The newest NoClip doc is out about GiantBomb's and PCGamers game of the year and indie darling Outer Wilds.
which one is the good one with the roguelite elements? I forgot
That's me everytime there's a Outer Wilds thread lmao
This happens to me EVERY DAMN TIME.... it drives me insane.
The Outer Worlds is the passable Fallout-like game. I guess Outer Wilds kind of has "roguelite" elements, though it's more in the way of Majora's Mask.which one is the good one with the roguelite elements? I forgot
Neither one has any roguelite elements whatsoever? In roguelites you get one chance at a randomized world every time. They are open ended sandboxes. In Outer Wilds everytime you die it's always the same universe and you keep your progress. It's also an adventure where puzzles don't have all that many different ways of being approached.which one is the good one with the roguelite elements? I forgot
Neither? Outer Wilds resets its world a la Majora's Mask, but that's really about the only rouge-esque thing about it. Experiencing a reset in Outer Wilds isn't really similar to "a run" like in games like Slay the Spire or Binding of Isaac because it's an expected, unavoidble part of the game that's integral to how you come to understand the game's universe.which one is the good one with the roguelite elements? I forgot
One of the many things this video addresses is the reaction of the team to learning, three years after the success of their crowdfunding campaign, that there would be a different space game called The Outer Worlds releasing in the same year.
This was an interesting watch. Some very talented people in that team.
This documentary was really cool. I loved hearing about the technical oddities and stuff like how you can really mess the game's performance up by spreading stuff between different planets.
And I accept their apology for the Ash Twin puzzle, lol.That was the only thing I had to specifically look up. Does anyone know what they've changed about that in more recent patches? Are there just more things that would get you to think that way or is there some message that points to how the teleporters work?
And I accept their apology for the Ash Twin puzzle, lol.That was the only thing I had to specifically look up. Does anyone know what they've changed about that in more recent patches? Are there just more things that would get you to think that way or is there some message that points to how the teleporters work?
There are definitely a few hints (maybe 2-3), but I had to go through a few logs on my ship and re-read some entries to have that eureka moment. It's not explicit.Having just beat it last night, I had to look it up too. So the signposting definitely isn't quite there for that part yet. Even after looking it up I wasn't like "Oh, how did I miss that?", it was more like "Oh...maybe if I would have messed around for hours more, I might have figured that out eventually".
There are definitely a few hints (maybe 2-3), but I had to go through a few logs on my ship and re-read some entries to have that eureka moment. It's not explicit.
And pass on the opportunity to pretend you've mixed them up again and take a dig at whichever game you don't like, like an enormous dickhead?Are we really doing Outer Worlds vs. Outer Wilds in this thread? They have nothing in common other than the name lol
For the actual issue with getting sucked away, I just experimented and used my probe a lot, so I don't know if there was a direct hint to wait a bit. I knew it had to be there, though, so I just persisted.I mostly understood how the Ash Twin Project worked, and the overall big picture of
It works like the white hole station. And was able to travel to the Sun Station and other planets using that method, but I didn't understand the "waiting for the sand to come down while standing under the bridge so the sand didn't pick me up, and then walk into the Ash Twin tower as the sand was falling" to enter the ATP. I would try standing in the tower, but the sand would lift me up. Was there actually a hint explaining how to get around that? I feel like I had the rumor board almost 100% full and went through it a dozen times before looking up the solution.
The other thing I couldn't put together was:
There is that power station in the Sunless City. What was that for? I was never able to find a real use for it.
I mostly understood how the Ash Twin Project worked, and the overall big picture of
It works like the white hole station. And was able to travel to the Sun Station and other planets using that method, but I didn't understand the "waiting for the sand to come down while standing under the bridge so the sand didn't pick me up, and then walk into the Ash Twin tower as the sand was falling" to enter the ATP. I would try standing in the tower, but the sand would lift me up. Was there actually a hint explaining how to get around that? I feel like I had the rumor board almost 100% full and went through it a dozen times before looking up the solution.
The other thing I couldn't put together was:
There is that power station in the Sunless City. What was that for? I was never able to find a real use for it.
W were played like a damn fiddle!