What obliterates you out of the blue? Like, sure, I've died to a monkey dropping to my back from a tree and stomping the shit out of me once or twice, but after that, each and every one has gotten an arrow to their face for their troubles. Gaki, Nure-Onna and Enki all have a distinct sound that they make when they are hidden. You hear that, you look around a bit and take the initiative.
And again, if you're tired of taking out each enemy one by one, use the damn stealth option. You can get plenty of ninjutsu stocked with minimal investment. I have dex 8 and I'm still decently stocked with stealth, a few anti-poison and anti-paralysis pills and power pills.
It's not about "git gud" it's about using the tools the game gives you. I mean there is for sure a case of play how you want but also when I read people being frustrated when the solutions are there it's like the proverb "It is better to light a candle than curse the darkness". *shrug*"Use the damn stealth option," huh. Weird to get so aggressive over me having a different experience than you, but whatever.
I've gotten one or two-shotted by skeletons and human enemies too much for my liking. And when I'm spending hours upon hours on an overly-long game, there's only so much patience I have for checking every corner. If people are getting frustrated, as some people here have been, it's not automatically invalid just because of "git gud."
One, it is advice for you to have a different experience so you wouldn't get so frustrated. Two, recommending inclusion of stealth and giving light advice on sound cues of the most commonly used ambush enemies is the opposite of going "git gud." You might not like my tone, which might indeed be a smidge aggressive and I apologize for that, but I do not make git gud posts."Use the damn stealth option," huh. Weird to get so aggressive over me having a different experience than you, but whatever.
I've gotten one or two-shotted by skeletons and human enemies too much for my liking. And when I'm spending hours upon hours on an overly-long game, there's only so much patience I have for checking every corner. If people are getting frustrated, as some people here have been, it's not automatically invalid just because of "git gud."
One, it is advice for you to have a different experience so you wouldn't get so frustrated. Two, recommending inclusion of stealth and giving light advice on sound cues of the most commonly used ambush enemies is the opposite of going "git gud." You might not like my tone, which might indeed be a smidge aggressive and I apologize for that, but I do not make git gud posts.
Tone matters quite a lot when giving advice. It makes the difference between being helpful and being patronizing. Food for thought.
I think you're starting to overreact, his tone wasn't that agressive unless the word damn is that big of a deal.
Being obliterated out of the blue and then returning to tediously take out each enemy one by one isn't fun to me. In a From game, dying feels deserved and it feels like I learned something. Dying here often feels cheap and annoying.
Gonna echo the sentiment that Nioh is not the sort of game where I want to check every corner and ceiling for hiding enemies. Feels like another thing they lifted from Souls wholesale without considering why it at works there.
Every main level has a hidden ninja and onmyo hairlock which are behind exploration. Those alone should motivate people to explore.yep, exploration is nowhere near as rewarding. You usually find yet another yokai or human checking a corpse, which has worse loot than what you can get by killing a revenant.
Every main level has a hidden ninja and onmyo hairlock which are behind exploration. Those alone should motivate people to explore.
Yea it is, that was my main weapon and the stance switching is smooth as hell. I did two mid stance quick attacks, stance switch active skill into high, two quick highs, stance switch active skill back to mid, then Ki pulse to recover it all. So good against enemies that stagger, can obliterate many of them in one combo. Plus it lets me combo into High stance damage while staying at "neutral" in mid stance for the better dodges and guards.I've been grinding switchglaive proficiency and oh my god is this weapon well designed. That stance switching is so heavily ingrained into the design of this weapon and how fast and powerful you feel with it is just amazing.
In a From game, dying feels deserved and it feels like I learned something. Dying here often feels cheap and annoying.
That's sick.Yea it is, that was my main weapon and the stance switching is smooth as hell. I did two mid stance quick attacks, stance switch active skill into high, two quick highs, stance switch active skill back to mid, then Ki pulse to recover it all. So good against enemies that stagger, can obliterate many of them in one combo. Plus it lets me combo into High stance damage while staying at "neutral" in mid stance for the better dodges and guards.
For me the first greens I got were the drops from the final boss, so I'm assuming that's the point where they start.When do the highest level green weapons start showing up?
I think I'm in the 4th section of the game. Dunno how many there are. I'm doing every mission going slow.
Yeah, I tend to agree with that.I still have no idea where this particular line of complaints stems from. There are some encounters where you are actually forced to fight several enemies at once, but vast majority of them can be prevented by using your ranged options to thin out ranged enemies and creeps hanging from ceilings and trees. Plus there is the two ninjutsu stealth combination where, barring a few exceptions, you actually need to bump into enemies to aggro them.
The game gives ample tools handle such situations.
And the kodama and scampuss!!Every main level has a hidden ninja and onmyo hairlock which are behind exploration. Those alone should motivate people to explore.
They unlock when you slay the final boss. Afterwards, they are just another, higher tier of item quality that can theoretically drop anywhere you might get a purple.When do the highest level green weapons start showing up?
I think I'm in the 4th section of the game. Dunno how many there are. I'm doing every mission going slow.
I still have no idea where this particular line of complaints stems from. There are some encounters where you are actually forced to fight several enemies at once, but vast majority of them can be prevented by using your ranged options to thin out ranged enemies and creeps hanging from ceilings and trees. Plus there is the two ninjutsu stealth combination where, barring a few exceptions, you actually need to bump into enemies to aggro them.
The game gives ample tools handle such situations.
No, on two different accounts. The absolute highest level NG+ missions could drop + values as high as +5 and the highest item level you can have as a drop is 170.
If you have access to divines, you do actually want to invest in your current gear. That 10 item level difference is easily taken care of with Soul Matching and basically the whole point of the + value system is to start building up your.. well, build.Thanks for the quick responses! Won't invest too much in my current gear then, already slaughtering fools in early NG+ as-is.
It's because they carried over most the sets without drastically changing them, tonfa was only dlc in the first game so not as much specifically for it. They could have reworked things more though.This game really seems to be lacking in decent light armor for a tonfa build. Red Demon set seems the best I've come across and even that is more for spears. Generally speaking it's a bit weird how there are multiple sets that are specifically meant for swords or spears for example but none for tonfa afaik.
In general I think the set design (gameplay wise) is kind of lacking. I hope DLC solves a lot of this but having a look over stuff there isn't many interesting interaction to have build synergy with.This game really seems to be lacking in decent light armor for a tonfa build. Red Demon set seems the best I've come across and even that is more for spears. Generally speaking it's a bit weird how there are multiple sets that are specifically meant for swords or spears for example but none for tonfa afaik.
Farming for a smithing text but at least these fights are quick.
Farming for a smithing text but at least these fights are quick.
You need the Tonfa Gun skill that comes with Sarutobi's Gunsticks. Then all you need to do is make sure you're using the Crimson Lotus and Devastation combo enders from the right side of the tree and it will add the explosion at the end.Hey Mirage, how do you setup the tonfa gun skill? how does it exactly work?
You know it lol. You can get it on both of your charms, the coiled snake helmet, and yatsu-no-kami.jesus! You stacking those melee damage vs poisoned effects on charms?
Why does dualswords proficiency goes up so slowly in comparison to any other weapon?
Would the dual swords happen to be the highest level proficiency you currently have?Why does dualswords proficiency goes up so slowly in comparison to any other weapon?
What I like is that this time around, by the time you're getting better Umbracite to play with, you'll be able to mod in Tonfa Gun as an ability for any Tonfa.You need the Tonfa Gun skill that comes with Sarutobi's Gunsticks. Then all you need to do is make sure you're using the Crimson Lotus and Devastation combo enders from the right side of the tree and it will add the explosion at the end.
ooh I didn't realize it worked like that and you could go for any tonfa. Not that I want to change mine at this point though lol but that's good to know.What I like is that this time around, by the time you're getting better Umbracite to play with, you'll be able to mod in Tonfa Gun as an ability for any Tonfa.
When I get to that point, I'm certainly going to appreciate being able to use Yin-Yang Tonfas that compliment my Switch Gliave build, instead of having to choose between it or Sasuke's Boomsticks because I like to go explodey-bangy.