You got to love it when the emulation is so terrible that a boss's entire gimmick doesn't work.
Wow...
You got to love it when the emulation is so terrible that a boss's entire gimmick doesn't work.
For what I understand, in order for Rewind to work, the emulator has to be constantly generating and deleting save states. Since this requires a lot of memory usage it's very hard to implement on N64. Most community based N64 emulators don't support it either (and the ones that do apparently crash a lot).Yeah no rewind feature. I'm betting Nintendo will add that later. Don't recall the SNES and NES all having rewind feature at launch
Yes this has been a trend for awhile especially when it comes to Nintendo . you've Just described the internet and Twitter.When is it ever a good look to wave off people's already proven experiences just because they don't bother you.
You genuinely think people looked at this and went, damn Nintendo did a great job here, but I'd rather complain despite already committing $50?
You're literally talking to a person who felt the same way as others without even seeing the complaints online at first.
Yep, internet, twitter and Era just always picking on Nintendo just because. You got us.Yes this has been a trend for awhile especially when it comes to Nintendo . you've Just described the internet and Twitter.
Yup that's pretty much it. Rewinding isn't playing the emulator backwards (that is quite impossible), it's literally just a whole bunch of automatic memory and execution snapshots much like the save states themselves, and you are stepping back through them. You can improve the memory utilisation somewhat by only recording the delta of them (the difference between snapshots), but that requires even more CPU time per frame and the bigger the state you have to record, the longer it takes the CPU to compare the states. This can get very CPU intensive very quickly, an easy thing for high end PCs to brute force, not so much for embedded portable hardware.For what I understand, in order for Rewind to work, the emulator has to be constantly generating and deleting save states. Since this requires a lot of memory usage it's very hard to implement on N64. Most community based N64 emulators don't support it either (and the ones that do apparently crash a lot).
Anyone with better knowledge of the matter feel free to correct me or elaborate on what I said.
That "trend" isn't confined to a while, Nintendo, nor the internet.Yes this has been a trend for awhile especially when it comes to Nintendo . you've Just described the internet and Twitter.
i'm slowly running out of excuses for my brain. i want to be excited about this. I've wanted n64 on switch or an n64 classic for years. This is so close... it just feels so disrespectful that they didn't put the effort in to make it really shine :(
I'm actually super impressed with how modern Winback feels. Rotating the camera left and right is just as smooth as a c-stick in a modern game.Whew older games really were still figuring out camera control. Winback is more painful than I remember
I'm actually super impressed with how modern Winback feels. Rotating the camera left and right is just as smooth as a c-stick in a modern game.
I largely agree, and I've also only played these games in the last decade or so using a Wii U, and coming off of that emulator and that horrid dark filter, I'll take N64 NSO (even with visual oddities like the lack of fog in OOT) over that any day, lol. But like you, I haven't really tried online play, admittedly. I'd say if you're only familiar with Nintendo's own prior N64 emulation efforts on their past consoles, and primarily want to play offline, this is a decent/good way to play N64 games on a modern platform, even with it's shortcomings.I must say that I was expecting the worst after some of the early Mario Kart clips and that screenshot of Dark Link's room in OoT but having spent the evening on both games I've not really got any complaints.
Sure there are the odd issues such as slight frame pacing problems at the start of a race on MK or fog rendering in OoT, but to me they aren't game breaking or immersion shattering. Playing Ocarina again with a proper N64 pad after all these years really took away any reservations I had on revisiting the OG after playing the amazing 3DS remake.
I guess what I'm saying is that these issues are so slight to me and they're in no way hampering my experience. However I've yet to try MK online...
I must say that I was expecting the worst after some of the early Mario Kart clips and that screenshot of Dark Link's room in OoT but having spent the evening on both games I've not really got any complaints.
Sure there are the odd issues such as slight frame pacing problems at the start of a race on MK or fog rendering in OoT, but to me they aren't game breaking or immersion shattering. Playing Ocarina again with a proper N64 pad after all these years really took away any reservations I had on revisiting the OG after playing the amazing 3DS remake.
I guess what I'm saying is that these issues are so slight to me and they're in no way hampering my experience. However I've yet to try MK online...
I didn't, I though NERD would nail the emulation. Then again I had no idea some of issues were also on Wii U, didn't bother with virtual console much.
Kind of shocked Mario 64 had less lag on Wii VC than on original hardware. Are we sure his analysis isn't missing anything?
Kind of shocked Mario 64 had less lag on Wii VC than on original hardware. Are we sure his analysis isn't missing anything?
Really hard to say, some people say they need a failure for that, but they already didn't do basically anything during or after the Wii U era, other than adding online to series that previously didn't have.I honestly wonder if Nintendo will ever get their shit together when it comes to online features and services.
Really hard to say, some people say they need a failure for that, but they already didn't do basically anything during or after the Wii U era, other than adding online to series that previously didn't have.
I honestly wonder if Nintendo will ever get their shit together when it comes to online features and services.
They sure did
And we gave it a pass then because it was free. And now some people want us to give them a pass again despite it being paid and having less features.The Wii U's online was a disaster too, apart from the Miiverse which they ended up axing anyway lol
They sure did
Thanks for thinking that QA has the full power to stop stuff for being released
Nintendo is probably in last place in terms of accessibility in games.This is not to defend Apple so much as to really hammer Nintendo, but Apple is widely acknowledged as a leader in accessibility for both their hardware and software. These N64 games do not even allow for button remapping which is essential and the bare minimum. Nintendo has dropped the ball big time here and I will be surprised (pleasantly) if they respond to feedback.
I'm confused by what I'm seeing. Is the issue that the Switch one is magnifying things too much?
Looks like there's strange overlapping/multiple copies happening. Appears broken to me.I'm confused by what I'm seeing. Is the issue that the Switch one is magnifying things too much?
It has no eyes and mouth on switchI'm confused by what I'm seeing. Is the issue that the Switch one is magnifying things too much?
It's difficult to find people with a fair amount of experience with both, but consensus seems to be that input lag on NSO is even worse than Wii U N64 titles.I largely agree, and I've also only played these games in the last decade or so using a Wii U, and coming off of that emulator and that horrid dark filter, I'll take N64 NSO (even with visual oddities like the lack of fog in OOT) over that any day, lol. But like you, I haven't really tried online play, admittedly. I'd say if you're only familiar with Nintendo's own prior N64 emulation efforts on their past consoles, and primarily want to play offline, this is a decent/good way to play N64 games on a modern platform, even with it's shortcomings.
Ah, had to watch it loop a few more times. I see it now. Like an offset duplicate of the effectLooks like there's strange overlapping/multiple copies happening. Appears broken to me.
And that too lol
I don't think we should have given them a pass even back then considering PS3 online was also free and much better.And we gave it a pass then because it was free. And now some people want us to give them a pass again despite it being paid and having less features.
And we gave it a pass then because it was free. And now some people want us to give them a pass again despite it being paid and having less features.