You're flat out contradicting what you've already said in an effort to appear reasonable, so let's look at this bit by bit.
Apart from where you state that delaying their E3 Direct - a marketing event - is not justifiable:
So yes, you already argued that this shouldn't affect their marketing.
There's a difference between marketing being affected versus if it's justifiable.
Their marketing is currently affected by COVID19, yes. Nobody is arguing that.
I don't think continued radio silence is justifiable since most their 2020 lineup should be minimally affected.
This is supposition because none of us have any idea how close to completion different games are. There's no magical or ideal timeline where every project is lining up in some uniform or expected way - different games will be at different stages, some will make their internally projected releases with no problems, others don't. We're not privy to that. So no, this is not some reasonable or objective point - this is supposition on your part.
It's true nobody knows the exact details of development timelines. We can only make educated assumptions. Nintendo typically does not reveal games until they're close to release. Their Summer/Fall, and arguably their Winter games, should all be in polishing, or about to enter polishing.
The information we've had from multiple reliable and semi-reliable sources says that the shift to work-from-home is disruptive and all our expectations for the year should be adjusted accordingly. On top of that, as I've already pointed out, you're ignoring the fact that it's not just development polish that counts or is being disrupted. Localisation, production, distribution, retail and in Japan, rating are all disrupted too. The knock-on effect is much more severe than you're willing to admit because you want to justify your take that Nintendo are failing to produce enough software, which is becoming evident from your other posts in this thread. It's not just finishing development in Japan (or elsewhere) that's the problem - it is every other step on top of that which goes into getting the game into our hands.
Localization and production happen concurrently alongside development (production later obviously). It's not a linear process. Of course all those facets are affected too. But localization should be entering the polishing stages alongside development. Production and retail are the main bottlenecks, but even with retail most stores in the US will be opening up by the end of May/June.
You seem to be wilfully ignorant of that and the fact there's disruption to that occurring right now affecting releases planned for months like May or September, whether it's publishers delaying releases or Nintendo struggling to get stock of both hardware and software onto store shelves.
Hardware stock is another issue entirely, although Nintendo is doing a good job at bolstering productions with the increased demand.
Games releasing this Fall really aren't being affected. Look at Cyberpunk, CD Red outright said they're still on track for their planned September release. The games that are being affected are either:
1. Games that are coming out this Spring (e.f. TLOu2), which are being hit with supply chain issues. Nintendo has none of past Xenoblade DE and Clubhouse Games
2. Games slated beyond Fall 2020, which we really can't measure the pandemic's impact on right now.
An Animal Crossing Direct is not a 'minimal announcement' - it's marketing for one of Switch's biggest hits yet. Equally, news for Smash and Pokemon - whatever the subjective reception in terms of quality - is news (objectively) for two of Switch's biggest games. On top of that, you're ignoring multiple Indie broadcasts (more news, objectively, whether you like it or not, including for high-profile indie titles, including exclusives and timed exclusives), the announcement of Bravely Default 2, a third-party exclusive title which will be published by Nintendo in NA/EU, scheduled for 2020, and, not least, the announcement and release of Ring Fit Adventure - a new EPD-developed game and multi-million selling new IP.
Yes, we've had no news for H2 2020. But we've had a pretty steady feed of news despite that - that's an objective fact. You don't get to decide what counts or what doesn't count.
None of those announcements anyone would call "major", or frankly exciting. It's a set of minimal announcements of either small/casual games, or (lackluster) updates on preexisting games.
I await your contradictory, bull-headed reply with a distinct lack of interest.
Lol get your head out of your ass. Just because I disagree with your points doesn't make mine any less valid. It's an internet forum dude.