Does it really matter that much though? I agree H1 was weak, but the overall result is very strong which made up for that. Reggie said last year that Nintendo make the majority of its yearly sales in the next half of they year.
maybe its different than how PS4 is doing, but is it different compared to past Nintendo systems?
I don't really agree with this. Mario Kart 8 Deluxe is a Wii U port and its selling extremely well, its going to end up the second best selling MK of all time.
its just that Donkey Kong and Bayonetta are never system sellers but to a small percentage of people.
Its true that Nintendo is too reliant on first party software to sell their system, but this is how it should've been in those 2 years, because nobody other than them thought this is a good idea or this product is going to be successful. they took full advantage of the success of their platform, especially no one has built new or unique software specifically for the Switch in that period. many of their games are having the best performance they ever had in the market.
they need third parties to diversify and reach a wider base of consumers, but not to succeed, and this is fine.
the percentage is probably going to be less upcoming forward though, but not by very much. a lot of third parties were probably waiting for cartridge costs to come down, and it seems to me like there are a lot more important third party games coming this year.
the road is still long.
maybe its different than how PS4 is doing, but is it different compared to past Nintendo systems?
It's my opinion that one of the reasons behind the weak performance in the first half of the year was due to the first party software output from Nintendo. Whilst it wasn't necessarily bad, the flagship titles were mostly Wii U ports. Labo also launched but underperformed.
I don't really agree with this. Mario Kart 8 Deluxe is a Wii U port and its selling extremely well, its going to end up the second best selling MK of all time.
its just that Donkey Kong and Bayonetta are never system sellers but to a small percentage of people.
Its true that Nintendo is too reliant on first party software to sell their system, but this is how it should've been in those 2 years, because nobody other than them thought this is a good idea or this product is going to be successful. they took full advantage of the success of their platform, especially no one has built new or unique software specifically for the Switch in that period. many of their games are having the best performance they ever had in the market.
they need third parties to diversify and reach a wider base of consumers, but not to succeed, and this is fine.
the percentage is probably going to be less upcoming forward though, but not by very much. a lot of third parties were probably waiting for cartridge costs to come down, and it seems to me like there are a lot more important third party games coming this year.
the road is still long.