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tr1b0re

Member
Oct 17, 2018
1,329
Trinidad and Tobago
Is there any way to escape from pirates? I'm nowhere near able to take on more than one easy pirate and it seems to like to throw several of them at me. in VR it makes it harder there is no real quick way to recharge your shield either.
If you get into a fight with them, after a while you'll hear some freighters jump in, just fly to them and dock and the pirates should leave you alone. If you're near a planet, just land.
 

Lamptramp

Member
Oct 27, 2017
2,397
Germany
What are people's first multitool upgrade? I still haven't seen one for less than a million units and i'm Way off that. Struggling with so few slots though especially when I was almost forced to install a bolt caster to get through a door.

lifehack for blasting through doors and not getting sentinels on your back - terrain manipulator to build a cave around you and the door so nobody can see you or get in.


still not sure if i'm Sticking with this - still a lot of busy work and many of the systems are quite obtuse. Hopefully this freighter will start to bring some money in but still.


While I'd echo others' sentiments regarding the S class scanner modules, I would counsel buying a better multitool (than starting) first. Scanner modules are up to 600 nanites a go which will be pricey enough when starting out, especially if you're trying to get other things too, and you wont get anything back when you eventually do buy a new multitool. Slots are king, so trying to find one with around 20 slots will keep you going for a long while, long enough to be worth the nanite investment. Like RoadHazard says, find some scrap or ancient bones and replace the tool first. Then S class modules and mining laser upgrades.

Also terrain manip over a door may work well, but what also works very effectively (and risk free) is shooting the door while you strafe with your ship. Also the landing module makes taking off free after the fact, and you get a reload slot if you mess up the puzzle in the facility.
 

CKOHLER

Member
Oct 25, 2017
8,566
I'm posing this question again in hopes someone can answer:

Is there a way I can set my save game to be in the same system as my friend? I joined my friend's game and started building a base on his home planet but now when I load my game separately, it just starts me back on my original planet. I'd rather just play on his going forward.
 

Mitchman1411

Member
Jul 28, 2018
635
Oslo, Norway
What! lol. I am getting like 200-400 for scanning. No wonder I am poor. Where do you buy S-class scanner upgrades? Just check vendors?
Yes, multi tool vendors sell them, shouldn't take more than a handful of systems to find a few of them.
While I'd echo others' sentiments regarding the S class scanner modules, I would counsel buying a better multitool (than starting) first. Scanner modules are up to 600 nanites a go which will be pricey enough when starting out, especially if you're trying to get other things too, and you wont get anything back when you eventually do buy a new multitool.
The problem is buying a new multi tool requires money, so high payouts for scanning helps a lot there. Nanites are easily enough to come by if you explore another planets and scan fauna and flora. I suppose it's a chicken and egg problem.
 

Teh_Lurv

Member
Oct 25, 2017
6,098
I'm posing this question again in hopes someone can answer:

Is there a way I can set my save game to be in the same system as my friend? I joined my friend's game and started building a base on his home planet but now when I load my game separately, it just starts me back on my original planet. I'd rather just play on his going forward.

You should be able to teleport to the system since you visited it. You'll just need to remember the name of the system.
 

Deleted member 4247

User requested account closure
Banned
Oct 25, 2017
8,896
While I'd echo others' sentiments regarding the S class scanner modules, I would counsel buying a better multitool (than starting) first. Scanner modules are up to 600 nanites a go which will be pricey enough when starting out, especially if you're trying to get other things too, and you wont get anything back when you eventually do buy a new multitool. Slots are king, so trying to find one with around 20 slots will keep you going for a long while, long enough to be worth the nanite investment. Like RoadHazard says, find some scrap or ancient bones and replace the tool first. Then S class modules and mining laser upgrades.

Also terrain manip over a door may work well, but what also works very effectively (and risk free) is shooting the door while you strafe with your ship. Also the landing module makes taking off free after the fact, and you get a reload slot if you mess up the puzzle in the facility.

You can strafe with the ship? I've used the ship to blow up those doors, but then I've always just gone right for it as slowly as possible (a bit annoying that you can't hover in place).
 

Teh_Lurv

Member
Oct 25, 2017
6,098
The problem is buying a new multi tool requires money, so high payouts for scanning helps a lot there. Nanites are easily enough to come by if you explore another planets and scan fauna and flora. I suppose it's a chicken and egg problem.

Unless HG changed the formula post-Beyond, you can refine Platinum into nanites. Your base's science specialist will also reward you nanites depending on the amount you've scanned in a random category (minerals, flora, fauna).

It's a lot easier buying S-Class upgrades than it is finding a good multi-tool, so I recommend loading up on the modules now to get those big scanning payoffs as soon as possible.
 

CKOHLER

Member
Oct 25, 2017
8,566
You should be able to teleport to the system since you visited it. You'll just need to remember the name of the system.
I tried to use the portal in my space station but it said something about being limited to only the current system. Is there something I need to do to make it work across systems?
 

Thera

Banned
Feb 28, 2019
12,876
France
The problem is buying a new multi tool requires money, so high payouts for scanning helps a lot there. Nanites are easily enough to come by if you explore another planets and scan fauna and flora. I suppose it's a chicken and egg problem.
Just continue the story. At some point, you will go to a location where you will have to chose between : help with language or gather history record (not sure about the name). Choose the second. At the end of it, you should have enought money to buy a better multi tool.
 

Thera

Banned
Feb 28, 2019
12,876
France
I tried to use the portal in my space station but it said something about being limited to only the current system. Is there something I need to do to make it work across systems?
It is story related. Continue it. At some point they will indicate you that you can use the portal in the space station to go back to your base. Once done, it won't be limited anymore.
 

Lamptramp

Member
Oct 27, 2017
2,397
Germany
I'm posing this question again in hopes someone can answer:

Is there a way I can set my save game to be in the same system as my friend? I joined my friend's game and started building a base on his home planet but now when I load my game separately, it just starts me back on my original planet. I'd rather just play on his going forward.

Your save will always drop you where you last logged off in single player, so provided you've advanced the main quest to do so. You should be able to teleport to your base on your friends planet while alone, and play a little there to "set your save" there.

Yes, multi tool vendors sell them, shouldn't take more than a handful of systems to find a few of them.

The problem is buying a new multi tool requires money, so high payouts for scanning helps a lot there. Nanites are easily enough to come by if you explore another planets and scan fauna and flora. I suppose it's a chicken and egg problem.

I'd say that concentrating on getting even a slightly better tool is easier than over 1500 nanites in the opening hours, especially since nanites are more "valuable" early game for technologies as well as upgrade modules. That starter multitool is pretty worthless to invest any tech in, to my mind.

I'd still recommend dmoe Looked for some ancient ruins/bones/salvage scrap as even a minor time investment would provide enough units for a tool and even a small ship upgrade.

You can strafe with the ship? I've used the ship to blow up those doors, but then I've always just gone right for it as slowly as possible (a bit annoying that you can't hover in place).

Well I say "strafe" I mean slowly fly towards the door and fire everything ;)
 

dmoe

Banned
Oct 25, 2017
2,290
Your save will always drop you where you last logged off in single player, so provided you've advanced the main quest to do so. You should be able to teleport to your base on your friends planet while alone, and play a little there to "set your save" there.



I'd say that concentrating on getting even a slightly better tool is easier than over 1500 nanites in the opening hours, especially since nanites are more "valuable" early game for technologies as well as upgrade modules. That starter multitool is pretty worthless to invest any tech in, to my mind.

I'd still recommend dmoe Looked for some ancient ruins/bones/salvage scrap as even a minor time investment would provide enough units for a tool and even a small ship upgrade.



Well I say "strafe" I mean slowly fly towards the door and fire everything ;)

Luckily I was able to find a ship on some planet thats worth a ton, and was a huge upgrade so I am good on my ship.
I also was given a multi tool by some alien with 24 slots. So now I really do just need to find those upgrades because I am still poor. And I need to be able to buy wiring looms to repair the rest of my new ship and multi tool! So tonight my whole goal is to find those Scanner upgrades.

Which brings me to a question, can you actually "stack upgrades" like literally, or do you just have to use 3 slots?
 

Lamptramp

Member
Oct 27, 2017
2,397
Germany
Luckily I was able to find a ship on some planet thats worth a ton, and was a huge upgrade so I am good on my ship.
I also was given a multi tool by some alien with 24 slots. So now I really do just need to find those upgrades because I am still poor. And I need to be able to buy wiring looms to repair the rest of my new ship and multi tool! So tonight my whole goal is to find those Scanner upgrades.

Which brings me to a question, can you actually "stack upgrades" like literally, or do you just have to use 3 slots?

Ah well, then you're in a perfect position to start investing in the upgrades then, I was only thinking regarding your starter gear. You can get much "better" and high class tools later but as long as you have a decent shuck of slots for scanning and mining upgrades, you're laughing.

And yeah like Mtchman says, you need 3 slots rather than stacking one on top on another.
Something you can do as well LATER which is worth bearing in mind, is stack 2 groups of three in the ship and Exosuit if you like for extra bonuses (though not the multitool). For example, you can stack 3 "S" upgrades to life support in the exosuit, and also do the same in the Exosuit tech slots. Likewise the shields for your ship, its a good way to maximise things if you want later.

If you're on PSN or XBL drop me a FR if you like. Though I wouldn't like to deprive you of the fun of getting there on your own, I'm sure I can drop 5 looms into your inventory to get you started, they run pricey early on and are needed for a lot of things.
 

MrKlaw

Member
Oct 25, 2017
33,059
You are supposed to explore on foot or with an exocraft, not with your ship. That's why.

'which you can't really on lots of planets which are too hot, too cold, too radiated, too toxic etc. I barely ever find A planet that doesn't deplete my hazard protection Quickly enough to put me off exploring more than a few hundred metres (?) from the ship
 

Thera

Banned
Feb 28, 2019
12,876
France
'which you can't really on lots of planets which are too hot, too cold, too radiated, too toxic etc. I barely ever find A planet that doesn't deplete my hazard protection Quickly enough to put me off exploring more than a few hundred metres (?) from the ship
that's why I said on foot or with an exocraft.
 

MrKlaw

Member
Oct 25, 2017
33,059
Yes, multi tool vendors sell them, shouldn't take more than a handful of systems to find a few of them.

The problem is buying a new multi tool requires money, so high payouts for scanning helps a lot there. Nanites are easily enough to come by if you explore another planets and scan fauna and flora. I suppose it's a chicken and egg problem.

'but my first multitool has 6 slots. You need basics like mining laser, advanced, terrain manipulator,scanner and visor. Leaves you with one slot for bolt caster or shield. No space for upgrades. That's my wall right now. Can't earn more from scanning without a bigger multitool - multitool s dost millions
 

Lamptramp

Member
Oct 27, 2017
2,397
Germany
'which you can't really on lots of planets which are too hot, too cold, too radiated, too toxic etc. I barely ever find A planet that doesn't deplete my hazard protection Quickly enough to put me off exploring more than a few hundred metres (?) from the ship

Well therein lies the "survival" pillar of the game :). If you're in Normal mode and looking at yellow stars it shouldn't be difficult at all to find planets which have less hazardous atmospheres.
Ignore Extremely hostile planets completely and start building up your exosuit to have stronger life support and hazard protection, as you progress you should have no problem exploring even on foot, I've done plenty exploring in my BEYOND save and I've not touched an exocraft yet. The terrain modification tool can make you caves to hide in during storms and provided you're "deep" enough it will even replenish your hazard protection.
Also, I don't know if you're on your starter world, but that tend to be tuned a little "high" in terms of hazards to chuck you into the deep end.

And with regards to multitools, yes the starter one is terrible, don't even consider investing anything other than what the story mandates to start with, rather scan planets for "Salvage scrap" or "Ancient bones" or look for alien ruins (or ask alien monoliths about "the history" when you come across them to find ruins). Finding either of the first 2 will lead to a good injection of early units with some regularity, more then enough for a multitool upgrade. The ruins can also have a valuable piece of loot buried beneath them.
 
Feb 10, 2018
382
I've just finished one big quest with the portals that lead directly to Atlas after doing the quests for Artemis, Apollo and Null

and I had the choice to reset the universe... Isn't that the same thing that happens when you reach them center of the galaxy? Does that mean I have "beaten" the game or is there something more, plotwise?
 

ThiefofDreams

Banned
Oct 27, 2017
1,481
I started from scratch earlier this week and played for about 3 hours total up until saturday, mostly exploring and getting used to VR.

On saturday I played for 10 hours straight. Probably the longest gaming session I've had in a decade. And I was only on my second planet. I found ancient relics that contain Tetracobalt and made millions refining it. Recovered and repaired a 30 slot transport ship, built a home base, and bought a multitool S scanning upgrade that gives me around 80k units when scanning animals and 20k when scanning plant life.

After progressing the story a bit, I finally left to another star system. I came across a freighter but didnt have enough cash to buy it. On my next planet I found a crashed freighter along with multiple tech plans for one.

This game has captured me and I am enthralled like no other, the gameplay loop has finally become what it should be. Also coupled with VR, its amazing.


amazing.


-I did not play all 10 hours in VR. Closer to 4.
 

Feenix

Prophet of Truth
Member
Nov 17, 2017
2,040
So I know where to get "upgrades" to exocraft tech. But where do I get the Tech? Like, I bought an S-rank scanner upgrade, but where do I get the Scanner?
 

Feenix

Prophet of Truth
Member
Nov 17, 2017
2,040
Your suit will look like it has one slot available there, but you cannot use it until you actually buy/get a slot upgrade, and use that upgrade to open that slot officially. Next time you get an upgrade, open up that slot if you have not done so already.
Thank you, I totally see that now. :)
 

SpartyCrunch

Xbox
Verified
Oct 25, 2017
2,499
Seattle, WA
So the UI has a way to bulk-upload all your planet discoveries, but what about all the discoveries of fauna and such on the planets? Crazy tedious to walk through every single one of those one-by-one.
 

Mitchman1411

Member
Jul 28, 2018
635
Oslo, Norway
'which you can't really on lots of planets which are too hot, too cold, too radiated, too toxic etc. I barely ever find A planet that doesn't deplete my hazard protection Quickly enough to put me off exploring more than a few hundred metres (?) from the ship
There are many modules to extend that significantly.
So I know where to get "upgrades" to exocraft tech. But where do I get the Tech? Like, I bought an S-rank scanner upgrade, but where do I get the Scanner?
Exocraft vendor in the station has modules.
 

MrKlaw

Member
Oct 25, 2017
33,059
I found a crashed / abandoned ship on a planet but it was really expensive - do I have to buy it or is that just an illustration and it's free if I repair it? The freighter seems to have been free even though it brings up the stats with a price (I literally only had about 40k credits so no way I paid for it)
 

sugarless

Member
Nov 2, 2017
709
The cartographer on the space station in each system will give planetary charts for a certain type of building. So find one that locates manufacturing facilities, and then farm that guy.
Ahhhh I see. This explain why all mine are for distress beacons. I just batch processed the nav data I had on me at one particular station and didn't really put it togrther. I'll add "map type" to my notes list for my systems LOL. Thanks!
 

sugarless

Member
Nov 2, 2017
709
I found a crashed / abandoned ship on a planet but it was really expensive - do I have to buy it or is that just an illustration and it's free if I repair it? The freighter seems to have been free even though it brings up the stats with a price (I literally only had about 40k credits so no way I paid for it)
That should just be the value. If you have a freighter you should have the option to add the crashed ship to your collection. I did this and fixed it up enough to get into space, then hung around waiting for a good trade in the space station. The broken slots don't hurt the trade price AFAIK and in any case, trading it for something similar or better is easier than running around getting the resources to fix the ship.
 

ThiefofDreams

Banned
Oct 27, 2017
1,481
I found a crashed / abandoned ship on a planet but it was really expensive - do I have to buy it or is that just an illustration and it's free if I repair it? The freighter seems to have been free even though it brings up the stats with a price (I literally only had about 40k credits so no way I paid for it)
You can claim it, but first make sure to transfer all your cargo to it. Once you claim it you can either repair it to fly, or add it to your collection. But you will need to at least repair its boosters and whatever main stuff it needs to fly first.
 

Lamptramp

Member
Oct 27, 2017
2,397
Germany
I've just finished one big quest with the portals that lead directly to Atlas after doing the quests for Artemis, Apollo and Null

and I had the choice to reset the universe... Isn't that the same thing that happens when you reach them center of the galaxy? Does that mean I have "beaten" the game or is there something more, plotwise?

The Artemis questline is pretty much as you describe it. Once complete there are additional storylines in the Atlas Path and "The Abyss" then there is other smaller lore via terminals and "The Remembrance". I'd say the Artemis questline is the largest though. Post that you're looking at finding your own story or..
Making your way in a new Galaxy.

So I know where to get "upgrades" to exocraft tech. But where do I get the Tech? Like, I bought an S-rank scanner upgrade, but where do I get the Scanner?

Exocraft vendor in the anomaly, or by progressing the exocraft questlines.

So the UI has a way to bulk-upload all your planet discoveries, but what about all the discoveries of fauna and such on the planets? Crazy tedious to walk through every single one of those one-by-one.
Yeah thats a major embuggerance, I seem to recall the previous UI allowing all those to be uploaded as well, but I can't be sure I recall, I forget to upload stuff all the time.

I found a crashed / abandoned ship on a planet but it was really expensive - do I have to buy it or is that just an illustration and it's free if I repair it? The freighter seems to have been free even though it brings up the stats with a price (I literally only had about 40k credits so no way I paid for it)

On the crashed ships the price shown is the value of the ship if you were to take it and repair it fully. You then have 70% of that value when trading it for another new ship. They are simple to get up and running enough to fly and use effectively, but it gets expensive to repair all the "broken" inventory slots. More expensive than what you would see when it comes to trading in. Crashed ships are "free" to pick up/add to your collection. Though (certainly for me) I've been unable to access the ships in my "collection", I suspect until I get a freighter.
 

ThiefofDreams

Banned
Oct 27, 2017
1,481
Ahhhh I see. This explain why all mine are for distress beacons. I just batch processed the nav data I had on me at one particular station and didn't really put it togrther. I'll add "map type" to my notes list for my systems LOL. Thanks!

In my second system. The cartographer transfers my data into ancient relic buildings that lead me to large chest that I need to hunt keys down for. They usually contain an item that is worth a couple hundred thousand credits.
 

sugarless

Member
Nov 2, 2017
709
So when I'm setting up power for my base does it matter how I connect up solar panels and batteries? I have them wired up like this:

Panel == Panel == Panel == Battery == Base socket (external)

I have two such setups running to separate sockets outside the base, as trying to integrate them seemed to mess things up.

I also tried having the batteries inside the base, since they snap easily to walls, but then I couldn't figure out how to actually make them power the base and all the lights went out. I had them connected via wires that went outside to the solar panels, and I assumed that the battery being inside the base meant it would supply power to it. But does this mean I actually need to run a wire from an interior battery to an exterior power socket??
 

MrKlaw

Member
Oct 25, 2017
33,059
i have a freighter so might try and find that ship again to sell but it was in an earlier system... but I can't seem to build a teleport or any base stuff on a freighter so how can I have More than one ship onboard
 

Lamptramp

Member
Oct 27, 2017
2,397
Germany
So when I'm setting up power for my base does it matter how I connect up solar panels and batteries? I have them wired up like this:

Panel == Panel == Panel == Battery == Base socket (external)

I have two such setups running to separate sockets outside the base, as trying to integrate them seemed to mess things up.

I also tried having the batteries inside the base, since they snap easily to walls, but then I couldn't figure out how to actually make them power the base and all the lights went out. I had them connected via wires that went outside to the solar panels, and I assumed that the battery being inside the base meant it would supply power to it. But does this mean I actually need to run a wire from an interior battery to an exterior power socket??

I've not tried too much playing with them so far but from my experience it doesn't matter so much the layout as long as things are connected together one doesn't need a "true to life" ring main etc. In one base I have things squeezed into free slots here and there and the prefabs being used as links in the chain.
Regarding the batteries inside I'm sure one would need to connect them to whatever appropriate point whether they are inside and out, though I will say I've only really messed with prefabs for now, I started making a cuboid based base but then Whimsy attacked and I decided I loathe my planet :P

i have a freighter so might try and find that ship again to sell but it was in an earlier system... but I can't seem to build a teleport or any base stuff on a freighter so how can I have More than one ship onboard

Unless you dropped a base or a beacon by the crashed ship, I doubt you'll easily find it :)
Once you have a freighter you should see your ships in the hanger when you land, and when you're on a planet you can summon whichever you prefer from a "list" as if you were recalling your current ship.
 

sugarless

Member
Nov 2, 2017
709
I've not tried too much playing with them so far but from my experience it doesn't matter so much the layout as long as things are connected together one doesn't need a "true to life" ring main etc. In one base I have things squeezed into free slots here and there and the prefabs being used as links in the chain.
Regarding the batteries inside I'm sure one would need to connect them to whatever appropriate point whether they are inside and out, though I will say I've only really messed with prefabs for now, I started making a cuboid based base but then Whimsy attacked and I decided I loathe my planet :P

I'm also sticking with prefabs. I do want to unlock some cuboid room options but I can never seem to resists getting more lights and furniture! Then I saw that the chair I unlocked requires Star Silk, which I've never even seen before…
 

Blackthorn

Member
Oct 26, 2017
2,317
London
IIRC, HG removed the ability to build bases on systems you portal to with the exception of the community event planets.
Nooo! Well, at least I cheated my way to the centre on my old save and bagged the trophy. Almost zero interest in reaching the centre, though was a fun change being somewhere where every planet/creature has been discovered already and bases are all over the place.
 

Lamptramp

Member
Oct 27, 2017
2,397
Germany
I'm also sticking with prefabs. I do want to unlock some cuboid room options but I can never seem to resists getting more lights and furniture! Then I saw that the chair I unlocked requires Star Silk, which I've never even seen before…

Yeah, theres a lot of stuff I've yet to touch in any of my playthroughs of the game :D Base stuff I only ever made "functional" and got disctracted before making "pretty" :)

So yeah I'm sure the batteries need to be connected outside. Make a battery bivouac with the basics floor pieces to make them look better :)

NOOB QUESTION: How can I not use ALL of the carbon in my inventory on my biofuel reactor? Like can't I just choose to use a little bit of it instead of the whole lot? Seems super counterintuitive

I missed this, I'd echo others who've said ignore the bio gen and go straight to solar, it's worth the extra effort vs biofuel.
 

Deleted member 4247

User requested account closure
Banned
Oct 25, 2017
8,896
What's the point of cargo slots now? Before they held bigger stacks right, but now the regular slots hold 10k, so...? Just more inventory space? Or do they hold larger stacks of items that are limited to 5 in regular slots?
 
Oct 27, 2017
3,454
Figured out that the photo view had my FoV to 70 degrees for some reason. Fixed it and now my photos look normal. I still get pretty drastic frame drops on lush planets with grass (around mid 30 fps at points).
 

sugarless

Member
Nov 2, 2017
709
What's the point of cargo slots now? Before they held bigger stacks right, but now the regular slots hold 10k, so...? Just more inventory space? Or do they hold larger stacks of items that are limited to 5 in regular slots?
The latter. They hold more of those trade type items, up to 20 I think depending on the item possibly. I unlocked one and use it to keep my salvaged data in.
 

sugarless

Member
Nov 2, 2017
709
Figured out that the photo view had my FoV to 70 degrees for some reason. Fixed it and now my photos look normal. I still get pretty drastic frame drops on lush planets with grass (around mid 30 fps at points).
When you say fixed it you mean make it less? Mine is 70 too, so I assume it's the default.
 

Dan L

Tried to PM someone for a tag
Member
Oct 28, 2017
6,177
Regina, Saskatchewan
Experminatal branch update today fixed FXAA in VR and also added VR performance for rift. On my S looks so much better and super smooth. 1.2SS most settings on High and was a solid 80, even flying low to surface. much smoother than it has been, was dipping to 60s flying around surface a lot of time before this update.

2700x, 2080ti