I don't really think it's all that different to when it shipped 2 years ago. I think there's a lot of over emphasis on this idea that the updates have been transformative, and perhaps if you're really interested in building a base, that is true. But for the most part the core game is the same, and still lacking in the same areas. The survival mechanics are still full of fairly tedious resource management, that's mostly meaningless unless you play on the harder difficulties, yet at the same time, still manages to occupy a large portion of your time.
Planetary exploration is still very limited in that there's only a small selection of pre-set points of interest to discover, and once you've discovered those, you'll notice them repeating on every planet. You will see everything the game has to offer within a short while, and then it's mostly aesthetic variation.
Still, I like the game a lot, and I liked it at launch too. I love seeing the new planets and discovering interesting spaces and caves. I like the art of No Man's Sky and it's procedural generation. Base building enhances that because I can effectively 'save' my favourite spots by placing a base and teleporter in those so that they can be revisited as I explore forward into space. I think that that aspect really works for me, and I think the breadth of playstyles in No Man's Sky should see most players with at least some element of the game that they enjoy and want to focus on. Whether that be base building, exploration, or trading to acquire better ships whatnot.
The only thing I really wish is that the game didn't feel so crap when it comes to the 'action'. Shooting your blaster feels awful, enemy feedback and AI is terrible and there's not a lot or variety when it comes to hazards in the game. I'd like to see outer worldly hazards like 1000 foot waves and other ridiculousness. At least they added the sand worm.