It still blows my mind that these people launched a store that was missing features that hat were common half a fucking decade ago.
Imagine releasing a non-shippable product so they could start profiting while telling bold lies about their roadmaps.
Meanwhile throwing money at the most removed people from the actual industry, the publishers, so you can hinder your competition while ignoring the fact that your platform is garbage.
I don't understand all this launcher and store love/hate. If I can spend a few minutes, log into a storefront, purchase a game and start a download the store has done it's job. If I can then load up the game I purchased and play it the launcher has done it's job. I spend maybe a total of an hour in any give storefront over the course of an entire year. Probably less in launchers as I double click my desktop icon and start the game. Stores and launchers are pretty much a non-issue for me and those I know IRL and play with. We go wherever the game is and buy it and play it. What am I missing?
Came here to post this.
"Crunch is BAD"
" This developer should be ashamed, we want everything ASAP"
Era in a nutshell
The literally hundreds of posts explaining why it isn't just another launcher/store, including the very one you replied to here https://www.resetera.com/threads/no...ril-were-released.114617/page-5#post-20401155 since someone pointed out there is an insane disparity between the 2 stores, and you basically ignored half the argument and implied people were basically making shit up.
Not that it is just a feature disparity even, you also have things like EGS games being more expensive, due to the fact they mostly lock them to their own store, which steam doesn't do, which allows for this thing called competition which actually does drive prices down, even if you don't care at all about having more than 1 launcher for your library, even if you don't care about specific features that are missing from EGS, you are still likely going to get worse prices.
Thank you for posting some logical and succinct information instead of an irrational and clearly emotional response.
So people want all their games through one store like Steam? I guess i can understand the appeal. I personally have no loyalty to any store and really don't mind using multiple launchers or storefronts. Feels like this fervor is a little self induced IMO.
It's been shown that when games go exclusive to Epic, the price jumps up 10-15%. I can't remember the time I actually bought a game from Steam, I usually go to Humble or other third party stores because I usually find them cheaper than what they are on the Steam storefront. So yes, games increasing in price is something new with Epic locking down their store.This "disparity" means nothing to me. I can buy a game, launch it and then play it. I don't know of or use any other weird launcher or store features. Maybe i'm an old shit... maybe i'm weird... who knows. All i know is those who i game with and know personally are similar in my usage and experience. Store=buy game. Launcher=make game play. If those things do that i'm stoked!
Fair point about price difference; however, that's nothing new, surprising or anything that will ever change. [insert trite line about Capitalism]
This "disparity" means nothing to me. I can buy a game, launch it and then play it. I don't know of or use any other weird launcher or store features. Maybe i'm an old shit... maybe i'm weird... who knows. All i know is those who i game with and know personally are similar in my usage and experience. Store=buy game. Launcher=make game play. If those things do that i'm stoked!
Fair point about price difference; however, that's nothing new, surprising or anything that will ever change. [insert trite line about Capitalism]
Yeah what kind of idiot poor cares about paying more on average for things. Just get a job stupidBut get ready to get criticized for not caring about Steam's "pro-consumer" features!
You're seeing very charged responses because this is basically the 1000th thread that touches on some of these issues and people come in and make "what's the big deal? It's just another icon to click on" posts regularly. Sometimes it's people who are just confused but other times it's people who do know why coming in to stir shit. You may have noticed a general trend in life which is when you're not mad about something, but someone else is, they seem dumb or irrational. That effect applies here too - people make an assessment, decide it doesn't bother them personally, then come in to dump on people who think it is a big deal. I'm not saying that's what you're doing, to clarify, I'm just trying to give some context. I don't think that the reflexive attacking of people (including you) is fair or acceptable.
It depends, some people care more about GoG than Steam (because they want their games to be DRM free). When epic makes deals, it keeps games off every other PC launcher, not just steam (with a few exceptions where they let it stay on the Windows 10 store, although that's a not much consolation since the Win 10 store is awful). So even if you really love itch.io as a store, Epic is keeping it off there. If you love the GoG DRM free policies, Epic is keeping it off there. If you love the features that Steam provides, Epic keeps it off there.
To give you a sense of some features that Steam provides which Epic to this day does not, you have -
- Cloud saves
- Leaderboard and matchmaking APIs for developers to use
- Big picture mode (i.e. big screen gaming mode for convenient use on a TV)
- Support for all sorts of controllers with rebinds, custom configurations you can share between people (including Steam's own hardware)
- In-home streaming from computer to computer or to Android devices
- Mod workshop (this is actually quite crucial for certain games, particularly strategy ones)
- Surprisingly great Linux support for games that weren't ever released on Linux, making previously complicated WINE setups trivially easy to use
- Suite of VR features
- Family sharing to let people share your library when you're not using it
Epic's launcher is extremely light on features, even six months after launch. Just taking a look at the "recently added features" list on the Trello board should tell you how bad of a state it launched in - the ability to search and preloading are hot new features they've added in. Some totally hot upcoming features include a timer that tells you how long you've spent in a game, a shopping cart, library sorting, and wish lists. Some of these are not projected to arrive until up to six months from now. At least cloud saves might arrive in the next few months, assuming no extra delays. Shame if you needed to use them for the first 9 months of the Store's life with multiple exclusive high profile games attached to it.
EGS is still not available in China (one of Steam's huge growth areas), so if you were a gamer in that region enjoying Steam and suddenly games you were anticipating got pulled to go EGS exclusive for 12 months, then you're sitting that one out whether you want to or not.
People can and have ranted for hours about this, but I don't think some people understand just how far behind not only Steam but most other stores and launchers the Epic one is. Nobody except themselves forced them to launch in this state, and they deserve to be grilled for making that decision.
Whether or not you personally care, I hope you at least understand why some people do.
But get ready to get criticized for not caring about Steam's "pro-consumer" features!
This is not how modern service-oriented software development works. Again, you build and ship the minimum viable product (MVP).Also, let's not forget that EGS had all the time in the world to get their store ready before they launched it. No roadmaps to be held against then. Arguments about "crunch" are just more disingenuous smokescreens.
This is not how modern service-oriented software development works. Again, you build and ship the minimum viable product (MVP).
This means that someone at Epic determined that the launch feature set was the bare minimum they needed to launch, and went with it. The ideology here is that the additional time and resources spent developing beyond the MVP do not account for the lost revenue and learnings from simply entering the market faster.
Now, this speaks nothing of their post-launch development, but without insight into what's going on at Epic, the kind of speculation in this thread basically amounts to the "lazy dev" argument.
"Epic is promissing stuff that they know they can't deliver in the timeframe they are giving, to redirect critique that their Storefront is barebones."
"Those Fortnite devs have insane crunch, they just take their time and don't overwork their Store workforce."
Era in a nutshell.
Did I do that right?
Corporations can now just overpromise things and people will defend them with the "at least they didn't use crunch" argument, regardless if the devs need to crunch or not. At least we can PRETEND that missed deadlines means no crunch for devs, Right?
But get ready to get criticized for not caring about Steam's "pro-consumer" features!
Ok, so what's the nature of the accusations in these threads then?
Seems like a brain and reading comprehension :)I don't understand all this launcher and store love/hate.
What am I missing?
Or maybe it's just 'fucks'? ;P
Ok, so what's the nature of the accusations in these threads then?
Yes, but roadmaps are internal information, not for public release. Epic was very naive to give a roadmap to the public. Saying in the next update is best than missing a date.True.
But when you are missing all your goals in first month, was it even real roadmap?
One thing does not exclude the other. If they missed the deadline does not mean they did not crunch, it simply means that they failed to deliver."Epic is promissing stuff that they know they can't deliver in the timeframe they are giving, to redirect critique that their Storefront is barebones."
"Those Fortnite devs have insane crunch, they just take their time and don't overwork their Store workforce."
Era in a nutshell.
Did I do that right?
Corporations can now just overpromise things and people will defend them with the "at least they didn't use crunch" argument, regardless if the devs need to crunch or not. At least we can PRETEND that missed deadlines means no crunch for devs, Right?
Don't forget they were putting out the message of (paraphrasing) "Just wait a month! we'll be adding in a bunch of features, we promise! Here's our roadmap to show how serious we are about adding functionality if that is what you want!"That Epic published a monthly roadmap of upcoming store features and failed to deliver on all of them?
That's a statement of fact. Posters in this thread are clearly implying other things, like:That Epic published a monthly roadmap of upcoming store features and failed to deliver on all of them?
This isn't even funny anymore. This is becoming a hugely contentious situation that's upsetting a lot of people.The benefits of the competition will trickle down to us any day now.
That's a statement of fact. Posters in this thread are clearly implying other things, like:
Just some real ignorant stuff, when the likely, simple reality is that things took longer than planned or they had to reprioritize--you know, basic, boring shit.
- Epic doesn't care
- Epic only put it out for PR and had no intention of working on it
- Epic only crunches on Fortnite and doesn't work hard on EGS
- Epic is only interested in spending money on acquisitions and not on development
That's a statement of fact. Posters in this thread are clearly implying other things, like:
Just some real ignorant stuff, when the likely, simple reality is that things took longer than planned or they had to reprioritize--you know, basic, boring shit.
- Epic doesn't care
- Epic only put it out for PR and had no intention of working on it
- Epic only crunches on Fortnite and doesn't work hard on EGS
- Epic is only interested in spending money on acquisitions and not on development
Non-shippable garbage? Give me a break. EGS is fully functional.
That's a statement of fact. Posters in this thread are clearly implying other things, like:
Just some real ignorant stuff, when the likely, simple reality is that things took longer than planned or they had to reprioritize--you know, basic, boring shit.
- Epic doesn't care
- Epic only put it out for PR and had no intention of working on it
- Epic only crunches on Fortnite and doesn't work hard on EGS
- Epic is only interested in spending money on acquisitions and not on development
What they should be focusing on is to fix their backend to make adding games to the store not a fully manual process that forces them to prioritize what to add. That Tweet from the Team Spy dude on why old UT games are not on EGS was a facepalm moment. WTF, you can't get to adding your own games without bouncing another one back? How many games do they add to that store per week? 1 or 2? And they still can't find a gap of time to get UT out of Steam and into EGS? The store is so half baked it even affects their own ability to be efficient... Is only 1 person working on it?
Sure! But consider this:Weren't the early/mid 2000s like, the peak of piracy for all digital media? I don't understand why it was such an awful statement to make.
Roadmaps are not just for internal use. That's fucking silly. Company I work for is a pretty damn small software company that only just broke 100 employees after 3 years. The published roadmaps per quarter are entirely what keep some of our customers paying hoping to get those features eventually. There's engineering updates that go our weekly and shit is moved every time because that's the nature of it.Yes, but roadmaps are internal information, not for public release. Epic was very naive to give a roadmap to the public. Saying in the next update is best than missing a date.
There's no one here saying you can't criticize EGS for its lack of features. It's also pretty clear that PR is a major reason for why they (and anyone) puts out a roadmap. What I'm railing against are the implications that there's anything more sinister going on, or that they're lazy.Epic clearly put out the roadmap for PR. For EGS defenders the feature roadmap is as good as feature complete. Cue two years from now: "Cloud saves take time especially when they had to reprioritize. They'll get there."
At what point is criticism for lack of features valid? Since they want us to use their store now I think now is perfectly fine. But give me your take on this.
I never understood this line of debate. Why do they have to have contributed to PC's current state to reap its fruits? It's not like they're trying to take credit for it.It's completely valid to call Epic out on giving its back on the PC crowd years ago and now coming to sow the fruits of someone's else work while acting like neither happened.
This is all true, but it's not a good look when the dates only changed after they got called out by Reddit for missing their own goals.Roadmaps are not just for internal use. That's fucking silly. Company I work for is a pretty damn small software company that only just broke 100 employees after 3 years. The published roadmaps per quarter are entirely what keep some of our customers paying hoping to get those features eventually. There's engineering updates that go our weekly and shit is moved every time because that's the nature of it.
No one should look at a roadmap and take it at face value 100%, especially when the disclaimer explicitly tells you dates are subject to change.
They absolutely do not have to, of course!I never understood this line of debate. Why do they have to have contributed to PC's current state to reap its fruits? It's not like they're trying to take credit for it.
I see what you're saying.They absolutely do not have to, of course!
But there's the little context of their narrative of saving gaming from Valve's awful clutches and literally everything else my post mentioned.
Sure, but the music industry didn't say that a lot of media was being pirated, they focused on their industry; music. Game developers and publishers are going to highlight the games. That seems completely natural. But furthermore, if they were right about what they were saying (by your own admission), and then the market became more worthwhile financially over time, isn't it a good thing that they opted to come back and didn't stay rooted in that opinion?Sure! But consider this:
- Capps, Sweeney and CliffyB all made the statement about piracy on PC justifying not making games for PC anymore and moving to consoles. They didn't say "digital media is being pirated a lot", they said "there's too much piracy on PC so we are making games to consoles only for now".
- Which, similar to what you say, is not a bad thing in itself. But then comes the present and Sweeney comes with this messianic store where they'll be able to save PC gaming from the clutches of Valve's 30% cut... while they ignored PC gaming for years and Valve worked its ass off on making it a good market and lessen piracy by offering a good service.
- This includes being extra aware of each country/region needs and culture in buying games (and stuff in general), which lead them to offer hundreds of regional payment options and regional pricing, which EGS does not and is completely oblivious about. Valve made markets considered lost causes and drowning in piracy like Brazil and Russia into viable consumers. Again this is completely ignored to fit the EGS narrative of the 12% cut being the best thing ever and Valve's cut being the "biggest problem PC gaming faces".
It's completely valid to call Epic out on giving its back on the PC crowd years ago and now coming to sow the fruits of someone's else work while acting like neither happened.
Roadmaps are not just for internal use. That's fucking silly. Company I work for is a pretty damn small software company that only just broke 100 employees after 3 years. The published roadmaps per quarter are entirely what keep some of our customers paying hoping to get those features eventually. There's engineering updates that go our weekly and shit is moved every time because that's the nature of it.
No one should look at a roadmap and take it at face value 100%, especially when the disclaimer explicitly tells you dates are subject to change.
But they chose to share it as a marketing gimmick. Now they have to deal with the consequences of that.Welcome to software development and why companies don't like to share roadmaps.
Been in the gaming and tech industry for over a decade and I would say average delay is 3-6 months from most "roadmaps".
Now you too get to wonder "is this feature shipping or did we cut it?"
I would say their messaging is pretty clear, but you do you.I personally don't interpret their messaging in quite the same way.
"Changing the way that games are sold is a big disruption to everybody," he says. "I understand that -- I've personally unsubscribed from Netflix twice as their selections of movies changed. But this is a necessary step forward for the games industry if we want to enable developers to invest in building better games, and if we want the savings to ultimately be passed on to gamers in the form of better prices.
"Ultimately, this is about making the industry a better place, starting with the terms available for developers. I understand gamers don't see that. They don't see the hardship of making a payroll and seeing the store suck out 30% of the revenue from it. It can be jarring to see the industry is changing in ways that are typically invisible to us as gamers."
Getting a dev and throwing them at a feature doesn't work that way. It's not like building a house.But they chose to share it as a marketing gimmick. Now they have to deal with the consequences of that.
They couldn't hire more people to work on independent features of the store? They have piles of money that they're throwing around like water. Could they consider spending it on their store?
And to note, it isn't some of the features that got delayed, possibly due to triaging what they could release. None of the features made it
I am extremely aware of how modern software development works. Not an excuse to putting out a product so far behind that people's only frame of reference is one from 15 years ago.This is not how modern service-oriented software development works. Again, you build and ship the minimum viable product (MVP).
This means that someone at Epic determined that the launch feature set was the bare minimum they needed to launch, and went with it. The ideology here is that the additional time and resources spent developing beyond the MVP do not account for the lost revenue and learnings from simply entering the market faster.
Now, this speaks nothing of their post-launch development, but without insight into what's going on at Epic, the kind of speculation in this thread basically amounts to the "lazy dev" argument.