Paper Mario 64 was better than TTYD imo. Always felt more inspired, not counting all the things TTYD just rip off from it.
And yet the whole world being paper and everything paper is just since sticker starthat was only the first game
it's been Paper ever since, and Paper it shall remain
When I play Mario, my number one priority is to feel immersed in a credible world.don't you hate it when you're playing ttyd and your immersion is broken because every fight is on a stage?
it's like, there's no stakes at all since this is just a stage play
The curses are literally the only thing involving paper, and it's done ironically. Everything else is entirely played like it's pm64.I wonder why they started adopting more paper-related mechanics (such as the curses) when the second installment adopted the Paper prefix in Japan... 🤔🤔🤔
Stuff like the audience interacting with the battle and parts of the stage being able to fall and damage you just BREAKS my gosh darn immersion; because that's exactly what i'm looking for from a Mario game!don't you hate it when you're playing ttyd and your immersion is broken because every fight is on a stage?
it's like, there's no stakes at all since this is just a stage play
I like Color Splash's artstyle but I hate this. Honestly, I'd be fine with the artstyle either way whether they continue with Color Splash's or return to the TTYD aesthetic, but I feel like the one thing they really ought to ditch is the white outline on characters. It's just unnecessary.I get the feeling that the worst nightmare for most people here would be a TTYD remake with Color Splash's art style, lol.
When I play Mario, my number one priority is to feel immersed in a credible world.
don't you hate it when you're playing ttyd and your immersion is broken because every fight is on a stage?
it's like, there's no stakes at all since this is just a stage play
How about Flurrie's overworld ability?The curses are literally the only thing involving paper, and it's done ironically. Everything else is entirely played like it's pm64.
I absolutely agree with having an interconnected world again; that one should be an obvious change. Color Splash's individual levels did sometimes connect between each-other, which is definitely better than Sticker Star at least, but just like with Luigi's Mansion 3 they should realise that the segmented mission/level structure makes for a worse experience.The main issues I want fixed is the backtracking. Everything else from the old Paper Mario games are great. That can easily be solved with warping straight to any towns or areas you've visited.
Also I don't want this.
This like some 2D Mario thing with an world map you scroll through. We can go back to having a connected world. Like I said you can have a fast travel to get around quickly.
Pokio be a partner please!
I have a feeling that Paper Mario was the only way to make a Mario RPG in N64 with the limitations of the cartridges. And then they simply copied everything on TTYD, without thinking if it was really technically or artistically necessary. It's just "paper because reasons".Yeah, I like TTYD as much as the next person but its aesthetic choices end up making it look like a jumbled together mess at times. It's probably due to technical limitations but it ultimately takes away from the game. Cohesive it is not, probably the least of all of the games in the series.
I doubt there was much of a concept ready as that deal was made like three weeks before the Direct. A month tops.When FE X SMT was first announced people were expecting a different type of game. I doubt the game was going to be the "original vision" like people expected. It was probably always going to be like TMS is now.
Yeah, we can agree on this.If we get the combination of TTYD x Color Splash it'd be the greatest Paper Mario game.
The original plan was for a turn based strategy game, but it was too similar to Fire Emblem, so there was a change of plan and Atlus made a more traditional RPG in their own style. There's plenty of info about it online - the initial proposal was actually pitched in 2010, but development only started in 2013.I doubt there was much of a concept ready as that deal was made like three weeks before the Direct. A month tops.
The worst timeline.Thanks Koei Tecmo for freeing Intelligent Systems the burden of developing FE games internally and letting them work on Paper Mario instead
The post I quoted seems to be referring to developer visions instead of those of consumers. Or at least that's how I read it.Was teh game supposed to be something different?When FE X SMT was first announced people were expecting a different type of game. I doubt the game was going to be the "original vision" like people expected. It was probably always going to be like TMS is now.
Damn I forgot how great the locations were in that game. It might've been the best in the entire series.Color Splash also looked like this, just to remind you:
... and it also gave us stuff like this:
How can one not like this style? I loved it!
To be honest, people didn't even know what they wanted.When FE X SMT was first announced people were expecting a different type of game.
The difference for me is that this is handled more subtly than dropping a gigantic real-world fan into the world and no one really addressing it at all
Immersion breaking is fine - TTYD has several characters that talk directly to the camera - but it also has stuff that makes you invested in the characters, world, and story. They aren't mutually exclusive. Modern Paper Mario leans way too much in one direction though, at least IMO.
I'm not even against modern Paper Mario becoming more of a puzzly adventure game over an RPG, it's just not something I really want to play and it's kind of a bummer that's what the franchise turned into, for me at least.
The worst timeline.
The post I quoted seems to be referring to developer visions instead of those of consumers. Or at least that's how I read it.Was teh game supposed to be something different?
Absolutely; and that's pretty much what i'm expecting from this new installment. The best of both worlds (though, i'm guessing TTYD will get the preferential treatment here).If we get the combination of TTYD x Color Splash it'd be the greatest Paper Mario game.
the first two games look like pop-up booksAnd yet the whole world being paper and everything paper is just since sticker star
Yeah. I could almost say Color Splash had the best soundtrack, though I would have to go listen to them all since its been awhile.Hey, at least we don't need to worry about bad music. Paper Mario never truly faltered in that regard; Color Splash has a great soundtrack up there with the first three installments.
Absolutely; and that's pretty much what i'm expecting from this new installment. The best of both worlds (though, i'm guessing TTYD will get the preferential treatment here).
Okay yeah, now it's truly coming back to me how much of a looker this game was. Cherry Lake, the inverted Pirate islands, and Plum Park being a few personal favs. It's audiovisual presentation were seriously top-notch.Color Splash also looked like this, just to remind you:
... and it also gave us stuff like this:
How can one not like this style? I loved it!
Definitely; despite not having touched it in years now, Color Splash still has plenty of memorable locations and moments that have stuck with me: the inverted islands and entire pirate treasure hunt "Chapter", haunted hotel, poisoned garden, military base, mountain range park, archaeological dig site (and the revived Draggadon that then appears in the volcano), all of the locations on the train's journey (the ancient temple, repair station and restaurant), the Super Mario Bros. 3 digital world, circus, etc.I get that people don't like the core mechanics of Color Splash and also don't like the Toads, and that's completely okay ... but really, the artstyle, level design, humor, locations, variety and music were ON POINT. Miles ahead of Sticker Star. The negativity is out of proportion.
The pirate islands, the desert mountain, fountain gardens .. great stuff.
Samus Returns is incredible.I know some people want to say Mercury Steam didn't do a great job with Samus Returns, but you have to remember it was a remake. They're confined to what the game was and to modernize it. They could only do so much. Metroid 5 is freedom and can do anything they want. They're going to do a great job if they're the one's developing it.
They look like stickers.TTYD has a better art style than CS. Like at least get rid of those dumb white outlines
Preferences and all that jazz but Mario RPGs are a wishful thinking games right now. Everyone gets excited and frustrated at the same time when you mention these games.
Who? Samus Returns was great.I know some people want to say Mercury Steam didn't do a great job with Samus Returns, but you have to remember it was a remake. They're confined to what the game was and to modernize it. They could only do so much. Metroid 5 is freedom and can do anything they want. They're going to do a great job if they're the one's developing it.
Yup. It's one of these cases where a game is being perceived as something really bad in every regard just because it wasn't what people expected or wanted. I'd make a case for Metroid: Other M at this point too, because that was also a fun game with some great design .. that people mistook for the future approach of the series. Yes, not everything it did was good, some was really bad. But it also had its qualities! I guess it's just very easy to get emotional when it comes to beloved franchises like Paper Mario or Metroid. Man, even Super Mario 3D World somehow fell victim to that, even though it was a superb platformer.That game, no matter what you think about it, wasn't sleeping in regards to fun locations and set pieces.
seems unlikely, since the Color Splashing is the game's fundamental gimmickThey look like stickers.
It's almost like Color Splash was supposed to be Sticker Star 2 or something. I could see Nintendo changing the title for marketing purposes.
I see what you mean but I dont think that completely negates the possibility. Keep in mind I've never played the game....I'm waiting for a Legend of the Seven Stars Remake/Remaster/Something to acknowledge it's existence :(seems unlikely, since the Color Splashing is the game's fundamental gimmick
The superior Mario RPG.I'm waiting for a Legend of the Seven Stars Remake/Remaster/Something to acknowledge it's existence :(
I think that the characters and writing is funny and hilarious tbhDon't really see how it's more subtle when it's tied to the mechanics of the combat system which make up a significant part of the game. Not to mention all the small aesthetic nods to paper and stories and theatre that sometimes don't really fit together. It seems like people are ascribing the negative aspects of Color Splash (its characters and writing/worldbuilding) to the wrong aspects (graphic design). Purely from aesthetics and presentation, TTYD is plenty immersion-breaking itself. As Glio said, it often does stuff just for the sake of it.
This. TTYD was a good game, but the backtracking was really, really obnoxious.Paper Mario 64 was better than TTYD imo. Always felt more inspired, not counting all the things TTYD just rip off from it.
Yup. It's one of these cases where a game is being perceived as something really bad in every regard just because it wasn't what people expected or wanted. I'd make a case for Metroid: Other M at this point too, because that was also a fun game with some great design .. that people mistook for the future approach of the series. Yes, not everything it did was good, some was really bad. But it also had its qualities! I guess it's just very easy to get emotional when it comes to beloved franchises like Paper Mario or Metroid. Man, even Super Mario 3D World somehow fell victim to that, even though it was a superb platformer.
I see what you mean but I dont think that completely negates the possibility. Keep in mind I've never played the game....I'm waiting for a Legend of the Seven Stars Remake/Remaster/Something to acknowledge it's existence :(
I like Color Splash's artstyle but I hate this. Honestly, I'd be fine with the artstyle either way whether they continue with Color Splash's or return to the TTYD aesthetic, but I feel like the one thing they really ought to ditch is the white outline on characters. It's just unnecessary.
This is the biggest truth in video games.
They will likely keep it. It's easier to animate than the old sprites with individual sprites for each limb.