I don't think anyone was actually really arguing for exactly this.I'm wondering where are all these hot takes coming from that Nintendo has to spend big budget AAA cinematic prestige games like what Sony does in order to compete.
I don't think anyone was actually really arguing for exactly this.I'm wondering where are all these hot takes coming from that Nintendo has to spend big budget AAA cinematic prestige games like what Sony does in order to compete.
But it is exactly on that level. Beyond that even. Splatoon is what if Mario Galaxy also had an infinitely fun multiplayer design foundation built into it.
I'm wondering where are all these hot takes coming from that Nintendo has to spend big budget AAA cinematic prestige games like what Sony does in order to compete.
We know that BotW was their most expensive game but my question is, how do people know how much Odyssey or Splatoon 2 cost to make claims like this? Even if Odyssey cost more than Splatoon 2 to make, who's saying that it was "on the same budget level" as BotW?
Seriously question, but how do you guys know what was Odyssey's budget, especially compared ton Splatoon 2?
Based on looking at both games, wr can probably make an educated guess. Mario Odyssey is made up of large, expansive worlds, highly detailed cutscenes dozens of interactive creatures to capture, and a team size of about 100 people. Splatoon 2 is primarily multiplayer focused, featuring much smaller arenas, little to no cutscenes, and had a core team size of roughly 40-50 people. This doesn't give us exact numbers, but we can look at this and say that Mario Odyssey had more money out behind it, especially with its Marketing, than Splatoon 2, which while still had a decent budget, wasn't on the level of Odyssey's
Based on looking at both games, wr can probably make an educated guess. Mario Odyssey is made up of large, expansive worlds, highly detailed cutscenes dozens of interactive creatures to capture, and a team size of about 100 people. Splatoon 2 is primarily multiplayer focused, featuring much smaller arenas, little to no cutscenes, and had a core team size of roughly 40-50 people. This doesn't give us exact numbers, but we can look at this and say that Mario Odyssey had more money out behind it, especially with its Marketing, than Splatoon 2, which while still had a decent budget, wasn't on the level of Odyssey's
The numbers tally up if you toss in Octo Expansion and post launch content. But if you just compare the base games, then you can see a difference.Not sure such a simple comparison can be made when Splatoon 2 got significantly more substantial post-release content than Odyssey.
I'd like to say BotW, but it's still unclear. This part is difficult to answer.And it still doesn't answer the second part of the question, whether it was closer to BotW's budget or to Splatoon 2's.
You're making a lot of assumptions here. Splatoon 2 has to keep an online system constantly going along with having people watching the game to find cheaters and to properly balance the game, had constant updates, was a GAAS for two years with weapons, gear, and events along with new stages, a meaty single-player DLC that can be compared to Xenoblade 2's Torna, and the game is still played in events across the world where the game needs to be kept with constant maintains for competitive play.
Another factor to consider is that we cannot fully rely on credits to paint the whole picture. As it was revealed recently, Bandai Namco was apparently responsible for half of the MK8's and Arms' visual assets, yet they're only credited under "Special Thanks". Both Odyssey and Splatoon 2 also have other companies in undisclosed roles credited. I don't think the situation is as clear cut as it's being treated itt.
Agreed, but also remember that outsourcing is also used as a cost-cutting measure as well, so that can factor into the budget.
But in what world are any of these "big gambles?" They all conform to the general PS house style. That's all they really need. It's their version of "another Mario" or "another Zelda" ...but since they don't have storng legacy IP of any kind, they have to and can afford to window dress it up in new IP because that is essentially their "IP".
The numbers tally up if you toss in Octo Expansion and post launch content. But if you just compare the base games, then you can see a difference.
I'd like to say BotW, but it's still unclear. This part is difficult to answer.
Of course, when you add everything up over the years, Splatoon 2 does look expensive to maintain. But I was mainly covering the base game that was released at launch.
That's absolutely asking a lot for an unproven IP that's not a guaranteed 10 million seller like Mario and ZeldaHe wants a new IP from the 3D Mario team and 3D Zelda team with a budget in that range. It's not asking much.
That's absolutely asking a lot for an unproven IP that's not a guaranteed 10 million seller like Mario and Zelda
Why wouldn't you considered the game after it launch since it was always part of Splatoon's service. It wasn't something tacked on at the last minute.
Because if we're comparing it to Mario Odyssey, we need to look at the base game they offered at launch, since Odyssey didn't really have DLC save for the VR update, Balloon World, and a few extra costumes. The Splatoon team had 2 more years to continue to develop content for the game, whereas Odyssey was pretty much one and done.
Nintendo is never going to make a new IP that costs them as much as a game like Mario Odyssey or Zelda BotW. Both of those are among their most famous and successful franchises.
It's not impossible though for an IP to get on their level should they prove themselves. I have little doubt that Splatoon 3 will have a much larger scope and budget next gen when they get around to it. Heck, LM3 and FE this year both saw huge budget increases for their franchises thanks to their success on 3DS.
On the other hand, not sure where this assumption comes from that saying that a game like BotW has a bigger budget (which is quite obvious) is saying that Splatoon 2 was cheap.Not sure where this assumption comes from that Splatoon 2 wasn't expensive to make...
They're molding themselves after established open-world templates and deriving their respective spins on it (similar to what BotW did), fusing it with what they've established through Uncharted. But I don't wanna turn this into a deep dive into critiques of the PS software slate.They are big gambles because when these games began development, there was not a "General PS house style" as we know it today. They are big gambles because they are large teams making huge games for over half a decade with huge costs. It wasn't a given Horizon- a narrative driven open world game being made by a team that had only made linear corridor FPS games, would be a huge success. It wasn't a given that radically changing a beloved series like God of War, would be a success. It wasn't a given that Days Gone, a game that reviewed "poorly," would be a success.
That is not their version of "another Mario or Zelda," because the current Sony 1st part template was really only established last last gen with The Last of Us.
On the other hand, not sure where this assumption comes from that saying that a game like BotW has a bigger budget (which is quite obvious) is saying that Splatoon 2 was cheap.
Another factor to consider is that we cannot fully rely on credits to paint the whole picture. As it was revealed recently, Bandai Namco was apparently responsible for half of the MK8's and Arms' visual assets, yet they're only credited under "Special Thanks". Both Odyssey and Splatoon 2 also have other companies in undisclosed roles credited. I don't think the situation is as clear cut as it's being treated itt.
It was always public knowledge in the credits -the key staff is listed in the art section under Nintendo's lead artists. Nintendo didn't hide it at all. We've known and discussed this tidbit for years! Matter of fact, Nintendo always lists cooperation companies in the special thanks, alongside the individual names in the credits. They've always done this.
On the same token, though Nintendo never fully credits their larger middleware/tool/server teams which other companies do.
They were some Bandai Namco people credited but they didn't mark them as different such as Manabu Okano. It's clear it's only lead people though. I do think it's a bit funny that somewhere along the way from We Ski, that team's art team went to help out on the Mario Kart.Another factor to consider is that we cannot fully rely on credits to paint the whole picture. As it was revealed recently, Bandai Namco was apparently responsible for half of the MK8's and Arms' visual assets, yet they're only credited under "Special Thanks". Both Odyssey and Splatoon 2 also have other companies in undisclosed roles credited. I don't think the situation is as clear cut as it's being treated itt.
If Paper Mario is going to get a new game, then they really need to take the series out of the hands of Kensuke Tanabe. Tanabe's a talented developer. But the problem lies in his personal relationship with Miyamoto, means he often blindly takes Miyamoto's advice. If a new Nintendo producer is to take over the series, then either Hitoshi Yamagami or Toyokazu Nonoka need to take the helm.
Why would a personal relationship with Miyamoto have anything to do with anything in this case, I wonder. -__-
When Tanabe was tranfered to SPD, he and Miyamoto still kept in touch with eachother. In fact, it was Miyamoto who asked if Tanabe knew a good studio to make a new Donkey Kong Country game. He also was the one to pass down the suggestion of whether Paper Mario needed a story for Sticker Star to Tanabe.
Ok, but why is that a reason for him to be removed from the next game? He doesn't seem to have had a problem with the story/cut-scenes in Luigi's Mansion 3 or WarioWare.
I think "connections with Tanabe" is putting it the wrong way lol.Tanabe tends to be more lenient on those things than Miyamoto. And Miyamoto doesn't hate storytelling in games per-se. But he does insist it not be in games he thinks doesn't benefit from it. Which is a fine attitude, as you shouldn't force a story into a game if there isn't a need for one. However, the story was perhaps the best aspect of the first three games, so it showed that Miyamoto doesn't really understand why people like stories in Paper Mario games. Miyamoto managed to use his connections with Tanabe to pass that down, and Sticker Star and Color Splash suffered because of it.
I think "connections with Tanabe" is putting it the wrong way lol.
It's more Miyamoto being the GM of EAD and the software pipeline going through him at the time I'd say.
I mean, Color Splash has a lot of story and dialogue. That's the last of its issues. It's more that they seemingly don't want to make a game like the first two but to keep experimenting.
Yup. This. And this has not been the case for many many years now. This leftover Miyamoto-ruins our games-baggage needs to be put to rest.I think "connections with Tanabe" is putting it the wrong way lol.
It's more Miyamoto being the GM of EAD and the software pipeline going through him at the time I'd say.
If they want to make it more of an action-RPG like Super Paper Mario, fine, but it should still be an RPG. Super Paper Mario, despite its radically different gameplay, still at least played out like an RPG, with EXP, party members, and items. It just swapped out the Turn-based battles for a real time battle system. Sticker Star and Color Splash could barely even be called RPGs. The turn based battle system is completely superficial as there's nothing else that would constitute an RPG.
Yeah, that's why I think it would be a heavily promoted, but ultimately disposable feature, like 3D on the 3DS. The critical reception might not pan out, but if it does, that's a huge win.I'm not interested in VR. VR seems incompatible with the multiplayer, grab a joycon, ethos of the switch.
yep you got itSo what's the community consensus on our timeline for future Nintendo news dumps?
The Game Awards (approx. 2 announcements) on Dec 12th, and then ---hopefully--- a Jan/Feb Direct, with an Animal Crossing-centric Direct prior to its March 20th release?
This is pretty much the only guess worth making. _Something_ at the Keighley's because they always have something and then a Direct that is impossible to pin down to a month at this point.So what's the community consensus on our timeline for future Nintendo news dumps?
The Game Awards (approx. 2 announcements) on Dec 12th, and then ---hopefully--- a Jan/Feb Direct, with an Animal Crossing-centric Direct prior to its March 20th release?
Regarding New IP, what kind of games do you think Nintendo will release next year in that area? We already got puzzle games, a Fighter, a Wii-like Party game, a Contruction Toy, a Platinum title, and a Fitness RPG. What else do you think is next?
Regarding New IP, what kind of games do you think Nintendo will release next year in that area? We already got puzzle games, a Fighter, a Wii-like Party game, a Contruction Toy, a Platinum title, and a Fitness RPG. What else do you think is next?
If Nintendo wants Yabuki's team to work on something big alongside Mario Kart, they will have them work on something with more mass appeal like a shooter or some action RPG but no idea how much MK Tour tied them down the last few years.