Oh I know what it means in general, I meant in this context specifically.
*shrugs* not really, depends on the game I guess, but shallow games are shallow games regardless. Can't extract blood from stone, and you sure as shit can't extract fun from paint by the numbers open world games.It's insane to be reading a post like this in 2019.
It speaks more on how players play games more than anything.
When will people realize that not all games have the exact same goal. Emergent gameplay is not a single defined thing. There are several several ways of having emergent gameplay, not just the way BOTW does it. Trying to stealth through a base in AC or FC and that being disrupted by wild life completely outside of your control is an example of emergent gameplay.
A few things. One I name dropped Hitman, did I not?
So we just lying now?It's actually surprising, you're one of the most articulate posters on this site and make very nuanced points,
Mario Odyssey and especially BOTW are bloated as hell filled with busy work. I like shorter more focussed games (Nintendo has plenty of those)
Sure, 10 times out of 10, I'm pretty fucking annoyed at reading/hearing the words "Open-World", but to The Phantom Pain's credit the outposts it does have are pretty well designed with multiple ways to attack. OKB Zero, The Palace, that one base in the middle of a canyon or whatever are kino.MGSV has to have the least interesting open world ever. I would have preferred a series of open levels like Ground Zero over what we got in the main game.
One and done
Systemic as in things aren't hard scripted. Me and you going down the same road in AC:Odyssey or Origins would look different because of all the dynamic elements that exist within the AI framework and even how that can be disrupted. And that has a very large effect on the experience. An infiltration for me might be easier since guards are sleeping at night or for you it might go awry because some guards are returning to the base after a patrol and an animal decided it was hungry. Or even during the day, there are several things that the AI can be doing that affect visibility and awareness. Training, eating, pissing, etc. The AI functions on a 24 hour schedule. One of my most memorable moments is when a relaxing introspective and quiet journey through a valley in the desert led to an ambush because some bandits were waiting for any travelers to wander by so that they could kill and loot them. Stuff like that.
I feel the same way about movies. Once i hear its over 100 million dollars I won't enjoy it. If it's between 5-20 million its probably going to be one of the best movies ever.
Yep and it's the compete opposite for me. Hence why I sold my ps4 and rarely use my Xbox one. They just don't compete for me in terms of fun.It's the complete opposite for me. I find them pretty shallow and not that exciting.
The only game I've enjoyed is smash
Amen. The big AAA industry games can go fuck themselves, they just don't appeal to me anymore. I hadn't had as much fun playing a game as Bloodstained: Ritual of the Night in a loooong while. Traditional game, no bullshit, no lootboxes, no forced online components, no monetizing, standard fully-optional DLC, perfect 20-ish hour length for game completion. Bliss. As long as these little indies keep pushing out these types of games, I'll be a happy man.
No seriously. It's great that I can boot up a game and not be bombarded with prompts to create/login to an account, to have advertised DLCs and news tickers on the main menu, time-limited events, and all that other fidelity bullshit that's meant to make you stick around and pay and make you play the game longer than you ever would.
That's true for the vast majority of franchises, including from the likes of Sony, Capcom, From Software, and so on, unless you're going to tell me that the Souls games, Monster Hunter, Ace Attorney, Gran Turismo, Uncharted, all but one God of War game, MLB, Little Big Planet, and so on aren't iterative series that didn't do much to differentiate themselves from other entries. Even when Sony release new IPs, they just go on to make iterative sequels. In the case of something like Super Mario Odyssey, I'm not sure how that's an iterative game when it's level design, settings, and main gimmick is so markedly different from previous 3D Mario titles. Aside from the small handful of franchises that change up things almost entirely with most of their entries, like Final Fantasy, it's the series that changes the most per entryIn this thread people are using BotW as the defacto example of Nintendo offering less repetitive, more innovative, systemic and sandboxy gameplay design than other publishers, but outside of the busy work or repetitive elements that have already been discussed from BotW, in terms of outright freedom, re-imagining and scope, BotW is actually an outlier in Nintendo's portfolio, and not indicative of their output as a whole.
In-fact, prior to BotW's release, a common complaint was that Nintendo is too reliant on rehashing tentpole or older IP's, doesn't release enough first party new IP's, and isn't necessarily doing enough to differentiate their titles and franchises beyond iterative changes, and that's still true to a large extent outside of BotW, eg if you look at Mario Kart 8, Smash Bros U, Xenoblade 2, Super Mario Odyssey, Super Mario Maker 2, Super Mario Party, Yoshi's Crafted World, Kirby Star Allies, Pokemon Let's Go and so on.
To be a contrarian?Why do so many people feel the need to tell us they don't like "AAA" games?
You can literally go straight to Ganon and fight him at any time after the plateau with any setup.
Can't speak for others, but my clear time on Odyssey was 15 hours...that's not a very long game if you're just trying to see the credits roll.
Gonna make a 'I love AAA games' thread one of these days.Why do so many people feel the need to tell us they don't like "AAA" games?
That's true for the vast majority of franchises, including from the likes of Sony, Capcom, From Software, and so on. Most of them are iterative. In the case of something like Super Mario Odyssey, I'm not sure how that's an iterative game when it's level design, settings, and main gimmick is so markedly different from previous 3D Mario titles. Aside from the small handful of franchises that change up things almost entirely with most of their entries, like Final Fantasy, it's the series that changes the most per entry
Why do so many people feel the need to tell us they don't like "AAA" games?
Many do but, in the case with Nintendo, it's not quite the most fair comparison as they often put out games with completely different gameplay styles from other games within their respective franchises or make spin-offs, such as Kid Icarus Uprising, Kirby's Epic Yarn, Captain Toad, Super Mario Maker, and so on. They experiment with new ideas just as much as anyone else. They just don't put them into new IPs and integrate them into pre-existing franchisesI would agree about the iterative nature of most franchise releases or sequels, but then I'd also argue that other publishers experiment with or put out more new IP's than Nintendo does.
That's not true at all. The kind of games op is talking about have massive budget that require 5 or more million sales. Botw broke even after ~2 million (iirc) and within its first monthI mean, if you like BOTW, you like AAA games and busywork lol
wrong, BOTW costed as much as any big AAA game out there despite not aiming for a realistic graphic.
To be contrarian perhaps? It reminds of those who have to routinely state or mention they don't listen to popular or trendy music, or watch popular action or super hero films or whatever. Only in this instance it is actually far more amusing given the counter example games listed are both AAA and insanely popular lol.
That's not true at all. The kind of games op is talking about have massive budget that require 5 or more million sales. Botw broke even after ~2 million (iirc) and within its first month
Many do but, in the case with Nintendo, it's not quite the most fair comparison as they often put out games with completely different gameplay styles from other games within their respective franchises or make spin-offs, such as Kid Icarus Uprising, Kirby's Epic Yarn, Captain Toad, Super Mario Maker, and so on. They experiment with new ideas just as much as anyone else. They just don't put them into new IPs and integrate them into pre-existing franchises
There's like always at least one thread up at any given time that goes "I think (insert AAA game here) is one of the best things ever because (y)"
The fuck? Do you just not consider Nintendo AAA? What an asinine take.
For some reason people are stuggling with this concept, but saying "Games like BOTW and Mario Odyssey are different from most AAA games in xyz ways" does not mean "BOTW and Mario Odyssey are not AAA games".
What the OP is saying is in no way contradictory, and these 'gotcha' posts just make you look foolish.
nib95 I agree with most of what you're saying, but I'm going to make two corrections, a) Nintendo does in fact do a lot of new IP (albeit a lot of their new IP is smaller experimental shit, I grant you). Now, I know they don't do as much as Sony, but Sony is an outlier on that front to begin with in terms of how many new IP they experiment with; b) Nintendo does have an immense amount of variation within a single IP—Mario 64, Galaxy, 3D World are all immensely different within the frame of the series' aesthetic; Zelda wildly experiments with each instalment (probably more so than any other series of its budget and scope, actually); Metroid literally hops genres. Obviously there is Nintendo IP that stays pretty stable (e.g., Pokemon, NSMB), but it's unreasonable to say Nintendo doesn't wildly experiment within its IP.
That said, the bulk of what you say, I agree with.
What? All of those examples are from within the past decade, three of which were from this generation, and hardly the only examples out there, just the ones off of the top of my head. I could've also brought up the likes of Arms and Splatoon as well. I could've also brought up how they've had major changes in the Paper Mario series. It's silly to purely judge off of their Switch output as it's only two years old so there hasn't been as much time for as many more experimental titles. Also, all of those do experiment quite significantly within their respective franchises. Super Mario Maker's various gimmicks and additions allow for completely different levels than what you'd get out of a traditional 2D Mario. I'm fully aware that Captain Toad is built off of what came from 3D World but that was still a new idea, not a rehash of what came beforeThe examples listed go back prior generations, which sort of highlights how rarely Nintendo actually experiments with new IP's, let alone spin offs, not to mention some of the ones listed don't really represent the hugely different gameplay approaches indicated, for example Mario Maker being an extension of Super Mario Bros but with the builder twist, and Captain Toad being an extension of the Captain Toad isometric mini games from Super Mario World 3D, hence they're suited to being spin offs.
This would be excellent.Not long before someone makes a thread: "Watching the MCU, I realized how much I hate mainstream movies" while citing Avengers, Cap. America and Ironman as examples of not mainstream movies.
This is so on point and I agree with everything. You feel it in practically every AAA game, with maybe the rare - oftentimes first party - exception. Ads are everywhere, the store menu is highlighted, fake currencies, the daily tasks, double earning weekends, numbers, bloat, levels, loot, XP, crafting and grinding all just toxically mixed together in an attempt to create maximum retention factor and recurrent spending. It's as invasive as it is blatant, feeling more like some addiction scheme than game design.
This is so on point and I agree with everything. You feel it in practically every AAA game, with maybe the rare - oftentimes first party - exception. Ads are everywhere, the store menu is highlighted, fake currencies, the daily tasks, double earning weekends, numbers, bloat, levels, loot, XP, crafting and grinding all just toxically mixed together in an attempt to create maximum retention factor and recurrent spending. It's as invasive as it is blatant, feeling more like some addiction scheme than game design.
Leave it to Nintendo threads to remind us that console warring is still a thing lol.
It's a different kind of console warring. Nintendo discourse ends up being about the gap between Nintendo fans and everyone else, which was really opened up in the Wii generation as PS3 and 360 converged so closely and Nintendo diverged so radically, and PC joined them. Many in the Nintendo fandom have, consciously or unconsciously, a chip on their shoulder about being left behind by the rest of the industry, while those for whom the Nintendo console environment is a distant memory are, equally subconsciously, vexed by Nintendo's persistent relevance and oft-success, and you end up with passive-aggressive sniping in a way that's different from the more open tribalism that comes from Sony vs Microsoft (or recently Valve vs Epic). Because what you're seeing is two sets of gamers for whom the defaults of the genre, their core preferences for what constitutes gaming, are different.
They would be worse if photorealistic.Since the Wii I wish Nintendo would catch up to Sony and Microsoft so that I can play their games in modern AAA quality. I don't see how Mario Odyssey, Xenoblade or Breath of the Wild would be worse games if they had the graphical fidelity of a Horizon: Zero Dawn or Gears of War. No, they would be even better. Playing on a Nintendo device always feels like playing one generation behind.