aside from BOTW, which other Nintendo games took long dev time?
The better question is which AAA Nintendo game took 2 years to develop in the past 15 years?
aside from BOTW, which other Nintendo games took long dev time?
I'm sure Retro will do good things with Prime 4. Even if 2 and 3 weren't as good as 1, they're still great games in their own rights. Prime 4 may or may not be the best game ever, but it will be a good game. I feel pretty confident about that.
Im excited to see what Jason Scherier digs up from this, always love his insight into these sorts of things.
I think for sure now a MP Trilogy will come of this considering how bad they probably feel that they let some people down. Better to start over then ship a bad game and disappoint fans, Love the transparency and the move by them.
Damn, so no Metroid Prime 4 for Switch.
Now they need to release the Trilogy.
holy shit
also going to retro doesn't necessarily fill me with confidence considering they're a much different studio then they were when they made Metroid Prime games and that they weren't the first choice but the fall back plan.
- Really surprised at the transparency here. Nintendo doesn't do that kind of thing
- Appreciate the update. Extremely disappointed because I was hoping for it within the next 18 months.
- I wonder what went wrong with the game that NOTHING could be salvaged
- I'm assuming the other Retro game is due for a release this year, then
- Some of the reactions in this thread are embarrassing (and hilariously transparent about their agenda). Game development being rebooted happens all the time (one notable example- Uncharted 4). The only unusual thing here is Nintendo's candidness
- I wouldn't be surprised if this was a cross gen game at this point
- Can we get Metroid Prime trilogy in the mean time?
This is more-or-less what I'd imagine to be the scenario that'll play out.Honestly in conjunction with that one old Kotaku rumor I suspect that the timeline of events is
1. Retro tries working on new game after DKCTF
2. Doesn't work out, game gets put on backburner for Star Fox GP
3. Retro get offered to do Prime 4 near end of Star Fox GP dev, backburner project most certainly cancelled
This is true.Some of the reactions in this thread are embarrassing (and hilariously transparent about their agenda).
My haphazard guess on what happened (based on nothing but grapevine and assumptions and whimsical make-believe):
- Metroid: Samus Returns is greenlit, enters production. Feedback from internal test come back very position. Nintendo grows renewed confidence in Metroid.
- Switch sales hitting hard out the gate, software performing well. Further fuels interest in exploring the Metroid series with a Switch exclusive.
- Retro is first choice, but busy with Star Fox GP and whatever else. Ex-Prime staff mostly entirely gone from Retro anyway.
- Bandai Namco chosen, namely due to positive working experience via Smash series. Nintendo sees potential.
- Metroid Prime 4 is announced with just a logo, because development is so early in pre-production nothing tangible exists. Announced mainly to satiate fans and showcase series investment from Nintendo, just as it coincided with the announcement of Samus Returns.
- Nintendo's plan is; release Samus Returns, have a Prime Trilogy port developed and released before Prime 4, and finish with the latter in ~3 years post announcement.
- Bandai Namco cannot get it together. For whatever reasons they cannot evoke the quality and conceptualisation of Metroid Prime as Retro did. Maybe they cannot express the distinctly Western influence in art, aesthetic, themes, and feel. Maybe the combat and movement game systems are clumsy. Maybe the level design is not coming together and certainly not evocative of Metroid.
- Nintendo sees the red flags. Attempts are made to revitalise the project, all fail. Bandai Namco are sitting on a project Nintendo is confident will not be up to standards expected for the Metroid Prime series, particularly given the positive critical response to Samus Returns.
At this point Nintendo has the following options.
It's the worst best news, but realistically if this is the situation as-is then I think Nintendo absolutely made the best choice. Because the other choices are objectively worse. Unfortunately Nintendo cannot help if their gamble didn't pay off. They can only make the right choices to rectify them.
- Continue development at Bandai Namco, with high risk of expensive, low quality title rushed to market, disappointing fans and generating bad reception for the Metroid franchise (eg: Other M or Federation Force). This is a bad idea for many reasons, including if Nintendo wish to further the Metroid series (eg: if Mercury Steam is working on another side scrolling Metroid, following Samus Returns, for Switch).
- Cancel the project outright, scrap development, and let fans forever anticipate a project that doesn't exist while dodging questions at every interview.
- Delay the project, swap developers, tell no-one and remain vague with fans, generating an aura of uncertainty and worry as the project is evidently taking far longer than it should.
- Reboot the project with a new developer inspiring more confidence, be candid and apologetic with fans as to the status of the title and why this decision has been made, ensuring Prime 4 has the best chances of high quality design and presentation at the expense of time.
Good stuff. Completely agreed on all points.
- Really surprised at the transparency here. Nintendo doesn't do that kind of thing
- Appreciate the update. Extremely disappointed because I was hoping for it within the next 18 months.
- I wonder what went wrong with the game that NOTHING could be salvaged
- I'm assuming the other Retro game is due for a release this year, then
- Some of the reactions in this thread are embarrassing (and hilariously transparent about their agenda). Game development being rebooted happens all the time (one notable example- Uncharted 4). The only unusual thing here is Nintendo's candidness
- I wouldn't be surprised if this was a cross gen game at this point
- Can we get Metroid Prime trilogy in the mean time?
I'm just always very sceptical when there's no announcement trailer or anything to show for a project. Leaks are great as they at least let us know something was being worked on. Colour me a pessimist.We did have leaks about it.
Liam Robertson even gave us some details.
In theory, for Nintendo its help em a lot if they let some 3rd party help develop exclusives. but this is one example of things going all south. specially after the great work ubisoft did with a bloody Rabbids crossover3- nintendo is insane to let Namco do this project. Yeah, they did Smash, but is a entire different game and i dont remember the last time they did a game with a quality on pair with the prime games.
Be happy you're disappointed about the delay, and not the game itself. :D
Even if Nintendo didn't restart the game from scratch, Metroid Prime 4 coming in 2019 was unlikely to begin with.
The original team has been straight up CC2'd, lmao.
I appreciate the transparency and wonder if we'll see whatever Retro has been doing since DKTF or if that is on ice as well
Wouldn't be too worried. Their last game was stellar. They're a great studio.
So, it's basically the same exact situation as FF7R then. Great.
they rarely do it anyways tho. almost every game they announce gets released withing 1 yearI bet they will be extremely hesitant to announce games that early again.
Retro was doing something at time? Bamcon begged to be let to dev metroid??
While that was what everyone was thinking I've always thought it was weird to put out the game after two years of development. Didn't they literally start development when it was announced at E3 2017? That's a hell of a short timeframe.Even if Nintendo didn't restart the game from scratch, Metroid Prime 4 coming in 2019 was unlikely to begin with.
Be happy you're disappointed about the delay, and not the game itself. :D
This is overexagerration. The only Nintendo game series that has a real history with long development times is Zelda. Metroid Prime 4 could be released as soon as 2020 depending on how much work actually needs to be done on it. "Starting from scratch" doesn't necessarily mean they're throwing what they have away, just that they're re-starting the actual development process. For example Retro might be able to save time by using whatever 3D models, textures, map designs Namco left behind and integrating it into their version. Also, I'm pretty positive the game will generally have the same concept as the Namco version as the director of the game is still the same dude.