Bumping this since I'm interested too.Anyone played sundered eldritch edition, debating if this should be a switch purchase
Yeah, honestly while I was surprised the game wasn't that challenging, IMO it works well for its quirky structure that relies heavily in character progression, and I'm also genuinely happy a game like this has so many beginner friendly options because this is my favorite subgenreof roguelikes (Mystery Dungeon ones) and I'd love it to get more popular. I really want Spike Chunsoft to start porting or making new games for Switch too.I see this is where people are discussing Tangledeep, lol.
I'm really enjoying this game. I can't provide similar levels of insight as some of you here as I quite frankly loathe roguelikes/lites. This is the first game I've not only been able to stand, but genuinely enjoy. I don't know if it's the turn based nature, the class system, or the level of difficulty. I think it's the heavy leaning into JRPG mechanics that makes it so enticing. Also I don't die within five minutes which is generally what puts me off in this genre. I can get a full build done before the game starts to get challenging. I see that for some of you here that's a downer, but for a newbie like me it works out. Maybe the game needs better designed difficulties that entice veteran players.
I've been playing it considerably more than Wargroove which is weird to me. I loved Advance Wars, and I can't really find much to complain about Wargroove. Yet something about it just isn't clicking with me. I'll get back to it though.
Something interesting I've noticed is that this game seems considerably popular in Japan. Most of the chatter on Youtube/Twitter since the Switch release has been from Japan. Even found an article stating it's sold the most in Japan of all territories.
What builds have some of you been using?
I see this is where people are discussing Tangledeep, lol.
I'm really enjoying this game. I can't provide similar levels of insight as some of you here as I quite frankly loathe roguelikes/lites. This is the first game I've not only been able to stand, but genuinely enjoy. I don't know if it's the turn based nature, the class system, or the level of difficulty. I think it's the heavy leaning into JRPG mechanics that makes it so enticing. Also I don't die within five minutes which is generally what puts me off in this genre. I can get a full build done before the game starts to get challenging. I see that for some of you here that's a downer, but for a newbie like me it works out. Maybe the game needs better designed difficulties that entice veteran players.
I've been playing it considerably more than Wargroove which is weird to me. I loved Advance Wars, and I can't really find much to complain about Wargroove. Yet something about it just isn't clicking with me. I'll get back to it though.
Something interesting I've noticed is that this game seems considerably popular in Japan. Most of the chatter on Youtube/Twitter since the Switch release has been from Japan. Even found an article stating it's sold the most in Japan of all territories.
Also, Ambition of the Slime! It at least gets recommended a lot when this exact topic arises.
Regardless of how good the game is, you'd have more fun rewatching Blade Runner. And 2049, if you have taste, that is. :PObserver looks interesting but I wonder if I would have more fun just watching Bladerunner again.
Shit, i just learned I can reset a turn per battle in into the breach, I was playing in hard-core mode without even knowing :(
Anyone played sundered eldritch edition, debating if this should be a switch purchase
Shit, i just learned I can reset a turn per battle in into the breach, I was playing in hard-core mode without even knowing :(
They seem to run fine, but both games have some unorthodox control schemes, with the latter game honestly being game breaking for me. A is to jump in both games, X is the main attack in Oniken (and Up X uses grenades), but Odallus has the sub weapon button as X, and the main attack as Y. That's unacceptable. There's currently no custom controls as well, but the developer has had a day 0 twitter thread and mentioned that custom controls are amongst the first things to be included in an upcoming patch.
I've decided to pick up Reverie: Sweet As Edition. I watched some gameplay videos and reviews. This will be my first Zelda-like game outside of actual Zelda games.
Man, I hate when I'm checking the reviews for a game I'm interested in, find out it's also on Steam and currently on sale.
I was going to pick up Odallus, but saw that is was on sale for $2.50 on Steam. As much as I'd prefer to play these types of games portably, that made me lose interest in the Switch version immediately (it's base price being a few bucks more doesn't help either). If you're not going to have price parity, at least have sales parity.
Edit:
Bummer. Same thing with Tangledeep. :(
Reverie is an ok Zelda-clone. It brings nothing new to the genre and everything plays out in a predictable manner. It is a competent Zelda-clone with an Earthbound aesthetic. I think I would have more fun replaying ALBW or some other 2d Zelda. The game isn't bad, just kind of plain and simple.Loving Tangledeep so far. I own it on PC but dat Switch portability gets me every time! It's wonderful - spritework is like high point of SNES era good. Music is really great, its addicting as hell with so many systems to dig into.
I agree it is not very hard, or a more traditional Shiren-like game but honestly in my older age I just want to have fun. Do you want to have fun? Buy this game!!!
Also just impulse bought Doom and Destiny, and Evoland collection. I'll report on them later.
I swear the Switch has rocked my game buying habits. The system is just out of control regarding game releases and it's wonderful!!!
Can you post impressions? I bought way back on Vita and HATED it. Was so disappointed it seemed like a half baked game and was really boring. I want to like it maybe this version fixed things up :)
Don't have an answer to your question but wanted to ask if your phone also autocorrects Mario to all-caps?
I've always hated that and thought it was a weird quirk on my phone.
Thank MARIO RUN and algorithmic dictionaries on your phones. 😉Yep, didn't do that before but now it autocorrects to all caps. Weird.
Reverie is an ok Zelda-clone. It brings nothing new to the genre and everything plays out in a predictable manner. It is a competent Zelda-clone with an Earthbound aesthetic. I think I would have more fun replaying ALBW or some other 2d Zelda. The game isn't bad, just kind of plain and simple.
Anybody pick up Serial Cleaner? It is on sale and looks interesting
Bought Rain World on sale and started playing last week. It has speedily become one of my favorite games on Switch. I'm on cycle 65 now, and still messing around industrial complex. There's just so much to do.
The developer said the expansion will come if the game sells well on the Switch.Huh, I haven't played Tangledeep yet, but I've been listening to the soundtrack, and it's kind of amazing? It pretty much sold me on the game.
https://zirconstudios.bandcamp.com/album/tangledeep-original-soundtrack
Does the Switch version has the expasion that was released on PC?
I haven't. Is it selling well? You get to tell me the good news! :DThe developer said the expansion will come if the game sells well on the Switch.
I assume you've heard the good news.
Haha yes it's selling well. Took only a week to exceed Steam version for the same amount for half a yearI haven't. Is it selling well? You get to tell me the good news! :D
Serial Cleaner is pretty fun. Observational puzzle game with a weird Hotline Miami-like story vibe. I've only played 1-2 hours of it though.Anybody pick up Serial Cleaner? It is on sale and looks interesting
Considering you feel the game is best played as a JRPG, do you suggest starting the game in the adventure mode, without permadeath?Great to see that you're enjoying the game!
I think that one of the best things of 'Tangledeep' is that thanks to its multiple classic references, that can resonate with an audience nostalgic of SNES JRPGs, the game has a lot of potential to introduce the basic concepts of the genre to new players.
I don't even consider this a roguelike, because it negates a lot of essential features of the genre. What's the sense of procedural generated maps if the game can be completed in a single try, so you will only experience a layout in each level? Randomization in roguelikes was an aspect to not make repetitive the task of starting again the same levels, serving at the same time to introduce a component of risk, making of the "knowledge" of the world your most powerful tool, something that can only be obtained through a learning process.
But that I don't consider this a roguelike it doesn't negates the fact that it's a hell of a good JRPG.
And that it can be a perfect staring point for inexperienced players, to discover a part of the magic of traditional roguelikes, introducing things like the defining turn based control system.
Considering you feel the game is best played as a JRPG, do you suggest starting the game in the adventure mode, without permadeath?
Also, I'm curious about the Star few Valley comparison. In what aspects do you feel the games are similar?
Thanks! The comparison is a lot more clearer now, I get what you mean. Sounds like the game is right up my alley. Now I just have to decide if I'll buy it right now or wait until I reduce my backlog a bit, lol.The comparison with 'Stardew Valley' comes from that this is not a JPRG intended to be experienced like a traditional RPG in which you will play until the end to unveil a story, and then you're done with the game, but like 'Stardew Valley' it's intended as a "game as service".
A game that can last an infinite amount of time.
That it's about upgrading your town with better resources (you can pet monsters feeding them to increase their stats, you can plant trees to obtain herbs, you can try to collect powerful weapons surviving in hard item worlds and then keep them safe in your warehouse for subsequent runs).
It's one of these games in which you can obtain hundreds of hours of gameplay. Even if you complete the game, you can start a new playthrough with a different character, trying other skills setup, and this will completely change the way of playing.
And you have the the option of keeping all the upgrades and items in your town when you start with a fresh new character.
With every character, a new procedural generated adventure of 20 hours will be created, with different maps, side-quests... and this without counting the post-game special modes. Or the incoming free DLC, with a lot of new dungeons and new modes.
Like 'Stardew Valley', It's a game with a lot of immersive and time-consuming mechanics which are optional. So every player will find his favorite way of play.
It's a game as packed with content, options and merging son many different elements from a Japanese RPG tradition like 'Stardew Valley'.
I think that at the end, the game will not reach the same levels of success, because 'Stardew Valley' is scratching a very casual itch with the farm thing, while this tries to appeal to people nostalgic of hardcore JRPGS from the SNES era, which is a smaller and old niche.
But while smaller, it will be able to build a passionate and loyal fanbase, and I can see the game in the conversations for the years to come, as a cult classic.
Specially, because in the same way as in 'Stardew Valley', the game is having steady updates with new content.
About recommending a mode to play... I will say the heroic mode, even if you dislike permadeath in your games. It will make things more interesting, and because you can maintain your upgrades in the town when you die, dead is not as punishing.
Starting from the first dungeon with an eventual death will serve you to experiment a new map layout and different side-quests.
But nothing wrong with playing the adventure mode. If you want different maps in the future, you still can create a new character once you have completed the main quest.
I really wish Odallus had button config options. Jumping with A is really fucking with my brain.
It is coming, next to filter options and probably a logo on the icon, on the next patch
This Darius collection has a shitty deal going on where you have to get the more expensive, limited edition to actually get all the games included, so it makes sense they want to capitalize on a selected group of enthusiasts that will pay for that version instead of making the full list of game widely available digitally. Pretty awful, yikes.I'm more intrigued by the lack of a digital version than I am by the game itself, which isn't a knock against it since it looks cool and something I'd be interested in buying. But still... what?
If true, pretty sure this might be the first physical-only Switch game, which is surprising since I'd assumed Nintendo would enact a similar policy to Sony with the Vita, where all retail games were required to have digital counterparts. Even the Nintendo Labo software were alternatively sold via download codes in Japan in addition to game cards.
If anyone wants this collection, might be a good time to buy while (if?) it's still available for pre-order. If this truly doesn't get an eShop release, we could be looking at a future rare collector's item in the making, especially with how painless the Switch makes it to play imports...
This Darius collection has a shitty deal going on where you have to get the more expensive, limited edition to actually get all the games included, so it makes sense they want to capitalize on a selected group of enthusiasts that will pay for that version instead of making the full list of game widely available digitally. Pretty awful, yikes.
Hey, a tip for future comparisons like this: games-as-a-service describes online games that are being "serviced" by the developer with content/events to keep a player's long-term engagement up. Infinitely replayable offline games like here with this roguelike or farming game example are something entirely different. Just so nobody gets confused!The comparison with 'Stardew Valley' comes from that this is not a JPRG intended to be experienced like a traditional RPG in which you will play until the end to unveil a story, and then you're done with the game, but like 'Stardew Valley' it's intended as a "game as service".
A game that can last an infinite amount of time.
That it's about upgrading your town with better resources (you can pet monsters feeding them to increase their stats, you can plant trees to obtain herbs, you can try to collect powerful weapons surviving in hard item worlds and then keep them safe in your warehouse for subsequent runs).
It's one of these games in which you can obtain hundreds of hours of gameplay. Even if you complete the game, you can start a new playthrough with a different character, trying other skills setup, and this will completely change the way of playing.
And you have the the option of keeping all the upgrades and items in your town when you start with a fresh new character.
With every character, a new procedural generated adventure of 20 hours will be created, with different maps, side-quests... and this without counting the post-game special modes. Or the incoming free DLC, with a lot of new dungeons and new modes.
Like 'Stardew Valley', It's a game with a lot of immersive and time-consuming mechanics which are optional. So every player will find his favorite way of play.
It's a game as packed with content, options and merging son many different elements from a Japanese RPG tradition like 'Stardew Valley'.
I think that at the end, the game will not reach the same levels of success, because 'Stardew Valley' is scratching a very casual itch with the farm thing, while this tries to appeal to people nostalgic of hardcore JRPGS from the SNES era, which is a smaller and old niche.
But while smaller, it will be able to build a passionate and loyal fanbase, and I can see the game in the conversations for the years to come, as a cult classic.
Specially, because in the same way as in 'Stardew Valley', the game is having steady updates with new content.
About recommending a mode to play... I will say the heroic mode, even if you dislike permadeath in your games. It will make things more interesting, and because you can maintain your upgrades in the town when you die, dead is not as punishing.
Starting from the first dungeon with an eventual death will serve you to experiment a new map layout and different side-quests.
But nothing wrong with playing the adventure mode. If you want different maps in the future, you still can create a new character once you have completed the main quest.