Worst part is the game is pro going to be actually good. They have just decided to release it on a dead platform. This whole situation kinda reminds me of Vita.
Dead platform and yet headsets sell out for months and the active userbase experiences it's fastest growth period?Worst part is the game is pro going to be actually good. They have just decided to release it on a dead platform. This whole situation kinda reminds me of Vita.
Sold out only because there wasn't much production to begin with. Doesn't mean anything. Compared to PC/Consoles, VR is dead.Dead platform and yet headsets sell out for months and the active userbase experiences it's fastest growth period?
Use actual logic in your next post, if possible.
I rolled my eyes so hard they got out of their sockets. Thank you for making me blind so I won't have to read such takes again.Sold out only because there wasn't much production to begin with. Doesn't mean anything.
Too little too late maybe?
If this released 10 years ago it would have been top gaming news.
Worst part is the game is pro going to be actually good. They have just decided to release it on a dead platform. This whole situation kinda reminds me of Vita.
I know and I didn't say anything to the contrary (and I've seen the video you mention.) But it's not too far fetched to think you probably need an Index to get the full, intended experience. Why would they make a game and not take full advantage of their own hardware?
The significantly faster userbase growth actually does mean something in relation to the headsets selling out.Sold out only because there wasn't much production to begin with. Doesn't mean anything.
You are wrong.
They want money. Not interesting games. Thats what the 2010s has taught us.
Worst part is the game is pro going to be actually good. They have just decided to release it on a dead platform. This whole situation kinda reminds me of Vita.
literally done nothing for an entire decade except find new ways to exploit customers via cosmetics but they release 1 vr game suddenly they got the artistic integrity of MichelangeloThey want money, like every dev/publisher. And made some of the most played and well suppported games. That's what the 2010 have taught us.
And compared to other devs/publisher, they spent the money on some great things.
Sold out only because there wasn't much production to begin with. Doesn't mean anything. Compared to PC/Consoles, VR is dead.
I dont think anyone is saying that they have enormous artistic integrity, just that attacking Valve for being to business-like in their approach to VR when it has been a sunken cost and something they have basically been one of the most important elements in the new generation of VR finally taking root is a bit stupid.literally done nothing for an entire decade except find new ways to exploit customers via cosmetics but they release 1 vr game suddenly they got the artistic integrity of Michelangelo
Millions of VR fans did, as did all the people with insane game-changing expectations for the franchise.. Don't pretend to speak for everyone, thanks.
The entire HL brand is based on being experimental and pushing gaming into new things...
Gotta quote someone who answered that:Episode 1? Episode 2? All of the HL1 expansions?
Half-life is whatever Valve decides it is at any particular time.
Common sentiments I see brought up every time there's an argument about Half-Life Alyx being VR are that "they didn't have to make it VR" and "why can't they just make a traditional flat screen version?"
Every single Half-Life game (with the exception of the non-Valve ones) has had some significant leap forward in gaming, albeit for the Episodes it was smaller since those were a lot smaller.
Half-Life's big innovation was being the first of it's kind. It was the first FPS of this nature to not have it's game divided into levels, and give you constant control of the character, all story events happen around you, and don't break away from the player's shoes to show them, yet still directing your eye toward them.
Half-Life 2's was the physics. It's something played out in today's world, but at the time it was a huge deal. There was nothing like the Gravity Gun at that point in time.
Episode 1 was Alyx's AI, and working together with Gordon.
Episode 2 was big open areas, especially with stuff like driving the car around and using the Magnussen devices to take out Striders.
Half-Life Alyx's big thing will be it's use of VR. Other VR games have done amazing things with the technology, and resulted in games that were quite good. I'd say probably the closest one to anything that looks like what Alyx will do is Pavlov VR, and even then the main thing there is stuff like reloading weapons. Seeing those videos of things like putting on a hardhat and walking under a Barnacle is a high level of interactivity with the environment. Having the accessibility (other than the price obviously) of being able to use different control modes (standing, sitting, teleporting, traditional movement), and different VR headsets/controllers is also a huge deal. Doom VFR is an excellent game, and is clearly designed as a VR game, but is not the level of interactivity as a VR game that Half-Life Alyx seems to be.
Episode 1? Episode 2? All of the HL1 expansions?
Half-life is whatever Valve decides it is at any particular time.
lol hyperbole much?
I fully expected it. Writing was on the wall when they went silent on HL3/Episode 3 and then started investing in the VR space.Bullshit. No one expected VR and no one asked for a VR game so no need to try to push that revisionist bullshit.
As for game changing expectations? What is that exactly? All we wanted was a follow up to Ep 2. It never needed to be game changing only to finish the fucking story. Were you even around back then?
It's amazing how increasingly bad your takes get in every thread you post.Bullshit. No one expected VR and no one asked for a VR game so no need to try to push that revisionist bullshit.
As for game changing expectations? What is that exactly? All we wanted was a follow up to Ep 2. It never needed to be game changing only to finish the fucking story. Were you even around back then?
People are so salty about VR around here, it's not even funny. You might expect something different from an enthusiasts board.Dead platform and yet headsets sell out for months and the active userbase experiences it's fastest growth period?
Use actual logic in your next post, if possible.
It's like talking to flat-earthers. Just the gaming equivalent. Invent logic to dismiss actual logic.People are so salty about VR around here, it's not even funny. You might expect something different from an enthusiasts board.
Also, lots of bullshit posts and false facts spread. I wonder how long it will take until a "Half-Life was never that good" thread pops up :-D
There's already a few of those posts in this thread. But, I wouldn't be surprised if that becomes the common sentiment here. This board is ever increasingly console focused and very much on the VR hate train.People are so salty about VR around here, it's not even funny. You might expect something different from an enthusiasts board.
Also, lots of bullshit posts and false facts spread. I wonder how long it will take until a "Half-Life was never that good" thread pops up :-D
I wonder how long it will take until a "Half-Life was never that good" thread pops up :-D
Sold out only because there wasn't much production to begin with. Doesn't mean anything. Compared to PC/Consoles, VR is dead.
literally done nothing for an entire decade except find new ways to exploit customers via cosmetics but they release 1 vr game suddenly they got the artistic integrity of Michelangelo
Bullshit. No one expected VR and no one asked for a VR game so no need to try to push that revisionist bullshit.
The Episodes were Valve trying the Episodic model for gaming
The expansions were not made by Valve but by Gearbox
Holy hyperbole Batmanliterally done nothing for an entire decade except find new ways to exploit customers via cosmetics but they release 1 vr game suddenly they got the artistic integrity of Michelangelo
It was rumoured since years that the next HL entry will be a VR title. You have no idea what you're talking about.Bullshit. No one expected VR and no one asked for a VR game so no need to try to push that revisionist bullshit.
Oh... there's a contest going on of who's having the most stupid take. I see. Everyone's a winner!literally done nothing for an entire decade except find new ways to exploit customers via cosmetics but they release 1 vr game suddenly they got the artistic integrity of Michelangelo
literally done nothing for an entire decade except find new ways to exploit customers via cosmetics but they release 1 vr game suddenly they got the artistic integrity of Michelangelo
literally done nothing for an entire decade except find new ways to exploit customers via cosmetics but they release 1 vr game suddenly they got the artistic integrity of Michelangelo
literally done nothing for an entire decade except find new ways to exploit customers via cosmetics but they release 1 vr game suddenly they got the artistic integrity of Michelangelo
Not to mention, they have already stated there are an additional two big budget VR games still in the works.Alien Swarm (released in 2010)
Dota 2
Counter-Strike Global Offensive
Artifact (even though it flopped)
Dota Underlords
The Lab (smaller and more of a tech demo though, so I understand not counting this one)
Dota 2 and CSGO are still getting updated to this day, and are both pretty huge games. Dota Underlords is the first mobile game Valve has released (it's on both PC and mobile). Valve has still made games and never stopped making games. Not only that, they already said around the time of the HL Alyx reveal that there were multiple projects that were started and scrapped. We will likely get to learn about some of those in The Final Hours of Half-Life Alyx.
Please explain.Its VR, PC exclusive, and a spinoff. Any one of those would alienate it.
literally done nothing for an entire decade except find new ways to exploit customers via cosmetics but they release 1 vr game suddenly they got the artistic integrity of Michelangelo
Bullshit. No one expected VR and no one asked for a VR game so no need to try to push that revisionist bullshit.
As for game changing expectations? What is that exactly? All we wanted was a follow up to Ep 2. It never needed to be game changing only to finish the fucking story. Were you even around back then?