If they didn't fix the item notifications popping up every play session, that would be terrible
Anyone else know what I'm talking about? Like every play session, the first time you got a red rupee for instance, there was a popup that stopped gameplay telling you YOU GOT A RED RUPEE! Next time you grabbed a red rupee in that session, it wouldn't pop, but it would do this every time to start. For most every item every time you started another session. It was terrible
Twilight Princess HD fixed this problem so there's really no reason to doubt it'll also be fixed here. It likely existed in the original because it was based on the same code/engine they had been using since Wind Waker and they likely overlooked it in both TP and SS originally.
But anyway, I always find this being a chief complaint for a lot of people kind of silly because it's so absolutely minor. BUT it's more pronounced in SS because you get stopped for every resource/mineral you find. I can't remember if it was the same as the rupees where every session the first time you pick it up the textbox pops up and etc or not but I wouldn't be surprised if it was the same. That alone would be reason enough to address it by itself anyway.
Like I said though it's probably fixed anyway because they did for TPHD.