how are you going to add Hector/Lyn/Miccy? When are you going to add them, brawl or smash 4? Are they better choices than say Ike in Brawl, or do they justify a spot over other non FE characters?
Yeah, I think a lot of the ire is that the FE characters take up "slots" on the UI so they look over represented. It's be like if they separated the DQ heroes to have their own slots, but the four Marth archetypes don't take as much effort as a fully fledged character. There's a reason why the CSS has the option to stack echoes and two of them are Fire Emblem. It's too late to back out now since Echoes have been assigned important numbers unlike alt skins like Alph or Dark Link or the Koopa Kids but I feel like seeing so many FE characters on the menu is the problem and people work backwards to justify why from there.While the OP may not be this way, people who hate on FE rep have said for years that they wished for FE reps that were different classes or used different weapons besides swords. When Robin, essentially a mage rep, was added people still complained about FE reps. When Corrin, who fights by transforming appendages into dragon limbs, was added people still complained about FE reps. Now when Byleth was revealed, who fights by using a large pool of new weapon types for smash, people still complained about FE reps. It was never about fighting diversity. Awakening -> 3 Houses have clearly cemented FE into being a major pillar IP for Nintendo. So people need to stop complaining, because just like with Pokemon we should expect the new protagonist of the latest FE to be added.
Why would Fire Emblem have to design itself around Smash instead of Sakurai making more interesting choices? He's not being held at gunpoint to keep choosing the main Lord or avatar.If you're tired of Fire Emblem MCs always being swordsmen, take it up with the original creators, not the guy organizing the crossover.
How is this mere hearsay to you?I don't even know. I recently read here that Claude is a POC so whatever.
Except that calling all anime characters 'white' is something that happens on this board and it's kind of ignorant. Like if the Japanese audience and creators view Marth as Japanese, and then westerners have the games localized for their market and start claiming he's white...you don't see the problem there?I think basing a character's ethnicity on the setting is more accurate than basing it off an art style. Everything about the notion that "oh, it's an anime art style, so the character is Japanese" is ludicrous, imo. Especially when everything else in the setting, like names and what not, support the characters not being a native of Japan. The best I could say is that they might be of Japanese descent, but there's no evidence of that either.
People can see whatever they want in characters, they're fictional. It's fine. I just think it's silly to say "eh, they're not white because it's an anime artstyle" despite the setting saying otherwise.
At worst, it'll probably get a rep next time around. It was simply too late for the base roster & was a new IP at the time (which Sakurai typically avoids rolling the dice on).
Well, if that's what he's supposed to, he fails as the concept art he's based on portrays him as more of a Marth-type swordfighter.Did you just completely miss that Byleth is meant to represent 4 different classes?
Then maybe these people should learn how to deal with it and go play with their favs. It's a 75 char roster, go and find something else to have fun inYeah, I think a lot of the ire is that the FE characters take up "slots" on the UI so they look over represented. It's be like if they separated the DQ heroes to have their own slots, but the four Marth archetypes don't take as much effort as a fully fledged character. There's a reason why the CSS has the option to stack echoes and two of them are Fire Emblem. It's too late to back out now since Echoes have been assigned important numbers unlike alt skins like Alph or Dark Link or the Koopa Kids but I feel like seeing so many FE characters on the menu is the problem and people work backwards to justify why from there.
that's a shame... hopefully it doesn't get anything in the next gameAt worst, it'll probably get a rep next time around. It was simply too late for the base roster & was a new IP at the time (which Sakurai typically avoids rolling the dice on).
Since when does concept art determine a character's gameplay style? Byleth uses a sword, an axe, a lance, and a bow - putting him into the same category as Marth (pure sword fighter) is disingenuous.Well, if that's what he's supposed to, he fails as the concept art he's based on portrays him as more of a Marth-type swordfighter.
The concept art for a character matters more to their entrance in Smash and what they represent for their franchise than whatever abilities they had in their own game were. I feel this is true.Since when does concept art determine a character's gameplay style? Byleth uses a sword, an axe, a lance, and a bow - putting him into the same category as Marth (pure sword fighter) is disingenuous.
I'm referring to the fact that he uses those 4 weapons IN SMASH, not in Fire Emblem Three Houses.The concept art for a character matters more to their entrance in Smash and what they represent for their franchise than whatever abilities they had in their own game were. I feel this is true.
I mean, unexpected characters bring hype and reactions but when the dust settles, it means Waluigi is is Smash and people gotta live with it.The "main protagonist that is the player character is the one to add" argument doesn't cut it. Adding Byleth is more or less similar to adding, say, "Cross" from XCX instead of Elma, and you'd bet your ass there'd be heat everywhere over that decision.
And come on, it's Smash Ultimate. It's all about unpredictable characters at this point. There was nothing unpredictable about Byleth. He's the most obvious, status-quo newcomer of Ultimate, base game or DLC.
Fists are really just five small swords if you really think about it...While I realize that Byleth does indeed use non-sword weapons, the lance and axe that they do use sure do seem pretty functionally similar to how a sword could be used in a game like Smash. Lance is long stabs, which either tip (like some classic sword boy) or have a wide arc in the air (like Ike), and then the axe is a big slow wind up type moves (like Ike). Thank god the down B isn't a counter, yes, but also, it's still not that wild or mechanically distinct. Ironically enough, it's their usage of the sword which is perhaps most different, since several of its moves are more ZSS than anything.
ARMS sold well enough to justify a sequel on the next system (over 2 million is great for a new fighting game IP), so I'd be shocked if it didn't get a 2nd chance at Smash despite your clear hatred for the game. Same for Astral Chain, though it's not as much of a sure-thing given how PlatinumGames has a full plate these days.that's a shame... hopefully it doesn't get anything in the next game
fire emblem has sttrifed away from any kind of practical design since awakening and the change or artstyleThe real issue is how bad and impractical Byleth's "axe" looks like. Like, really, designers at IS?
it's silly to me to say that the other weapons don't count because they're used "like swords"While I realize that Byleth does indeed use non-sword weapons, the lance and axe that they do use sure do seem pretty functionally similar to how a sword could be used in a game like Smash. Lance is long stabs, which either tip (like some classic sword boy) or have a wide arc in the air (like Ike), and then the axe is a big slow wind up type moves (like Ike). Thank god the down B isn't a counter, yes, but also, it's still not that wild or mechanically distinct. Ironically enough, it's their usage of the sword which is perhaps most different, since several of its moves are more ZSS than anything.
I mean, they'd be more like knives, which far as I know, aren't in the existing FE lineup in Smash. Woulda been neat to see Byleth use their knife though, which they clearly have.Fists are really just five small swords if you really think about it...
And it's silly to me that people get caught up on the names of the weapon instead of how they work.it's silly to me to say that the other weapons don't count because they're used "like swords"
people would be amazed by an axe user doing the same swings simply because they don't have a weapon that looks like a sword by default
I think they're criticizing your "lances and axes are just swords" argument.I mean, they'd be more like knives, which far as I know, aren't in the existing FE lineup in Smash. Woulda been neat to see Byleth use their knife though, which they clearly have.
Yeah, this pretty much sums up my thoughts on it.I think basing a character's ethnicity on the setting is more accurate than basing it off an art style. Everything about the notion that "oh, it's an anime art style, so the character is Japanese" is ludicrous, imo. Especially when everything else in the setting, like names and what not, support the characters not being a native of Japan. The best I could say is that they might be of Japanese descent, but there's no evidence of that either.
People can see whatever they want in characters, they're fictional. It's fine. I just think it's silly to say "eh, they're not white because it's an anime artstyle" despite the setting saying otherwise.
I really doubt that had anything to do with Nintendo intending coding Marth and Roy as Japanese. At most it was a reference to their games being Japan-only.
There's definitely a middle ground between calling all anime characters white and calling all anime characters Japanese. It really is a case by case thing and I'd be curious to know what traits you consider to code an anime character as white. At the end of the day, only the creator of these characters can tell us exactly what they intended the character to be. However, creator intent is not the same as creator action. If you want a character to be Japanese but you make them look white, give them a European name and make them a native of a place that is based in European culture, you've coded them as European.Except that calling all anime characters 'white' is something that happens on this board and it's kind of ignorant. Like if the Japanese audience and creators view Marth as Japanese, and then westerners have the games localized for their market and start claiming he's white...you don't see the problem there?
Plenty of anime characters are explicitly white, but saying that every FE character is white because of the setting is way off base.
Out of all classes in FE we only have sword-fighters and mages!!
I wouldn't mind having 30 FE characters but let's have some representation for the other classes
-Archer
-Knights
-Assassin
-Cavalier
-Grappler
-Pegasus
And many more.
Ultimate now have a total of 8 FE characters representing 2 classes.
Why not have this instead?
Which, go for it, but so far I see lots of semi disjointed hitboxes, some of which tip and some of which have big windups. Know what was nothing like a sword? Hero's Down B. Or Banjo's egg shooting. Or Meta Knights teleporting. People can get caught up in specific classifications of weapons all they want, but l'll call out less inspired functionality when I see it.I think they're criticizing your "lances and axes are just swords" argument.
Captain Falcon is the real winner of Smash original character.They goofed for sure by adding Roy, the chump is more popular in Smash than he is in Fire Emblem lol.
it's silly to me to say that the other weapons don't count because they're used "like swords"
people would be amazed by an axe user doing the same swings simply because they don't have a weapon that looks like a sword by default
Everyone is sick of anime swordsman....
That's why they want Sora, Dante and Travis Touchdown to be added.
They're blue haired swordsmen AND they're nobles.Also, one of the biggest problems FE in general has is that most of it's protagonists are blue haired swordspeople. Sometimes they mix it up but characters like Micaiah are trash.
... I like Micaiah.Also, one of the biggest problems FE in general has is that most of it's protagonists are blue haired swordspeople. Sometimes they mix it up but characters like Micaiah are trash.
Ike and Byleth aren't even nobles! Ike gets a noble title for the sake of convenience and then immediately discards it and Byleth is just a merc who got pressured into teaching. Hell, even Claude is more bourgeoisie than BylethThey're blue haired swordsmen AND they're nobles.
Fire emblem is the equivalent of seeing those obnoxious frat boys get far in life with daddy's money while you're still in the struggle bus: i.e they do not deserve to be in based on looks, importance, story relevance or literally anything. They just have a guaranteed ticket to Smash by virtue of being Nintendo.
Except that calling all anime characters 'white' is something that happens on this board and it's kind of ignorant. Like if the Japanese audience and creators view Marth as Japanese, and then westerners have the games localized for their market and start claiming he's white...you don't see the problem there?
Plenty of anime characters are explicitly white, but saying that every FE character is white because of the setting is way off base.
I fucking wish that was the case, but Ultimate is the game with the least amount of new nintendo franchises getting a rep. I'm hoping that DLC pack 2 is of just obscure nintendo characters, but that shit doesn't sell, so I doubt it'll happen. Especially with that "celebration of gaming" line Sakurai said.They just have a guaranteed ticket to Smash by virtue of being Nintendo.
About as much as Link does. We need more main characters in FE who don't start with a fuckin swordDid you just completely miss that Byleth is meant to represent 4 different classes?
Considering how many characters there are in FE games, the main character is the best way to represent one of games in most cases if there is only one choice. Also, to differentiate the character, Beryl represents different classes with their different weapons and the full weapon triangle.Out of all classes in FE we only have sword-fighters and mages!!
I wouldn't mind having 30 FE characters but let's have some representation for the other classes
-Archer
-Knights
-Assassin
-Cavalier
-Grappler
-Pegasus
And many more.
Ultimate now have a total of 8 FE characters representing 2 classes.
Why not have this instead?
I just don't get your logic or arguments. You say Marth having a Japanese VA in smash for the longest time meant he's Japanese, and not for the obvious reason that Marth and Roy weren't in games that casted English VAs for them, but by the time Ultimate came out, both characters were in games that casted English VAs for them.Except that calling all anime characters 'white' is something that happens on this board and it's kind of ignorant. Like if the Japanese audience and creators view Marth as Japanese, and then westerners have the games localized for their market and start claiming he's white...you don't see the problem there?
Plenty of anime characters are explicitly white, but saying that every FE character is white because of the setting is way off base.
the funniest thing about people asking for black knight is thatBlack Knight would be the only FE character I'd consider playing.
Sure, Fullmetal Alchemist is a good comparison. And Three Houses is clearly more inspired directly by European medieval society and conflict then even past games. It just runs me the wrong way when people just assume all these characters are white. Sometimes the settings/cultural basis for characters is really complex, like the Sacaens in 6 and 7. They are partially inspired by Japanese culture and Native American culture, and definitely not white.I agree your first sentence's example would be ignorant, but I think it's more nuanced here. Fire Emblem's settings often wear their inspirations on their sleeves, with many being obviously European-inspired, and other countries acting as similarly clear inspirations—Fates' Japan-inspired Hoshido, Elibe's Mongolia-inspired Sacae, etc.—often with discernibly separate ethnicities in character design.
I'd say it's broadly similar to Fullmetal Alchemist, where Amestris is a clear analogue to Industrial Europe (specifically Germany), Xerxes to Persia, and Xing to China.
Ultimately I think it's fine that both Japanese and international audiences identify with characters' ambiguous ethnicities.