Neat. But I think my skepticism regarding comfort does not need to be controversial or contradicted - just a musing.
Neat. But I think my skepticism regarding comfort does not need to be controversial or contradicted - just a musing.
I guess it's not considered actual VR because it's not immersive, and cannot be used for indefinite periods of time. The box says the VR modes are 7+, with the normal modes and assembly at 6+ with supervision.Which brings up the first question that popped into my mind: isn't VR supposed to be recommended only for kids 12 and up? What exactly makes this any different?
I think that the primary angle here is distancing from the escapist nature of virtual reality. It reduces exclusive playtime, removes some of the "shut-out" aspect of 'true VR', and makes it so that the experience is easy to share around. Plus all games are playable without the VR mode (or at least some - the box implies that, as does the initial reveal trailer), and making the 'headset' less permanently bound to the play experience makes it easier to translate it to TV.So holding up VR goggles to your face, even as a child who cares little for quality in experiences, seems like a quick way to make someone unfcomfortable. CHild or not, holding something up to your face for extended periods is tiring and uncomfortable. I am not sure if that is a good design there.
So holding up VR goggles to your face, even as a child who cares little for quality in experiences, seems like a quick way to make someone unfcomfortable. CHild or not, holding something up to your face for extended periods is tiring and uncomfortable. I am not sure if that is a good design there.
I agree, I think all parents should be made of the long term damage to the future of VR if they are even considering buying this for there children to play with. After all the future of VR is the most important thing that we all face at the moment and a frivolous cardboard toy for children could ruin it for us all!but would you allow your kids to play with that nowadays and shape their opinion of VR with a subpar product and put the entire future of VR in jeopardy?
don't expect anything, this isn't a platform for vr games other than the 5 that will be included, unless there's some update to mario kart or something allowing you to use it in 1 or 2 nintendo games.I think it's good enough for the artstyle of Labo games but don't expect a Resident Evil 7 port.
yeah i think we all agree that in all this, the sanctity of VR and the importance of its future and the role it will play in humanity is the most important thing, thus we shouldn't let anyone get close to an abomination like labo VR that will forever tarnish the image of VR for all eternity.I agree, I think all parents should be made of the long term damage to the future of VR if they are even considering buying this for there children to play with. After all the future of VR is the most important thing that we all face at the moment and a frivolous cardboard toy for children could ruin it for us all!
probably not. i think (specially since they're marketing it to very young kids) nintendo wouldn't want to encourage using VR for long periods of time, and allowing it for youtube is asking for trouble.Could this be compatible with apps other than the Labo one?
YouTube could implement 360 video compatibility, like they did on PS4.
Did I say it's wrong? you keep repeating that it's a toy for kids below 12 so what kind responses you expect on a gaming forum?a, there's nothing wrong with that, unless are you a "big boy game" on a "big boy console" only type of person and
b, many people are saying that this isn't for them but a cool idea for kids.
then what exactly did you mean by "A lot of people here seem to be excited for a toy then..."?Did I say it's wrong? you keep repeating that it's a toy for kids below 12 so what kind responses you expect on a gaming forum?
Most YouTube 360º videos are very short experiences, though.probably not. i think (specially since they're marketing it to very young kids) nintendo wouldn't want to encourage using VR for long periods of time, and allowing it for youtube is asking for trouble.
oh, i didn't know that. i still don't think they'll allow for labo VR functionality outside of the intended games, unless it's some small mode in a few nintendo games.
Why would a kid want this when they can just buy an actual bazooka?
i don't know, perhaps we should wait and see. my guess is the games here won't have head tracking or fast motions and would use mostly static camera views, so they won't cause nausea or motion sickness.Which brings up the first question that popped into my mind: isn't VR supposed to be recommended only for kids 12 and up? What exactly makes this any different?
tHiS Is gOiNg tO KiLl vR
i don't know, perhaps we should wait and see. my guess is the games here won't have head tracking or fast motions and would use mostly static camera views, so they won't cause nausea or motion sickness.
tHiS Is gOiNg tO KiLl vR
It's self explanatory, what are you reaching for here?then what exactly did you mean by "A lot of people here seem to be excited for a toy then..."?
something tells me the games aren't designed around you having to pretend you're an elephant or a bird for more than a few minutes.So holding up VR goggles to your face, even as a child who cares little for quality in experiences, seems like a quick way to make someone unfcomfortable. CHild or not, holding something up to your face for extended periods is tiring and uncomfortable. I am not sure if that is a good design there.
i'm not reaching for anything. it's obvious you're trying to be negative here, and were aiming to shame people into admitting they're excited for a "toy", as if that's something to be ashamed of. it obviously backfired.
Well, I'm hopeful that YouTube at least brings it's Google Cardboard-compatible videos to the Switch app.oh, i didn't know that. i still don't think they'll allow for labo VR functionality outside of the intended games, unless it's some small mode in a few nintendo games.
Why would a kid want this when they can just buy an actual bazooka?
Bazookas are too heavy for kids to properly aim and I've seen many kids get frustrated by the fact they seen to only be able to aim at the ground directly in front of them. This seems like a good solution to me, though I have to imagine the ammunition you can use with this will likely be to weak to impress some older children.Why would a kid want this when they can just buy an actual bazooka?
i don't see anyone arguing that this is going to sell gangbusters. this may outsell the first kit (which sold 1 million) which would be decent result. you're just making up arguments to disagree with, no one's saying this is going to be labo's big break into being a 20 million seller hit.Oh I see we're still back at 2018 with these talking points. Has someone said "wait for the holidays, that's when Labo VR will shine" yet? Is P-Switch still here to harass sales eta, or is someone else that desperate enough to carry the torch?
Dreadful comparison really. Labo isn't going to screw over "real" VR, but it's going to be the worst VR experience by some measure. Even compared to Google Cardboard this will be pretty damn bad.
Why would a kid want this when they can just buy an actual bazooka?
Sure keep making stuff up, that's the definition of reaching.i'm not reaching for anything. it's obvious you're trying to be negative here, and were aiming to shame people into admitting they're excited for a "toy", as if that's something to be ashamed of. it obviously backfired.
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Yeah let's focus on that and not the fact that he said that I was ready to shame people here.Almost every single post of yours in this thread has had a negative tone, no one is reaching here.
True, those view masters are no doubt responsible for my complete lack of caring about the shape of future VR and instead just wanting people to have funbut would you allow your kids to play with that nowadays and shape their opinion of VR with a subpar product and put the entire future of VR in jeopardy?
i didn't say you were ready to shame peopleYeah let's focus on that and not the fact that he said that I was ready to shame people here.
Compatibility with Yoshi would be neat, but if we don't get a Duck Hunt eShop title or a VR mode in Metroid Prime Trilogy HD that makes use of the blaster (as it's the one Toy-Con that everyone will have if they buy the starter kit) the idea of adding VR compatibility to first-party titles would be meaningless.Looking at the last Yoshi trailer and how they introduced the Labo vehicle, I think the game will be Labo VR compatible (probably with the canon to throw eggs).
I'd rather buy my nephews this than let their filthy disease spreading fingers anywhere near my precious Vive setup!but would you allow your kids to play with that nowadays and shape their opinion of VR with a subpar product and put the entire future of VR in jeopardy?
Should they cancel and apologize too?This is gonna be horrible shit. Probably so bad that it could completely kill VR in the eyes of the general public.
This is really bad for the medium.
Wait. Waiwaiwaiwait.why would anyone want to buy a stupid kid wearing a cardboard elephant face when for the price of a cinema ticket you can see an actual elephant with Dumbo™ soon in theaters