It is weird seeing the dislike about the loot system around here. It is pretty in-depth where you have all these fun and interesting builds based around the ridiculous amount of stats and properties.
Game pretty much becomes Diablo later on.
Or do people just not want to deal with any of that and just want to fight monsters.
I found the whole system a chore to sort out. So much utter dreck to get through. Crafting may be in-depth, but it was needlessly obtuse too.
I
love Nioh's combat - enough to keep bouncing off and coming back to it - but pretty much everything else around it - level design, loot, crafting, story - felt painfully underdeveloped; like they threw every idea they had at it just to see what stuck.
I felt like I spent nearly as much time in menus (in general, not just inventory) as I did in combat... and I'm a huge fan of CRPGs and the like; I'm not menu adverse at all. It just absolutely kills my personal sense of moment-to-moment pacing and progression.
I was hoping 2 was going to refine everything and trim needless fat, but they seem to be sticking to quantity over quality guns. Hopefully, when I next give Nioh a go (I
really want to like it), the ancillary stuff might click like it has for everyone else.