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Watershed

Member
Oct 26, 2017
7,807
I've decided to pick up Reverie: Sweet As Edition. I watched some gameplay videos and reviews. This will be my first Zelda-like game outside of actual Zelda games.
 

Spiritreaver

Member
Oct 26, 2017
1,234
I see this is where people are discussing Tangledeep, lol.

I'm really enjoying this game. I can't provide similar levels of insight as some of you here as I quite frankly loathe roguelikes/lites. This is the first game I've not only been able to stand, but genuinely enjoy. I don't know if it's the turn based nature, the class system, or the level of difficulty. I think it's the heavy leaning into JRPG mechanics that makes it so enticing. Also I don't die within five minutes which is generally what puts me off in this genre. I can get a full build done before the game starts to get challenging. I see that for some of you here that's a downer, but for a newbie like me it works out. Maybe the game needs better designed difficulties that entice veteran players.

I've been playing it considerably more than Wargroove which is weird to me. I loved Advance Wars, and I can't really find much to complain about Wargroove. Yet something about it just isn't clicking with me. I'll get back to it though.

Something interesting I've noticed is that this game seems considerably popular in Japan. Most of the chatter on Youtube/Twitter since the Switch release has been from Japan. Even found an article stating it's sold the most in Japan of all territories.

What builds have some of you been using?
 
Last edited:

Opa-Pa

One Winged Slayer
Member
Oct 25, 2017
8,810
Anyone played sundered eldritch edition, debating if this should be a switch purchase
Bumping this since I'm interested too.
I see this is where people are discussing Tangledeep, lol.

I'm really enjoying this game. I can't provide similar levels of insight as some of you here as I quite frankly loathe roguelikes/lites. This is the first game I've not only been able to stand, but genuinely enjoy. I don't know if it's the turn based nature, the class system, or the level of difficulty. I think it's the heavy leaning into JRPG mechanics that makes it so enticing. Also I don't die within five minutes which is generally what puts me off in this genre. I can get a full build done before the game starts to get challenging. I see that for some of you here that's a downer, but for a newbie like me it works out. Maybe the game needs better designed difficulties that entice veteran players.

I've been playing it considerably more than Wargroove which is weird to me. I loved Advance Wars, and I can't really find much to complain about Wargroove. Yet something about it just isn't clicking with me. I'll get back to it though.

Something interesting I've noticed is that this game seems considerably popular in Japan. Most of the chatter on Youtube/Twitter since the Switch release has been from Japan. Even found an article stating it's sold the most in Japan of all territories.

What builds have some of you been using?
Yeah, honestly while I was surprised the game wasn't that challenging, IMO it works well for its quirky structure that relies heavily in character progression, and I'm also genuinely happy a game like this has so many beginner friendly options because this is my favorite subgenreof roguelikes (Mystery Dungeon ones) and I'd love it to get more popular. I really want Spike Chunsoft to start porting or making new games for Switch too.

I /think/ there's some harder, optional content later in the game tho, if not then it's coming in a future update.

As for builds, I haven't experimented that much yet. My now dead first character was pure budoka almost completely maxed and it was so much fun, but I guess it was lacking in defenses (and you really want high defenses for the floors after 17th or so). I hear sworddancer/paladin is a great combo for that.

I'm currently giving hunter/husyn a go since it looks like they have good synergy for long ranged combat and bows are awesome in this game.
 

Epilexia

Member
Jan 27, 2018
2,675
I see this is where people are discussing Tangledeep, lol.

I'm really enjoying this game. I can't provide similar levels of insight as some of you here as I quite frankly loathe roguelikes/lites. This is the first game I've not only been able to stand, but genuinely enjoy. I don't know if it's the turn based nature, the class system, or the level of difficulty. I think it's the heavy leaning into JRPG mechanics that makes it so enticing. Also I don't die within five minutes which is generally what puts me off in this genre. I can get a full build done before the game starts to get challenging. I see that for some of you here that's a downer, but for a newbie like me it works out. Maybe the game needs better designed difficulties that entice veteran players.

I've been playing it considerably more than Wargroove which is weird to me. I loved Advance Wars, and I can't really find much to complain about Wargroove. Yet something about it just isn't clicking with me. I'll get back to it though.

Something interesting I've noticed is that this game seems considerably popular in Japan. Most of the chatter on Youtube/Twitter since the Switch release has been from Japan. Even found an article stating it's sold the most in Japan of all territories.

Great to see that you're enjoying the game!

I think that one of the best things of 'Tangledeep' is that thanks to its multiple classic references, that can resonate with an audience nostalgic of SNES JRPGs, the game has a lot of potential to introduce the basic concepts of the genre to new players.

I don't even consider this a roguelike, because it negates a lot of essential features of the genre. What's the sense of procedural generated maps if the game can be completed in a single try, so you will only experience a layout in each level? Randomization in roguelikes was an aspect to not make repetitive the task of starting again the same levels, serving at the same time to introduce a component of risk, making of the "knowledge" of the world your most powerful tool, something that can only be obtained through a learning process.

But that I don't consider this a roguelike it doesn't negates the fact that it's a hell of a good JRPG.

And that it can be a perfect staring point for inexperienced players, to discover a part of the magic of traditional roguelikes, introducing things like the defining turn based control system.
 

.exe

Member
Oct 25, 2017
22,212
Played a bit of Reverie: Sweet As Edition. I like it. It didn't blow me out of the water like some of the other reviews I've read, but it definitely evokes (what I like about) Zelda better than Blossom Tales. The basic movement, attack animations, enemy knockback, and screen transitions are very faithful. I do sense an ever so slight imprecision in movement, perhaps an input delay. And the speed at which you swipe your bat is also a tad irregular when you mash it out. However, these are nitpicks at best since it does everything else quite well.

I'm not in love with the art style, personally speaking. A bit too chunky for my taste, but it's got its charm for sure.

Completed the first proper dungeon (the one in the forest). Pretty solid. Perhaps a tad straightforward, but I suppose it's difficult to surprise with a formula that has already been thoroughly explored. Plus, it's still early on in the game. So far, Minit was more exciting a take on 2D Zelda (highly recommend it!), but we'll see where things go.

The Hunt for the Wilderpeople reference was cute.

I'm enjoying it overall and will definitely see it to the end. It seems like a totally worthwhile experience -- especially at the modest price they're asking for it.

Shit, i just learned I can reset a turn per battle in into the breach, I was playing in hard-core mode without even knowing :(

Oof. Harsh. It's a lifesaver sometimes. There's a pilot that allows you to do it twice. Not a strong starting pilot but very useful as a pickup mid-game.
 
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ryushe

Member
Oct 27, 2017
4,813
Man, I hate when I'm checking the reviews for a game I'm interested in, find out it's also on Steam and currently on sale.

I was going to pick up Odallus, but saw that is was on sale for $2.50 on Steam. As much as I'd prefer to play these types of games portably, that made me lose interest in the Switch version immediately (it's base price being a few bucks more doesn't help either). If you're not going to have price parity, at least have sales parity.

Edit:
Bummer. Same thing with Tangledeep. :(
 

Epilexia

Member
Jan 27, 2018
2,675
Shit, i just learned I can reset a turn per battle in into the breach, I was playing in hard-core mode without even knowing :(

Haha, I was, and most people also was on this same boat.

It's a thing that is not explained in the tutorial, it took me 40 hours of gameplay to figure this.

You only have a restart per battle, but it's pretty great when you make a stupid mistake.

Other thing not explained in the tutorial, is that you can see in which order will attack the enemy troops by clicking the left stick.
 

Yasawas

Member
Oct 27, 2017
215
It turns out the 15+ hours I put into Puzzle Bobble do not make me any good at the sequel.
 

Soilbreaker

Member
Oct 25, 2017
1,243
USA
They seem to run fine, but both games have some unorthodox control schemes, with the latter game honestly being game breaking for me. A is to jump in both games, X is the main attack in Oniken (and Up X uses grenades), but Odallus has the sub weapon button as X, and the main attack as Y. That's unacceptable. There's currently no custom controls as well, but the developer has had a day 0 twitter thread and mentioned that custom controls are amongst the first things to be included in an upcoming patch.


Looking forward to picking up Odallus when the patch comes out.
 

Mudo

Member
Oct 25, 2017
6,114
Tennessee
Loving Tangledeep so far. I own it on PC but dat Switch portability gets me every time! It's wonderful - spritework is like high point of SNES era good. Music is really great, its addicting as hell with so many systems to dig into.

I agree it is not very hard, or a more traditional Shiren-like game but honestly in my older age I just want to have fun. Do you want to have fun? Buy this game!!!

Also just impulse bought Doom and Destiny, and Evoland collection. I'll report on them later.

I swear the Switch has rocked my game buying habits. The system is just out of control regarding game releases and it's wonderful!!!
I've decided to pick up Reverie: Sweet As Edition. I watched some gameplay videos and reviews. This will be my first Zelda-like game outside of actual Zelda games.

Can you post impressions? I bought way back on Vita and HATED it. Was so disappointed it seemed like a half baked game and was really boring. I want to like it maybe this version fixed things up :)
 

cowbanana

Member
Feb 2, 2018
13,661
a Socialist Utopia
Man, I hate when I'm checking the reviews for a game I'm interested in, find out it's also on Steam and currently on sale.

I was going to pick up Odallus, but saw that is was on sale for $2.50 on Steam. As much as I'd prefer to play these types of games portably, that made me lose interest in the Switch version immediately (it's base price being a few bucks more doesn't help either). If you're not going to have price parity, at least have sales parity.

Edit:
Bummer. Same thing with Tangledeep. :(

I just did the same with Observer. I skipped Observer at launch (PC) because I didn't have time to play it, but it looked interesting. Now the Switch release was a reminder and though I'd like to have the game on my Switch I could buy it on Steam and have a sharper looking game + Layers of Fear + both soundtracks for a little over half the price of Observer on Switch.
 

Watershed

Member
Oct 26, 2017
7,807
Loving Tangledeep so far. I own it on PC but dat Switch portability gets me every time! It's wonderful - spritework is like high point of SNES era good. Music is really great, its addicting as hell with so many systems to dig into.

I agree it is not very hard, or a more traditional Shiren-like game but honestly in my older age I just want to have fun. Do you want to have fun? Buy this game!!!

Also just impulse bought Doom and Destiny, and Evoland collection. I'll report on them later.

I swear the Switch has rocked my game buying habits. The system is just out of control regarding game releases and it's wonderful!!!


Can you post impressions? I bought way back on Vita and HATED it. Was so disappointed it seemed like a half baked game and was really boring. I want to like it maybe this version fixed things up :)
Reverie is an ok Zelda-clone. It brings nothing new to the genre and everything plays out in a predictable manner. It is a competent Zelda-clone with an Earthbound aesthetic. I think I would have more fun replaying ALBW or some other 2d Zelda. The game isn't bad, just kind of plain and simple.
 

Tunesmith

Fraud & Player Security
Verified
Oct 25, 2017
1,936

Keyser S

The Fallen
Oct 26, 2017
8,480
Ape Out looks like one of the best Hotline Miami-likes is ages

Angry Ape and Jazz Music!



3ed2aa4cb511d538568c6dfee0793a87.gif

Out at end of the month
 

Mudo

Member
Oct 25, 2017
6,114
Tennessee
Reverie is an ok Zelda-clone. It brings nothing new to the genre and everything plays out in a predictable manner. It is a competent Zelda-clone with an Earthbound aesthetic. I think I would have more fun replaying ALBW or some other 2d Zelda. The game isn't bad, just kind of plain and simple.

Fair enough thanks. Think I'll save my cash and pass on this one. I'm only like 2 hours into ALBW lol so I really should play that. Love what I played, just got diverted with other releases as always happens
 

Dash Kappei

Member
Nov 1, 2017
4,828
Anybody pick up Serial Cleaner? It is on sale and looks interesting

it's one of those low-key releases where I was interested but have strangely never read about on these threads.

It's been the same with:

Trailblazers

Milanoir

Old School Musical

The Longest Five Minutes

Riot Civil Unrest

Never seen impressions posted here and only the latter is a new release.
 

Gricean

Member
Aug 30, 2018
114
Bought Rain World on sale and started playing last week. It has speedily become one of my favorite games on Switch. I'm on cycle 65 now, and still messing around industrial complex. There's just so much to do.
 

Bitanator

Member
Oct 27, 2017
10,040
Just had one of the most exhilarating runs of Binding of Issac, damn this game keeps getting better the longer you play, it was worth it for 20, and full price if people have not jumped in
 

babyzelda

One Winged Slayer
Member
Oct 31, 2017
375
Bought Rain World on sale and started playing last week. It has speedily become one of my favorite games on Switch. I'm on cycle 65 now, and still messing around industrial complex. There's just so much to do.

How's the port? I was about to make that purchase when I read something about long input delays, even in menus, but I would love for that not to be true.
 

Kapryov

Member
Oct 27, 2017
10,125
Australia
Hey guys, I just bought the recent BlazBlue for Switch, which I guess is the GOTY version of central fiction that was otherwise never released.
The last one I put a lot of time into was the second one, the name escapes me right now, but I did play chronophantasma for a while when it was on sale on the PS4 (was really put off by them changing Jin's moves).

Anyway, it looks and runs beautifully on handheld, I haven't tried it out docked yet.
Inputs can be pretty frustrating with the default "d-pad" though...
Arcade mode gets 3 Acts this time, looks like a mountain of SP content as usual for the series.

Kinda surprised there are no topics, news, or anything really about this release, considering the BB series is decently high profile for ASW.
 
Nov 15, 2017
227
Philippines

HeRinger

Member
Oct 28, 2017
4,301
Great to see that you're enjoying the game!

I think that one of the best things of 'Tangledeep' is that thanks to its multiple classic references, that can resonate with an audience nostalgic of SNES JRPGs, the game has a lot of potential to introduce the basic concepts of the genre to new players.

I don't even consider this a roguelike, because it negates a lot of essential features of the genre. What's the sense of procedural generated maps if the game can be completed in a single try, so you will only experience a layout in each level? Randomization in roguelikes was an aspect to not make repetitive the task of starting again the same levels, serving at the same time to introduce a component of risk, making of the "knowledge" of the world your most powerful tool, something that can only be obtained through a learning process.

But that I don't consider this a roguelike it doesn't negates the fact that it's a hell of a good JRPG.

And that it can be a perfect staring point for inexperienced players, to discover a part of the magic of traditional roguelikes, introducing things like the defining turn based control system.
Considering you feel the game is best played as a JRPG, do you suggest starting the game in the adventure mode, without permadeath?

Also, I'm curious about the Star few Valley comparison. In what aspects do you feel the games are similar?
 

Epilexia

Member
Jan 27, 2018
2,675
Considering you feel the game is best played as a JRPG, do you suggest starting the game in the adventure mode, without permadeath?

Also, I'm curious about the Star few Valley comparison. In what aspects do you feel the games are similar?

The comparison with 'Stardew Valley' comes from that this is not a JPRG intended to be experienced like a traditional RPG in which you will play until the end to unveil a story, and then you're done with the game, but like 'Stardew Valley' it's intended as a "game as service".

A game that can last an infinite amount of time.

That it's about upgrading your town with better resources (you can pet monsters feeding them to increase their stats, you can plant trees to obtain herbs, you can try to collect powerful weapons surviving in hard item worlds and then keep them safe in your warehouse for subsequent runs).

It's one of these games in which you can obtain hundreds of hours of gameplay. Even if you complete the game, you can start a new playthrough with a different character, trying other skills setup, and this will completely change the way of playing.

And you have the the option of keeping all the upgrades and items in your town when you start with a fresh new character.

With every character, a new procedural generated adventure of 20 hours will be created, with different maps, side-quests... and this without counting the post-game special modes. Or the incoming free DLC, with a lot of new dungeons and new modes.

Like 'Stardew Valley', It's a game with a lot of immersive and time-consuming mechanics which are optional. So every player will find his favorite way of play.

It's a game as packed with content, options and merging son many different elements from a Japanese RPG tradition like 'Stardew Valley'.

I think that at the end, the game will not reach the same levels of success, because 'Stardew Valley' is scratching a very casual itch with the farm thing, while this tries to appeal to people nostalgic of hardcore JRPGS from the SNES era, which is a smaller and old niche.

But while smaller, it will be able to build a passionate and loyal fanbase, and I can see the game in the conversations for the years to come, as a cult classic.

Specially, because in the same way as in 'Stardew Valley', the game is having steady updates with new content.

About recommending a mode to play... I will say the heroic mode, even if you dislike permadeath in your games. It will make things more interesting, and because you can maintain your upgrades in the town when you die, dead is not as punishing.

Starting from the first dungeon with an eventual death will serve you to experiment a new map layout and different side-quests.

But nothing wrong with playing the adventure mode. If you want different maps in the future, you still can create a new character once you have completed the main quest.
 

HeRinger

Member
Oct 28, 2017
4,301
The comparison with 'Stardew Valley' comes from that this is not a JPRG intended to be experienced like a traditional RPG in which you will play until the end to unveil a story, and then you're done with the game, but like 'Stardew Valley' it's intended as a "game as service".

A game that can last an infinite amount of time.

That it's about upgrading your town with better resources (you can pet monsters feeding them to increase their stats, you can plant trees to obtain herbs, you can try to collect powerful weapons surviving in hard item worlds and then keep them safe in your warehouse for subsequent runs).

It's one of these games in which you can obtain hundreds of hours of gameplay. Even if you complete the game, you can start a new playthrough with a different character, trying other skills setup, and this will completely change the way of playing.

And you have the the option of keeping all the upgrades and items in your town when you start with a fresh new character.

With every character, a new procedural generated adventure of 20 hours will be created, with different maps, side-quests... and this without counting the post-game special modes. Or the incoming free DLC, with a lot of new dungeons and new modes.

Like 'Stardew Valley', It's a game with a lot of immersive and time-consuming mechanics which are optional. So every player will find his favorite way of play.

It's a game as packed with content, options and merging son many different elements from a Japanese RPG tradition like 'Stardew Valley'.

I think that at the end, the game will not reach the same levels of success, because 'Stardew Valley' is scratching a very casual itch with the farm thing, while this tries to appeal to people nostalgic of hardcore JRPGS from the SNES era, which is a smaller and old niche.

But while smaller, it will be able to build a passionate and loyal fanbase, and I can see the game in the conversations for the years to come, as a cult classic.

Specially, because in the same way as in 'Stardew Valley', the game is having steady updates with new content.

About recommending a mode to play... I will say the heroic mode, even if you dislike permadeath in your games. It will make things more interesting, and because you can maintain your upgrades in the town when you die, dead is not as punishing.

Starting from the first dungeon with an eventual death will serve you to experiment a new map layout and different side-quests.

But nothing wrong with playing the adventure mode. If you want different maps in the future, you still can create a new character once you have completed the main quest.
Thanks! The comparison is a lot more clearer now, I get what you mean. Sounds like the game is right up my alley. Now I just have to decide if I'll buy it right now or wait until I reduce my backlog a bit, lol.
 

Baladium

Banned
Apr 18, 2018
5,410
Sleep Deprivation Zone


I'm more intrigued by the lack of a digital version than I am by the game itself, which isn't a knock against it since it looks cool and something I'd be interested in buying. But still... what?

If true, pretty sure this might be the first physical-only Switch game, which is surprising since I'd assumed Nintendo would enact a similar policy to Sony with the Vita, where all retail games were required to have digital counterparts. Even the Nintendo Labo software were alternatively sold via download codes in Japan in addition to game cards.

If anyone wants this collection, might be a good time to buy while (if?) it's still available for pre-order. If this truly doesn't get an eShop release, we could be looking at a future rare collector's item in the making, especially with how painless the Switch makes it to play imports...
 

Opa-Pa

One Winged Slayer
Member
Oct 25, 2017
8,810
I'm more intrigued by the lack of a digital version than I am by the game itself, which isn't a knock against it since it looks cool and something I'd be interested in buying. But still... what?

If true, pretty sure this might be the first physical-only Switch game, which is surprising since I'd assumed Nintendo would enact a similar policy to Sony with the Vita, where all retail games were required to have digital counterparts. Even the Nintendo Labo software were alternatively sold via download codes in Japan in addition to game cards.

If anyone wants this collection, might be a good time to buy while (if?) it's still available for pre-order. If this truly doesn't get an eShop release, we could be looking at a future rare collector's item in the making, especially with how painless the Switch makes it to play imports...
This Darius collection has a shitty deal going on where you have to get the more expensive, limited edition to actually get all the games included, so it makes sense they want to capitalize on a selected group of enthusiasts that will pay for that version instead of making the full list of game widely available digitally. Pretty awful, yikes.
 

Baladium

Banned
Apr 18, 2018
5,410
Sleep Deprivation Zone
This Darius collection has a shitty deal going on where you have to get the more expensive, limited edition to actually get all the games included, so it makes sense they want to capitalize on a selected group of enthusiasts that will pay for that version instead of making the full list of game widely available digitally. Pretty awful, yikes.

Holy crap, you weren't kidding. ¥16,800 for five additional games + physical extras.

That's downright diabolical. lol
 

Spiritreaver

Member
Oct 26, 2017
1,234
Finished the story in Tangledeep on my third try. I tried making a melee mage type character with Sword Dancer/Spellshaper, but it mostly just became me using Spellshaper's Acid Aura and everything else was pure Sword Dancer. I would've liked to make more use of spells, but it wasn't necessary.

Not sure where to go from here because apparently bugs prevent you from playing New Game+. I want to play as HuSyn now, but I think the only way to do that is delete my current character. Which is fine, but I'm not sure if that will lock me out of NG+. So I'm kind of stuck.
 

TheMoon

|OT|
Member
Oct 25, 2017
18,777
Video Games
The comparison with 'Stardew Valley' comes from that this is not a JPRG intended to be experienced like a traditional RPG in which you will play until the end to unveil a story, and then you're done with the game, but like 'Stardew Valley' it's intended as a "game as service".

A game that can last an infinite amount of time.

That it's about upgrading your town with better resources (you can pet monsters feeding them to increase their stats, you can plant trees to obtain herbs, you can try to collect powerful weapons surviving in hard item worlds and then keep them safe in your warehouse for subsequent runs).

It's one of these games in which you can obtain hundreds of hours of gameplay. Even if you complete the game, you can start a new playthrough with a different character, trying other skills setup, and this will completely change the way of playing.

And you have the the option of keeping all the upgrades and items in your town when you start with a fresh new character.

With every character, a new procedural generated adventure of 20 hours will be created, with different maps, side-quests... and this without counting the post-game special modes. Or the incoming free DLC, with a lot of new dungeons and new modes.

Like 'Stardew Valley', It's a game with a lot of immersive and time-consuming mechanics which are optional. So every player will find his favorite way of play.

It's a game as packed with content, options and merging son many different elements from a Japanese RPG tradition like 'Stardew Valley'.

I think that at the end, the game will not reach the same levels of success, because 'Stardew Valley' is scratching a very casual itch with the farm thing, while this tries to appeal to people nostalgic of hardcore JRPGS from the SNES era, which is a smaller and old niche.

But while smaller, it will be able to build a passionate and loyal fanbase, and I can see the game in the conversations for the years to come, as a cult classic.

Specially, because in the same way as in 'Stardew Valley', the game is having steady updates with new content.

About recommending a mode to play... I will say the heroic mode, even if you dislike permadeath in your games. It will make things more interesting, and because you can maintain your upgrades in the town when you die, dead is not as punishing.

Starting from the first dungeon with an eventual death will serve you to experiment a new map layout and different side-quests.

But nothing wrong with playing the adventure mode. If you want different maps in the future, you still can create a new character once you have completed the main quest.
Hey, a tip for future comparisons like this: games-as-a-service describes online games that are being "serviced" by the developer with content/events to keep a player's long-term engagement up. Infinitely replayable offline games like here with this roguelike or farming game example are something entirely different. Just so nobody gets confused!