like they could for example remove linux support tomorrow and my amount of care about it would be only related to gaming potential future independence from windows, it is however not fine to not care about those things, and then say that people that care about said things are creating a self fulfilling furor.

Not to mention a feature you don't use today doesn't mean it isn't a feature you won't use tomorrow, of which steam has a whole lot of them for me, like yesterday I played Dakar 18 due to professional curiosity, and ended up using steam streaming feature to show some problems with the physics model of the game (like cars gaining speed backwards without any acceleration) to another dev, is that a feature I particularly care about? Definitely not, but it was there and it was useful yesterday, much like I have ended up using many steam features a couple of times and then never again.

Also say that you don't use or believe you will ever use the missing features, now even if you were paying the same (which you aren't EGS is more expensive), it would still be perfectly fine for users to criticize paying the same for a store that has less features, since it is perfectly rational consumer behavior to want more bang for buck.
 

Menx64

Member
Oct 30, 2017
5,774
True.
But when you are missing all your goals in first month, was it even real roadmap?
Yes, but roadmaps are internal information, not for public release. Epic was very naive to give a roadmap to the public. Saying in the next update is best than missing a date.
 

Assenzio

Alt account
Banned
Mar 18, 2019
775
"Epic is promissing stuff that they know they can't deliver in the timeframe they are giving, to redirect critique that their Storefront is barebones."
"Those Fortnite devs have insane crunch, they just take their time and don't overwork their Store workforce."

Era in a nutshell.
Did I do that right?

Corporations can now just overpromise things and people will defend them with the "at least they didn't use crunch" argument, regardless if the devs need to crunch or not. At least we can PRETEND that missed deadlines means no crunch for devs, Right?
One thing does not exclude the other. If they missed the deadline does not mean they did not crunch, it simply means that they failed to deliver.

The solution to tht would be more work, so either crunch or more crunch. Make up your mind. Either developers should have their time or crunch is fine, you can't have both. Epic now is 500 plus people, asking for more jiring is just not an option.
 

Nome

Designer / Self-requested ban
Banned
Oct 27, 2017
3,312
NYC
That Epic published a monthly roadmap of upcoming store features and failed to deliver on all of them?
That's a statement of fact. Posters in this thread are clearly implying other things, like:
  • Epic doesn't care
  • Epic only put it out for PR and had no intention of working on it
  • Epic only crunches on Fortnite and doesn't work hard on EGS
  • Epic is only interested in spending money on acquisitions and not on development
Just some real ignorant stuff, when the likely, simple reality is that things took longer than planned or they had to reprioritize--you know, basic, boring shit.
 

eonden

Member
Oct 25, 2017
17,091
Nome, you at least are with me that making their internal Trello public in an attempt to combat the bad PR of launching a barebones product (or MVP) was stupid as they would be very likely to miss the deadlines (due to the nature of agile engineering), right?
 

Armaros

Member
Oct 25, 2017
4,901
That's a statement of fact. Posters in this thread are clearly implying other things, like:
  • Epic doesn't care
  • Epic only put it out for PR and had no intention of working on it
  • Epic only crunches on Fortnite and doesn't work hard on EGS
  • Epic is only interested in spending money on acquisitions and not on development
Just some real ignorant stuff, when the likely, simple reality is that things took longer than planned or they had to reprioritize--you know, basic, boring shit.

No one put forward the roadmap for their store but Epic.

If this was suppose to be internal as a guideline, it should have stayed internal.

Not released publicly so Epic could point to that when braced with criticism of their lack of features.
 

Asriel

Member
Dec 7, 2017
2,458
That's a statement of fact. Posters in this thread are clearly implying other things, like:
  • Epic doesn't care
  • Epic only put it out for PR and had no intention of working on it
  • Epic only crunches on Fortnite and doesn't work hard on EGS
  • Epic is only interested in spending money on acquisitions and not on development
Just some real ignorant stuff, when the likely, simple reality is that things took longer than planned or they had to reprioritize--you know, basic, boring shit.

Posters are being disingenuous as always.
 

voOsh

Member
Apr 5, 2018
1,665
That's a statement of fact. Posters in this thread are clearly implying other things, like:
  • Epic doesn't care
  • Epic only put it out for PR and had no intention of working on it
  • Epic only crunches on Fortnite and doesn't work hard on EGS
  • Epic is only interested in spending money on acquisitions and not on development
Just some real ignorant stuff, when the likely, simple reality is that things took longer than planned or they had to reprioritize--you know, basic, boring shit.

Epic clearly put out the roadmap for PR. For EGS defenders the feature roadmap is as good as feature complete. Cue two years from now: "Cloud saves take time especially when they had to reprioritize. They'll get there."

At what point is criticism for lack of features valid? Since they want us to use their store now I think now is perfectly fine. But give me your take on this.
 

ZugZug123

Member
Oct 27, 2017
2,412
What they should be focusing on is to fix their backend to make adding games to the store not a fully manual process that forces them to prioritize what to add. That Tweet from the Team Spy dude on why old UT games are not on EGS was a facepalm moment. WTF, you can't get to adding your own games without bouncing another one back? How many games do they add to that store per week? 1 or 2? And they still can't find a gap of time to get UT out of Steam and into EGS? The store is so half baked it even affects their own ability to be efficient... Is only 1 person working on it?
 

voOsh

Member
Apr 5, 2018
1,665
What they should be focusing on is to fix their backend to make adding games to the store not a fully manual process that forces them to prioritize what to add. That Tweet from the Team Spy dude on why old UT games are not on EGS was a facepalm moment. WTF, you can't get to adding your own games without bouncing another one back? How many games do they add to that store per week? 1 or 2? And they still can't find a gap of time to get UT out of Steam and into EGS? The store is so half baked it even affects their own ability to be efficient... Is only 1 person working on it?

Epic is effectively stating: "Our old games sell so poorly it's not even worth our time to put them on our own storefront." Amazing and further proof the bottom line rules all.
 
Oct 25, 2017
12,192
Weren't the early/mid 2000s like, the peak of piracy for all digital media? I don't understand why it was such an awful statement to make.
Sure! But consider this:
- Capps, Sweeney and CliffyB all made the statement about piracy on PC justifying not making games for PC anymore and moving to consoles. They didn't say "digital media is being pirated a lot", they said "there's too much piracy on PC so we are making games to consoles only for now".

- Which, similar to what you say, is not a bad thing in itself. But then comes the present and Sweeney comes with this messianic store where they'll be able to save PC gaming from the clutches of Valve's 30% cut... while they ignored PC gaming for years and Valve worked its ass off on making it a good market and lessen piracy by offering a good service.

- This includes being extra aware of each country/region needs and culture in buying games (and stuff in general), which lead them to offer hundreds of regional payment options and regional pricing, which EGS does not and is completely oblivious about. Valve made markets considered lost causes and drowning in piracy like Brazil and Russia into viable consumers. Again this is completely ignored to fit the EGS narrative of the 12% cut being the best thing ever and Valve's cut being the "biggest problem PC gaming faces".

It's completely valid to call Epic out on giving its back on the PC crowd years ago and now coming to sow the fruits of someone's else work while acting like neither happened.
 

Tbm24

Banned
Oct 25, 2017
16,329
Yes, but roadmaps are internal information, not for public release. Epic was very naive to give a roadmap to the public. Saying in the next update is best than missing a date.
Roadmaps are not just for internal use. That's fucking silly. Company I work for is a pretty damn small software company that only just broke 100 employees after 3 years. The published roadmaps per quarter are entirely what keep some of our customers paying hoping to get those features eventually. There's engineering updates that go our weekly and shit is moved every time because that's the nature of it.

No one should look at a roadmap and take it at face value 100%, especially when the disclaimer explicitly tells you dates are subject to change.
 

Nome

Designer / Self-requested ban
Banned
Oct 27, 2017
3,312
NYC
Epic clearly put out the roadmap for PR. For EGS defenders the feature roadmap is as good as feature complete. Cue two years from now: "Cloud saves take time especially when they had to reprioritize. They'll get there."

At what point is criticism for lack of features valid? Since they want us to use their store now I think now is perfectly fine. But give me your take on this.
There's no one here saying you can't criticize EGS for its lack of features. It's also pretty clear that PR is a major reason for why they (and anyone) puts out a roadmap. What I'm railing against are the implications that there's anything more sinister going on, or that they're lazy.

It's completely valid to call Epic out on giving its back on the PC crowd years ago and now coming to sow the fruits of someone's else work while acting like neither happened.
I never understood this line of debate. Why do they have to have contributed to PC's current state to reap its fruits? It's not like they're trying to take credit for it.
 

collige

Member
Oct 31, 2017
12,772
Roadmaps are not just for internal use. That's fucking silly. Company I work for is a pretty damn small software company that only just broke 100 employees after 3 years. The published roadmaps per quarter are entirely what keep some of our customers paying hoping to get those features eventually. There's engineering updates that go our weekly and shit is moved every time because that's the nature of it.

No one should look at a roadmap and take it at face value 100%, especially when the disclaimer explicitly tells you dates are subject to change.
This is all true, but it's not a good look when the dates only changed after they got called out by Reddit for missing their own goals.
 
Oct 25, 2017
12,192
I never understood this line of debate. Why do they have to have contributed to PC's current state to reap its fruits? It's not like they're trying to take credit for it.
They absolutely do not have to, of course!

But there's the little context of their narrative of saving gaming from Valve's awful clutches and literally everything else my post mentioned.
 

Nome

Designer / Self-requested ban
Banned
Oct 27, 2017
3,312
NYC
They absolutely do not have to, of course!

But there's the little context of their narrative of saving gaming from Valve's awful clutches and literally everything else my post mentioned.
I see what you're saying.
I personally don't interpret their messaging in quite the same way. What they're doing is presenting developer-facing messaging to the consumer, which is kind of stupid, because it assumes that consumers can sympathize with developers and publishers.

From a consumer-facing point of view, as many have already pointed out, Steam is kind of an angel, so this is a losing battle.
 

matimeo

UI/UX Game Industry Veteran
Verified
Oct 26, 2017
979
Welcome to software development and why companies don't like to share roadmaps.

Been in the gaming and tech industry for over a decade and I would say average delay is 3-6 months from most "roadmaps".

Now you too get to wonder "is this feature shipping or did we cut it?"
 
Nov 2, 2017
6,811
Shibuya
Sure! But consider this:
- Capps, Sweeney and CliffyB all made the statement about piracy on PC justifying not making games for PC anymore and moving to consoles. They didn't say "digital media is being pirated a lot", they said "there's too much piracy on PC so we are making games to consoles only for now".

- Which, similar to what you say, is not a bad thing in itself. But then comes the present and Sweeney comes with this messianic store where they'll be able to save PC gaming from the clutches of Valve's 30% cut... while they ignored PC gaming for years and Valve worked its ass off on making it a good market and lessen piracy by offering a good service.

- This includes being extra aware of each country/region needs and culture in buying games (and stuff in general), which lead them to offer hundreds of regional payment options and regional pricing, which EGS does not and is completely oblivious about. Valve made markets considered lost causes and drowning in piracy like Brazil and Russia into viable consumers. Again this is completely ignored to fit the EGS narrative of the 12% cut being the best thing ever and Valve's cut being the "biggest problem PC gaming faces".

It's completely valid to call Epic out on giving its back on the PC crowd years ago and now coming to sow the fruits of someone's else work while acting like neither happened.
Sure, but the music industry didn't say that a lot of media was being pirated, they focused on their industry; music. Game developers and publishers are going to highlight the games. That seems completely natural. But furthermore, if they were right about what they were saying (by your own admission), and then the market became more worthwhile financially over time, isn't it a good thing that they opted to come back and didn't stay rooted in that opinion?

The notion that anyone is acting like Valve didn't tremendously help to fix the situation doesn't seem correct to me either, else why would they have come back? Furthermore, even during that non-PC era, they still shipped UT3 and Bulletstorm on PC and supported UE3 and UE4 development. The notion that they aren't aware of what Valve did just seems really disingenuous considering how important a company Epic has been for the last couple of decades. It just feels like a handful of people took it really personally when Epic heads said that piracy made it challenging for them to make money and even over a decade later don't want to let that go.

Again, Tim said "Our competitors who were shipping games were almost going out of business, because for every copy they sold there would be like 10 pirated copies. As a result, PC was not growing as a viable platform for the scale of game that we wanted to build".

Why anyone would take that as a mean statement calling every PC gamer a pirate is beyond me.
 

Menx64

Member
Oct 30, 2017
5,774
Roadmaps are not just for internal use. That's fucking silly. Company I work for is a pretty damn small software company that only just broke 100 employees after 3 years. The published roadmaps per quarter are entirely what keep some of our customers paying hoping to get those features eventually. There's engineering updates that go our weekly and shit is moved every time because that's the nature of it.

No one should look at a roadmap and take it at face value 100%, especially when the disclaimer explicitly tells you dates are subject to change.

Small companies do that since their services and update gives clients reassurance of their investment. Big companies dont offer roadmaps other than security fixes or small patches. I work for a very big multinational company, and believe me, for the nature of the my job I know very well how many of the big IT companies handle roadmaps.
 

tuxfool

Member
Oct 25, 2017
5,858
Welcome to software development and why companies don't like to share roadmaps.

Been in the gaming and tech industry for over a decade and I would say average delay is 3-6 months from most "roadmaps".

Now you too get to wonder "is this feature shipping or did we cut it?"
But they chose to share it as a marketing gimmick. Now they have to deal with the consequences of that.

They couldn't hire more people to work on independent features of the store? They have piles of money that they're throwing around like water. Could they consider spending it on their store?

And to note, it isn't some of the features that got delayed, possibly due to triaging what they could release. None of the features made it
 
Last edited:
Oct 25, 2017
12,192
I personally don't interpret their messaging in quite the same way.
I would say their messaging is pretty clear, but you do you.

"Changing the way that games are sold is a big disruption to everybody," he says. "I understand that -- I've personally unsubscribed from Netflix twice as their selections of movies changed. But this is a necessary step forward for the games industry if we want to enable developers to invest in building better games, and if we want the savings to ultimately be passed on to gamers in the form of better prices.

"Ultimately, this is about making the industry a better place, starting with the terms available for developers. I understand gamers don't see that. They don't see the hardship of making a payroll and seeing the store suck out 30% of the revenue from it. It can be jarring to see the industry is changing in ways that are typically invisible to us as gamers."
 

Tbm24

Banned
Oct 25, 2017
16,329
But they chose to share it as a marketing gimmick. Now they have to deal with the consequences of that.

They couldn't hire more people to work on independent features of the store? They have piles of money that they're throwing around like water. Could they consider spending it on their store?

And to note, it isn't some of the features that got delayed, possibly due to triaging what they could release. None of the features made it
Getting a dev and throwing them at a feature doesn't work that way. It's not like building a house.
 

Jakisthe

Member
Oct 25, 2017
5,584
This is not how modern service-oriented software development works. Again, you build and ship the minimum viable product (MVP).

This means that someone at Epic determined that the launch feature set was the bare minimum they needed to launch, and went with it. The ideology here is that the additional time and resources spent developing beyond the MVP do not account for the lost revenue and learnings from simply entering the market faster.

Now, this speaks nothing of their post-launch development, but without insight into what's going on at Epic, the kind of speculation in this thread basically amounts to the "lazy dev" argument.
I am extremely aware of how modern software development works. Not an excuse to putting out a product so far behind that people's only frame of reference is one from 15 years ago.