Part of me wonders how much Switch's success caught them off guard and changed their approach to the system's online services, because it seemed as if there were clear plans for updates to the UI (the 'themes' section) and a plan for legacy content seemed to exist prior to launch. Plus, they continually updated 3DS and Wii U, but haven't made any real changes to the Switch's UI.
The other possibility is the worse one though - that it's simple ineptitude that led to to it taking 18 months from launch to NES games being available, despite the fact Nintendo were talking about legacy content at the initial reveal, and that Nintendo don't really care about improving discoverability on eShop or building up the UI a little more. The defence people always put forward is that Switch Online is cheap and the UI is quick (which I do love, after how clunky Wii U and 3DS could be), but it's both low-cost and low-effort on Nintendo's part and I don't think that's a satisfactory combination.
When that Switch reveal positioned the system as the culmination of Nintendo's hardware thus far, I thought that was a great sign for classic content on Switch. I've long since accepted we're not seeing a GameCube or Wii app on Switch, because the file sizes are simply too big. But GameBoy, GameBoy Advance and N64 should all be part of a more robust subscription service.
Yeah, that's what I mean with GC and Wii. Build on the work that brought select Wii games to Shield and offer a 'Wii Classics' and 'GameCube Classics' range on the eShop. Spread them out, for all I care - one of each a month, and put them at £15 per purchase.
And yeah, there are ways to improve the OS without overloading it. Have a separate activity log app like the 3DS did, for example.
Well, the file sizes for GC und Wii games are between a view hundred MB and 8 GB. On average smaller than most firstparty games.
If you mean for an App like SNES: group them in the app like prior, and have in app download for the games, where you check the games on the right corner of the cover. Most will download in minutes, some in 1 or 2. While it plays, download the next one. With that you keep the size in check. I mean, the Trilogy is<8GB, and Mario Galaxy 2 was 1.6GB on the Wii, 3.7 on the WiiU.
Looking it up, without a sale a fast 128 GB micro sd is 20€. On that you could have all of GCs must have without a problem. a GC disc was 1.5GB, so roughly 80 GC discs. Lets say 15 Double Disc games, we could still have 65 GC games (and many did not use the full size of the disc, like: Mario Sunshine was ~1GB.
All not reasons to not do it.
And yeah.When it was anounced, i thought: the solution i dreamed of.
A console strong enough to present nintendo style games in 1080/60 FPS, strong enough to emulate all other platforms, versatile enough to mostly compensate for different control schemes (DS-> touch, Wii -> joy cons), and on a modern platform, so the next 2-3 generations can build of of this with backwards compatibility. The dream of just having a switch, and moving my whole nintendo library to it (not all at once, but when i wanted to play something), and being set for the next 10 years, and not needing to buy 2 platforms... yeah.
What we have? A console that is weaker than i hoped (almost no native 1080, ofthen not stable 60fps), dissapointing hardware quality (my fan started to rattle right after 2 years, both joy cons have drift, the case is slightli bendt (from the begining), the case chiped on 2 spots (never droped it, used it almost exclusively at home... both, the DS lite hinge problem and the 3ds stick rubber falling off were problems i encountered after 5 years, not 2), Nintendos backlog only availabe with subscription (not what i had in mind...), no N64-Wii games, only ports for 60€. Os that is compared to the Wii U, but with how basic it is, i could argue that my mp3 player from15 years ago was as sleak and responsive...with the hardware, featureset and resolution (why 720p?) it would be a schock if it would not be fast.
The eshop, while okay at the beginning, is screaming for some updates. It loads slow when you scroll long lists(there are enough foto sites online that have way more responsive loading while scrolling, and the fotos are also with a higher resolution). The discoverability is not given. The search is basic, there is no couration and way to much junk. (i remember the start, where with every update, there were actual good games. now you get updates that are full with shovelware and bad mobile ports...).
The Wii/GC games would be a godsendt, they clearly cant fill the schedule with new releases AND ports. And it is a generation that is a)not somethign that is often covered by indies b) still "lofi" enough that it doesnt come in the way of new third party games. (or even PS3 ports).
The lack of more experimental controls is something that bugs me personally. I mean stuff like labo and RingFit. I was hoping for stuff like that...but im a bit superficial, the finish is to "causal" for my taste somehow. I aplaud them that they are doing stuff like that. But 4 games in (Arms, 1-2 Switch, Labo (series), Ringfit (and kindy Splatoon, but thats with a multiplayer focus...)) and there is still no game with an experimental control sheme that gets me exited. (Compare the Wii/U: lived the gamepad for pikmin 3 (all control schemes), skyward sword (i liked most of the controlls), no more heroes, sin & punishment, pandoras tower, zack & wicky).
And about the dream of the futur... with their current communication, the absence of nvidia mass market mobile chips (nobody is using them -> less incentive to invest), no communication how digital owned games will corelate to the next platform (with PS5 and XBox we know, that they will be backwards compatible, and as far as i know, youll just redownload them, since its tied to your account?). we dont know what to expect from them.
TL:DR : Sooo much missed potential. This could have been a platform with even more to give, and drive sales past the Wii with that, but they missed it.
Still one of my if not my favorite platform, they had the chance to make as big as DS/Wii together if they had played their cards better and maybe comunicated a longterm plan (like, lets say, "our plan is for the next 2 switch iterations will be backwards compatible, and for the next 10 years you shure can take your games with you, like you take your apps on phones with you").