switch has half as much ramIf not for that long at least 15 min or 10 min would have been okay
An OG PS4 can do it for up to an hour
edit: that's not even the problem though, see other better replies
switch has half as much ramIf not for that long at least 15 min or 10 min would have been okay
An OG PS4 can do it for up to an hour
No, what he is saying and of course you are free to disagree is that he won't judge Sony today due to covid and the OS of the PS5 coming in hot. Whereas Nintendo had 3 years now to implement a USB solution and they didn't. Thus it's probably down to policy, while on Sony side it could be a new policy or simply not enough time to implement it at launch. Thus he wants to wait and I think that's fair.So as long as it's Nintendo, you're willing to complain about it, huh?
Switch has to do it in-RAM, because constant buffer writing to flash memory is going to kill it real quick. PS4 can at least buffer straight to the harddrive for longer videos without too much worry. So 30 seconds is all you're going to get.
Considering how many people do hot-takes constantly of whatever new Nintendo implements, I don't even know if that could even be considered a fair shake.No, what he is saying and of course you are free to disagree is that he won't judge Sony today due to covid and the OS of the PS5 coming in hot. Whereas Nintendo had 3 years now to implement a USB solution and they didn't. Thus it's probably down to policy, while on Sony side it could be a new policy or simply not enough time to implement it at launch. Thus he wants to wait and I think that's fair.
More RAM could always help.I see
I hope the next model will be able to do it or the next Nintendo system :(
Yeah, this is the main thing people keep forgetting. Past Nintendo hardware got jailbroken because of save data exploits on SD cards. Did people really think Nintendo would want to risk opening a door with USB save transfers?Considering how many people do hot-takes constantly of whatever new Nintendo implements, I don't even know if that could even be considered a fair shake.
Regardless, using USB for data transfers of game data does open up the potential liability for the system to get jailbroken via save data manipulation, which has happened before on the 3DS. Perhaps if there's a way to create encrypted archive files that only the Switch can read, perhaps there could be a way to allow for at least save backups on an external device without the risk of it being manipulated.
More RAM could always help.
I can understand that and security is important. But then they should provide free space in the cloud for saves. I think that's fair to ask for, due to some already doing this (Steam, Xbox, ...) and space actually being cheap (for these big companies). Btw this goes for Sony aswell, if they don't add a offline solution.Yeah, this is the main thing people keep forgetting. Past Nintendo hardware got jailbroken because of save data exploits on SD cards. Did people really think Nintendo would want to risk opening a door with USB save transfers?
I can understand that and security is important. But then they should provide free space in the cloud for saves. I think that's fair to ask for, due to some already doing this (Steam, Xbox, ...) and space actually being cheap (for these big companies). Btw this goes for Sony aswell, if they don't add a offline solution.
Call the customer support, and give your feedback to them. They will log it into their internal systems, and if a lot of us send feedback this way, the feature request will go through, and then it will be more likely placed on a queue for development.If Nintendo doesn't want to add for folders, or thinks it will affect responsiveness, they should at least add more categories to sort by and allow for All Software to be a default view.
Read my previous posts about current PS5 situation.PS5 doesn't offer the ability to do that outside of PS4 games (for now at least), so that's technically not true anymore.
I will complain because i want a free solution to backup my saves. Be it Nintendo Sony or MSSo as long as it's Nintendo, you're willing to complain about it, huh?
but I did
Where the option is on the pixel I have no idea, but I'm certain this is because you have the WiFi option to automatically use mobile data if the WiFi is unreliable enabled. This works by changing the connection gateway based on if the OS thinks you don't have Internet, which you technically don't when directly connected to the Switch, thus preventing your Web browser from connecting to its local Web server.The wireless screenshot transfer is excellent but it's a bit awkward on my Pixel where I have to turn off mobile data before it will connect to the local web page for transferring photos. I wonder if I'm missing a setting somewhere...
It's actually quite simple why they can't do it, and it's nothing to do with security but rather a physical limitation. All the data capable USB ports on the Switch Dock are USB A. USB A does not have a protocol for host-to-host communication, nor can it be used as a client, you need USB B or C for that. Connecting it to your PC is just not something the dock has a connection for.So they go to all the trouble of making the Switch a wifi hotspot and serving the files to you, but they can't make a simple USB transfer possible through the dock? I know this would not work for Lite users, but even if they just allowed USB transfer through, say, a USB-C device like a USB-C USB drive (they do exist!) or a C to A cable for that there's no reason this couldn't be a thing.
Unless... there's some sort of flaw in them mounting a VFAT/exFAT USB drive to the system that opens it to attack and they can't patch it so they're not... wait...
As in streaming to twitch or yt ? If something like this happens i doubt it would be on the current Switch because the lack of ressources - seems like more of Switch Pro thing.
I'm not talking about host-to-host, I'm talking about plugging in a USB drive, it gets mounted as a storage device and then in the video and screenshot manager you can tell it to copy the content to the device you specify (USB or, well, microSD if it's not already there). It's like they're afraid of using a USB drive of any sort, because aside from not having so many games available when running handheld there's not a good reason they couldn't have enabled this for docked mode to use a USB drive for games, too (but I'm getting a bit ahead of myself on that one).Where the option is on the pixel I have no idea, but I'm certain this is because you have the WiFi option to automatically use mobile data if the WiFi is unreliable enabled. This works by changing the connection gateway based on if the OS thinks you don't have Internet, which you technically don't when directly connected to the Switch, thus preventing your Web browser from connecting to its local Web server.
It's actually quite simple why they can't do it, and it's nothing to do with security but rather a physical limitation. All the data capable USB ports on the Switch Dock are USB A. USB A does not have a protocol for host-to-host communication, nor can it be used as a client, you need USB B or C for that. Connecting it to your PC is just not something the dock has a connection for.
This is also why Switch devkits come with a completely different faux-dock with an additional USB B port for debugging while docked.
I can't answer your question. However I wanted to remind you this doesn't happen automatically as the default setting in the savegame options is off. If you enable the function, then savegames will automatically be checked and if they are newer in the cloud downloaded onto the SD automatically. Perhabs you already knew this, but I wanted to let you know just in case so you don't get unpleasant suprised.So if I'm understanding this correctly, do cloud saves now sync on multiple devices similar to the Xbox ecosystem (meaning automatic and mistake-proof), the small caveat being "*Save data will not be downloaded automatically unless save data for that software exists on the console. The first time only, users must download the save data manually."?
I'd more strongly consider swapping to a Lite when going portable now if I don't have to manually babysit my cloud saves, along with Animal Crossing recently getting more lenient with save transfers.
Wow thanks for the insight.It's actually quite simple why they can't do it, and it's nothing to do with security but rather a physical limitation. All the data capable USB ports on the Switch Dock are USB A. USB A does not have a protocol for host-to-host communication, nor can it be used as a client, you need USB B or C for that. Connecting it to your PC is just not something the dock has a connection for.
This is also why Switch devkits come with a completely different faux-dock with an additional USB B port for debugging while docked
Ohhh, now I'm educated. Thanks.t's actually quite simple why they can't do it, and it's nothing to do with security but rather a physical limitation. All the data capable USB ports on the Switch Dock are USB A. USB A does not have a protocol for host-to-host communication, nor can it be used as a client, you need USB B or C for that. Connecting it to your PC is just not something the dock has a connection for.
This is also why Switch devkits come with a completely different faux-dock with an additional USB B port for debugging while docked.
Genuine question: which features in this update are ones you'd been hoping for?
I think you need to convert the Smash recording into video, then you can transfer the video to your computer via USB. It's in the Settings > Data Management, I believed. I haven't tried it yet.Haven't tried it myself because I'm at work, but can you transfer Smash Bros. replays to your computer via USB? I know the smartphone way would be much too big of a file size.
I appreciate not having to yank the SD card out of my Switch and stick it in the PC I never use just to extract a small handful of screenshotsGenuine question: which features in this update are ones you'd been hoping for?
Okay, that's a good point, I can see how this update would be useful for that.I appreciate not having to yank the SD card out of my Switch and stick it in the PC I never use just to extract a small handful of screenshots
Someone shared this here minutes after the release so this is kind of late lol, but video of the birthday easter egg:
Ok, I know what is your issue. I tested this out on my iPhone 12 and the Switch. The same directions work with Android.After multiple tries I can't get the QR code transfer to work with my IPhone 11 for both pictures and video, just stays on the "connecting" message after the code is scanned with a static WPA related screen on my phone.
That would certainly make more sense. I'm curious about the logistics of doing that while hooked up to a dock that's managing all the power delivery itself, especially if you disconnected it while writing data, FAT32 can be a very volatile file system.I'm not talking about host-to-host, I'm talking about plugging in a USB drive, it gets mounted as a storage device and then in the video and screenshot manager you can tell it to copy the content to the device you specify (USB or, well, microSD if it's not already there). It's like they're afraid of using a USB drive of any sort, because aside from not having so many games available when running handheld there's not a good reason they couldn't have enabled this for docked mode to use a USB drive for games, too (but I'm getting a bit ahead of myself on that one).
Considering there's an option to use wireless controller even in flight mode. I kinda doubt this is new, but who knows.Whenever I power up my Switch in flight mode with my Hori Split Pad Pro attached I get the message "Attach the joycon controllers to the console. The joycon controllers cannot be used wirelssely when flight mode is enabled. You can turn flight mode on or off in the quick settings".
I definitely don't recall it say that before this update. Anyone else with the Hori Split Pads seen it before or is it indeed new? It's hardly the end of the world, but it is another button that needs pressed when getting back into the game...which irritates me.
The usual statements of do not turn off, restart, unplug the drive while in use? Also add do not remove from the dock and you're probably good.That would certainly make more sense. I'm curious about the logistics of doing that while hooked up to a dock that's managing all the power delivery itself, especially if you disconnected it while writing data, FAT32 can be a very volatile file system.
Last I checked, the analysis of this update was still in progress. It's a pretty big one.Has anyone delved into the code yet and seen if there are any new hints at future hardware?
I meant from a code sanity perspective. Just telling a user not do something is never enough.The usual statements of do not turn off, restart, unplug the drive while in use? Also add do not remove from the dock and you're probably good.
Man all the "it's so sleek and minimal" opinions hit different when Nintendo adds another icon for advertisement right into the main menu.
That's how all newer Android work by default. It's a terrible user experience.Where the option is on the pixel I have no idea, but I'm certain this is because you have the WiFi option to automatically use mobile data if the WiFi is unreliable enabled. This works by changing the connection gateway based on if the OS thinks you don't have Internet, which you technically don't when directly connected to the Switch, thus preventing your Web browser from connecting to its local Web server.
Wait, that icon is there even when you aren't subscribed to Nintendo Online??Man all the "it's so sleek and minimal" opinions hit different when Nintendo adds another icon for advertisement right into the main menu.